Mother2GbaTranslation/tools/ScriptToolGui/MainForm.cs

1026 lines
36 KiB
C#

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using ScriptTool;
using System.IO;
using Newtonsoft.Json;
namespace ScriptToolGui
{
public partial class MainForm : Form
{
// Config
static readonly string configFile = "config.json";
Config config;
// Static/const members
static Compiler m12Compiler = new Compiler(M12ControlCode.Codes, (rom, address) => rom[address + 1] == 0xFF);
static Compiler ebCompiler = new Compiler(EbControlCode.Codes, (rom, address) => rom[address] < 0x20);
static readonly Game[] validGames;
static IDictionary<byte, string> ebCharLookup;
static IDictionary<byte, string> m12CharLookup;
// Lookups
Dictionary<Game, TextBox> textboxLookup;
Dictionary<Game, List<string>> stringsLookup;
// Saving changes
object changeLock = new object();
// Strings
List<string> m12Strings;
List<string> m12StringsEnglish;
List<string> ebStrings;
// Index mappings
IndexMapping itemMapping = new IndexMapping();
// Matched reference pairs
MatchedGroupCollection tptGroups = new MatchedGroupCollection("TPT", Game.Eb, Game.M12, Game.M12English);
MatchedGroupCollection battleActionGroups = new MatchedGroupCollection("Battle actions", Game.Eb, Game.M12, Game.M12English);
MatchedGroupCollection itemHelpGroups = new MatchedGroupCollection("Item help", Game.Eb, Game.M12, Game.M12English);
MatchedGroupCollection psiHelpGroups = new MatchedGroupCollection("PSI help", Game.Eb, Game.M12, Game.M12English);
MatchedGroupCollection enemyEncounterGroups = new MatchedGroupCollection("Enemy encounters", Game.Eb, Game.M12, Game.M12English);
MatchedGroupCollection enemyDeathGroups = new MatchedGroupCollection("Enemy deaths", Game.Eb, Game.M12, Game.M12English);
MatchedGroupCollection rawM12Groups = new MatchedGroupCollection("Raw M12 strings", Game.M12, Game.M12English);
MatchedGroupCollection rawEbGroups = new MatchedGroupCollection("Raw EB strings", Game.Eb);
List<MatchedGroupCollection> matchedCollections = new List<MatchedGroupCollection>();
// Navigation stack
IDictionary<Game, int> currentIndex;
NavigationEntry previousNavigationState = null;
Stack<NavigationEntry> navigationStack = new Stack<NavigationEntry>();
MatchedGroupCollection currentCollection = null;
// Misc
bool badStart = false;
static MainForm()
{
validGames = new Game[] { Game.Eb, Game.M12, Game.M12English };
ebCharLookup = JsonConvert.DeserializeObject<Dictionary<byte, string>>(Asset.ReadAllText("eb-char-lookup.json"));
m12CharLookup = JsonConvert.DeserializeObject<Dictionary<byte, string>>(Asset.ReadAllText("m12-char-lookup.json"));
}
string ReadEbString(byte[] rom, int address, int length)
{
var sb = new StringBuilder();
for (int i = 0; i < length && rom[address] != 0; i++)
{
sb.Append((char)(rom[address++] - 0x30));
}
return sb.ToString();
}
public MainForm()
{
InitializeComponent();
}
private void MainForm_Load(object sender, EventArgs e)
{
try
{
config = GetConfig();
if (config == null)
{
MessageBox.Show("Could not load a valid configuration. The application will now exit.");
Close();
}
previewer.M12Compiler = m12Compiler;
previewer.CharLookup = ebCharLookup;
ImportAllStrings();
ImportAllStringRefs();
InitLookups();
PopulateCollectionSelector();
collectionSelector.SelectedIndex = 0;
collectionSelector_SelectionChangeCommitted(null, null);
writeTimer.Enabled = true;
Activate();
}
catch (Exception ex)
{
badStart = true;
MessageBox.Show($"There was an error starting the tool.{Environment.NewLine}{ex}");
Close();
}
}
private Config GetConfig()
{
config = Config.Read(configFile);
if (config == null)
{
if (MessageBox.Show($"There was a problem reading {configFile}. Create a new one now?",
"Config error",
MessageBoxButtons.YesNo) == DialogResult.Yes)
{
using (var dialog = new FolderBrowserDialog())
{
dialog.Description = "Select the working folder for the repository";
dialog.RootFolder = Environment.SpecialFolder.MyComputer;
dialog.ShowNewFolderButton = false;
if (dialog.ShowDialog() == DialogResult.OK)
{
config = new Config { WorkingFolder = dialog.SelectedPath };
config.Write(configFile);
}
}
}
}
return config;
}
private void PopulateCollectionSelector()
{
collectionSelector.Items.Clear();
collectionSelector.Items.AddRange(matchedCollections.ToArray());
}
private void PopulateGroupSelector(MatchedGroupCollection collection)
{
groupSelector.Items.Clear();
if (collection != null)
{
groupSelector.Items.AddRange(collection.Groups.ToArray());
}
}
private void InitLookups()
{
textboxLookup = new Dictionary<Game, TextBox> {
{ Game.Eb, ebString },
{ Game.M12, m12String },
{ Game.M12English, m12StringEnglish }
};
stringsLookup = new Dictionary<Game, List<string>> {
{ Game.Eb, ebStrings },
{ Game.M12, m12Strings },
{ Game.M12English, m12StringsEnglish }
};
currentIndex = new Dictionary<Game, int> {
{ Game.Eb, -1 },
{ Game.M12, -1 },
{ Game.M12English,-1 }
};
}
private void ImportAllStringRefs()
{
// TPT
var m12PrimaryTptRefs = ImportStringRefs("m12-tpt-primary.json");
var ebPrimaryTptRefs = ImportStringRefs("eb-tpt-primary.json");
var m12SecondaryTptRefs = ImportStringRefs("m12-tpt-secondary.json");
var ebSecondaryTptRefs = ImportStringRefs("eb-tpt-secondary.json");
tptGroups.Groups.AddRange(MatchRefs(ebPrimaryTptRefs, m12PrimaryTptRefs));
tptGroups.Groups.AddRange(MatchRefs(ebSecondaryTptRefs, m12SecondaryTptRefs));
tptGroups.SortGroups();
// Battle actions
var m12BattleActionRefs = ImportStringRefs("m12-battle-actions.json");
var ebBattleActionRefs = ImportStringRefs("eb-battle-actions.json");
battleActionGroups.Groups.AddRange(MatchRefs(ebBattleActionRefs, m12BattleActionRefs));
battleActionGroups.SortGroups();
// Item help
itemMapping = JsonConvert.DeserializeObject<IndexMapping>(Asset.ReadAllText("item-map.json"));
var m12ItemHelpRefs = ImportStringRefs("m12-item-help.json");
var ebItemHelpRefs = ImportStringRefs("eb-item-help.json");
var itemHelpMappingGroups = itemMapping.Select(p => new MatchedGroup(
ebItemHelpRefs.First(e => e.Index == p.First),
m12ItemHelpRefs.First(m => m.Index == p.Second)))
.OrderBy(g => g.Refs[Game.Eb].Index)
.ToArray();
itemHelpGroups.Groups.AddRange(itemHelpMappingGroups);
// PSI help
var m12PsiHelpRefs = ImportStringRefs("m12-psi-help.json");
var ebPsiHelpRefs = ImportStringRefs("eb-psi-help.json");
var psiHelpMappingGroups = ebPsiHelpRefs.Select(e =>
new MatchedGroup(e,
m12PsiHelpRefs.First(m => m.Index == e.Index - 1)))
.ToArray();
psiHelpGroups.Groups.AddRange(psiHelpMappingGroups);
psiHelpGroups.SortGroups();
// Enemy encounters
var m12EncounterRefs = ImportStringRefs("m12-enemy-encounters.json");
var ebEncounterRefs = ImportStringRefs("eb-enemy-encounters.json");
enemyEncounterGroups.Groups.AddRange(MatchRefs(ebEncounterRefs, m12EncounterRefs));
// Enemy deaths
var m12DeathRefs = ImportStringRefs("m12-enemy-deaths.json");
var ebDeathRefs = ImportStringRefs("eb-enemy-deaths.json");
enemyDeathGroups.Groups.AddRange(MatchRefs(ebDeathRefs, m12DeathRefs));
// Raw M12
var labels = Enumerable.Range(0, 5864);
foreach (int i in labels)
{
rawM12Groups.Groups.Add(new MatchedGroup(i, "L" + i.ToString()));
}
// Raw EB
labels = Enumerable.Range(0, 5357);
foreach (int i in labels)
{
rawEbGroups.Groups.Add(new MatchedGroup(Game.Eb, i, "L" + i.ToString()));
}
matchedCollections.Add(tptGroups);
matchedCollections.Add(battleActionGroups);
matchedCollections.Add(itemHelpGroups);
matchedCollections.Add(psiHelpGroups);
matchedCollections.Add(enemyEncounterGroups);
matchedCollections.Add(enemyDeathGroups);
matchedCollections.Add(rawM12Groups);
matchedCollections.Add(rawEbGroups);
}
private MatchedGroup[] MatchRefs(MainStringRef[] ebRefs, MainStringRef[] m12Refs)
{
return ebRefs.Join(m12Refs, e => e.Index, m => m.Index,
(e, m) => new { e, m })
.Select(p => new MatchedGroup(p.e, p.m))
.ToArray();
}
private MainStringRef[] ImportStringRefs(string fileName)
{
string jsonString = File.ReadAllText(Path.Combine(config.WorkingFolder, fileName));
return JsonConvert.DeserializeObject<MainStringRef[]>(jsonString);
}
private void ImportAllStrings()
{
string m12FileName = Path.Combine(config.WorkingFolder, "m12-strings.txt");
string m12EnglishFileName = Path.Combine(config.WorkingFolder, "m12-strings-english.txt");
string ebFileName = Path.Combine(config.WorkingFolder, "eb-strings.txt");
m12Strings = ImportStrings(m12FileName);
m12StringsEnglish = ImportStrings(m12EnglishFileName);
ebStrings = ImportStrings(ebFileName);
}
private List<string> ImportStrings(string fileName)
{
return new List<string>(File.ReadAllLines(fileName).Where(l => !l.Equals("")));
}
private Game GetCurrentGame()
{
if (ebSelector.Checked)
return Game.Eb;
else if (m12Selector.Checked)
return Game.M12;
return Game.None;
}
private void PopulateCodeList()
{
codeList.Items.Clear();
ISet<IControlCode> codes = null;
if (ebSelector.Checked)
ebCompiler.ScanString(ebString.Text, ebCharLookup, true, out codes);
else if (m12Selector.Checked)
m12Compiler.ScanString(m12String.Text, ebCharLookup, true, out codes);
var sorted = codes.Distinct().OrderBy(c => c).ToArray();
codeList.Items.AddRange(sorted.ToArray());
}
private void PopulateReferenceList()
{
referenceList.Items.Clear();
IList<string> references = null;
if (ebSelector.Checked)
ebCompiler.ScanString(ebString.Text, ebCharLookup, true, out references);
else if (m12Selector.Checked)
m12Compiler.ScanString(m12String.Text, ebCharLookup, true, out references);
references = references.Distinct().OrderBy(r => r).ToList();
referenceList.Items.AddRange(references.ToArray());
}
private string GetString(Game game, MatchedGroup group)
{
int index;
return GetString(game, group, out index);
}
private string GetString(Game game, MatchedGroup group, out int index)
{
if (!group.Refs.ContainsKey(game))
{
index = -1;
return null;
}
return GetString(game, group.Refs[game].Label, out index);
}
private string GetString(Game game, string label, out int index)
{
string labelDef = "^" + label + "^";
var str = stringsLookup[game].Select((l, i) => new { Index = i, Line = l })
.FirstOrDefault(a => a.Line.Contains(labelDef));
if (str == null)
index = -1;
else
index = str.Index;
if (str == null)
return null;
else
return str.Line;
}
private void NavigateTo(MatchedGroup group, MatchedGroupCollection collection)
{
if (group == null)
{
ebString.Text = "";
m12String.Text = "";
m12StringEnglish.Text = "";
}
else
{
int index;
string eb = GetString(Game.Eb, group, out index);
currentIndex[Game.Eb] = index;
string m12 = GetString(Game.M12, group, out index);
currentIndex[Game.M12] = index;
string m12English = GetString(Game.M12English, group, out index);
currentIndex[Game.M12English] = index;
ebString.Text = eb;
m12String.Text = m12;
m12StringEnglish.Text = m12English;
previousNavigationState = new MatchedGroupNavigationEntry(group, collection);
if (m12 != null && m12 == m12Compiler.StripText(m12))
{
m12String.BackColor = Color.Orange;
}
else
{
m12String.BackColor = SystemColors.Control;
}
}
PopulateCodeList();
PopulateReferenceList();
previewButton_Click(null, null);
}
private void SelectGroup(MatchedGroup group, MatchedGroupCollection collection)
{
if (collection != null)
{
if ((MatchedGroupCollection)collectionSelector.SelectedItem !=
collection)
{
collectionSelector.SelectedItem = collection;
PopulateGroupSelector(collection);
}
if (group != null)
{
groupSelector.SelectedItem = group;
}
else
{
groupSelector.SelectedIndex = -1;
}
}
else
{
collectionSelector.SelectedIndex = -1;
groupSelector.SelectedIndex = -1;
}
currentCollection = collection;
}
private void FindGroup(Game game, string label, out MatchedGroup group, out MatchedGroupCollection collection)
{
// Attempt to find the label
string labelDef = "^" + label + "^";
string str = stringsLookup[game].First(s => s.Contains(labelDef));
foreach (var coll in matchedCollections.Where(c => c.Games.Contains(game)))
{
var match = coll.Groups.FirstOrDefault(g => str.Contains("^" + g.Refs[game].Label + "^"));
if (match != null)
{
group = match;
collection = coll;
return;
}
}
group = null;
collection = null;
}
private void NavigateTo(Game game, string label, out MatchedGroup group, out MatchedGroupCollection collection)
{
foreach (var eachGame in validGames)
{
currentIndex[eachGame] = -1;
textboxLookup[eachGame].Text = "";
}
string labelDef = "^" + label + "^";
int index;
textboxLookup[game].Text = GetString(game, label, out index);
currentIndex[game] = index;
if (game == Game.M12 || game == Game.M12English)
{
if (game == Game.M12)
{
textboxLookup[Game.M12English].Text = GetString(Game.M12English, label, out index);
currentIndex[Game.M12English] = index;
}
else if (game == Game.M12English)
{
textboxLookup[Game.M12].Text = GetString(Game.M12, label, out index);
currentIndex[Game.M12] = index;
}
string m12 = textboxLookup[Game.M12].Text;
if (m12 != null && m12 == m12Compiler.StripText(m12))
{
m12String.BackColor = Color.Orange;
}
else
{
m12String.BackColor = SystemColors.Control;
}
}
else
{
m12String.BackColor = SystemColors.Control;
}
previousNavigationState = new ReferenceNavigationEntry(game, label);
FindGroup(game, label, out group, out collection);
// Check if any other games have this matched ref
if (group != null)
{
foreach (var otherGame in group.Refs.Where(kv => kv.Key != game))
{
labelDef = "^" + otherGame.Value.Label + "^";
textboxLookup[otherGame.Key].Text = GetString(otherGame.Key, otherGame.Value.Label, out index);
currentIndex[otherGame.Key] = index;
}
}
PopulateCodeList();
PopulateReferenceList();
previewButton_Click(null, null);
}
private void PushPreviousNavigationState()
{
if (previousNavigationState == null)
return;
navigationStack.Push(previousNavigationState);
}
private async void SaveCurrentState(bool insertEndcode)
{
string endcodeInsertion = null;
lock (changeLock)
{
foreach (var game in validGames)
{
if (currentIndex[game] >= 0)
{
string oldString = stringsLookup[game][currentIndex[game]];
string newString = textboxLookup[game].Text.Replace(Environment.NewLine, "");
if (game == Game.M12English)
{
if (insertEndcode)
{
// Special case -- for M12 English, if the line is modified,
// check for an end code and insert if it's missing
var lastCode = m12Compiler.GetLastControlCode(newString);
if (!IsJustALabel(newString) && (lastCode == null || (lastCode != null
&& !lastCode.IsEnd)))
{
newString += "[00 FF]";
endcodeInsertion = "Inserted missing [00 FF]";
}
}
}
stringsLookup[game][currentIndex[game]] = newString;
if (!textboxLookup[game].Text.Equals(newString))
{
// Update the text box as well
textboxLookup[game].Text = newString;
}
}
}
}
if (endcodeInsertion != null)
{
await SetMessageLabel(endcodeInsertion);
}
}
public static bool IsJustALabel(string str)
{
return (str.Length > 2) && (str[0] == '^') &&
(str[str.Length - 1] == '^') && !str.Skip(1).Take(str.Length - 2).Contains('^');
}
private void WriteChanges(bool insertEndcode)
{
SaveCurrentState(insertEndcode);
lock (changeLock)
{
using (StreamWriter sw = File.CreateText(Path.Combine(config.WorkingFolder, "m12-strings-english.txt")))
{
foreach (string line in m12StringsEnglish)
{
sw.WriteLine(line);
}
}
UpdateStatus(String.Format("Last saved: {0:G}", DateTime.Now));
}
}
private static IList<string> ExtractLabels(string str)
{
if (str == null)
return null;
var labels = new List<string>();
for (int i = 0; i < str.Length; )
{
// Find the first caret
if (str[i] == '^')
{
// Find the next caret
bool foundNext = false;
for (int j = i + 1; j < str.Length; j++)
{
if (str[j] == '^')
{
// Get the label
string label = str.Substring(i + 1, j - i - 1);
labels.Add(label);
i = j + 1;
foundNext = true;
break;
}
}
if (!foundNext)
{
throw new Exception("Found opening caret with no closing caret: " + str);
}
}
else
{
i++;
}
}
return labels;
}
private void UpdateStatus(string text)
{
if (statusBar.InvokeRequired)
{
statusBar.Invoke(new Action<string>(UpdateStatus), text);
}
else
{
writeLabel.Text = text;
}
}
private void groupSelector_SelectionChangeCommitted(object sender, EventArgs e)
{
SaveCurrentState(true);
if (groupSelector.SelectedIndex == -1)
{
NavigateTo(null, null);
}
else
{
PushPreviousNavigationState();
var currentGroup = (MatchedGroup)groupSelector.SelectedItem;
var currentCollection = (MatchedGroupCollection)collectionSelector.SelectedItem;
NavigateTo(currentGroup, currentCollection);
}
}
private void gameSelector_CheckedChanged(object sender, EventArgs e)
{
PopulateCodeList();
PopulateReferenceList();
}
private void referenceList_MouseDoubleClick(object sender, MouseEventArgs e)
{
int match = referenceList.IndexFromPoint(e.Location);
if (match != ListBox.NoMatches)
{
Game game = GetCurrentGame();
string label = (string)referenceList.SelectedItem;
// Only navigate if we're not already at the target label
if (!stringsLookup[game].Contains("^" + label + "^"))
{
SaveCurrentState(true);
PushPreviousNavigationState();
MatchedGroup group;
MatchedGroupCollection collection;
NavigateTo(game, label, out group, out collection);
SelectGroup(group, collection);
}
}
}
private void backButton_Click(object sender, EventArgs e)
{
if (navigationStack.Count < 1)
return;
SaveCurrentState(true);
var nav = navigationStack.Pop();
if (nav.Type == NavigationType.MatchedGroup)
{
var matchedEntry = (MatchedGroupNavigationEntry)nav;
NavigateTo(matchedEntry.Group, matchedEntry.Collection);
SelectGroup(matchedEntry.Group, matchedEntry.Collection);
}
else if (nav.Type == NavigationType.Reference)
{
var referenceEntry = (ReferenceNavigationEntry)nav;
MatchedGroup group;
MatchedGroupCollection collection;
NavigateTo(referenceEntry.Game, referenceEntry.Label, out group, out collection);
SelectGroup(group, collection);
}
}
private void saveMenu_Click(object sender, EventArgs e)
{
WriteChanges(true);
}
private void writeTimer_Tick(object sender, EventArgs e)
{
WriteChanges(false);
}
private void MainForm_FormClosing(object sender, FormClosingEventArgs e)
{
if (badStart)
return;
writeTimer.Enabled = false;
WriteChanges(true);
}
private void copyCodesButton_Click(object sender, EventArgs e)
{
m12StringEnglish.Text = m12Compiler.StripText(m12String.Text);
groupSelector.Focus();
}
private void collectionSelector_SelectionChangeCommitted(object sender, EventArgs e)
{
if (collectionSelector.SelectedIndex == -1)
{
groupSelector.Items.Clear();
previewer.DisplayString(null, false);
}
else
{
var collection = (MatchedGroupCollection)collectionSelector.SelectedItem;
// Set the previewer width before we do navigation stuff
if (collection == psiHelpGroups)
{
previewer.MaxWidth = 224;
}
else if (collection == battleActionGroups)
{
previewer.MaxWidth = 176;
}
else
{
previewer.MaxWidth = 144;
}
// Take no action if we haven't actually changed the collection
// (otherwise, the group selector would jump to 0, probably unwanted)
if (collection == currentCollection)
return;
currentCollection = collection;
PopulateGroupSelector(collection);
groupSelector.SelectedIndex = 0;
groupSelector_SelectionChangeCommitted(null, null);
}
}
private void previewButton_Click(object sender, EventArgs e)
{
previewer.DisplayString(m12StringEnglish.Text, true);
}
private void m12StringEnglish_MouseClick(object sender, MouseEventArgs e)
{
if (ModifierKeys == Keys.Control)
{
// Insert a line break
int currentSelectionStart = m12StringEnglish.SelectionStart;
m12StringEnglish.Text = m12StringEnglish.Text.Insert(m12StringEnglish.SelectionStart, "[01 FF]");
m12StringEnglish.SelectionStart = currentSelectionStart + 7;
}
}
private async Task SetMessageLabel(string message)
{
var messageLabel = new ToolStripStatusLabel(message);
messageLabel.Font = new Font(messageLabel.Font, FontStyle.Bold);
messageLabel.BackColor = SystemColors.Highlight;
statusBar.Items.Add(messageLabel);
await Task.Delay(3000);
statusBar.Items.Remove(messageLabel);
}
private void resolveDuplicateLabelsMenu_Click(object sender, EventArgs e)
{
SaveCurrentState(false);
try
{
// Enumerate all labels
var labels = m12StringsEnglish.Select((s, i) => new { Labels = ExtractLabels(s), Index = i });
// Find duplicates
var flattened = labels.SelectMany(l => l.Labels.Select(b => new { Label = b, Index = l.Index }));
var duplicates = flattened.GroupBy(f => f.Label)
.Where(g => g.Count() > 1)
.Select(g => new
{
Label = g.Key,
Indices = g.Select(r => new { Index = r.Index, Trivial = IsJustALabel(m12StringsEnglish[r.Index]) }).ToList()
})
.ToList();
// Find the duplicates that can be resolved
var canBeResolved = duplicates.Where(d => d.Indices.Where(i => !i.Trivial).Count() <= 1).ToList();
// Find the duplicates that can't be resolved
var cantBeResolved = duplicates.Where(d => d.Indices.Where(i => !i.Trivial).Count() > 1).ToList();
if (duplicates.Count == 0)
{
MessageBox.Show("No duplicates found.", "Duplicates", MessageBoxButtons.OK, MessageBoxIcon.Information);
}
else
{
string message = "Duplicates were found.";
if (canBeResolved.Count > 0)
{
message += Environment.NewLine + Environment.NewLine +
"The following duplicates may be resolved automatically:" + Environment.NewLine +
String.Join(", ", canBeResolved.Select(d => d.Label).ToArray());
}
if (cantBeResolved.Count > 0)
{
message += Environment.NewLine + Environment.NewLine +
"The following duplicates cannot be resolved manually:" + Environment.NewLine +
String.Join(", ", cantBeResolved.Select(d => d.Label).ToArray());
}
if (canBeResolved.Count > 0)
{
message += Environment.NewLine + Environment.NewLine +
"Would you like to fix the resolvable duplicates now?";
var dialogResult = MessageBox.Show(message, "Duplicates", MessageBoxButtons.YesNo, MessageBoxIcon.Warning);
if (dialogResult == DialogResult.Yes)
{
// The trivial duplicates may simply be removed from the strings collection
// Unless, however, a label has no non-trivial duplicates; in that case, keep one of them
var noNonTrivial = canBeResolved.Where(d => !d.Indices.Any(i => !i.Trivial));
foreach (var toBeSaved in noNonTrivial)
toBeSaved.Indices.RemoveAt(0);
var toBeRemoved = canBeResolved.Where(d => d.Indices.Any(i => !i.Trivial))
.Concat(noNonTrivial)
.SelectMany(d => d.Indices)
.Where(i => i.Trivial)
.Select(i => i.Index)
.Distinct()
.OrderByDescending(i => i);
// If there are no non-trivial duplicates, we must leave exactly one trivial duplicate
// Make sure we aren't currently on a string that's about to be removed (shouldn't ever actually happen...)
if (toBeRemoved.Any(i => i == currentIndex[Game.M12English]))
{
MessageBox.Show("Could not remove duplicates because one of them is currently selected! Navigate away first.",
"Could not resolve", MessageBoxButtons.OK, MessageBoxIcon.Error);
return;
}
foreach (int i in toBeRemoved)
{
// Remove the string
m12StringsEnglish.RemoveAt(i);
// Update currentIndex
if (currentIndex[Game.M12English] > i)
{
currentIndex[Game.M12English]--;
}
}
MessageBox.Show("Duplicates removed!", "Finished", MessageBoxButtons.OK, MessageBoxIcon.Information);
}
}
else
{
MessageBox.Show(message, "Duplicates", MessageBoxButtons.OK, MessageBoxIcon.Warning);
}
}
}
catch (Exception ex)
{
MessageBox.Show("Error extracting labels. " + ex.Message, "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
return;
}
}
private void checkCompletionMenu_Click(object sender, EventArgs e)
{
int completedCount = m12StringsEnglish.Count(s => !IsJustALabel(s));
int total = m12StringsEnglish.Count;
MessageBox.Show(String.Format("Completed: {0}/{1} ({2:F2}%)", completedCount, total, (double)completedCount * 100d / (double)total));
}
private void prevButton_Click(object sender, EventArgs e)
{
if (groupSelector.SelectedIndex < 1)
{
return;
}
groupSelector.SelectedIndex--;
groupSelector_SelectionChangeCommitted(null, null);
}
private void nextButton_Click(object sender, EventArgs e)
{
if (groupSelector.SelectedIndex == -1 || groupSelector.SelectedIndex == groupSelector.Items.Count - 1)
{
return;
}
groupSelector.SelectedIndex++;
groupSelector_SelectionChangeCommitted(null, null);
}
private void autosaveMenu_Click(object sender, EventArgs e)
{
writeTimer.Enabled = autosaveMenu.Checked;
}
private void translateButton_Click(object sender, EventArgs e)
{
string toTranslate = StripCodes(m12String.Text);
Translate(toTranslate);
}
private void Translate(string toTranslate)
{
var builder = new StringBuilder();
builder.Append("https://translate.google.com/#ja/en/");
var bytes = Encoding.UTF8.GetBytes(toTranslate);
foreach (byte b in bytes)
{
builder.Append('%');
builder.Append(b.ToString("X2"));
}
System.Diagnostics.Process.Start(builder.ToString());
}
private string StripCodes(string str)
{
var builder = new StringBuilder();
bool inCode = false;
foreach(char c in str)
{
if (c == '[')
{
inCode = true;
}
else if (c == ']')
{
inCode = false;
builder.Append(' ');
}
else if (c == '^')
{
inCode = !inCode;
}
else
{
if (!inCode)
builder.Append(c);
}
}
return builder.ToString();
}
}
enum Game
{
None,
Eb,
M2,
M12,
M12English
}
}