Mother2GbaTranslation/working/m12-psitext.json

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},
{
"Index": 0x7A,
"OffsetLocation": 0xB196A8,
"OldPointer": 0xB186FF,
"Old": "ヒーリングβ[00 FF]",
"New": "Healing [8C][00 FF]"
},
{
"Index": 0x7B,
"OffsetLocation": 0xB196AC,
"OldPointer": 0xB18707,
"Old": "ヒーリングγ[00 FF]",
"New": "Healing [8D][00 FF]"
},
{
"Index": 0x7C,
"OffsetLocation": 0xB196B0,
"OldPointer": 0xB1870F,
"Old": "ヒーリングΩ[00 FF]",
"New": "Healing [8F][00 FF]"
},
{
"Index": 0x7D,
"OffsetLocation": 0xB196B4,
"OldPointer": 0xB18717,
"Old": " [00 FF]",
"New": " [00 FF]"
},
{
"Index": 0x7E,
"OffsetLocation": 0xB196B8,
"OldPointer": 0xB1871A,
"Old": "シールドα[00 FF]",
"New": "Shield [8B][00 FF]"
},
{
"Index": 0x7F,
"OffsetLocation": 0xB196BC,
"OldPointer": 0xB18721,
"Old": "シールドβ[00 FF]",
"New": "Shield [8C][00 FF]"
},
{
"Index": 0x80,
"OffsetLocation": 0xB196C0,
"OldPointer": 0xB18728,
"Old": "シールドΣ[00 FF]",
"New": "Shield [8E][00 FF]"
},
{
"Index": 0x81,
"OffsetLocation": 0xB196C4,
"OldPointer": 0xB1872F,
"Old": "シールドΩ[00 FF]",
"New": "Shield [8F][00 FF]"
},
{
"Index": 0x82,
"OffsetLocation": 0xB196C8,
"OldPointer": 0xB18736,
"Old": " [00 FF]",
"New": " [00 FF]"
},
{
"Index": 0x83,
"OffsetLocation": 0xB196CC,
"OldPointer": 0xB18739,
"Old": "サイコシールドα[00 FF]",
"New": "PSI Shield [8B][00 FF]"
},
{
"Index": 0x84,
"OffsetLocation": 0xB196D0,
"OldPointer": 0xB18743,
"Old": "サイコシールドβ[00 FF]",
"New": "PSI Shield [8C][00 FF]"
},
{
"Index": 0x85,
"OffsetLocation": 0xB196D4,
"OldPointer": 0xB1874D,
"Old": "サイコシールドΣ[00 FF]",
"New": "PSI Shield [8E][00 FF]"
},
{
"Index": 0x86,
"OffsetLocation": 0xB196D8,
"OldPointer": 0xB18757,
"Old": "サイコシールドΩ[00 FF]",
"New": "PSI Shield [8F][00 FF]"
},
{
"Index": 0x87,
"OffsetLocation": 0xB196DC,
"OldPointer": 0xB18761,
"Old": " [00 FF]",
"New": " [00 FF]"
},
{
"Index": 0x88,
"OffsetLocation": 0xB196E0,
"OldPointer": 0xB18764,
"Old": "オフェンスアップα[00 FF]",
"New": "Offense up [8B][00 FF]"
},
{
"Index": 0x89,
"OffsetLocation": 0xB196E4,
"OldPointer": 0xB1876F,
"Old": "オフェンスアップΩ[00 FF]",
"New": "Offense up [8F][00 FF]"
},
{
"Index": 0x8A,
"OffsetLocation": 0xB196E8,
"OldPointer": 0xB1877A,
"Old": " [00 FF]",
"New": " [00 FF]"
},
{
"Index": 0x8B,
"OffsetLocation": 0xB196EC,
"OldPointer": 0xB1877D,
"Old": " [00 FF]",
"New": " [00 FF]"
},
{
"Index": 0x8C,
"OffsetLocation": 0xB196F0,
"OldPointer": 0xB18780,
"Old": " [00 FF]",
"New": " [00 FF]"
},
{
"Index": 0x8D,
"OffsetLocation": 0xB196F4,
"OldPointer": 0xB18783,
"Old": "ディフェンスダウンα[00 FF]",
"New": "Defense down [8B][00 FF]"
},
{
"Index": 0x8E,
"OffsetLocation": 0xB196F8,
"OldPointer": 0xB1878F,
"Old": "ディフェンスダウンΩ[00 FF]",
"New": "Defense down [8F][00 FF]"
},
{
"Index": 0x8F,
"OffsetLocation": 0xB196FC,
"OldPointer": 0xB1879B,
"Old": " [00 FF]",
"New": " [00 FF]"
},
{
"Index": 0x90,
"OffsetLocation": 0xB19700,
"OldPointer": 0xB1879E,
"Old": " [00 FF]",
"New": " [00 FF]"
},
{
"Index": 0x91,
"OffsetLocation": 0xB19704,
"OldPointer": 0xB187A1,
"Old": " [00 FF]",
"New": " [00 FF]"
},
{
"Index": 0x92,
"OffsetLocation": 0xB19708,
"OldPointer": 0xB187A4,
"Old": "さいみんじゅつα[00 FF]",
"New": "Hypnosis [8B][00 FF]"
},
{
"Index": 0x93,
"OffsetLocation": 0xB1970C,
"OldPointer": 0xB187AE,
"Old": "さいみんじゅつΩ[00 FF]",
"New": "Hypnosis [8F][00 FF]"
},
{
"Index": 0x94,
"OffsetLocation": 0xB19710,
"OldPointer": 0xB187B8,
"Old": " [00 FF]",
"New": " [00 FF]"
},
{
"Index": 0x95,
"OffsetLocation": 0xB19714,
"OldPointer": 0xB187BB,
"Old": " [00 FF]",
"New": " [00 FF]"
},
{
"Index": 0x96,
"OffsetLocation": 0xB19718,
"OldPointer": 0xB187BE,
"Old": " [00 FF]",
"New": " [00 FF]"
},
{
"Index": 0x97,
"OffsetLocation": 0xB1971C,
"OldPointer": 0xB187C1,
"Old": "サイマグネットα[00 FF]",
"New": "PSI Magnet [8B][00 FF]"
},
{
"Index": 0x98,
"OffsetLocation": 0xB19720,
"OldPointer": 0xB187CB,
"Old": "サイマグネットΩ[00 FF]",
"New": "PSI Magnet [8F][00 FF]"
},
{
"Index": 0x99,
"OffsetLocation": 0xB19724,
"OldPointer": 0xB187D5,
"Old": " [00 FF]",
"New": " [00 FF]"
},
{
"Index": 0x9A,
"OffsetLocation": 0xB19728,
"OldPointer": 0xB187D8,
"Old": " [00 FF]",
"New": " [00 FF]"
},
{
"Index": 0x9B,
"OffsetLocation": 0xB1972C,
"OldPointer": 0xB187DB,
"Old": " [00 FF]",
"New": " [00 FF]"
},
{
"Index": 0x9C,
"OffsetLocation": 0xB19730,
"OldPointer": 0xB187DE,
"Old": "パラライシスα[00 FF]",
"New": "Paralysis [8B][00 FF]"
},
{
"Index": 0x9D,
"OffsetLocation": 0xB19734,
"OldPointer": 0xB187E7,
"Old": "パラライシスΩ[00 FF]",
"New": "Paralysis [8F][00 FF]"
},
{
"Index": 0x9E,
"OffsetLocation": 0xB19738,
"OldPointer": 0xB187F0,
"Old": " [00 FF]",
"New": " [00 FF]"
},
{
"Index": 0x9F,
"OffsetLocation": 0xB1973C,
"OldPointer": 0xB187F3,
"Old": " [00 FF]",
"New": " [00 FF]"
},
{
"Index": 0xA0,
"OffsetLocation": 0xB19740,
"OldPointer": 0xB187F6,
"Old": " [00 FF]",
"New": " [00 FF]"
},
{
"Index": 0xA1,
"OffsetLocation": 0xB19744,
"OldPointer": 0xB187F9,
"Old": "ブレインショックα[00 FF]",
"New": "Brainshock [8B][00 FF]"
},
{
"Index": 0xA2,
"OffsetLocation": 0xB19748,
"OldPointer": 0xB18804,
"Old": "ブレインショックΩ[00 FF]",
"New": "Brainshock [8F][00 FF]"
},
{
"Index": 0xA3,
"OffsetLocation": 0xB1974C,
"OldPointer": 0xB1880F,
"Old": " [00 FF]",
"New": " [00 FF]"
},
{
"Index": 0xA4,
"OffsetLocation": 0xB19750,
"OldPointer": 0xB18812,
"Old": " [00 FF]",
"New": " [00 FF]"
},
{
"Index": 0xA5,
"OffsetLocation": 0xB19754,
"OldPointer": 0xB18815,
"Old": " [00 FF]",
"New": " [00 FF]"
},
{
"Index": 0xA6,
"OffsetLocation": 0xB19758,
"OldPointer": 0xB18818,
"Old": "テレポートα[00 FF]",
"New": "Teleport [8B][00 FF]"
},
{
"Index": 0xA7,
"OffsetLocation": 0xB1975C,
"OldPointer": 0xB18820,
"Old": "テレポートβ[00 FF]",
"New": "Teleport [8F][00 FF]"
},
{
"Index": 0xA8,
"OffsetLocation": 0xB19760,
"OldPointer": 0xB18828,
"Old": " [00 FF]",
"New": " [00 FF]"
},
{
"Index": 0xA9,
"OffsetLocation": 0xB19764,
"OldPointer": 0xB1882B,
"Old": " [00 FF]",
"New": " [00 FF]"
},
{
"Index": 0xAA,
"OffsetLocation": 0xB19768,
"OldPointer": 0xB1882E,
"Old": " [00 FF]",
"New": " [00 FF]"
},
{
"Index": 0xAB,
"OffsetLocation": 0xB1976C,
"OldPointer": 0xB18831,
"Old": " ◆[0D FF]だけがつかいこなせる ひっさつPK。[01 FF] ◆せいしんしゅうちゅうによる ねんどうは が[01 FF] てきぜんいんに[01 FF] やく50ポイントずつ ダメージをあたえる。[00 FF]",
"New": "@A deadly PSI attack which only [0D FF] can use.[01 FF]@It's a psychokinetic wave generated by[01 FF] concentration that deals each enemy about 50[01 FF] points of damage.[00 FF]"
},
{
"Index": 0xAC,
"OffsetLocation": 0xB19770,
"OldPointer": 0xB18886,
"Old": " ◆[0D FF]だけがつかいこなせる ひっさつPK。[01 FF] ◆せいしんしゅうちゅうによる ねんどうは が[01 FF] てきぜんいんに[01 FF] やく180ポイントずつ ダメージをあたえる。[00 FF]",
"New": "@A deadly PSI attack which only [0D FF] can use.[01 FF]@It's a psychokinetic wave generated by[01 FF] concentration that deals each enemy about 180[01 FF] points of damage.[00 FF]"
},
{
"Index": 0xAD,
"OffsetLocation": 0xB19774,
"OldPointer": 0xB188DC,
"Old": " ◆[0D FF]だけがつかいこなせる ひっさつPK。[01 FF] ◆せいしんしゅうちゅうによる ねんどうは が[01 FF] てきぜんいんに[01 FF] やく320ポイントずつ ダメージをあたえる。[00 FF]",
"New": "@A deadly PSI attack which only [0D FF] can use.[01 FF]@It's a psychokinetic wave generated by[01 FF] concentration that deals each enemy about 320[01 FF] points of damage.[00 FF]"
},
{
"Index": 0xAE,
"OffsetLocation": 0xB19778,
"OldPointer": 0xB18932,
"Old": " ◆[0D FF]だけがつかいこなせる ひっさつPK。[01 FF] ◆せいしんしゅうちゅうによる ねんどうは が[01 FF] てきぜんいんに[01 FF] やく640ポイントずつ ダメージをあたえる。[00 FF]",
"New": "@A deadly PSI attack which only [0D FF] can use.[01 FF]@It's a psychokinetic wave generated by[01 FF] concentration that deals each enemy about 640[01 FF] points of damage.[00 FF]"
},
{
"Index": 0xAF,
"OffsetLocation": 0xB1977C,
"OldPointer": 0xB18988,
"Old": " [00 FF]",
"New": " [00 FF]"
},
{
"Index": 0xB0,
"OffsetLocation": 0xB19780,
"OldPointer": 0xB1898B,
"Old": " ◆ゆびさきから ほのおがとびだし[01 FF] いちれつにならんだ てき ぜんいんに[01 FF] それぞれ やく80ポイントのダメージを あたえる。[00 FF]",
"New": "@Fire bursts from the fingers and a row of enemies[01 FF] take about 80 points of damage each.[00 FF]"
},
{
"Index": 0xB1,
"OffsetLocation": 0xB19784,
"OldPointer": 0xB189D1,
"Old": " ◆ゆびさきから ほのおがとびだし[01 FF] いちれつにならんだ てき ぜんいんに[01 FF] それぞれ やく160ポイントのダメージを あたえる。[00 FF]",
"New": "@Fire bursts from the fingers and a row of enemies[01 FF] take about 160 points of damage each.[00 FF]"
},
{
"Index": 0xB2,
"OffsetLocation": 0xB19788,
"OldPointer": 0xB18A18,
"Old": " ◆ゆびさきから ほのおがとびだし[01 FF] いちれつにならんだ てき ぜんいんに[01 FF] それぞれ やく240ポイントのダメージを あたえる。[00 FF]",
"New": "@Fire bursts from the fingers and a row of enemies[01 FF] take about 240 points of damage each.[00 FF]"
},
{
"Index": 0xB3,
"OffsetLocation": 0xB1978C,
"OldPointer": 0xB18A5F,
"Old": " ◆ゆびさきから ほのおがとびだし[01 FF] いちれつにならんだ てき ぜんいんに[01 FF] それぞれ やく240ポイントのダメージを あたえる。[00 FF]",
"New": "@Fire bursts from the fingers and a row of enemies[01 FF] take about 320 points of damage each.[00 FF]"
},
{
"Index": 0xB4,
"OffsetLocation": 0xB19790,
"OldPointer": 0xB18AA6,
"Old": " [00 FF]",
"New": " [00 FF]"
},
{
"Index": 0xB5,
"OffsetLocation": 0xB19794,
"OldPointer": 0xB18AA9,
"Old": " ◆てきのまわりに つめたいかぜをまきおこし[01 FF] やく180ポイントのダメージを あたえる。[01 FF] ◆てきをこおりづけにして かたまらせることもある。[01 FF] ◆あまり こうかのない てきもいる。[00 FF]",
"New": "@Causes a very cold wind to swirl around one[01 FF] enemy, inflicting about 180 points of damage.[01 FF]@May freeze the enemy completely.[01 FF]@It may not be so effective against some enemies.[00 FF]"
},
{
"Index": 0xB6,
"OffsetLocation": 0xB19798,
"OldPointer": 0xB18B0B,
"Old": " ◆てきのまわりに つめたいかぜをまきおこし[01 FF] やく360ポイントのダメージを あたえる。[01 FF] ◆てきをこおりづけにして かたまらせることもある。[01 FF] ◆あまり こうかのない てきもいる。[00 FF]",
"New": "@Causes a very cold wind to swirl around one[01 FF] enemy, inflicting about 360 points of damage.[01 FF]@May freeze the enemy completely.[01 FF]@It may not be so effective against some enemies.[00 FF]"
},
{
"Index": 0xB7,
"OffsetLocation": 0xB1979C,
"OldPointer": 0xB18B6D,
"Old": " ◆てきのまわりに つめたいかぜをまきおこし[01 FF] やく540ポイントのダメージを あたえる。[01 FF] ◆てきをこおりづけにして かたまらせることもある。[01 FF] ◆あまり こうかのない てきもいる。[00 FF]",
"New": "@Causes a very cold wind to swirl around one[01 FF] enemy, inflicting about 540 points of damage.[01 FF]@May freeze the enemy completely.[01 FF]@It may not be so effective against some enemies.[00 FF]"
},
{
"Index": 0xB8,
"OffsetLocation": 0xB197A0,
"OldPointer": 0xB18BCF,
"Old": " ◆てきのまわりに つめたいかぜをまきおこし[01 FF] やく720ポイントのダメージを あたえる。[01 FF] ◆てきをこおりづけにして かたまらせることもある。[01 FF] ◆あまり こうかのない てきもいる。[00 FF]",
"New": "@Causes a very cold wind to swirl around one[01 FF] enemy, inflicting about 720 points of damage.[01 FF]@May freeze the enemy completely.[01 FF]@It may not be so effective against some enemies.[00 FF]"
},
{
"Index": 0xB9,
"OffsetLocation": 0xB197A4,
"OldPointer": 0xB18C31,
"Old": " [00 FF]",
"New": " [00 FF]"
},
{
"Index": 0xBA,
"OffsetLocation": 0xB197A8,
"OldPointer": 0xB18C34,
"Old": " ◆ダメージ やく120ポイントの[01 FF] かみなりを おとす。[01 FF] ◆てきのかずがすくないと はずれてしまう。[01 FF] ◆サイコシールドや はんげきのサイコシールドをひきさく。[00 FF]",
"New": "@The enemy is thunder struck for about 120 points[01 FF] of damage.[01 FF]@You may miss when there are few enemies.[01 FF]@Eliminates a psychic or psychic power shield.[00 FF]"
},
{
"Index": 0xBB,
"OffsetLocation": 0xB197AC,
"OldPointer": 0xB18C8C,
"Old": " ◆ダメージ やく120ポイントの[01 FF] かみなりを 2はつ おとす。[01 FF] ◆てきのかずがすくないと はずれてしまう。[01 FF] ◆サイコシールドや はんげきのサイコシールドをひきさく。[00 FF]",
"New": "@The enemy is thunder struck for about 120 points[01 FF] of damage two separate times.[01 FF]@You may miss when there are few enemies.[01 FF]@Eliminates a psychic or psychic power shield.[00 FF]"
},
{
"Index": 0xBC,
"OffsetLocation": 0xB197B0,
"OldPointer": 0xB18CE8,
"Old": " ◆ダメージ やく200ポイントの[01 FF] かみなりを 3はつ おとす。[01 FF] ◆てきのかずがすくないと はずれてしまう。[01 FF] ◆サイコシールドや はんげきのサイコシールドをひきさく。[00 FF]",
"New": "@The enemy is thunder struck for about 200 points[01 FF] of damage three separate times.[01 FF]@You may miss when there are few enemies.[01 FF]@Eliminates a psychic or psychic power shield.[00 FF]"
},
{
"Index": 0xBD,
"OffsetLocation": 0xB197B4,
"OldPointer": 0xB18D44,
"Old": " ◆ダメージ やく200ポイントの[01 FF] かみなりを 4はつ おとす。[01 FF] ◆てきのかずがすくないと はずれてしまう。[01 FF] ◆サイコシールドや はんげきのサイコシールドをひきさく。[00 FF]",
"New": "@The enemy is thunder struck for about 200 points[01 FF] of damage four separate times.[01 FF]@You may miss when there are few enemies.[01 FF]@Eliminates a psychic or psychic power shield.[00 FF]"
},
{
"Index": 0xBE,
"OffsetLocation": 0xB197B8,
"OldPointer": 0xB18DA0,
"Old": " [00 FF]",
"New": " [00 FF]"
},
{
"Index": 0xBF,
"OffsetLocation": 0xB197BC,
"OldPointer": 0xB18DA3,
"Old": " ◆はげしいひかりを はなち てきぜんいんを[01 FF] “なみだがとまらない”じょうたいにする。[01 FF] ◆“へん”にするときも まれに ある。[00 FF]",
"New": "@It generates a strong flash and can make the[01 FF] enemy start crying uncontrollably, and in some[01 FF] circumstances, feel strange.[00 FF]"
},
{
"Index": 0xC0,
"OffsetLocation": 0xB197C0,
"OldPointer": 0xB18DE9,
"Old": " ◆はげしいひかりを はなち てきぜんいんを[01 FF] “なみだがとまらない”じょうたいにする。[01 FF] ◆そのほかにも “へん”にしたり “しびれ”させたり[01 FF] いちげきで たおすことも ある。[00 FF]",
"New": "@It generates a strong flash and can make the[01 FF] enemy start crying uncontrollably, and in some[01 FF] circumstances, can make the enemy feel strange,[01 FF] become numb, or even be destroyed.[00 FF]"
},
{
"Index": 0xC1,
"OffsetLocation": 0xB197C4,
"OldPointer": 0xB18E4A,
"Old": " ◆はげしいひかりを はなち てきぜんいんを[01 FF] “なみだがとまらない”じょうたいにする。[01 FF] ◆いちげきで たおすことも かなりある。[00 FF]",
"New": "@It generates a strong flash and can make the[01 FF] enemy start crying uncontrollably.[01 FF]@Often, it will destroy an enemy in a single strike.[00 FF]"
},
{
"Index": 0xC2,
"OffsetLocation": 0xB197C8,
"OldPointer": 0xB18E91,
"Old": " ◆はげしいひかりを はなち[01 FF] てきぜんいんを かなりの かくりつで[01 FF] いちげきで たおすことができる。[00 FF]",
"New": "@It generates glorious rays that have a high[01 FF] probability of destroying all the enemies on the[01 FF] scene in a single strike.[00 FF]"
},
{
"Index": 0xC3,
"OffsetLocation": 0xB197CC,
"OldPointer": 0xB18ECB,
"Old": " [00 FF]",
"New": " [00 FF]"
},
{
"Index": 0xC4,
"OffsetLocation": 0xB197D0,
"OldPointer": 0xB18ECE,
"Old": " ◆[10 FF]が しゅぎょうによりおぼえた[01 FF] “ほしを おとす ほうほう”。[01 FF] ◆てきぜんいんに[01 FF] やく360ポイントずつ ダメージをあたえる。[00 FF]",
"New": "@The method of <shaking off the stars> which[01 FF] [10 FF] learned in his training.[01 FF]@It deals about 360 points of damage to each[01 FF] enemy.[00 FF]"
},
{
"Index": 0xC5,
"OffsetLocation": 0xB197D4,
"OldPointer": 0xB18F19,
"Old": " ◆[10 FF]が しゅぎょうによりおぼえた[01 FF] “ほしを おとす ほうほう”。[01 FF] ◆てきぜんいんに[01 FF] やく720ポイントずつ ダメージをあたえる。[00 FF]",
"New": "@The method of <shaking off the stars> which[01 FF] [10 FF] learned in his training.[01 FF]@It deals about 720 points of damage to each[01 FF] enemy.[00 FF]"
},
{
"Index": 0xC6,
"OffsetLocation": 0xB197D8,
"OldPointer": 0xB18F64,
"Old": " [00 FF]",
"New": " [00 FF]"
},
{
"Index": 0xC7,
"OffsetLocation": 0xB197DC,
"OldPointer": 0xB18F67,
"Old": " [00 FF]",
"New": " [00 FF]"
},
{
"Index": 0xC8,
"OffsetLocation": 0xB197E0,
"OldPointer": 0xB18F6A,
"Old": " [00 FF]",
"New": " [00 FF]"
},
{
"Index": 0xC9,
"OffsetLocation": 0xB197E4,
"OldPointer": 0xB18F6D,
"Old": " ◆なかまひとりのHPを[01 FF] やく100ポイント かいふくする。[00 FF]",
"New": "@Restores 100 HP to one person.[00 FF]"
},
{
"Index": 0xCA,
"OffsetLocation": 0xB197E8,
"OldPointer": 0xB18F90,
"Old": " ◆なかまひとりのHPを[01 FF] やく300ポイント かいふくする。[00 FF]",
"New": "@Restores 300 HP to one person.[00 FF]"
},
{
"Index": 0xCB,
"OffsetLocation": 0xB197EC,
"OldPointer": 0xB18FB3,
"Old": " ◆なかまひとりのHPを[01 FF] かんぜんに かいふくする。[00 FF]",
"New": "@Completely restores the HP of one person.[00 FF]"
},
{
"Index": 0xCC,
"OffsetLocation": 0xB197F0,
"OldPointer": 0xB18FD2,
"Old": " ◆なかまぜんいんのHPを[01 FF] やく400ずつ かいふくする。[00 FF]",
"New": "@Restores 400 HP to everyone.[00 FF]"
},
{
"Index": 0xCD,
"OffsetLocation": 0xB197F4,
"OldPointer": 0xB18FF4,
"Old": " [00 FF]",
"New": " [00 FF]"
},
{
"Index": 0xCE,
"OffsetLocation": 0xB197F8,
"OldPointer": 0xB18FF7,
"Old": " ◆なかまの“かぜ“にっしゃびょう”[01 FF] “ねむり”じょうたいを かいふくする。[00 FF]",
"New": "@Cures a cold, sunstroke or sleep conditions.[00 FF]"
},
{
"Index": 0xCF,
"OffsetLocation": 0xB197FC,
"OldPointer": 0xB19022,
"Old": " ◆ヒーリングαのこうかにくわえ[01 FF] “どく”“きもちわるい”“へん”[01 FF] “なみだがとまらない”じょうたいを かいふくする。[00 FF]",
"New": "@In addition to the effects of Healing [8B], this cures[01 FF] poisonings, nausea, feeling strange and[01 FF] uncontrollable crying.[00 FF]"
},
{
"Index": 0xD0,
"OffsetLocation": 0xB19800,
"OldPointer": 0xB19065,
"Old": " ◆ヒーリングβのこうかにくわえ[01 FF] “ダイヤ”“しびれ”じょうたいを かいふくする[01 FF] ◆“きぜつ”しているなかまを カムバックさせる[01 FF] こともあるが そのときHPはまんタンにならない。[00 FF]",
"New": "@In addition to the effects of Healing [8C], this cures[01 FF] being diamondized and paralysis.[01 FF]@It also revives a friend who has become[01 FF] unconscious, though HP is not maxed out.[00 FF]"
},
{
"Index": 0xD1,
"OffsetLocation": 0xB19804,
"OldPointer": 0xB190C8,
"Old": " ◆ヒーリングγのこうかにくわえ[01 FF] “きぜつ”しているなかまを かくじつに[01 FF] HPまんタンで カムバックさせる。[00 FF]",
"New": "@In addition to the effects of Healing [8D], this[01 FF] revives a friend who has become unconscious,[01 FF] and it completely maxes out that person's HP[01 FF] when revived.[00 FF]"
},
{
"Index": 0xD2,
"OffsetLocation": 0xB19808,
"OldPointer": 0xB19106,
"Old": " [00 FF]",
"New": " [00 FF]"
},
{
"Index": 0xD3,
"OffsetLocation": 0xB1980C,
"OldPointer": 0xB19109,
"Old": " ◆なかまひとりに“ひかりのシールド”をかける。[01 FF] ◆てきからうける だげきこうげきのダメージが[01 FF] はんぶんになる。[01 FF] ◆べつのシールドをかけると うちけされてしまう。[00 FF]",
"New": "@Protect one person with the shield of light.[01 FF]@It reduces the damage caused by an enemy's[01 FF] attack by 50%.[01 FF]@Using a different shield will cancel these effects.[00 FF]"
},
{
"Index": 0xD4,
"OffsetLocation": 0xB19810,
"OldPointer": 0xB19163,
"Old": " ◆なかまひとりに“はんげきのシールド”をかける。[01 FF] ◆だげきこうげきのダメージが[01 FF] はんぶんになる のこりを はねかえす。[01 FF] ◆べつのシールドをかけると うちけされてしまう。[00 FF]",
"New": "@Protect everyone with the shield of light.[01 FF]@It reduces the damage caused by an enemy's[01 FF] attack by 50%.[01 FF]@Using a different shield will cancel these effects.[00 FF]"
},
{
"Index": 0xD5,
"OffsetLocation": 0xB19814,
"OldPointer": 0xB191C1,
"Old": " [00 FF]",
"New": " [00 FF]"
},
{
"Index": 0xD6,
"OffsetLocation": 0xB19818,
"OldPointer": 0xB191C4,
"Old": " [00 FF]",
"New": " [00 FF]"
},
{
"Index": 0xD7,
"OffsetLocation": 0xB1981C,
"OldPointer": 0xB191C7,
"Old": " [00 FF]",
"New": " [00 FF]"
},
{
"Index": 0xD8,
"OffsetLocation": 0xB19820,
"OldPointer": 0xB191CA,
"Old": " ◆みかたひとりに“サイコシールド”をかける。[01 FF] ◆てきからうける PSIこうげきを[01 FF] むこうにする。[01 FF] ◆べつのシールドをかけると うちけされてしまう。[00 FF]",
"New": "@Protects one person with a psychic shield.[01 FF]@It blocks an enemy's PSI attack.[01 FF]@Using a different shield will cancel these effects.[00 FF]"
},
{
"Index": 0xD9,
"OffsetLocation": 0xB19824,
"OldPointer": 0xB1921D,
"Old": " ◆みかたぜんいんに“サイコシールド”をかける。[01 FF] ◆てきからうける PSIこうげきを[01 FF] むこうにする。[01 FF] ◆べつのシールドをかけると うちけされてしまう。[00 FF]",
"New": "@Protects everyone with a psychic shield.[01 FF]@It blocks an enemy's PSI attack.[01 FF]@Using a different shield will cancel these effects.[00 FF]"
},
{
"Index": 0xDA,
"OffsetLocation": 0xB19828,
"OldPointer": 0xB19271,
"Old": " ◆みかたひとりに“サイコシールド”をかける。[01 FF] ◆てきからうける PSIこうげきを[01 FF] そのままはねかえす。[01 FF] ◆べつのシールドをかけると うちけされてしまう。[00 FF]",
"New": "@Protects one person with a psychic power shield.[01 FF]@It reflects an enemy's PSI attack back at the[01 FF] attacker.[01 FF]@Using a different shield will cancel these effects.[00 FF]"
},
{
"Index": 0xDB,
"OffsetLocation": 0xB1982C,
"OldPointer": 0xB192C7,
"Old": " [00 FF]",
"New": " [00 FF]"
},
{
"Index": 0xDC,
"OffsetLocation": 0xB19830,
"OldPointer": 0xB192CA,
"Old": " [00 FF]",
"New": " [00 FF]"
},
{
"Index": 0xDD,
"OffsetLocation": 0xB19834,
"OldPointer": 0xB192CD,
"Old": " ◆みかたひとりの こうげきりょくを[01 FF] せんとうじにかぎって アップする。[01 FF] ◆かさねて つかうと こうかてき。[00 FF]",
"New": "@Increase one person's Offense for the duration of[01 FF] the current battle.[01 FF]@It is most effective if you use this power multiple[01 FF] times to <layer> the effect.[00 FF]"
},
{
"Index": 0xDE,
"OffsetLocation": 0xB19838,
"OldPointer": 0xB1930A,
"Old": " ◆みかたぜんいんの こうげきりょくを[01 FF] せんとうじにかぎって アップする。[01 FF] ◆かさねて つかうと こうかてき。[00 FF]",
"New": "@Increase everyone's Offense for the duration of[01 FF] the current battle.[01 FF]@It is most effective if you use this power multiple[01 FF] times to <layer> the effect.[00 FF]"
},
{
"Index": 0xDF,
"OffsetLocation": 0xB1983C,
"OldPointer": 0xB19348,
"Old": " [00 FF]",
"New": " [00 FF]"
},
{
"Index": 0xE0,
"OffsetLocation": 0xB19840,
"OldPointer": 0xB1934B,
"Old": " [00 FF]",
"New": " [00 FF]"
},
{
"Index": 0xE1,
"OffsetLocation": 0xB19844,
"OldPointer": 0xB1934E,
"Old": " [00 FF]",
"New": " [00 FF]"
},
{
"Index": 0xE2,
"OffsetLocation": 0xB19848,
"OldPointer": 0xB19351,
"Old": " ◆てきひとりの しゅびりょくを[01 FF] せんとうじにかぎって ダウンさせる。[01 FF] ◆かさねて つかうと こうかてきめん。[00 FF]",
"New": "@Decreases the Defense of one enemy for the[01 FF] duration of the current battle.[01 FF]@It is most effective if you use this power multiple[01 FF] times to <layer> the effect.[00 FF]"
},
{
"Index": 0xE3,
"OffsetLocation": 0xB1984C,
"OldPointer": 0xB1938F,
"Old": " [00 FF]",
"New": " [00 FF]"
},
{
"Index": 0xE4,
"OffsetLocation": 0xB19850,
"OldPointer": 0xB19392,
"Old": " [00 FF]",
"New": " [00 FF]"
},
{
"Index": 0xE5,
"OffsetLocation": 0xB19854,
"OldPointer": 0xB19395,
"Old": " [00 FF]",
"New": " [00 FF]"
},
{
"Index": 0xE6,
"OffsetLocation": 0xB19858,
"OldPointer": 0xB19398,
"Old": " [00 FF]",
"New": " [00 FF]"
},
{
"Index": 0xE7,
"OffsetLocation": 0xB1985C,
"OldPointer": 0xB1939B,
"Old": " ◆てきひとりを ねむらせる。[00 FF]",
"New": "@Puts one enemy to sleep.[00 FF]"
},
{
"Index": 0xE8,
"OffsetLocation": 0xB19860,
"OldPointer": 0xB193AC,
"Old": " ◆てきぜんいんを ねむらせる。[00 FF]",
"New": "@Puts all of the enemies to sleep.[00 FF]"
},
{
"Index": 0xE9,
"OffsetLocation": 0xB19864,
"OldPointer": 0xB193BE,
"Old": " [00 FF]",
"New": " [00 FF]"
},
{
"Index": 0xEA,
"OffsetLocation": 0xB19868,
"OldPointer": 0xB193C1,
"Old": " [00 FF]",
"New": " [00 FF]"
},
{
"Index": 0xEB,
"OffsetLocation": 0xB1986C,
"OldPointer": 0xB193C4,
"Old": " [00 FF]",
"New": " [00 FF]"
},
{
"Index": 0xEC,
"OffsetLocation": 0xB19870,
"OldPointer": 0xB193C7,
"Old": " ◆てきひとりの PPを[01 FF] 2~8ポイント うばいとり[01 FF] じぶんのものにする。[00 FF]",
"New": "@Grabs 2-8 points of PP from one enemy and adds[01 FF] it to your own.[00 FF]"
},
{
"Index": 0xED,
"OffsetLocation": 0xB19874,
"OldPointer": 0xB193F4,
"Old": " ◆てきひとりの PPを[01 FF] それぞれ 2~8ポイント うばいとり[01 FF] じぶんのものにする。[00 FF]",
"New": "@Grabs 2-8 points of PP from each enemy and adds[01 FF] it to your own.[00 FF]"
},
{
"Index": 0xEE,
"OffsetLocation": 0xB19878,
"OldPointer": 0xB19426,
"Old": " [00 FF]",
"New": " [00 FF]"
},
{
"Index": 0xEF,
"OffsetLocation": 0xB1987C,
"OldPointer": 0xB19429,
"Old": " [00 FF]",
"New": " [00 FF]"
},
{
"Index": 0xF0,
"OffsetLocation": 0xB19880,
"OldPointer": 0xB1942C,
"Old": " [00 FF]",
"New": " [00 FF]"
},
{
"Index": 0xF1,
"OffsetLocation": 0xB19884,
"OldPointer": 0xB1942F,
"Old": " ◆てきひとりを[01 FF] “しびれ”じょうたいにする。[00 FF]",
"New": "@Forces one enemy into the <numbed> condition.[00 FF]"
},
{
"Index": 0xF2,
"OffsetLocation": 0xB19888,
"OldPointer": 0xB1944B,
"Old": " ◆てきぜんいんを[01 FF] “しびれ”じょうたいにする。[00 FF]",
"New": "@Forces all enemies into the <numbed> condition.[00 FF]"
},
{
"Index": 0xF3,
"OffsetLocation": 0xB1988C,
"OldPointer": 0xB19468,
"Old": " [00 FF]",
"New": " [00 FF]"
},
{
"Index": 0xF4,
"OffsetLocation": 0xB19890,
"OldPointer": 0xB1946B,
"Old": " [00 FF]",
"New": " [00 FF]"
},
{
"Index": 0xF5,
"OffsetLocation": 0xB19894,
"OldPointer": 0xB1946E,
"Old": " [00 FF]",
"New": " [00 FF]"
},
{
"Index": 0xF6,
"OffsetLocation": 0xB19898,
"OldPointer": 0xB19471,
"Old": " [00 FF]",
"New": " [00 FF]"
},
{
"Index": 0xF7,
"OffsetLocation": 0xB1989C,
"OldPointer": 0xB19474,
"Old": " [00 FF]",
"New": " [00 FF]"
},
{
"Index": 0xF8,
"OffsetLocation": 0xB198A0,
"OldPointer": 0xB19477,
"Old": " [00 FF]",
"New": " [00 FF]"
},
{
"Index": 0xF9,
"OffsetLocation": 0xB198A4,
"OldPointer": 0xB1947A,
"Old": " [00 FF]",
"New": " [00 FF]"
},
{
"Index": 0xFA,
"OffsetLocation": 0xB198A8,
"OldPointer": 0xB1947D,
"Old": " [00 FF]",
"New": " [00 FF]"
},
{
"Index": 0xFB,
"OffsetLocation": 0xB198AC,
"OldPointer": 0xB19480,
"Old": " ◆いままでに いったことがあるばしょへ[01 FF] しゅんかんに いどうできる。[01 FF] ◆ながいじょそうが ひつようだ。[00 FF]",
"New": "@Allows you to immediately return to a place where[01 FF] you have already been.[01 FF]@You need a good running approach for this to[01 FF] work.[00 FF]"
}
]
}