PretendYoureXyzzy/WebContent/js/cah.gamelist.js

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/**
* Display the list of games on the server.
*
* @author ajanata
*/
/**
* @constructor
*/
cah.GameList = function() {
/**
* The game list DOM element.
*
* @type {HTMLDivElement}
* @private
*/
this.element_ = $("#game_list")[0];
/**
* Array of all game lobby objects.
*
* @type {Array[cah.GameListLobby]}
* @private
*/
this.games_ = new Array();
$("#create_game").click(cah.bind(this, this.createGameClick_));
$("#refresh_games").click(cah.bind(this, this.refreshGamesClick_));
};
$(document).ready(function() {
cah.GameList.instance = new cah.GameList();
});
cah.GameList.prototype.show = function() {
$(this.element_).show();
$("#create_game").show();
$("#refresh_games").show();
// $(this.element_).removeClass("hide");
// $("#create_game").removeClass("hide");
// $("#refresh_games").removeClass("hide");
};
cah.GameList.prototype.hide = function() {
$(this.element_).hide();
$("#create_game").hide();
$("#refresh_games").hide();
// $(this.element_).addClass("hide");
// $("#create_game").addClass("hide");
// $("#refresh_games").addClass("hide");
};
cah.GameList.prototype.update = function() {
// TODO display a loading indicator of some sort
cah.Ajax.build(cah.$.AjaxOperation.GAME_LIST).run();
};
/**
* Update the list of games.
*
* @param {Object}
* gameData The game data returned by the server.
*/
cah.GameList.prototype.processUpdate = function(gameData) {
for ( var key in this.games_) {
this.games_[key].dispose();
}
this.games_ = new Array();
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for ( var key in gameData[cah.$.AjaxResponse.GAMES]) {
var game = gameData[cah.$.AjaxResponse.GAMES][key];
var lobby = new cah.GameListLobby(this.element_, game);
this.games_.push(lobby);
}
if (gameData[cah.$.AjaxResponse.GAMES].length < gameData[cah.$.AjaxResponse.MAX_GAMES]) {
$("#create_game").removeAttr("disabled");
} else {
$("#create_game").attr("disabled", "disabled");
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}
};
/**
* @private
*/
cah.GameList.prototype.createGameClick_ = function(e) {
cah.Ajax.build(cah.$.AjaxOperation.CREATE_GAME).run();
};
/**
* @private
*/
cah.GameList.prototype.refreshGamesClick_ = function(e) {
this.refreshGames();
};
cah.GameList.prototype.refreshGames = function() {
cah.Ajax.build(cah.$.AjaxOperation.GAME_LIST).run();
};
// ///////////////////////////////////////////////
/**
* A single entry in the game list.
*
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* @param {HTMLElement}
* parentElem Element under which to display this.
* @param {Object}
* data This game's data.
* @constructor
*/
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cah.GameListLobby = function(parentElem, data) {
/**
* The game id represented by this lobby.
*
* @type {number}
* @private
*/
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this.id_ = data[cah.$.GameInfo.ID];
/**
* The element we live under.
*
* @type {HTMLElement}
* @private
*/
this.parentElem_ = parentElem;
/**
* This game lobby's dom element.
*
* @type {HTMLDivElement}
* @private
*/
this.element_ = $("#gamelist_lobby_template").clone()[0];
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this.element_.id = "gamelist_lobby_" + this.id_;
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$(parentElem).append(this.element_);
$(this.element_).removeClass("hide");
jQuery(".gamelist_lobby_id", this.element_).text(this.id_);
jQuery(".gamelist_lobby_host", this.element_).text(data[cah.$.GameInfo.HOST]);
jQuery(".gamelist_lobby_players", this.element_).text(data[cah.$.GameInfo.PLAYERS].join(", "));
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var statusClass = "unjoinable";
var statusMessage = cah.$.GameState_msg[data[cah.$.GameInfo.STATE]];
switch (data[cah.$.GameInfo.STATE]) {
case cah.$.GameState.LOBBY:
statusClass = "joinable";
break;
case cah.$.GameState.DEALING:
statusClass = "unjoinable";
break;
}
jQuery(".gamelist_lobby_status", this.element_).text(statusMessage).addClass(
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"gamelist_lobby_status_" + statusClass);
if (statusClass == "unjoinable") {
jQuery(".gamelist_lobby_join", this.element_).attr("disabled", "disabled");
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} else {
jQuery(".gamelist_lobby_join", this.element_).click(cah.bind(this, this.joinClick));
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}
};
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cah.GameListLobby.prototype.joinClick = function(e) {
cah.Ajax.build(cah.$.AjaxOperation.JOIN_GAME).withGameId(this.id_).run();
};
cah.GameListLobby.prototype.dispose = function() {
this.parentElem_.removeChild(this.element_);
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jQuery(".gamelist_lobby_join", this.element_).unbind();
};