57 lines
1.6 KiB
NASM
57 lines
1.6 KiB
NASM
//==============================================================================
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//Fixes the issue where Gyigas and other enemies would not use their death attack
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//(or phase change) because of the poison
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dee6c_fix_poison_gyigas:
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push {lr}
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bl 0x80E9CFC //Normal code
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ldr r2,=#0x2024860 //Where the action's data is stored
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ldr r0,[r6,#0] //Load the entity's slot
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add r0,#0x44
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ldrh r1,[r0,#0]
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cmp r1,#0
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beq @@normal //Characters have this set as 0
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cmp r1,#0xDA //This particular Gyigas phase does not need this... (It will reflect the poison randomly if we let it continue)
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beq @@normal
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ldrh r1,[r0,#4] // Get the enemy's current HP
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cmp r1,#0 //Check if they're 0
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bne @@normal
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ldrh r1,[r0,#6] // Get the enemy's scrolling HP
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cmp r1,#0 //Check if they're 0 (probably not needed)
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bne @@normal
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mov r0,#0x9 //Fabricate a death check for the enemy
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add r2,#0x16
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strh r0,[r2,#0]
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mov r0,#0
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strh r0,[r2,#4]
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mov r0,#4 //This counts as a PSI, since setting it as a normal attack would make it so the Diamond Dog would reflect it
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strh r0,[r2,#6]
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add r2,#0xC
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strh r0,[r2,#0x6]
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mov r0,#1
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strh r0,[r2,#4]
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mov r0,#0
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strh r0,[r2,#0]
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add r2,#0x24
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strh r0,[r2,#0]
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strh r0,[r2,#0x12]
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ldr r2,=#0x2025034
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mov r0,#1
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strh r0,[r2,#0] //This is a PSI. Not a physical attack
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ldr r0,=#0x3005378
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mov r1,#0xC //This is PSI Cool Thing
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strh r1,[r0,#0]
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mov r1,#0
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strh r1,[r0,#0x10]
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b @@end
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@@normal:
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mov r0,#0x64 //Normal game's behaviour
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strh r0,[r2,#0x16]
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@@end:
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pop {pc}
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//============================================================================== |