2012-01-22 01:34:18 +00:00
|
|
|
/**
|
|
|
|
* Game interface.
|
|
|
|
*
|
|
|
|
* @author ajanata
|
|
|
|
*/
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Class to manage the game interface.
|
|
|
|
*
|
|
|
|
* @param {number}
|
|
|
|
* id The game id.
|
|
|
|
*
|
|
|
|
* @constructor
|
|
|
|
*/
|
|
|
|
cah.Game = function(id) {
|
|
|
|
/**
|
|
|
|
* The game id.
|
|
|
|
*
|
|
|
|
* @type {number}
|
|
|
|
* @private
|
|
|
|
*/
|
|
|
|
this.id_ = id;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* The element for this game lobby.
|
|
|
|
*
|
|
|
|
* @type {HTMLDivElement}
|
|
|
|
* @private
|
|
|
|
*/
|
|
|
|
this.element_ = $("#game_template").clone()[0];
|
2012-01-23 23:06:20 +00:00
|
|
|
this.element_.id = "game_" + id;
|
2012-01-23 07:58:36 +00:00
|
|
|
$(this.element_).removeClass("hide");
|
|
|
|
|
|
|
|
/**
|
|
|
|
* The element for the scoreboard for this game.
|
|
|
|
*
|
|
|
|
* @type {HTMLDivElement}
|
|
|
|
* @private
|
|
|
|
*/
|
|
|
|
this.scoreboardElement_ = $("#scoreboard_template").clone()[0];
|
2012-01-23 23:06:20 +00:00
|
|
|
this.scoreboardElement_.id = "scoreboard_" + id;
|
2012-01-23 07:58:36 +00:00
|
|
|
$(this.scoreboardElement_).removeClass("hide");
|
|
|
|
|
|
|
|
/**
|
|
|
|
* User->value mapping of scorecards in the scoreboard.
|
|
|
|
*
|
|
|
|
* @type {Object}
|
|
|
|
* @private
|
|
|
|
*/
|
|
|
|
this.scoreCards_ = {};
|
|
|
|
|
|
|
|
/**
|
|
|
|
* The cards in the player's hand.
|
|
|
|
*
|
|
|
|
* @type {Array}
|
|
|
|
* @private
|
|
|
|
*/
|
|
|
|
this.hand_ = Array();
|
2012-01-23 21:20:15 +00:00
|
|
|
|
2012-01-25 00:20:43 +00:00
|
|
|
/**
|
|
|
|
* The game's state.
|
|
|
|
*
|
|
|
|
* @type {cah.$.GameState}
|
|
|
|
* @private
|
|
|
|
*/
|
|
|
|
this.state_ = cah.$.GameState.LOBBY;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* The black card on display.
|
|
|
|
*
|
|
|
|
* @type {cah.card.BlackCard}
|
|
|
|
* @private
|
|
|
|
*/
|
|
|
|
this.blackCard_ = null;
|
|
|
|
|
2012-01-23 21:20:15 +00:00
|
|
|
$("#leave_game").click(cah.bind(this, this.leaveGameClick_));
|
|
|
|
$("#start_game").click(cah.bind(this, this.startGameClick_));
|
2012-01-23 07:58:36 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Load game data from the server and display the game lobby.
|
|
|
|
*
|
|
|
|
* @param {number}
|
|
|
|
* gameId The game id.
|
|
|
|
*/
|
|
|
|
cah.Game.joinGame = function(gameId) {
|
|
|
|
cah.Ajax.build(cah.$.AjaxOperation.GET_GAME_INFO).withGameId(gameId).run();
|
2012-01-25 00:20:43 +00:00
|
|
|
cah.Ajax.build(cah.$.AjaxOperation.GET_CARDS).withGameId(gameId).run();
|
2012-01-23 07:58:36 +00:00
|
|
|
cah.GameList.instance.hide();
|
2012-01-23 21:20:15 +00:00
|
|
|
var game = new cah.Game(gameId);
|
|
|
|
cah.currentGames[gameId] = game;
|
|
|
|
game.insertIntoDocument();
|
2012-01-22 01:34:18 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @return {HTMLDivElement} This object's element.
|
|
|
|
*/
|
|
|
|
cah.Game.prototype.getElement = function() {
|
|
|
|
return this.element_;
|
|
|
|
};
|
|
|
|
|
2012-01-25 00:20:43 +00:00
|
|
|
/**
|
|
|
|
* Set the black card on display.
|
|
|
|
*
|
|
|
|
* @param {Object}
|
|
|
|
* card Black card data from server.
|
|
|
|
*/
|
|
|
|
cah.Game.prototype.setBlackCard = function(card) {
|
|
|
|
this.blackCard_ = new cah.card.BlackCard(true, card[cah.$.BlackCardData.ID]);
|
|
|
|
this.blackCard_.setText(card[cah.$.BlackCardData.TEXT]);
|
|
|
|
|
|
|
|
$(".game_black_card", this.element_).empty().append(this.blackCard_.getElement());
|
|
|
|
};
|
|
|
|
|
2012-01-23 23:06:20 +00:00
|
|
|
/**
|
|
|
|
* Add multiple cards to the player's hand.
|
|
|
|
*
|
|
|
|
* @param {Array}
|
|
|
|
* cards The array of card objects sent from the server.
|
|
|
|
*/
|
|
|
|
cah.Game.prototype.dealtCards = function(cards) {
|
|
|
|
for ( var index in cards) {
|
|
|
|
var thisCard = cards[index];
|
|
|
|
var card = new cah.card.WhiteCard(true, thisCard[cah.$.WhiteCardData.ID]);
|
|
|
|
card.setText(thisCard[cah.$.WhiteCardData.TEXT]);
|
|
|
|
this.dealtCard(card);
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
2012-01-23 07:58:36 +00:00
|
|
|
/**
|
|
|
|
* Add a card to the player's hand.
|
|
|
|
*
|
2012-01-24 03:14:29 +00:00
|
|
|
* TODO: in IE, for some reason, the logo is only on the leftmost card.
|
|
|
|
*
|
2012-01-23 07:58:36 +00:00
|
|
|
* @param {cah.card.WhiteCard}
|
|
|
|
* card Card to add to hand.
|
|
|
|
*/
|
|
|
|
cah.Game.prototype.dealtCard = function(card) {
|
|
|
|
this.hand_.push(card);
|
2012-01-24 01:41:02 +00:00
|
|
|
var element = card.getElement();
|
|
|
|
jQuery(".game_hand_cards", this.element_).append(element);
|
2012-01-24 03:14:29 +00:00
|
|
|
|
2012-01-24 07:02:59 +00:00
|
|
|
// animate it so we don't have to hard-code per browser
|
|
|
|
$(element).animate({
|
|
|
|
scale : .35,
|
|
|
|
}, {
|
2012-01-24 07:13:40 +00:00
|
|
|
duration : 0,
|
2012-01-24 07:02:59 +00:00
|
|
|
});
|
|
|
|
|
|
|
|
$(element).css("transform", "scale(0.35, 0.35)").css("transform-origin", "0 0");
|
|
|
|
|
|
|
|
// TODO scale on available width and number of cards
|
|
|
|
var origSize = parseInt($(element).css("width"));
|
|
|
|
$(element).css("width", origSize * .35).css("height", origSize * .35);
|
|
|
|
|
2012-01-23 07:58:36 +00:00
|
|
|
var options = {
|
|
|
|
duration : 200,
|
2012-01-24 01:41:02 +00:00
|
|
|
queue : false,
|
2012-01-23 07:58:36 +00:00
|
|
|
};
|
2012-01-24 07:02:59 +00:00
|
|
|
$(element).mouseenter(function(e) {
|
|
|
|
$(this).animate({
|
|
|
|
scale : .6,
|
|
|
|
"z-index" : 2,
|
2012-01-24 07:13:40 +00:00
|
|
|
width : origSize * .6,
|
2012-01-24 07:02:59 +00:00
|
|
|
}, options);
|
|
|
|
}).mouseleave(function(e) {
|
|
|
|
$(this).animate({
|
|
|
|
scale : .35,
|
|
|
|
"z-index" : 1,
|
2012-01-24 07:13:40 +00:00
|
|
|
width : origSize * .35,
|
2012-01-24 07:02:59 +00:00
|
|
|
}, options);
|
|
|
|
});
|
2012-01-23 07:58:36 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
cah.Game.prototype.insertIntoDocument = function() {
|
|
|
|
$("#main_holder").empty().append(this.element_);
|
|
|
|
$("#info_area").empty().append(this.scoreboardElement_);
|
2012-01-23 21:20:15 +00:00
|
|
|
$("#leave_game").show();
|
2012-01-23 07:58:36 +00:00
|
|
|
// TODO display a loading animation
|
|
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Update game status display.
|
|
|
|
*
|
|
|
|
* @param {Object}
|
|
|
|
* data Game data returned from server.
|
|
|
|
*/
|
|
|
|
cah.Game.prototype.updateGameStatus = function(data) {
|
|
|
|
if (data[cah.$.AjaxResponse.GAME_INFO][cah.$.GameInfo.HOST] == cah.nickname
|
|
|
|
&& data[cah.$.AjaxResponse.GAME_INFO][cah.$.GameInfo.STATE] == cah.$.GameState.LOBBY) {
|
2012-01-23 21:20:15 +00:00
|
|
|
$("#start_game").show();
|
2012-01-23 07:58:36 +00:00
|
|
|
} else {
|
2012-01-23 21:20:15 +00:00
|
|
|
$("#start_game").hide();
|
2012-01-22 01:34:18 +00:00
|
|
|
}
|
|
|
|
|
2012-01-23 07:58:36 +00:00
|
|
|
var playerInfos = data[cah.$.AjaxResponse.PLAYER_INFO];
|
|
|
|
for ( var index in playerInfos) {
|
|
|
|
var thisInfo = playerInfos[index];
|
|
|
|
var playerName = thisInfo[cah.$.GamePlayerInfo.NAME];
|
|
|
|
var panel = this.scoreCards_[playerName];
|
|
|
|
if (!panel) {
|
|
|
|
// new score panel
|
|
|
|
panel = new cah.GameScorePanel(playerName);
|
|
|
|
$(this.scoreboardElement_).append(panel.getElement());
|
2012-01-23 21:37:11 +00:00
|
|
|
this.scoreCards_[playerName] = panel;
|
2012-01-23 07:58:36 +00:00
|
|
|
}
|
|
|
|
panel.update(thisInfo[cah.$.GamePlayerInfo.SCORE], thisInfo[cah.$.GamePlayerInfo.STATUS]);
|
2012-01-25 00:20:43 +00:00
|
|
|
|
|
|
|
if (playerName == cah.nickname) {
|
|
|
|
$(".game_message", this.element_).text(
|
|
|
|
cah.$.GamePlayerStatus_msg_2[thisInfo[cah.$.GamePlayerInfo.STATUS]]);
|
|
|
|
}
|
2012-01-23 07:58:36 +00:00
|
|
|
}
|
|
|
|
};
|
|
|
|
|
2012-01-23 21:20:15 +00:00
|
|
|
/**
|
|
|
|
* Event handler for leave game button.
|
|
|
|
*
|
|
|
|
* @private
|
|
|
|
*/
|
|
|
|
cah.Game.prototype.leaveGameClick_ = function() {
|
2012-01-23 23:06:20 +00:00
|
|
|
// TODO make sure everything cleans up right, I got an error when I tried to start a different
|
|
|
|
// game after leaving one
|
2012-01-23 21:20:15 +00:00
|
|
|
cah.Ajax.build(cah.$.AjaxOperation.LEAVE_GAME).withGameId(this.id_).run();
|
|
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Event handler for start game button.
|
|
|
|
*
|
|
|
|
* @private
|
|
|
|
*/
|
|
|
|
cah.Game.prototype.startGameClick_ = function() {
|
2012-01-25 00:20:43 +00:00
|
|
|
// TODO make the button go disabled
|
2012-01-23 23:06:20 +00:00
|
|
|
cah.Ajax.build(cah.$.AjaxOperation.START_GAME).withGameId(this.id_).run();
|
2012-01-23 21:20:15 +00:00
|
|
|
};
|
|
|
|
|
2012-01-25 00:20:43 +00:00
|
|
|
cah.Game.prototype.startGameComplete = function() {
|
|
|
|
$("#start_game").hide();
|
|
|
|
};
|
|
|
|
|
2012-01-23 21:20:15 +00:00
|
|
|
/**
|
|
|
|
* Free resources used by this game and remove from the document.
|
|
|
|
*/
|
|
|
|
cah.Game.prototype.dispose = function() {
|
|
|
|
$(this.element_).remove();
|
|
|
|
$(this.scoreboardElement_).remove();
|
2012-01-24 01:41:02 +00:00
|
|
|
$("#leave_game").unbind().hide();
|
|
|
|
$("#start_game").unbind().hide();
|
2012-01-23 21:20:15 +00:00
|
|
|
};
|
|
|
|
|
2012-01-23 21:37:11 +00:00
|
|
|
/**
|
|
|
|
* A player has joined the game.
|
|
|
|
*
|
|
|
|
* @param {String}
|
|
|
|
* player Player that joined.
|
|
|
|
*/
|
|
|
|
cah.Game.prototype.playerJoin = function(player) {
|
|
|
|
if (player != cah.nickname) {
|
|
|
|
cah.log.status(player + " has joined the game.");
|
|
|
|
this.refreshGameStatus();
|
|
|
|
} else {
|
|
|
|
cah.log.status("You have joined the game.");
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
|
|
* A player has left the game.
|
|
|
|
*
|
|
|
|
* @param {String}
|
|
|
|
* player Player that left.
|
|
|
|
*/
|
|
|
|
cah.Game.prototype.playerLeave = function(player) {
|
|
|
|
if (player != cah.nickname) {
|
|
|
|
cah.log.status(player + " has left the game.");
|
|
|
|
this.refreshGameStatus();
|
|
|
|
} else {
|
|
|
|
cah.log.status("You have left the game.");
|
|
|
|
}
|
|
|
|
var scorecard = this.scoreCards_[player];
|
|
|
|
if (scorecard) {
|
|
|
|
$(scorecard.getElement()).remove();
|
|
|
|
}
|
|
|
|
delete this.scoreCards_[player];
|
|
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Refresh game scoreboard, etc.
|
|
|
|
*/
|
|
|
|
cah.Game.prototype.refreshGameStatus = function() {
|
|
|
|
cah.Ajax.build(cah.$.AjaxOperation.GET_GAME_INFO).withGameId(this.id_).run();
|
|
|
|
};
|
|
|
|
|
2012-01-25 00:20:43 +00:00
|
|
|
/**
|
|
|
|
* The game state has changed.
|
|
|
|
*
|
|
|
|
* @param {Object}
|
|
|
|
* data Data from server.
|
|
|
|
*/
|
|
|
|
cah.Game.prototype.stateChange = function(data) {
|
|
|
|
this.state_ = data[cah.$.LongPollResponse.GAME_STATE];
|
|
|
|
|
|
|
|
switch (this.state_) {
|
|
|
|
case cah.$.GameState.LOBBY:
|
|
|
|
// TODO
|
|
|
|
break;
|
|
|
|
case cah.$.GameState.PLAYING:
|
|
|
|
this.refreshGameStatus();
|
|
|
|
this.setBlackCard(data[cah.$.LongPollResponse.BLACK_CARD]);
|
|
|
|
break;
|
|
|
|
case cah.$.GameState.JUDGING:
|
|
|
|
// TODO
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
cah.log.error("Game " + this.id_ + " changed to unknown state " + this.state_);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
2012-01-23 07:58:36 +00:00
|
|
|
// /**
|
|
|
|
// * Remove a card from the hand.
|
|
|
|
// *
|
|
|
|
// * @param {number|cah.card.WhiteCard}
|
|
|
|
// * card If number, index of card to remove. If cah.card.WhiteCard, card instance to remove.
|
|
|
|
// */
|
|
|
|
// cah.Game.prototype.removeCard = function(card) {
|
|
|
|
//
|
|
|
|
// };
|
|
|
|
|
|
|
|
// ///////////////////////////////////////////////
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Create a scoreboard panel for a player.
|
|
|
|
*
|
|
|
|
* @param {String}
|
|
|
|
* player Player name.
|
|
|
|
* @constructor
|
|
|
|
*/
|
|
|
|
cah.GameScorePanel = function(player) {
|
|
|
|
/**
|
|
|
|
* Player name.
|
|
|
|
*
|
|
|
|
* @type {String}
|
|
|
|
* @private
|
|
|
|
*/
|
|
|
|
this.player_ = player;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @type {HTMLDivElement}
|
|
|
|
* @private
|
|
|
|
*/
|
|
|
|
this.element_ = $("#scorecard_template").clone()[0];
|
|
|
|
$(this.element_).removeClass("hide");
|
|
|
|
|
|
|
|
/**
|
|
|
|
* The score on this scorecard.
|
|
|
|
*
|
|
|
|
* @type {number}
|
|
|
|
* @private
|
|
|
|
*/
|
|
|
|
this.score_ = 0;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* The status of the player for this scorecard.
|
|
|
|
*
|
|
|
|
* @type {cah.$.GamePlayerStatus}
|
|
|
|
* @private
|
|
|
|
*/
|
|
|
|
this.status_ = cah.$.GamePlayerStatus.IDLE;
|
|
|
|
|
|
|
|
jQuery(".scorecard_player", this.element_).text(player);
|
|
|
|
this.update(this.score_, this.status_);
|
|
|
|
};
|
|
|
|
|
|
|
|
cah.GameScorePanel.prototype.getElement = function() {
|
|
|
|
return this.element_;
|
|
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Update the score panel.
|
|
|
|
*
|
|
|
|
* TODO add some color for different statuses
|
|
|
|
*
|
|
|
|
* @param {number}
|
|
|
|
* score The player's score
|
|
|
|
* @param {cah.$.GamePlayerStatus}
|
|
|
|
* status The player's status.
|
|
|
|
*/
|
|
|
|
cah.GameScorePanel.prototype.update = function(score, status) {
|
|
|
|
this.score_ = score;
|
|
|
|
this.status_ = status;
|
|
|
|
jQuery(".scorecard_score", this.element_).text(score);
|
|
|
|
jQuery(".scorecard_status", this.element_).text(cah.$.GamePlayerStatus_msg[status]);
|
|
|
|
};
|
2012-01-24 01:41:02 +00:00
|
|
|
|
2012-01-24 03:14:29 +00:00
|
|
|
// $(document).ready(function() {
|
|
|
|
// var game = new cah.Game(0);
|
|
|
|
// $("#main_holder").append(game.getElement());
|
|
|
|
//
|
|
|
|
// for ( var i = 0; i < 10; i++) {
|
|
|
|
// var card = new cah.card.WhiteCard(true);
|
|
|
|
// card.setText("This is card " + i);
|
|
|
|
// game.dealtCard(card);
|
|
|
|
// }
|
|
|
|
// });
|