Mother2GbaTranslation/m2-hack.asm

857 lines
24 KiB
NASM

.gba
.open "m12.gba",0x8000000
//==============================================================================
// Relocation hacks
//==============================================================================
// Move the weird box font from 0xFCE6C
.org 0x80B3274 :: dw m2_font_relocate
//==============================================================================
// Font hacks
//==============================================================================
.org 0x8AFED84 :: .incbin "m2-mainfont1-empty.bin"
.org 0x8B0F424 :: .incbin "m2-mainfont2-empty.bin"
.org 0x8B13424 :: .incbin "m2-mainfont3-empty.bin"
.org 0x8B088A4 :: .incbin "m2-shifted-cursor.bin"
.org 0x8B03384 :: .incbin "m2-header-bg.bin"
// Greek letters
.org 0x8B1B907 :: db 0x8B // alpha
.org 0x8B1B90A :: db 0x8C // beta
.org 0x8B1B90D :: db 0x8D // gamma
.org 0x8B1B910 :: db 0x8E // sigma
.org 0x8B1B913 :: db 0x8F // omega
//==============================================================================
// VWF hacks
//==============================================================================
// 32- to 16-bit access change for window flags
.org 0x80BE16A :: strh r2,[r4]
.org 0x80BE1FA :: strh r2,[r6]
.org 0x80BE222 :: strh r6,[r1]
// PSI class window size
.org 0x80B7820
mov r1,4
mov r2,1
mov r3,6
//---------------------------------------------------------
// C0A5C hacks (status window)
//---------------------------------------------------------
.include "m2-status-initial.asm"
.include "m2-status-switch.asm"
//---------------------------------------------------------
// BAC18 hacks (status window switching)
//---------------------------------------------------------
.org 0x80BACFC :: bl bac18_redraw_status
.org 0x80BADE6 :: bl bac18_redraw_status
.org 0x80BACEE :: bl bac18_clear_psi
.org 0x80BADC8
bl bac18_check_button
b 0x80BADD8
//---------------------------------------------------------
// BAEF8 hacks (equip window)
//---------------------------------------------------------
// Erase offense change
.macro erase_offense
mov r0,0xC
mov r1,0xB
mov r2,4
bl print_blankstr
.endmacro
.macro erase_defense
mov r0,0xC
mov r1,0xD
mov r2,4
bl print_blankstr
.endmacro
.org 0x80BB216 :: erase_offense
.org 0x80BB38C :: erase_offense
.org 0x80BB4C6 :: erase_offense
.org 0x80BB5FC :: erase_offense
.org 0x80BBAAE :: erase_offense
.org 0x80BBBF6 :: erase_offense
.org 0x80BBD54 :: erase_offense
// Erase defense change
.org 0x80BB226 :: erase_defense
.org 0x80BBABE :: erase_defense
.org 0x80BBC06 :: erase_defense
.org 0x80BBD64 :: erase_defense
// Erase offense/defense after changing equipment
.org 0x80BB3E2 :: bl baef8_reequip_erase
.org 0x80BB518 :: bl baef8_reequip_erase
.org 0x80BBB12 :: bl baef8_reequip_erase
.org 0x80BBC70 :: bl baef8_reequip_erase
//---------------------------------------------------------
// BF858 hacks (goods window)
//---------------------------------------------------------
// Skip the tile-by-tile nonsense and use existing string printing subs
.org 0x80BFB08 :: mov r4,r0 :: nop
.org 0x80BFB10 :: b 0x80BFB34
.org 0x80BFB34
bl bf858_goods
b 0x80BFB84 // Skip the remaining nonsense
// Skip the blank tile drawing after item names
.org 0x80BFBDA :: b 0x80BFBFA
// Only use as many tiles as needed in the tilemap for name headers
.org 0x80BFA52 :: bl bf858_name_header :: b 0x80BFA86
//---------------------------------------------------------
// C5500 hacks (equip window switching)
//---------------------------------------------------------
// Clear offense/defense changes when moving cursor
.org 0x80C5AA2 :: bl c5500_clear_up
.org 0x80C5B12 :: bl c5500_clear_down
// Don't draw equip icon
.org 0x80C5A1A :: nop
.org 0x80C5A28 :: nop
// Draw equipment window header
.org 0x80C55CE :: b 0x80C55F8
.org 0x80C55F8
mov r4,r0
mov r0,r9
bl clear_window_header
mov r0,r4
mov r1,r6 // tilemap
mov r2,r9 // vram
mov r3,r7 // window
bl print_equip_header
mov r6,r0
b 0x80C5726
//---------------------------------------------------------
// C1FBC hacks (PSI window)
//---------------------------------------------------------
.org 0x80C203E :: mov r1,0x14 // new PSI name entry length
.org 0x80C2096 :: mov r1,0x14
.org 0x80C21B4 :: mov r1,0x14
.org 0x80C224A :: mov r1,0x14
.org 0x80C229E :: mov r1,0x14
// Draw PSI Rockin
.org 0x80C2192
mov r2,r8
str r2,[sp]
mov r2,0xFD
lsl r2,r2,1
add r0,r6,r2
mov r1,0x71
mov r2,8
bl print_string
//---------------------------------------------------------
// C239C hacks (print PSI name)
//---------------------------------------------------------
.org 0x80C23AA :: lsr r2,r2,0xD // tiles-to-pixels
.org 0x80C23AE :: lsr r6,r3,0xD // tiles-to-pixels
.org 0x80C23CE :: bl c239c_print_psi :: nop :: nop :: nop
.org 0x80C23DA :: add r4,17 // pixel width of "PSI "
.org 0x80C23F0 :: bl print_string_hlight_pixels // print rockin'
.org 0x80C2402 :: mov r0,3 :: lsl r0,r0,0x10 // pixel width of space
.org 0x80C242E :: mov r0,0x14 // new PSI name entry length
.org 0x80C2448
bl print_string_hlight_pixels // print PSI name
mov r2,r1 // record X width
add r2,3 // add a space
.org 0x80C2468 :: bl print_string_hlight_pixels
//---------------------------------------------------------
// C438C hacks (PSI window cursor movement)
//---------------------------------------------------------
.org 0x80C4580 :: bl c438c_moveup
.org 0x80C4642 :: bl c438c_movedown
.org 0x80C4768 :: bl c438c_moveright
.org 0x80C48B2 :: bl c438c_moveleft
//---------------------------------------------------------
// PSI target window hacks
//---------------------------------------------------------
// PSI target length hack
.org 0x80B8B12 :: mov r0,0x14
.org 0x80C24EE :: mov r1,0x14
// Fix PSI target offset calculation
.org 0x80B8B08
mov r1,100
mul r1,r2
nop
nop
// Make PP cost use correct number values
.org 0x80CA732
add r1,0x60
// Make PP cost use the correct space value if there's only one digit
.org 0x80CA712
mov r0,0x50
//---------------------------------------------------------
// B8BBC hacks (PSI window)
//---------------------------------------------------------
// Redraw main menu when exiting PSI target window
.org 0x80B8E3A :: bl b8bbc_redraw_menu_2to1
// Redraw main menu when entering PSI target window
.org 0x80B8CF8 :: bl b8bbc_redraw_menu_13to2 // 1 to 2
.org 0x80B920C :: bl b8bbc_redraw_menu_13to2 // 3 to 2
//---------------------------------------------------------
// C4B2C hacks (Equip window render)
//---------------------------------------------------------
// Start equipment at the 6th tile instead of 5th
.org 0x80C4C96 :: mov r2,6 // Weapon
.org 0x80C4D1C :: mov r2,6 // Body
.org 0x80C4DA4 :: mov r2,6 // Arms
.org 0x80C4E2C :: mov r2,6 // Other
// Only render (None) if necessary
.org 0x80C4C0C
bl c4b2c_skip_nones
b 0x80C4C58
// Don't render equip symbols
.org 0x80C4CD0 :: nop
.org 0x80C4CDE :: nop
.org 0x80C4D58 :: nop
.org 0x80C4D66 :: nop
.org 0x80C4DE0 :: nop
.org 0x80C4DEE :: nop
.org 0x80C4E68 :: nop
.org 0x80C4E76 :: nop
//---------------------------------------------------------
// C4B2C hacks (Equip window loop)
//---------------------------------------------------------
.org 0x80C4F80 :: bl c4b2c_clear_left
.org 0x80C4F84 :: bl c4b2c_clear_right
//---------------------------------------------------------
// C980C hacks (main character printing)
//---------------------------------------------------------
// Reset pixel X during scroll
.org 0x80C9858 :: bl c980c_resetx_newline
.org 0x80C9BF0 :: bl c980c_resetx_scroll
.org 0x80C9D18 :: bl c980c_resetx_newline
.org 0x80CA336 :: bl c980c_resetx_newline
// Reset pixel X during a newline
.org 0x80C9CC4
bl c980c_resetx_newline
// Other reset X
.org 0x80C9D62 :: bl c980c_resetx_other
.org 0x80C9D76 :: bl c980c_resetx_other2
.org 0x80C9EEC :: bl c980c_resetx_other3
.org 0x80C9F34 :: bl c980c_resetx_other3
.org 0x80CA204 :: bl c980c_resetx_other4
.org 0x80CA274 :: bl c980c_resetx_other4
.org 0x80CA30E :: bl c980c_resetx_newline
// Disable newline if the text overflows
.org 0x80CA2FA :: nop
// Custom codes check
.org 0x80CA2BC
bl c980c_custom_codes
// Reset pixel X when redrawing the window
.org 0x80CA2E6
bl c980c_resetx
// Welding entry
.org 0x80CA448
bl c980c_weld_entry
b 0x80CA46C
// Disable X coordinate incrementing
.org 0x80CA48E
nop
//---------------------------------------------------------
// C8FFC hacks (main string printing)
//---------------------------------------------------------
// Custom codes check
.org 0x80C90A2
bl c8ffc_custom_codes
// Welding entry
.org 0x80C9114
bl c8ffc_weld_entry
b 0x80C9144
// Integer-to-char changes
.org 0x80CA67C :: mov r3,0x50 // space
.org 0x80CA69C :: mov r2,0x60 // zero
.org 0x80CA78A :: mov r0,0x60 // zero
.org 0x80CA7AC :: mov r2,0x69 // nine
.org 0x80CA7EC :: sub r1,0xA0
//---------------------------------------------------------
// C87D0 hacks (draw blank window)
//---------------------------------------------------------
.org 0x80C87DC
bl c87d0_clear_entry
//---------------------------------------------------------
// C9634 hacks (string printing)
//---------------------------------------------------------
.org 0x80C967E
bl c9634_resetx
//---------------------------------------------------------
// C96F0 hacks (string printing with highlight)
//---------------------------------------------------------
.org 0x80C9714
lsl r3,r3,1 // change from row coords to tile coords
ldrh r1,[r0,0x22]
add r1,r1,r2
lsl r1,r1,3 // r1 = tile_x * 8
ldrh r2,[r0,0x24]
add r2,r2,r3
lsl r2,r2,3 // r2 = tile_y * 8
mov r0,r6
bl print_string
lsl r0,r0,16
lsr r7,r0,16
b 0x80C9788
//---------------------------------------------------------
// CA4BC hacks (scroll text)
//---------------------------------------------------------
.org 0x80CA55E :: bl ca4bc_erase_tile_short
.org 0x80CA60E :: bl ca4bc_copy_tile_up
.org 0x80CA626 :: bl ca4bc_erase_tile
//---------------------------------------------------------
// CAB90 hacks (print window header string)
//---------------------------------------------------------
.org 0x80CAB90
push {lr}
lsl r2,r2,3
lsl r3,r3,3 // tiles to pixels
bl print_window_header_string
add r0,7
lsr r0,r0,3 // pixels to tiles
pop {pc}
//---------------------------------------------------------
// CABF8 hacks (print checkerboard string)
//---------------------------------------------------------
.org 0x80CABF8 :: push {r4-r7,lr}
.org 0x80CAC0C
mov r7,0
add sp,-4
b @@print_checkerboard_check
@@print_checkerboard_skip:
add r4,1
@@print_checkerboard_loop:
ldrb r0,[r4]
sub r0,0x50
mov r1,r5
add r2,r6,1
mov r3,6
str r3,[sp]
mov r3,3
bl print_character_to_ram
add r6,r0,r6
add r7,1
add r4,1
@@print_checkerboard_check:
ldrb r0,[r4,1]
cmp r0,0xFF
bne @@print_checkerboard_loop
ldrb r0,[r4]
cmp r0,0
bne @@print_checkerboard_skip
add r0,r6,7
lsr r0,r0,3 // number of tiles used
add sp,4
pop {r4-r7,pc}
//---------------------------------------------------------
// D2E94 hacks (print party character name)
//---------------------------------------------------------
.org 0x80D2F24
mov r1,r6
mov r2,r7
mov r0,r4
bl weld_entry
b 0x80D2F52
// Disable X increment
.org 0x80D2F5A :: nop
//---------------------------------------------------------
// D2FA0 hacks (print item)
//---------------------------------------------------------
.org 0x80D3044
mov r0,r4
mov r1,r6
bl weld_entry
b 0x80D3072
// Disable X increment
.org 0x80D307A :: nop
//---------------------------------------------------------
// D30C4 hacks (print number)
//---------------------------------------------------------
.org 0x80D314A
mov r0,r5
mov r1,r7
bl weld_entry
b 0x80D3178
// Disable X increment
.org 0x80D3180 :: nop
//---------------------------------------------------------
// D31F8 hacks (print money balance)
//---------------------------------------------------------
.org 0x80D327E
ldrb r0,[r7]
bl decode_character
mov r1,r5
bl print_character_to_window
b 0x80D32AC
.org 0x80D32B2 :: b 0x80D32B8
//---------------------------------------------------------
// D332C hacks (print name)
//---------------------------------------------------------
.org 0x80D34E8
mov r0,r5
mov r1,r4
bl weld_entry
b 0x80D3514
// Disable X increment
.org 0x80D351A :: nop
// Don't print [1E 20] after the name if there are multiple people
.org 0x80D3418 :: b 0x80D348C
//---------------------------------------------------------
// D3560 hacks (print money balance)
//---------------------------------------------------------
.org 0x80D35BA
bl decode_character
mov r1,r5
bl print_character_to_window
b 0x80D35EA
//---------------------------------------------------------
// D3934 hacks (print PSI name)
//---------------------------------------------------------
.org 0x80D39BA :: mov r0,0x14 // PSI name length
// Weld entry
.org 0x80D39E2
mov r0,r4
mov r1,r5
bl weld_entry
b 0x80D3A14
// Print a space before the Greek letter
.org 0x80D39D4 :: bl d3934_print_space
// Battle command hacks
.org 0x8B1F4C8 :: db 0x11 // Extend command window width two tiles (Normal)
.org 0x8B1F4CC :: db 0x16 // Extend command window width two tiles (Paula paralyzed leader)
.org 0x80D7A56 :: mov r1,4 // Move PSI class window left one tile
.org 0x80D7A5A :: mov r3,6 // Extend PSI class window width one tile
.org 0x80DC038 :: add r5,0x30 // String address calculation
.org 0x80DC0A8 :: add r1,0x60 // String address calculation
.org 0x80DC27C :: lsl r1,r2,4 :: nop // String address calculation
.org 0x80DC2AC :: lsl r1,r2,4 :: nop // String address calculation
.org 0x80DCC36 :: mov r2,2 // "to X" position
.org 0x80DCCE0 :: mov r2,2 // "to the Front Row" position
.org 0x80E079E :: bl e06ec_clear_window
.org 0x80E0888 :: bl e06ec_redraw_psi
.org 0x80E0A16 :: bl e06ec_redraw_bash_psi
//---------------------------------------------------------
// B89EC hacks (print current cash balance)
//---------------------------------------------------------
.org 0x80B8A06
mov r2,r1
mov r1,0x30 // right-align to 48 pixels
bl format_cash_window
b 0x80B8A2E
.org 0x80B785C :: mov r0,0xC // allocate 2 extra bytes for cash window string
.org 0x80B786C :: mov r3,6 // make window 1 fewer tiles wide
//---------------------------------------------------------
// [68 FF] - clear window
//---------------------------------------------------------
.org m2_clearwindowtiles
push {r4,lr}
mov r4,r0
// Clear out the pixel data
bl clear_window
// Reset the X/Y printing coordinates
mov r0,0
strh r0,[r4,0x2A]
strh r0,[r4,0x2C]
pop {r4,pc}
//---------------------------------------------------------
// BD918 hacks (battle setup)
//---------------------------------------------------------
// Longest enemy name is 24 letters + 2 for the end code, for 26 total
// We might have "The " later on, so make that 30
// " and its cohorts" makes that 46
// Let's round it to a nice 64: we need to allocate that many bytes for user
// and target strings on the heap. The game only allocates 16 each.
// Goal: allocate an extra 128 bytes and fix all the offsets to the user/target
// strings. We'll store the user string at +0x4C0 and the target string at +0x500.
.org 0x80BD97A :: mov r0,0xA8 // malloc an extra 128 bytes for longer user/target strings
// Fix user/target pointers
.org 0x80C9942 :: bl c980c_user_pointer
.org 0x80C9954 :: bl c980c_target_pointer
.org 0x80EBFDC :: bl ebfd4_user_pointer :: b 0x80EBFFA
.org 0x80EC004 :: push {lr} :: bl ec004_user_pointer
.org 0x80EC018 :: bl ec010_target_pointer :: b 0x80EC038
.org 0x80EC046 :: push {lr} :: bl ec046_target_pointer
// Length fixes
.org 0x80DAE02 :: add sp,-0x40
.org 0x80DAE08 :: mov r2,0x3E
.org 0x80DAE38 :: mov r2,0x3A
.org 0x80DAEA2 :: mov r1,0x3E
.org 0x80DAEDE :: add sp,0x40
.org 0x80DB04E :: add sp,-0x40
.org 0x80DB058 :: mov r2,0x3E
.org 0x80DB08C :: mov r2,0x3A
.org 0x80DB116 :: mov r1,0x3E
.org 0x80DB15A :: add sp,0x40
.org 0x80DCD02 :: add sp,-0x40
.org 0x80DCD0C :: mov r2,0x3C
.org 0x80DCD64 :: mov r2,0x3A
.org 0x80DCDA2 :: mov r1,0x3E
.org 0x80DCDA8 :: add sp,0x40
// Add a space between enemy name and letter
.org 0x80DCD94 :: bl dcd00_enemy_letter
.org 0x80DCD9A :: strb r0,[r5,2]
.org 0x80DCD9E :: strb r0,[r5,3]
.org 0x80DAE7E :: bl dae00_enemy_letter
.org 0x80DAE84 :: strb r0,[r4,2]
.org 0x80DAE88 :: strb r0,[r4,3]
.org 0x80DB0CE :: bl dae00_enemy_letter
.org 0x80DB0D2 :: strb r5,[r4,2]
.org 0x80DB0D6 :: strb r0,[r4,3]
// "The" flag checks
.org 0x80DB084 :: bl db04c_theflag :: nop :: nop
// Ignore the hard-coded Japanese "and cohorts"
.org 0x80DB0E6 :: b 0x80DB0FE
//---------------------------------------------------------
// BEB6C hacks (Goods sub-menu)
//---------------------------------------------------------
// When entering first sub-menu:
.org 0x80BEC5E :: nop // Don't clear upper letter tile
.org 0x80BEC6A :: nop // Don't clear lower letter tile
.org 0x80BF050 :: nop :: nop // Don't clear the window
.org 0x80BF0FE :: nop // Don't print upper letter tile
.org 0x80BF10E :: nop // Don't print lower letter tile
.org 0x80BF14C :: nop // Don't print upper equip tile
.org 0x80BF15C :: nop // Don't print lower equip tile
//---------------------------------------------------------
// C1C98 hacks (menu selection)
//---------------------------------------------------------
// Print the selection menu string
.org 0x80C1CA6
ldr r7,=0x3005270
ldr r6,=0x30051EC
ldr r5,=0x3005228
bl print_menu_string
ldr r0,=0x3002500
mov r10,r0
b 0x80C1D20
.pool
.org 0x80C8EFC
ldrh r1,[r5,0x2C]
mov r0,0
ldrh r2,[r5,0x26]
mov r3,r5
bl print_blankstr_window
b 0x80C8FE8
//---------------------------------------------------------
// BCF00 hacks (number selection menu)
//---------------------------------------------------------
// Skip printing the first four columns of blank tiles
.org 0x80BCF88 :: nop
.org 0x80BCF98 :: nop
.org 0x80BCFA4 :: nop
.org 0x80BCFAE :: nop
.org 0x80BCFBA :: nop
.org 0x80BCFC6 :: nop
.org 0x80BCFD0 :: nop
.org 0x80BCFD8 :: nop
// Print dollar sign, zeroes, and 00 symbol
.org 0x80BCFDE
ldr r1,=0x3005238
ldr r0,[r1] // Get window pointer
mov r1,r9
bl print_number_menu
b 0x80BD084
.pool
// Clear number selector row
.org 0x80BD096
// [r4 + 8] = window
ldr r0,[r4,8]
bl clear_number_menu
b 0x80BD122
// Clear border tiles
//---------------------------------------------------------
// C9444 hacks (print number selection menu)
//---------------------------------------------------------
// Print the proper character
.org 0x80C956C
push {r2}
// r0 = digit, r6 = window
mov r1,r6
bl print_number_menu_current
pop {r2}
ldr r3,=0x3005228
ldr r4,=0x30051EC
ldrh r3,[r3]
b 0x080C959A
.pool
//---------------------------------------------------------
// Teleport window hacks
//---------------------------------------------------------
// Note that the teleport table pointer has 6 instances in the ROM,
// but we are only changing two of them in m12-teleport-names.json.
// This is because the other four pointers are used for accessing
// the teleport flag/coord data in the table instead of the text.
// We need a couple hacks to make this work...
.org 0x80C5E8A :: ldr r7,[pc,0xC8] // This is used for text; load from one of the
// pointers that we DID change (previously it
// loaded from a pointer that we didn't change)
.org 0x80C5D8A
lsl r1,r0,4 // Text entries are now 16 bytes each, so multiply by 16
ldr r7,[pc,0x1C4] // ... to make room for loading r7 with the text pointer
add r1,r1,r7
ldrb r0,[r1]
ldr r7,[pc,0x13C] // The game uses r7 as the data pointer when looping back,
// so let's sneak the data pointer in here before it loops
.org 0x80C5E96
lsl r0,r1,4
nop
nop
.org 0x80C5F2C
lsl r0,r1,4
nop
nop
.org 0x80C620C
lsl r0,r1,4
nop
nop
//==============================================================================
// Data files
//==============================================================================
.org 0x8B2C000
// Box font relocation
m2_font_relocate:
.incbin "m2-font-relocate.bin"
// Co-ordinate table
m2_coord_table:
.incbin "m2-coord-table.bin"
// EB fonts
m2_font_table:
dw m2_font_main
dw m2_font_saturn
dw m2_font_big
dw m2_font_battle
dw m2_font_tiny
m2_font_main:
.incbin "m2-font-main.bin"
m2_font_saturn:
.incbin "m2-font-saturn.bin"
m2_font_big:
.incbin "m2-font-big.bin"
m2_font_battle:
.incbin "m2-font-battle.bin"
m2_font_tiny:
.incbin "m2-font-tiny.bin"
// EB font dimensions
m2_font_widths:
db 2, 2, 2, 1, 1
.align 4
m2_font_heights:
db 2, 2, 2, 2, 1
.align 4
// EB font widths
m2_widths_table:
dw m2_widths_main
dw m2_widths_saturn
dw m2_widths_big
dw m2_widths_battle
dw m2_widths_tiny
m2_widths_main:
.incbin "m2-widths-main.bin"
m2_widths_saturn:
.incbin "m2-widths-saturn.bin"
m2_widths_big:
.incbin "m2-widths-big.bin"
m2_widths_battle:
.incbin "m2-widths-battle.bin"
m2_widths_tiny:
.incbin "m2-widths-tiny.bin"
m2_bits_to_nybbles:
.incbin "m2-bits-to-nybbles.bin"
m2_nybbles_to_bits:
.incbin "m2-nybbles-to-bits.bin"
m2_enemy_attributes:
.incbin "m2-enemy-attributes.bin"
//==============================================================================
// Existing subroutines/data
//==============================================================================
.definelabel m2_ness_exp ,0x3001D70
.definelabel m2_ness_maxhp ,0x3001D84
.definelabel m2_ness_curhp ,0x3001D86
.definelabel m2_ness_maxpp ,0x3001D8C
.definelabel m2_ness_curpp ,0x3001D8E
.definelabel m2_ness_name ,0x3001F10
.definelabel m2_paula_name ,0x3001F16
.definelabel m2_jeff_name ,0x3001F1C
.definelabel m2_poo_name ,0x3001F22
.definelabel m2_king_name ,0x3001F28
.definelabel m2_food ,0x3001F30
.definelabel m2_rockin ,0x3001F3A
.definelabel m2_player1 ,0x3001F50
.definelabel m2_soundeffect ,0x8001720
.definelabel m2_psitargetwindow ,0x80B8AE0
.definelabel m2_isequipped ,0x80BC670
.definelabel m2_swapwindowbuf ,0x80BD7AC
.definelabel m2_strlookup ,0x80BE260
.definelabel m2_initwindow ,0x80BE458
.definelabel m2_statuswindow_numbers,0x80C0A5C
.definelabel m2_psiwindow ,0x80C1FBC
.definelabel m2_drawwindow ,0x80C87D0
.definelabel m2_printstr ,0x80C9634
.definelabel m2_printstr_hlight ,0x80C96F0
.definelabel m2_printnextch ,0x80C980C
.definelabel m2_scrolltext ,0x80CA4BC
.definelabel m2_clearwindowtiles ,0x80CA834
.definelabel m2_menuwindow ,0x80C1C98
.definelabel m2_resetwindow ,0x80BE490
//==============================================================================
// Code files
//==============================================================================
.org 0x80FCE6C
.include "syscalls.asm"
.include "m2-vwf.asm"
.include "m2-vwf-entries.asm"
.include "m2-formatting.asm"
.include "m2-customcodes.asm"
.include "m2-compiled.asm"
.include "m2-goods.asm"
.close