Mother2GbaTranslation/notes/m2-subBF858.txt

884 lines
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// r0: window
080BF858 (T) push r4-r7,r14 ;9 183
080BF85A (T) mov r7,r10 ;2 185
080BF85C (T) mov r6,r9 ;2 187
080BF85E (T) mov r5,r8 ;2 189
080BF860 (T) push r5-r7 ;7 196
080BF862 (T) add sp,-10h ;2 198
080BF864 (T) mov r7,r0 ;2 200
080BF866 (T) mov r0,38h ;2 202
080BF868 (T) ldsh r1,[r7,r0] ;4 206 // unknown window data
// if r1 is negative: r1 = (r1 is even) ? 0 : 0x0000FFFF
// if r1 is positive: r1 = (r1 is even) ? 0 : 0x00000001
080BF86A (T) lsr r0,r1,1Fh ;2 208
080BF86C (T) add r0,r1,r0 ;2 210
080BF86E (T) asr r0,r0,1h ;2 212
080BF870 (T) lsl r0,r0,1h ;2 214
080BF872 (T) sub r1,r1,r0 ;2 216
080BF874 (T) lsl r1,r1,10h ;2 218
080BF876 (T) lsr r1,r1,10h ;2 220
080BF878 (T) str r1,[sp,4h] ;5 225
080BF87A (T) ldr r2,=3005264h ;9 234
080BF87C (T) mov r3,0h ;2 236
// Get current party member index
080BF87E (T) ldsh r1,[r2,r3] ;4 240
080BF880 (T) mov r0,6Ch ;2 242
080BF882 (T) mul r1,r0 ;3 245
080BF884 (T) ldr r0,=3001D54h ;9 254 // items base
080BF886 (T) add r1,r1,r0 ;2 256 // items pointer for current character
080BF888 (T) str r1,[sp] ;5 261
// Count number of items into r1 (right column) and r3 (left column)
080BF88A (T) mov r4,0h ;2 263
080BF88C (T) mov r8,r4 ;2 265
080BF88E (T) mov r3,0h ;2 267
080BF890 (T) mov r1,0h ;2 269
080BF892 (T) mov r9,r2 ;2 271
080BF894 (T) ldr r5,=3002500h ;9 280
080BF896 (T) mov r10,r5 ;2 282
080BF898 (T) mov r6,r8 ;2 284
080BF89A (T) lsl r0,r6,10h ;2 286
080BF89C (T) asr r5,r0,10h ;2 288
080BF89E (T) lsl r0,r5,2h ;2 290
080BF8A0 (T) ldr r4,[sp] ;4 294
080BF8A2 (T) add r2,r0,r4 ;2 296
080BF8A4 (T) ldrh r0,[r2] ;4 300
080BF8A6 (T) cmp r0,0h ;2 302
080BF8A8 (T) beq 80BF8B4h ;8 310
080BF8AA (T) lsl r0,r3,10h ;2 312
080BF8AC (T) mov r6,80h ;2 314
080BF8AE (T) lsl r6,r6,9h ;2 316
080BF8B0 (T) add r0,r0,r6 ;2 318
080BF8B2 (T) lsr r3,r0,10h ;2 320
080BF8B4 (T) ldrh r0,[r2,2h] ;4 324
080BF8B6 (T) cmp r0,0h ;2 326
080BF8B8 (T) beq 80BF8C4h ;8 334
080BF8BA (T) lsl r0,r1,10h ;2 336
080BF8BC (T) mov r1,80h ;2 338
080BF8BE (T) lsl r1,r1,9h ;2 340
080BF8C0 (T) add r0,r0,r1 ;2 342
080BF8C2 (T) lsr r1,r0,10h ;2 344
080BF8C4 (T) add r0,r5,1 ;2 346
080BF8C6 (T) lsl r0,r0,10h ;2 348
080BF8C8 (T) lsr r2,r0,10h ;2 350
080BF8CA (T) mov r8,r2 ;2 352
080BF8CC (T) asr r0,r0,10h ;2 354
080BF8CE (T) cmp r0,6h ;2 356
080BF8D0 (T) ble 80BF898h ;8 364
// Store current character to stack
080BF8D2 (T) lsl r1,r1,10h ;2 366
080BF8D4 (T) lsl r0,r3,10h ;2 368
080BF8D6 (T) mov r3,0h ;2 370
080BF8D8 (T) mov r8,r3 ;2 372
080BF8DA (T) mov r4,r9 ;2 374
080BF8DC (T) ldrh r4,[r4] ;4 378
080BF8DE (T) str r4,[sp,8h] ;5 383 // current character
// Start checking for inputs
// Right
080BF8E0 (T) mov r5,r10 ;2 385
080BF8E2 (T) ldrh r1,[r5] ;4 389
080BF8E4 (T) mov r2,10h ;2 391
080BF8E6 (T) mov r0,r2 ;2 393
080BF8E8 (T) and r0,r1 ;2 395
080BF8EA (T) cmp r0,0h ;2 397
080BF8EC (T) beq 80BF902h ;8 405
080BF8EE (T) mov r6,1h ;2 407 // weird -- checking for window flag 0x10?
080BF8F0 (T) mov r8,r6 ;2 409
080BF8F2 (T) ldr r0,[r7] ;9 418
080BF8F4 (T) and r0,r2 ;2 420
080BF8F6 (T) cmp r0,0h ;2 422
080BF8F8 (T) bne 80BF902h ;8 430
080BF8FA (T) mov r0,r4 ;2 432 // increment player index
080BF8FC (T) add r0,1h ;2 434
080BF8FE (T) mov r1,r9 ;2 436
080BF900 (T) strh r0,[r1] ;5 441
// Left
080BF902 (T) mov r2,r10 ;2 443
080BF904 (T) ldrh r1,[r2] ;4 447
080BF906 (T) mov r0,20h ;2 449
080BF908 (T) and r0,r1 ;2 451
080BF90A (T) cmp r0,0h ;2 453
080BF90C (T) beq 80BF924h ;8 461
080BF90E (T) mov r3,2h ;2 463
080BF910 (T) mov r8,r3 ;2 465
080BF912 (T) ldr r0,[r7] ;9 474
080BF914 (T) mov r1,10h ;2 476
080BF916 (T) and r0,r1 ;2 478
080BF918 (T) cmp r0,0h ;2 480
080BF91A (T) bne 80BF924h ;8 488
080BF91C (T) mov r4,r9 ;2 490 // decrement player index
080BF91E (T) ldrh r0,[r4] ;4 494
080BF920 (T) sub r0,1h ;2 496
080BF922 (T) strh r0,[r4] ;5 501
// r8 = 0 if nothing, 1 if right, 2 if left
// Wrap current party member value around
080BF924 (T) mov r5,r8 ;2 503
080BF926 (T) lsl r0,r5,10h ;2 505
080BF928 (T) asr r5,r0,10h ;2 507
080BF92A (T) cmp r5,0h ;2 509
080BF92C (T) beq 80BF9EAh ;8 517
080BF92E (T) mov r0,0h ;2 519
080BF930 (T) strh r0,[r7,3Ch] ;8 527 // unknown window data
080BF932 (T) cmp r5,1h ;2 529
080BF934 (T) bne 80BF9A8h ;8 537
// If right:
080BF936 (T) mov r8,r0 ;2 539
080BF938 (T) ldr r5,=3001D40h ;9 548
080BF93A (T) ldr r2,=3005264h ;9 557 // active PC pointer
080BF93C (T) mov r6,0E6h ;2 559
080BF93E (T) lsl r6,r6,1h ;2 561
080BF940 (T) add r4,r5,r6 ;2 563 // 0x3001F0C (active party member flags)
080BF942 (T) mov r3,0h ;2 565
080BF944 (T) mov r1,0h ;2 567
080BF946 (T) ldsh r0,[r2,r1] ;4 571
080BF948 (T) cmp r0,3h ;2 573
080BF94A (T) ble 80BF950h ;8 581
080BF94C (T) mov r6,r9 ;2 583
080BF94E (T) strh r3,[r6] ;7 590
080BF950 (T) mov r0,0h ;2 592
080BF952 (T) ldsh r1,[r2,r0] ;8 600
080BF954 (T) add r0,r1,r4 ;2 602
080BF956 (T) ldrb r0,[r0] ;8 610
080BF958 (T) cmp r0,0h ;2 612
080BF95A (T) bne 80BF988h ;8 620
080BF95C (T) ldrh r0,[r2] ;4 624
080BF95E (T) add r0,1h ;2 626
080BF960 (T) strh r0,[r2] ;5 631
080BF962 (T) mov r1,r8 ;2 633
080BF964 (T) lsl r0,r1,10h ;2 635
080BF966 (T) mov r6,80h ;2 637
080BF968 (T) lsl r6,r6,9h ;2 639
080BF96A (T) add r0,r0,r6 ;2 641
080BF96C (T) lsr r1,r0,10h ;2 643
080BF96E (T) mov r8,r1 ;2 645
080BF970 (T) asr r0,r0,10h ;2 647
080BF972 (T) cmp r0,3h ;2 649
080BF974 (T) ble 80BF944h ;8 657 // loop until we find an active party member
080BF976 (T) b 80BF9EAh ;8 665
080BF978 (T) strh r4,[r4,r1] ;5 670
080BF97A (T) lsl r0,r0,0Ch ;2 672
080BF97C (T) add r4,r2,5 ;2 674
080BF97E (T) lsl r0,r0,0Ch ;2 676
080BF980 (T) mov r5,0h ;2 678
080BF982 (T) lsl r0,r0,0Ch ;2 680
080BF984 (T) add r0,r0,5 ;2 682
080BF986 (T) lsl r0,r0,0Ch ;2 684
080BF988 (T) mov r0,6Ch ;2 686 // found an active party member
080BF98A (T) mul r1,r0 ;3 689
080BF98C (T) mov r0,r5 ;2 691
080BF98E (T) add r0,14h ;2 693
080BF990 (T) add r1,r1,r0 ;2 695
080BF992 (T) str r1,[sp] ;5 700 // goods pointer for current active party member
080BF994 (T) mov r1,0h ;2 702
080BF996 (T) strh r1,[r7,3Ch] ;8 710 // unknown
080BF998 (T) mov r0,r7 ;2 712
080BF99A (T) add r0,40h ;2 714
080BF99C (T) ldrh r0,[r0] ;8 722
080BF99E (T) strh r0,[r7,34h] ;8 730 // hmm, copying [window+40] to cursor X
080BF9A0 (T) strh r1,[r7,36h] ;8 738 // clear cursor Y
080BF9A2 (T) strh r1,[r7,38h] ;8 746 // unknown
080BF9A4 (T) strh r1,[r7,3Ah] ;8 754 // unknown
080BF9A6 (T) b 80BF9EAh ;8 762
// Else if left:
080BF9A8 (T) mov r2,0h ;2 764
080BF9AA (T) mov r8,r2 ;2 766
080BF9AC (T) ldr r5,=3001D40h ;9 775
080BF9AE (T) ldr r2,=3005264h ;9 784
080BF9B0 (T) mov r3,0E6h ;2 786
080BF9B2 (T) lsl r3,r3,1h ;2 788
080BF9B4 (T) add r4,r5,r3 ;2 790
080BF9B6 (T) mov r3,3h ;2 792
080BF9B8 (T) mov r6,0h ;2 794
080BF9BA (T) ldsh r0,[r2,r6] ;6 800
080BF9BC (T) cmp r0,0h ;2 802
080BF9BE (T) bge 80BF9C4h ;8 810
080BF9C0 (T) mov r0,r9 ;2 812
080BF9C2 (T) strh r3,[r0] ;9 821
080BF9C4 (T) mov r6,0h ;2 823
080BF9C6 (T) ldsh r1,[r2,r6] ;6 829
080BF9C8 (T) add r0,r1,r4 ;2 831
080BF9CA (T) ldrb r0,[r0] ;8 839
080BF9CC (T) cmp r0,0h ;2 841
080BF9CE (T) bne 80BF988h ;8 849
080BF9D0 (T) ldrh r0,[r2] ;4 853
080BF9D2 (T) sub r0,1h ;2 855
080BF9D4 (T) strh r0,[r2] ;5 860
080BF9D6 (T) mov r1,r8 ;2 862
080BF9D8 (T) lsl r0,r1,10h ;2 864
080BF9DA (T) mov r6,80h ;2 866
080BF9DC (T) lsl r6,r6,9h ;2 868
080BF9DE (T) add r0,r0,r6 ;2 870
080BF9E0 (T) lsr r1,r0,10h ;2 872
080BF9E2 (T) mov r8,r1 ;2 874
080BF9E4 (T) asr r0,r0,10h ;2 876
080BF9E6 (T) cmp r0,3h ;2 878
080BF9E8 (T) ble 80BF9B8h ;8 886
// Bump up the HP/PP window
080BF9EA (T) mov r2,r9 ;2 888 // current party member pointer
080BF9EC (T) mov r3,0h ;2 890
080BF9EE (T) ldsh r0,[r2,r3] ;4 894
080BF9F0 (T) bl 80D3F0Ch ;10 904
// ----------------------------------------------------------------------------
// Draw character name in window header
080BF9F4 (T) ldr r1,=3005270h ;9 913
080BF9F6 (T) mov r4,24h ;2 915
080BF9F8 (T) ldsh r0,[r7,r4] ;7 922
080BF9FA (T) sub r0,1h ;2 924
080BF9FC (T) lsl r0,r0,6h ;2 926
080BF9FE (T) ldr r1,[r1] ;4 930
080BFA00 (T) add r1,r1,r0 ;2 932
080BFA02 (T) mov r5,22h ;2 934
080BFA04 (T) ldsh r0,[r7,r5] ;7 941
080BFA06 (T) lsl r0,r0,1h ;2 943
080BFA08 (T) add r6,r1,r0 ;2 945
080BFA0A (T) ldr r5,=30051ECh ;9 954
080BFA0C (T) ldrh r0,[r5] ;4 958
080BFA0E (T) add r0,0B3h ;2 960
080BFA10 (T) ldr r3,=3005228h ;9 969
080BFA12 (T) ldrh r1,[r3] ;4 973
080BFA14 (T) orr r0,r1 ;2 975
080BFA16 (T) strh r0,[r6] ;7 982 // partial border tile right before the name
080BFA18 (T) add r6,2h ;2 984
080BFA1A (T) ldr r2,=8B1B8B0h ;9 993 // 4-element, 16-bit table for party member window header tile indices
080BFA1C (T) mov r0,r9 ;2 995
080BFA1E (T) mov r1,0h ;2 997
080BFA20 (T) ldsh r4,[r0,r1] ;8 1005 // current party member
080BFA22 (T) lsl r1,r4,1h ;2 1007
080BFA24 (T) add r2,r1,r2 ;2 1009 // tile index for pre-rendered party member window headers
080BFA26 (T) ldrh r0,[r5] ;4 1013
080BFA28 (T) ldrh r2,[r2] ;4 1017
080BFA2A (T) add r0,r0,r2 ;2 1019
080BFA2C (T) ldrh r2,[r3] ;4 1023
080BFA2E (T) orr r0,r2 ;2 1025
080BFA30 (T) lsl r0,r0,10h ;2 1027
080BFA32 (T) lsr r5,r0,10h ;2 1029
080BFA34 (T) mov r2,0h ;2 1031
080BFA36 (T) mov r8,r2 ;2 1033
080BFA38 (T) ldr r0,=3001D40h ;9 1042
080BFA3A (T) add r1,r1,r4 ;2 1044
080BFA3C (T) lsl r1,r1,1h ;2 1046
080BFA3E (T) add r1,1h ;2 1048
080BFA40 (T) mov r3,0E8h ;2 1050
080BFA42 (T) lsl r3,r3,1h ;2 1052
080BFA44 (T) add r2,r0,r3 ;2 1054
080BFA46 (T) add r1,r1,r2 ;2 1056
080BFA48 (T) ldrb r0,[r1] ;4 1060
080BFA4A (T) cmp r0,0FFh ;2 1062
080BFA4C (T) beq 80BFA86h ;8 1070
080BFA4E (T) mov r4,r2 ;2 1072
080BFA50 (T) mov r2,r9 ;2 1074
080BFA52 (T) strh r5,[r6] ;7 1081
080BFA54 (T) add r6,2h ;2 1083
080BFA56 (T) add r0,r5,1 ;2 1085
080BFA58 (T) lsl r0,r0,10h ;2 1087
080BFA5A (T) lsr r5,r0,10h ;2 1089
080BFA5C (T) mov r1,r8 ;2 1091
080BFA5E (T) lsl r0,r1,10h ;2 1093
080BFA60 (T) mov r3,80h ;2 1095
080BFA62 (T) lsl r3,r3,9h ;2 1097
080BFA64 (T) add r0,r0,r3 ;2 1099
080BFA66 (T) lsr r1,r0,10h ;2 1101
080BFA68 (T) mov r8,r1 ;2 1103
080BFA6A (T) asr r3,r0,10h ;2 1105
080BFA6C (T) cmp r3,3h ;2 1107
080BFA6E (T) bgt 80BFA86h ;8 1115
080BFA70 (T) mov r1,0h ;2 1117
080BFA72 (T) ldsh r0,[r2,r1] ;4 1121
080BFA74 (T) lsl r1,r0,1h ;2 1123
080BFA76 (T) add r1,r1,r0 ;2 1125
080BFA78 (T) lsl r1,r1,1h ;2 1127
080BFA7A (T) add r1,1h ;2 1129
080BFA7C (T) add r1,r3,r1 ;2 1131
080BFA7E (T) add r1,r1,r4 ;2 1133
080BFA80 (T) ldrb r0,[r1] ;4 1137
080BFA82 (T) cmp r0,0FFh ;2 1139
080BFA84 (T) bne 80BFA52h ;8 1147
// Draw flipped partial border tile after the name
080BFA86 (T) ldr r3,=30051ECh ;9 1156
080BFA88 (T) ldrh r0,[r3] ;4 1160
080BFA8A (T) add r0,0B3h ;2 1162
080BFA8C (T) ldr r2,=3005228h ;9 1171
080BFA8E (T) ldrh r1,[r2] ;4 1175
080BFA90 (T) orr r0,r1 ;2 1177
080BFA92 (T) mov r4,80h ;2 1179
080BFA94 (T) lsl r4,r4,3h ;2 1181
080BFA96 (T) mov r1,r4 ;2 1183
080BFA98 (T) orr r0,r1 ;2 1185
080BFA9A (T) strh r0,[r6] ;7 1192
// Draw a few more border tiles for some reason
080BFA9C (T) add r6,2h ;2 1194
080BFA9E (T) ldrh r0,[r3] ;4 1198
080BFAA0 (T) add r0,96h ;2 1200
080BFAA2 (T) ldrh r1,[r2] ;4 1204
080BFAA4 (T) orr r0,r1 ;2 1206
080BFAA6 (T) mov r5,80h ;2 1208
080BFAA8 (T) lsl r5,r5,4h ;2 1210
080BFAAA (T) mov r1,r5 ;2 1212
080BFAAC (T) orr r0,r1 ;2 1214
080BFAAE (T) lsl r0,r0,10h ;2 1216
080BFAB0 (T) lsr r5,r0,10h ;2 1218
080BFAB2 (T) strh r5,[r6] ;7 1225
080BFAB4 (T) add r6,2h ;2 1227
080BFAB6 (T) strh r5,[r6] ;7 1234
080BFAB8 (T) strh r5,[r6,2h] ;7 1241
// ----------------------------------------------------------------------------
// Print item names
// Print single item name
080BFABA (T) mov r6,0h ;2 1243
080BFABC (T) mov r8,r6 ;2 1245
080BFABE (T) mov r9,r2 ;2 1247
080BFAC0 (T) mov r10,r3 ;2 1249
080BFAC2 (T) mov r0,24h ;2 1251
080BFAC4 (T) ldsh r2,[r7,r0] ;4 1255
080BFAC6 (T) mov r1,r8 ;2 1257
080BFAC8 (T) lsl r5,r1,10h ;2 1259
080BFACA (T) asr r4,r5,10h ;2 1261
080BFACC (T) lsr r1,r5,1Fh ;2 1263
080BFACE (T) add r1,r4,r1 ;2 1265
080BFAD0 (T) asr r1,r1,1h ;2 1267
080BFAD2 (T) lsl r0,r1,1h ;2 1269
080BFAD4 (T) add r2,r2,r0 ;2 1271
080BFAD6 (T) lsl r2,r2,6h ;2 1273
080BFAD8 (T) ldr r6,=3005270h ;9 1282
080BFADA (T) ldr r3,[r6] ;9 1291
080BFADC (T) add r3,r3,r2 ;2 1293
080BFADE (T) mov r2,22h ;2 1295
080BFAE0 (T) ldsh r0,[r7,r2] ;7 1302
080BFAE2 (T) lsl r0,r0,1h ;2 1304
080BFAE4 (T) add r3,r3,r0 ;2 1306
080BFAE6 (T) lsl r1,r1,1h ;2 1308
080BFAE8 (T) sub r1,r4,r1 ;2 1310
080BFAEA (T) lsl r1,r1,10h ;2 1312
080BFAEC (T) asr r1,r1,10h ;2 1314
080BFAEE (T) mov r0,16h ;2 1316
080BFAF0 (T) mul r0,r1 ;6 1322
080BFAF2 (T) add r0,2h ;2 1324
080BFAF4 (T) add r6,r3,r0 ;2 1326
080BFAF6 (T) lsl r4,r4,1h ;2 1328
080BFAF8 (T) ldr r3,[sp] ;4 1332
080BFAFA (T) add r4,r4,r3 ;2 1334
080BFAFC (T) mov r0,0h ;2 1336
080BFAFE (T) ldsh r2,[r4,r0] ;8 1344
080BFB00 (T) ldr r0,=8B1AF94h ;9 1353
080BFB02 (T) ldr r1,=8B1A694h ;9 1362
080BFB04 (T) bl m2_strlookup ;10 1372
080BFB08 (T) mov r3,r0 ;2 1374
080BFB0A (T) mov r4,0Ah ;2 1376
080BFB0C (T) ldrb r0,[r3,1h] ;4 1380
080BFB0E (T) str r5,[sp,0Ch] ;5 1385
080BFB10 (T) b 80BFB7Ah ;8 1393
080BFB12 (T) lsl r0,r0,0h ;2 1395
080BFB14 (T) add r0,r0,5 ;2 1397
080BFB16 (T) lsl r0,r0,0Ch ;2 1399
080BFB18 (T) strh r4,[r4,r1] ;5 1404
080BFB1A (T) lsl r0,r0,0Ch ;2 1406
080BFB1C (T) strh r0,[r6,r1] ;7 1413
080BFB1E (T) lsl r0,r0,0Ch ;2 1415
080BFB20 (T) str r4,[r5,r7] ;10 1425
080BFB22 (T) lsl r0,r0,0Ch ;2 1427
080BFB24 (T) strh r0,[r5,r0] ;9 1436
080BFB26 (T) lsl r0,r0,0Ch ;2 1438
080BFB28 (T) ???? ;0 1438
080BFB2A (T) lsr r1,r6,2h ;2 1440
080BFB2C (T) add r7,sp,250h ;2 1442
080BFB2E (T) lsr r1,r6,2h ;2 1444
080BFB30 (T) add r6,=80BFD84h ;2 1446
080BFB32 (T) lsr r1,r6,2h ;2 1448
080BFB34 (T) add r3,1h ;2 1450
080BFB36 (T) lsl r0,r4,10h ;2 1452
080BFB38 (T) ldr r1,=0FFFF0000h ;9 1461
080BFB3A (T) add r0,r0,r1 ;2 1463
080BFB3C (T) lsr r4,r0,10h ;2 1465
080BFB3E (T) ldrb r1,[r3] ;4 1469
080BFB40 (T) lsl r1,r1,1h ;2 1471
080BFB42 (T) ldr r2,=8B1B4B0h ;9 1480
080BFB44 (T) add r1,r1,r2 ;2 1482
080BFB46 (T) mov r5,r10 ;2 1484
080BFB48 (T) ldrh r0,[r5] ;4 1488
080BFB4A (T) ldrh r1,[r1] ;4 1492
080BFB4C (T) add r0,r0,r1 ;2 1494
080BFB4E (T) lsl r0,r0,10h ;2 1496
080BFB50 (T) lsr r5,r0,10h ;2 1498
080BFB52 (T) mov r0,r9 ;2 1500
080BFB54 (T) ldrh r1,[r0] ;8 1508
080BFB56 (T) mov r0,r5 ;2 1510
080BFB58 (T) orr r0,r1 ;2 1512
080BFB5A (T) strh r0,[r6] ;7 1519
080BFB5C (T) mov r2,r6 ;2 1521
080BFB5E (T) add r2,40h ;2 1523
080BFB60 (T) mov r0,r5 ;2 1525
080BFB62 (T) add r0,20h ;2 1527
080BFB64 (T) mov r5,r9 ;2 1529
080BFB66 (T) ldrh r1,[r5] ;4 1533
080BFB68 (T) orr r0,r1 ;2 1535
080BFB6A (T) strh r0,[r2] ;5 1540
080BFB6C (T) add r6,2h ;2 1542
080BFB6E (T) add r3,1h ;2 1544
080BFB70 (T) lsl r0,r4,10h ;2 1546
080BFB72 (T) ldr r1,=0FFFF0000h ;9 1555
080BFB74 (T) add r0,r0,r1 ;2 1557
080BFB76 (T) lsr r4,r0,10h ;2 1559
080BFB78 (T) ldrb r0,[r3,1h] ;4 1563
080BFB7A (T) cmp r0,0FFh ;2 1565
080BFB7C (T) bne 80BFB3Eh ;8 1573
080BFB7E (T) ldrb r0,[r3] ;4 1577
080BFB80 (T) cmp r0,0h ;2 1579
080BFB82 (T) bne 80BFB34h ;8 1587
// Check for equipped items (note that in the Japanese version, the
// equip symbol comes after the item name. For us it should come before)
080BFB84 (T) ldrh r0,[r7,3Ch] ;7 1594
080BFB86 (T) add r0,r8 ;2 1596
080BFB88 (T) add r0,1h ;2 1598
080BFB8A (T) lsl r0,r0,18h ;2 1600
080BFB8C (T) lsr r0,r0,18h ;2 1602
080BFB8E (T) bl m2_isequipped ;10 1612
// Draw equip symbol
080BFB92 (T) lsl r0,r0,18h ;2 1614
080BFB94 (T) lsr r0,r0,18h ;2 1616
080BFB96 (T) cmp r0,1h ;2 1618
080BFB98 (T) bne 80BFBCCh ;8 1626
080BFB9A (T) mov r2,r10 ;2 1628
080BFB9C (T) ldrh r0,[r2] ;4 1632
080BFB9E (T) ldr r3,=8B1B6ACh ;9 1641
080BFBA0 (T) ldrh r3,[r3] ;4 1645 // 0x1DE (equip symbol tile index)
080BFBA2 (T) add r0,r0,r3 ;2 1647
080BFBA4 (T) lsl r0,r0,10h ;2 1649
080BFBA6 (T) lsr r5,r0,10h ;2 1651
080BFBA8 (T) mov r0,r9 ;2 1653
080BFBAA (T) ldrh r1,[r0] ;8 1661
080BFBAC (T) mov r0,r5 ;2 1663
080BFBAE (T) orr r0,r1 ;2 1665
080BFBB0 (T) strh r0,[r6] ;7 1672
080BFBB2 (T) mov r2,r6 ;2 1674
080BFBB4 (T) add r2,40h ;2 1676
080BFBB6 (T) mov r0,r5 ;2 1678
080BFBB8 (T) add r0,20h ;2 1680
080BFBBA (T) mov r3,r9 ;2 1682
080BFBBC (T) ldrh r1,[r3] ;4 1686
080BFBBE (T) orr r0,r1 ;2 1688
080BFBC0 (T) strh r0,[r2] ;5 1693
080BFBC2 (T) add r6,2h ;2 1695
080BFBC4 (T) lsl r0,r4,10h ;2 1697
080BFBC6 (T) ldr r4,=0FFFF0000h ;9 1706
080BFBC8 (T) add r0,r0,r4 ;2 1708
080BFBCA (T) lsr r4,r0,10h ;2 1710
// Fill the remaining item tiles with blanks
080BFBCC (T) ldr r5,=1FFh ;9 1719
080BFBCE (T) mov r0,r5 ;2 1721
080BFBD0 (T) mov r1,r10 ;2 1723
080BFBD2 (T) ldrh r1,[r1] ;4 1727
080BFBD4 (T) add r0,r0,r1 ;2 1729
080BFBD6 (T) mov r2,r9 ;2 1731
080BFBD8 (T) ldrh r1,[r2] ;4 1735
080BFBDA (T) orr r0,r1 ;2 1737
080BFBDC (T) lsl r0,r0,10h ;2 1739
080BFBDE (T) lsr r5,r0,10h ;2 1741
080BFBE0 (T) lsl r1,r4,10h ;2 1743
080BFBE2 (T) cmp r1,0h ;2 1745
080BFBE4 (T) ble 80BFBFAh ;8 1753
080BFBE6 (T) strh r5,[r6] ;7 1760
080BFBE8 (T) mov r0,r6 ;2 1762
080BFBEA (T) add r0,40h ;2 1764
080BFBEC (T) strh r5,[r0] ;9 1773
080BFBEE (T) add r6,2h ;2 1775
080BFBF0 (T) ldr r3,=0FFFF0000h ;9 1784
080BFBF2 (T) add r1,r1,r3 ;2 1786
080BFBF4 (T) asr r0,r1,10h ;2 1788
080BFBF6 (T) cmp r0,0h ;2 1790
080BFBF8 (T) bgt 80BFBE6h ;8 1798
// Repeat for all 14 item slots
080BFBFA (T) ldr r4,[sp,0Ch] ;4 1802
080BFBFC (T) mov r5,80h ;2 1804
080BFBFE (T) lsl r5,r5,9h ;2 1806
080BFC00 (T) add r0,r4,r5 ;2 1808
080BFC02 (T) lsr r6,r0,10h ;2 1810
080BFC04 (T) mov r8,r6 ;2 1812
080BFC06 (T) asr r0,r0,10h ;2 1814
080BFC08 (T) cmp r0,0Dh ;2 1816
080BFC0A (T) bgt 80BFC0Eh ;8 1824
080BFC0C (T) b 80BFAC2h ;8 1832
// ----------------------------------------------------------------------------
// OK, we're done rendering items and equip symbols
// Check shadow buttons for any arrow keys
080BFC0E (T) ldr r0,=3002504h ;9 1841
080BFC10 (T) ldrh r1,[r0] ;8 1849
080BFC12 (T) mov r0,0F0h ;2 1851
080BFC14 (T) and r0,r1 ;2 1853
080BFC16 (T) cmp r0,0h ;2 1855
080BFC18 (T) beq 80BFC94h ;8 1863
// Skip most of this code if we pressed up/down
080BFC1A (T) ldr r0,=3002500h ;9 1872
080BFC1C (T) ldrh r1,[r0] ;8 1880
080BFC1E (T) mov r0,30h ;2 1882
080BFC20 (T) and r0,r1 ;2 1884
080BFC22 (T) cmp r0,0h ;2 1886
080BFC24 (T) beq 80BFC88h ;8 1894
// if we pressed no arrows: go to C94 (clear window flag)
// if we pressed (not left-right): go to C88 (set window flag)
// else: continue to C26
// Not sure what this is checking (branch seems to always evaluate to false?)
080BFC26 (T) ldr r0,=300130Ch ;9 1903
080BFC28 (T) ldr r0,[r0] ;13 1916
080BFC2A (T) mov r1,80h ;2 1918
080BFC2C (T) lsl r1,r1,4h ;2 1920
080BFC2E (T) and r0,r1 ;2 1922
080BFC30 (T) cmp r0,0h ;2 1924
080BFC32 (T) beq 80BFC70h ;8 1932
// Check if the previously selected party member equals the current one? Would this ever be true?
080BFC34 (T) ldr r0,=3005264h ;9 1941
080BFC36 (T) ldr r2,[sp,8h] ;4 1945 // character index that we switched from
080BFC38 (T) lsl r1,r2,10h ;2 1947
080BFC3A (T) asr r1,r1,10h ;2 1949
080BFC3C (T) mov r3,0h ;2 1951
080BFC3E (T) ldsh r0,[r0,r3] ;8 1959
080BFC40 (T) cmp r1,r0 ;2 1961
080BFC42 (T) beq 80BFC88h ;8 1969 // usually false?
080BFC44 (T) ldr r0,=131h ;9 1978
080BFC46 (T) bl m2_soundeffect ;10 1988
080BFC4A (T) b 80BFC88h ;8 1996
080BFC4C (T) lsl r0,r0,0h ;2 1998
080BFC4E (T) bl lr+0FFEh ;10 2008
080BFC50 (T) push r4,r5,r7 ;18 2026
080BFC52 (T) lsr r1,r6,2h ;2 2028
080BFC54 (T) ???? ;8 2036
080BFC56 (T) lsr r1,r6,2h ;2 2038
080BFC58 (T) lsl r7,r7,7h ;2 2040
080BFC5A (T) lsl r0,r0,0h ;2 2042
080BFC5C (T) mov r5,4h ;2 2044
080BFC5E (T) lsl r0,r0,0Ch ;2 2046
080BFC60 (T) mov r5,0h ;2 2048
080BFC62 (T) lsl r0,r0,0Ch ;2 2050
080BFC64 (T) asr r4,r1,0Ch ;2 2052
080BFC66 (T) lsl r0,r0,0Ch ;2 2054
080BFC68 (T) strh r4,[r4,r1] ;5 2059
080BFC6A (T) lsl r0,r0,0Ch ;2 2061
080BFC6C (T) lsl r1,r6,4h ;2 2063
080BFC6E (T) lsl r0,r0,0h ;2 2065
// Skip here if ([0x300130C] & 0x800) is zero
// All it does is play a different sound effect?
080BFC70 (T) ldr r0,=3005264h ;9 2074
080BFC72 (T) ldr r4,[sp,8h] ;4 2078
080BFC74 (T) lsl r1,r4,10h ;2 2080
080BFC76 (T) asr r1,r1,10h ;2 2082
080BFC78 (T) mov r5,0h ;2 2084
080BFC7A (T) ldsh r0,[r0,r5] ;8 2092
080BFC7C (T) cmp r1,r0 ;2 2094
080BFC7E (T) beq 80BFC88h ;8 2102
080BFC80 (T) mov r0,97h ;2 2104
080BFC82 (T) lsl r0,r0,1h ;2 2106
080BFC84 (T) bl m2_soundeffect ;10 2116
// Skip to here if we pressed up/down
// Set the mystery window flag that we checked before
// I wonder if this is a sticky flag that prevents it from quick-scrolling
// through all the characters every frame
080BFC88 (T) ldr r0,[r7] ;9 2125
080BFC8A (T) mov r1,10h ;2 2127
080BFC8C (T) orr r0,r1 ;2 2129
080BFC8E (T) b 80BFC9Ch ;8 2137
080BFC90 (T) strh r4,[r4,r1] ;5 2142
080BFC92 (T) lsl r0,r0,0Ch ;2 2144
080BFC94 (T) ldr r0,[r7] ;9 2153
080BFC96 (T) mov r1,11h ;2 2155
080BFC98 (T) neg r1,r1 ;2 2157
080BFC9A (T) and r0,r1 ;2 2159
080BFC9C (T) str r0,[r7] ;10 2169
// Check if we pressed B/select
080BFC9E (T) ldr r0,=3002500h ;9 2178
080BFCA0 (T) ldrh r5,[r0] ;8 2186
080BFCA2 (T) mov r4,6h ;2 2188
080BFCA4 (T) and r4,r5 ;2 2190
080BFCA6 (T) mov r10,r0 ;2 2192
080BFCA8 (T) cmp r4,0h ;2 2194
080BFCAA (T) beq 80BFCC0h ;8 2202
080BFCAC (T) mov r0,97h ;2 2204
080BFCAE (T) lsl r0,r0,1h ;2 2206
080BFCB0 (T) bl m2_soundeffect ;10 2216
080BFCB4 (T) mov r0,0h ;2 2218
080BFCB6 (T) strh r0,[r7,32h] ;8 2226
080BFCB8 (T) sub r0,1h ;2 2228 // return -1
080BFCBA (T) b 80BFE62h ;8 2236
080BFCBC (T) mov r5,0h ;2 2238
080BFCBE (T) lsl r0,r0,0Ch ;2 2240
// Check if we pressed A/L
080BFCC0 (T) ldr r0,=201h ;9 2249
080BFCC2 (T) and r0,r5 ;2 2251
080BFCC4 (T) cmp r0,0h ;2 2253
080BFCC6 (T) beq 80BFD6Ch ;8 2261
// We pressed A/L
080BFCC8 (T) ldr r0,=12Dh ;9 2270
080BFCCA (T) bl m2_soundeffect ;10 2280
// Set frame counter to 0
080BFCCE (T) strh r4,[r7,32h] ;8 2288
// Load first item for selected character
080BFCD0 (T) ldr r2,=3001D40h ;9 2297
080BFCD2 (T) ldr r0,=3005264h ;9 2306
080BFCD4 (T) mov r6,0h ;2 2308
080BFCD6 (T) ldsh r1,[r0,r6] ;8 2316
080BFCD8 (T) mov r0,6Ch ;2 2318
080BFCDA (T) mul r0,r1 ;6 2324
080BFCDC (T) add r0,r0,r2 ;2 2326
080BFCDE (T) ldrh r0,[r0,14h] ;8 2334
080BFCE0 (T) cmp r0,0h ;2 2336
080BFCE2 (T) beq 80BFD40h ;8 2344
// If the first item is not null:
080BFCE4 (T) ldr r1,=3005270h ;9 2353
080BFCE6 (T) mov r2,24h ;2 2355
080BFCE8 (T) ldsh r0,[r7,r2] ;7 2362
080BFCEA (T) sub r0,1h ;2 2364
080BFCEC (T) lsl r0,r0,6h ;2 2366
080BFCEE (T) ldr r2,[r1] ;4 2370
080BFCF0 (T) add r2,r2,r0 ;2 2372
080BFCF2 (T) mov r3,22h ;2 2374
080BFCF4 (T) ldsh r0,[r7,r3] ;7 2381
080BFCF6 (T) mov r4,26h ;2 2383
080BFCF8 (T) ldsh r1,[r7,r4] ;7 2390
080BFCFA (T) add r0,r0,r1 ;2 2392
080BFCFC (T) lsl r0,r0,1h ;2 2394
080BFCFE (T) sub r0,8h ;2 2396
080BFD00 (T) add r6,r2,r0 ;2 2398
// r6 is the address of one tile to the left of the <> window arrows
// Draw border tiles over the arrows
080BFD02 (T) ldr r4,=30051ECh ;9 2407
080BFD04 (T) ldrh r0,[r4] ;4 2411
080BFD06 (T) add r0,96h ;2 2413
080BFD08 (T) ldr r3,=3005228h ;9 2422
080BFD0A (T) ldrh r1,[r3] ;4 2426
080BFD0C (T) orr r0,r1 ;2 2428
080BFD0E (T) mov r5,80h ;2 2430
080BFD10 (T) lsl r5,r5,4h ;2 2432
080BFD12 (T) mov r2,r5 ;2 2434
080BFD14 (T) orr r0,r2 ;2 2436
080BFD16 (T) strh r0,[r6] ;7 2443
080BFD18 (T) add r6,2h ;2 2445
080BFD1A (T) ldrh r0,[r4] ;4 2449
080BFD1C (T) add r0,96h ;2 2451
080BFD1E (T) ldrh r1,[r3] ;4 2455
080BFD20 (T) orr r0,r1 ;2 2457
080BFD22 (T) orr r0,r2 ;2 2459
080BFD24 (T) strh r0,[r6] ;7 2466
080BFD26 (T) add r6,2h ;2 2468
080BFD28 (T) ldrh r0,[r4] ;4 2472
080BFD2A (T) add r0,96h ;2 2474
080BFD2C (T) ldrh r1,[r3] ;4 2478
080BFD2E (T) orr r0,r1 ;2 2480
080BFD30 (T) orr r0,r2 ;2 2482
080BFD32 (T) strh r0,[r6] ;7 2489
080BFD34 (T) ldrh r0,[r4] ;4 2493
080BFD36 (T) add r0,96h ;2 2495
080BFD38 (T) ldrh r1,[r3] ;4 2499
080BFD3A (T) orr r0,r1 ;2 2501
080BFD3C (T) orr r0,r2 ;2 2503
080BFD3E (T) strh r0,[r6,2h] ;7 2510
// Skip to here if the first item is null
080BFD40 (T) ldr r6,[sp,4h] ;4 2514
080BFD42 (T) lsl r0,r6,10h ;2 2516
080BFD44 (T) mov r1,80h ;2 2518
080BFD46 (T) lsl r1,r1,9h ;2 2520
080BFD48 (T) add r0,r0,r1 ;2 2522
080BFD4A (T) asr r0,r0,10h ;2 2524
080BFD4C (T) b 80BFE62h ;8 2532 // return weird even/odd/negative thing from the beginning of the function + 1
080BFD4E (T) lsl r0,r0,0h ;2 2534
080BFD50 (T) lsl r1,r0,8h ;2 2536
080BFD52 (T) lsl r0,r0,0h ;2 2538
080BFD54 (T) lsl r5,r5,4h ;2 2540
080BFD56 (T) lsl r0,r0,0h ;2 2542
080BFD58 (T) add r0,r0,5 ;2 2544
080BFD5A (T) lsl r0,r0,0Ch ;2 2546
080BFD5C (T) strh r4,[r4,r1] ;5 2551
080BFD5E (T) lsl r0,r0,0Ch ;2 2553
080BFD60 (T) strh r0,[r6,r1] ;7 2560
080BFD62 (T) lsl r0,r0,0Ch ;2 2562
080BFD64 (T) str r4,[r5,r7] ;10 2572
080BFD66 (T) lsl r0,r0,0Ch ;2 2574
080BFD68 (T) strh r0,[r5,r0] ;9 2583
080BFD6A (T) lsl r0,r0,0Ch ;2 2585
// Skip here if we didn't press A/L
080BFD6C (T) ldrh r0,[r7,32h] ;7 2592
080BFD6E (T) add r4,r0,1 ;2 2594
080BFD70 (T) strh r4,[r7,32h] ;8 2602 // increment frame counter
080BFD72 (T) ldr r0,=3001D40h ;9 2611
080BFD74 (T) ldr r2,=1CBh ;9 2620
080BFD76 (T) add r0,r0,r2 ;2 2622
080BFD78 (T) ldrb r0,[r0] ;8 2630
080BFD7A (T) cmp r0,1h ;2 2632
080BFD7C (T) bls 80BFE54h ;8 2640
// If there's more than 1 party character:
080BFD7E (T) ldr r3,=3005270h ;9 2649
080BFD80 (T) mov r6,24h ;2 2651
080BFD82 (T) ldsh r0,[r7,r6] ;8 2659
080BFD84 (T) sub r0,1h ;2 2661
080BFD86 (T) lsl r0,r0,6h ;2 2663
080BFD88 (T) ldr r2,[r3] ;4 2667
080BFD8A (T) add r2,r2,r0 ;2 2669
080BFD8C (T) mov r1,22h ;2 2671
080BFD8E (T) ldsh r0,[r7,r1] ;7 2678
080BFD90 (T) mov r6,26h ;2 2680
080BFD92 (T) ldsh r1,[r7,r6] ;8 2688
080BFD94 (T) add r0,r0,r1 ;2 2690
080BFD96 (T) lsl r0,r0,1h ;2 2692
080BFD98 (T) sub r0,4h ;2 2694
080BFD9A (T) add r6,r2,r0 ;2 2696 // r6 = address of right arrow in window header
080BFD9C (T) mov r0,20h ;2 2698
080BFD9E (T) and r0,r5 ;2 2700
080BFDA0 (T) mov r8,r3 ;2 2702 // r8 = 0x3005270
080BFDA2 (T) cmp r0,0h ;2 2704
080BFDA4 (T) beq 80BFDC8h ;8 2712
// If we pressed left: load a blank tile
080BFDA6 (T) ldr r3,=30051ECh ;9 2721
080BFDA8 (T) ldr r1,=1FFh ;9 2730
080BFDAA (T) mov r0,r1 ;2 2732
080BFDAC (T) ldrh r2,[r3] ;4 2736
080BFDAE (T) add r0,r0,r2 ;2 2738
080BFDB0 (T) b 80BFDEAh ;8 2746
080BFDB2 (T) lsl r0,r0,0h ;2 2748
080BFDB4 (T) add r0,r0,5 ;2 2750
080BFDB6 (T) lsl r0,r0,0Ch ;2 2752
080BFDB8 (T) lsl r3,r1,7h ;2 2754
080BFDBA (T) lsl r0,r0,0h ;2 2756
080BFDBC (T) strh r0,[r6,r1] ;7 2763
080BFDBE (T) lsl r0,r0,0Ch ;2 2765
080BFDC0 (T) str r4,[r5,r7] ;10 2775
080BFDC2 (T) lsl r0,r0,0Ch ;2 2777
080BFDC4 (T) lsl r7,r7,7h ;2 2779
080BFDC6 (T) lsl r0,r0,0h ;2 2781
// Else if the frame counter is <= 7 OR we pressed right: load big right arrow tile
080BFDC8 (T) lsl r0,r4,10h ;2 2783
080BFDCA (T) asr r0,r0,10h ;2 2785
080BFDCC (T) cmp r0,7h ;2 2787
080BFDCE (T) ble 80BFDD8h ;8 2795
080BFDD0 (T) mov r0,10h ;2 2797
080BFDD2 (T) and r0,r5 ;2 2799
080BFDD4 (T) cmp r0,0h ;2 2801
080BFDD6 (T) beq 80BFDE4h ;8 2809
080BFDD8 (T) ldr r3,=30051ECh ;9 2818
080BFDDA (T) ldrh r0,[r3] ;4 2822
080BFDDC (T) add r0,9Ch ;2 2824
080BFDDE (T) b 80BFDEAh ;8 2832
080BFDE0 (T) str r4,[r5,r7] ;10 2842
080BFDE2 (T) lsl r0,r0,0Ch ;2 2844
// Else if we didn't press right and frame counter > 7: load small right arrow tile
080BFDE4 (T) ldr r3,=30051ECh ;9 2853
080BFDE6 (T) ldrh r0,[r3] ;4 2857
080BFDE8 (T) add r0,0BCh ;2 2859
// r0 is tile
080BFDEA (T) ldr r2,=3005228h ;9 2868
080BFDEC (T) ldrh r1,[r2] ;4 2872
080BFDEE (T) orr r0,r1 ;2 2874
080BFDF0 (T) strh r0,[r6] ;7 2881
080BFDF2 (T) mov r4,r2 ;2 2883
080BFDF4 (T) mov r5,24h ;2 2885
080BFDF6 (T) ldsh r0,[r7,r5] ;7 2892
080BFDF8 (T) sub r0,1h ;2 2894
080BFDFA (T) lsl r0,r0,6h ;2 2896
080BFDFC (T) mov r6,r8 ;2 2898
080BFDFE (T) ldr r2,[r6] ;9 2907
080BFE00 (T) add r2,r2,r0 ;2 2909
080BFE02 (T) mov r1,22h ;2 2911
080BFE04 (T) ldsh r0,[r7,r1] ;7 2918
080BFE06 (T) mov r5,26h ;2 2920
080BFE08 (T) ldsh r1,[r7,r5] ;7 2927
080BFE0A (T) add r0,r0,r1 ;2 2929
080BFE0C (T) lsl r0,r0,1h ;2 2931
080BFE0E (T) sub r0,6h ;2 2933
080BFE10 (T) add r6,r2,r0 ;2 2935
080BFE12 (T) mov r0,r10 ;2 2937
080BFE14 (T) ldrh r1,[r0] ;8 2945
080BFE16 (T) mov r0,10h ;2 2947
080BFE18 (T) and r0,r1 ;2 2949
080BFE1A (T) cmp r0,0h ;2 2951
080BFE1C (T) beq 80BFE34h ;8 2959
080BFE1E (T) ldr r1,=1FFh ;9 2968
080BFE20 (T) mov r0,r1 ;2 2970
080BFE22 (T) ldrh r3,[r3] ;4 2974
080BFE24 (T) add r0,r0,r3 ;2 2976
080BFE26 (T) b 80BFE4Eh ;8 2984
080BFE28 (T) str r4,[r5,r7] ;10 2994
080BFE2A (T) lsl r0,r0,0Ch ;2 2996
080BFE2C (T) strh r0,[r5,r0] ;9 3005
080BFE2E (T) lsl r0,r0,0Ch ;2 3007
080BFE30 (T) lsl r7,r7,7h ;2 3009
080BFE32 (T) lsl r0,r0,0h ;2 3011
080BFE34 (T) mov r2,32h ;2 3013
080BFE36 (T) ldsh r0,[r7,r2] ;7 3020
080BFE38 (T) cmp r0,7h ;2 3022
080BFE3A (T) ble 80BFE44h ;8 3030
080BFE3C (T) mov r0,20h ;2 3032
080BFE3E (T) and r0,r1 ;2 3034
080BFE40 (T) cmp r0,0h ;2 3036
080BFE42 (T) beq 80BFE4Ah ;8 3044
080BFE44 (T) ldrh r0,[r3] ;4 3048
080BFE46 (T) add r0,9Bh ;2 3050
080BFE48 (T) b 80BFE4Eh ;8 3058
080BFE4A (T) ldrh r0,[r3] ;4 3062
080BFE4C (T) add r0,0BBh ;2 3064
080BFE4E (T) ldrh r1,[r4] ;4 3068
080BFE50 (T) orr r0,r1 ;2 3070
080BFE52 (T) strh r0,[r6] ;7 3077
// Skip here if there's only 1 party character
// Wrap frame counter to 0 if it's > 16
080BFE54 (T) mov r3,32h ;2 3079
080BFE56 (T) ldsh r0,[r7,r3] ;7 3086
080BFE58 (T) cmp r0,10h ;2 3088
080BFE5A (T) ble 80BFE60h ;8 3096
080BFE5C (T) mov r0,0h ;2 3098
080BFE5E (T) strh r0,[r7,32h] ;8 3106
// Return 0
080BFE60 (T) mov r0,0h ;2 3108
// Skip to here if we pressed B/select
080BFE62 (T) add sp,10h ;2 3110
080BFE64 (T) pop r3-r5 ;17 3127
080BFE66 (T) mov r8,r3 ;2 3129
080BFE68 (T) mov r9,r4 ;2 3131
080BFE6A (T) mov r10,r5 ;2 3133
080BFE6C (T) pop r4-r7 ;21 3154
080BFE6E (T) pop r1 ;9 3163
080BFE70 (T) bx r1 ;8 3171