62 lines
1.6 KiB
C
62 lines
1.6 KiB
C
#ifndef HEADER_CUSTOM_CODES_INCLUDED
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#define HEADER_CUSTOM_CODES_INCLUDED
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#include "types.h"
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#include "locs.h"
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#include "window.h"
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#include "battle_data.h"
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#define INV_WINDOW_VALUE 4
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#define DIALOGUE_WINDOW_VALUE 2
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#define PAULA 1
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#define MALE 1
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#define FEMALE 2
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#define NEUTRAL 3
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#define NO_THE 1
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#define KING 0xA0
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#define PORKY 0xD8
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#define ENEMY_PLURALITY 1
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#define BATTLE_USER_THE 2
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#define BATTLE_TARGET_THE 3
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#define BATTLE_USER_GENDER 4
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#define BATTLE_TARGET_GENDER 5
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#define IS_NEWLINE 6
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#define CALC_WIDTH_START 0
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#define CALC_WIDTH_END 1
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#define CHECK_WIDTH_OVERFLOW 0x57
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#define RESET_WRITE_BUFFER 0x58
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#define RESET_STORED_GOODS 0x59
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#define RESTORE_DIALOGUE 0x5A
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#define PRINT_MAIN_WINDOW 0x5B
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#define LOAD_BUFFER 0x5C
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#define CALL_GIVE_TEXT 0x5D
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#define STORE_TO_WINDOW_DATA 0x5E
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#define SET_PIXEL_X_RENDERER 0x5F
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#define ADD_PIXEL_X_RENDERER 0x60
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#define BASE_GRAPHICS_ADDRESS 0x6000000
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int custom_codes_parse(int code, char* parserAddress, WINDOW* window);
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int custom_codes_parse_generic(int code, char* parserAddress, WINDOW* window, byte* dest);
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extern void load_pixels_overworld();
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extern void generic_reprinting_first_menu_talk_to_highlight();
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extern byte m2_sub_daf84(short value);
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extern void m2_printnextch(WINDOW* window);
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extern unsigned short m2_enemy_attributes[];
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extern short m2_is_battle;
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extern byte m2_cstm_last_pc;
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extern BATTLE_DATA* m2_btl_user_ptr;
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extern BATTLE_DATA* m2_btl_target_ptr;
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extern byte m2_btl_enemies_size;
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extern byte m2_source_pc;
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extern byte m2_active_window_pc;
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#endif |