2012-02-06 22:00:24 +00:00
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/*
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2012-02-02 22:47:23 +00:00
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* Copyright (c) 2012, Andy Janata
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are permitted
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* provided that the following conditions are met:
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*
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* * Redistributions of source code must retain the above copyright notice, this list of conditions
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* and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright notice, this list of
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* conditions and the following disclaimer in the documentation and/or other materials provided
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* with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY
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* WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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2012-01-20 05:19:55 +00:00
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/**
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2012-02-06 22:00:24 +00:00
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* Card objects. There is a base class, and individual classes for White and Black cards. This could
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* probably stand to be split up into 3 files.
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2012-01-20 05:19:55 +00:00
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*
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2012-02-06 22:00:24 +00:00
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* @author Andy Janata (ajanata@socialgamer.net)
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2012-01-20 05:19:55 +00:00
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*/
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cah.card = {};
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2012-02-06 22:00:24 +00:00
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/**
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* Serial number to use in card div IDs. This possibly isn't needed.
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*
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* @type {Number}
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*/
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2012-01-20 05:19:55 +00:00
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cah.card.serial = 0;
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/**
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* Base class for cards.
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*
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2012-01-21 03:11:39 +00:00
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* @param {boolean}
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2012-01-20 05:19:55 +00:00
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* opt_faceUp True if this card is initially face-up.
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2012-01-21 03:11:39 +00:00
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* @param {number}
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2012-01-20 05:19:55 +00:00
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* opt_id The id of this card, for server communication purposes.
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* @constructor
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*/
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cah.card.BaseCard = function(opt_faceUp, opt_id) {
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/**
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* The id to use for html elements for this card.
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*
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* @type {number}
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* @protected
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*/
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this.id_ = cah.card.serial++;
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/**
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* The id of this card, for server communication purposes.
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*
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* @type {?number}
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* @protected
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*/
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this.serverId_ = opt_id;
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/**
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* Whether this card is currently face-up.
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*
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* @type {boolean}
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* @protected
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*/
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this.faceUp_ = !!opt_faceUp;
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/**
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* Element for face-down version of this card. Lazily loaded.
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*
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* @type {HTMLDivElement}
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* @protected
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*/
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this.faceDownElem_ = undefined;
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/**
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* Element for face-up version of this card. Lazily loaded.
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*
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* @type {HTMLDivElement}
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* @protected
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*/
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this.faceUpElem_ = undefined;
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2012-01-22 01:34:18 +00:00
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this.element_ = $('<div id="card_' + this.id_ + '" class="card_holder" ><br/></div>')[0];
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2012-01-20 05:19:55 +00:00
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if (this.faceUp_) {
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this.turnFaceUp();
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} else {
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this.turnFaceDown();
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}
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};
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/**
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* Replaces this card with its face-up version. If no text has been set on this card, it will need
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* to be set!
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*/
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cah.card.BaseCard.prototype.turnFaceUp = function() {
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this.ensureFaceUpElement_();
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$(this.element_).empty().append(this.faceUpElem_);
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this.faceUp_ = true;
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};
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/**
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* Replaces this card with its face-down version. If text has been set on this card, it will still
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* be resident in the object, but the user would have seen the card face-up already anyway.
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*/
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cah.card.BaseCard.prototype.turnFaceDown = function() {
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this.ensureFaceDownElement_();
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$(this.element_).empty().append(this.faceDownElem_);
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this.faceUp_ = false;
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};
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/**
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* Get the face-down version of this card.
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*
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* @protected
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* @abstract
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* @returns {HTMLDivElement} Face-down card element.
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*/
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cah.card.BaseCard.prototype.getFaceDown_ = function() {
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throw "Abstract method invoked.";
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};
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/**
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* Get the face-up version of this card.
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*
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* @protected
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* @abstract
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* @returns {HTMLDivElement} Face-up card element.
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*/
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cah.card.BaseCard.prototype.getFaceUp_ = function() {
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throw "Abstract method invoked.";
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};
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/**
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2013-03-27 01:07:09 +00:00
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* Set the visible text on a card. It matters not if the card is face-up or face-down. HTML is
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* allowed and entities are required.
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2012-01-20 05:19:55 +00:00
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*
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* @param {string}
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2013-03-27 01:07:09 +00:00
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* text HTML to display on the card.
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2012-01-20 05:19:55 +00:00
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*/
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cah.card.BaseCard.prototype.setText = function(text) {
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this.ensureFaceUpElement_();
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2013-03-27 01:07:09 +00:00
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jQuery(".card_text", this.faceUpElem_).html(text);
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2012-01-20 05:19:55 +00:00
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};
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2012-07-07 23:01:33 +01:00
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/**
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* Set the "watermark" on the logo on the card. It matters not if the card is face-up or face-down.
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*
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* @param {String}
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* watermark Watermark to display on the card.
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*/
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cah.card.BaseCard.prototype.setWatermark = function(watermark) {
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this.ensureFaceUpElement_();
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$(".watermark", this.faceUpElem_).text(watermark);
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};
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2012-01-20 05:19:55 +00:00
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/**
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* Ensure this card has a face-up element, creating one if needed.
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*
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* @private
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*/
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cah.card.BaseCard.prototype.ensureFaceUpElement_ = function() {
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if (!this.faceUpElem_) {
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this.faceUpElem_ = this.getFaceUp_();
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2012-02-06 22:00:24 +00:00
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// TODO move the logo stuff out to static css instead of doing it for every card...
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2012-02-01 04:22:07 +00:00
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$(".logo_1", this.faceUpElem_).animate({
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rotate : "-13deg",
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}, {
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duration : 0,
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queue : false,
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});
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$(".logo_3", this.faceUpElem_).animate({
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rotate : "13deg",
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}, {
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duration : 0,
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queue : false,
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});
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2012-01-20 05:19:55 +00:00
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}
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};
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/**
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* Ensure this card has a face-down element, creating one if needed.
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*
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* @private
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*/
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cah.card.BaseCard.prototype.ensureFaceDownElement_ = function() {
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if (!this.faceDownElem_) {
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this.faceDownElem_ = this.getFaceDown_();
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}
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};
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/**
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2012-02-06 22:00:24 +00:00
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* @return {?number} The server ID of this card, if one was specified at creation.
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2012-01-20 05:19:55 +00:00
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*/
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cah.card.BaseCard.prototype.getServerId = function() {
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return this.serverId_;
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};
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/**
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* @return {HTMLElement} The element for this card.
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*/
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cah.card.BaseCard.prototype.getElement = function() {
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return this.element_;
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};
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// ///////////////////////////////////////////////
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/**
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* Black card definition.
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*
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2012-01-21 03:11:39 +00:00
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* @param {boolean}
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2012-01-20 05:19:55 +00:00
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* opt_faceUp True if this card is initially face-up.
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2012-01-21 03:11:39 +00:00
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* @param {number}
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2012-01-20 05:19:55 +00:00
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* opt_id The id of this card, for server communication purposes.
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* @extends cah.card.BaseCard
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* @constructor
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*/
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cah.card.BlackCard = function(opt_faceUp, opt_id) {
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cah.card.BaseCard.call(this, opt_faceUp, opt_id);
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2012-02-01 04:22:07 +00:00
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/**
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* The number of white cards to draw when this is the active black card.
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*
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* @type {number}
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* @private
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*/
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this.draw_ = 0;
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/**
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* The number of white cards to play for this black card.
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*
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* @type {number}
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* @private
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*/
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this.pick_ = 1;
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2012-01-20 05:19:55 +00:00
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};
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cah.inherits(cah.card.BlackCard, cah.card.BaseCard);
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2012-02-06 22:00:24 +00:00
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/**
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* @override
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*/
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2012-01-20 05:19:55 +00:00
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cah.card.BlackCard.prototype.getFaceDown_ = function() {
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var temp = $("#black_down_template").clone()[0];
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temp.id = "black_down_" + this.id_;
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2012-01-23 07:58:36 +00:00
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$(temp).removeClass("hide");
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2012-01-20 05:19:55 +00:00
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return temp;
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};
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2012-02-06 22:00:24 +00:00
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/**
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* @override
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*/
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2012-01-20 05:19:55 +00:00
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cah.card.BlackCard.prototype.getFaceUp_ = function() {
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var temp = $("#black_up_template").clone()[0];
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temp.id = "black_up_" + this.id_;
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2012-01-23 07:58:36 +00:00
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$(temp).removeClass("hide");
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2012-01-20 05:19:55 +00:00
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return temp;
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};
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2012-02-01 04:22:07 +00:00
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/**
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* @param {number}
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* draw The number of white cards to draw when this black card is played.
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*/
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cah.card.BlackCard.prototype.setDraw = function(draw) {
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this.draw_ = draw;
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this.updateCardInfo_();
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};
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/**
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* @param {number}
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* pick The number of white cards to play for this black card.
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*/
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cah.card.BlackCard.prototype.setPick = function(pick) {
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this.pick_ = pick;
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this.updateCardInfo_();
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};
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/**
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* Update the pick and draw displays on this card, and potentially change the game name to or from
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* "CAH".
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*
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* @private
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*/
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cah.card.BlackCard.prototype.updateCardInfo_ = function() {
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if (this.draw_ != 0 || this.pick_ != 1) {
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2012-03-17 00:00:01 +00:00
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$(".logo_text", this.faceUpElem_).text("PYX");
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2012-02-01 04:22:07 +00:00
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if (this.draw_ != 0) {
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$(".draw .card_number", this.faceUpElem_).text(this.draw_);
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$(".draw", this.faceUpElem_).removeClass("hide");
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} else {
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$(".draw", this.faceUpElem_).addClass("hide");
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}
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if (this.pick_ != 1) {
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$(".pick .card_number", this.faceUpElem_).text(this.pick_);
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$(".pick", this.faceUpElem_).removeClass("hide");
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} else {
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$(".pick", this.faceUpElem_).addClass("hide");
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}
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} else {
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2012-03-15 17:14:32 +00:00
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$(".logo_text", this.faceUpElem_).text("Pretend You're Xyzzy");
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2012-02-01 04:22:07 +00:00
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}
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};
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2012-01-20 05:19:55 +00:00
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// ///////////////////////////////////////////////
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/**
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* White card definition.
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*
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2012-01-21 03:11:39 +00:00
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* @param {boolean}
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2012-01-20 05:19:55 +00:00
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* opt_faceUp True if this card is initially face-up.
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2012-01-21 03:11:39 +00:00
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* @param {number}
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2012-01-20 05:19:55 +00:00
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* opt_id The id of this card, for server communication purposes.
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* @extends cah.card.BaseCard
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* @constructor
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*/
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cah.card.WhiteCard = function(opt_faceUp, opt_id) {
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cah.card.BaseCard.call(this, opt_faceUp, opt_id);
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};
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cah.inherits(cah.card.WhiteCard, cah.card.BaseCard);
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2012-02-06 22:00:24 +00:00
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/**
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* @override
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*/
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2012-01-20 05:19:55 +00:00
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cah.card.WhiteCard.prototype.getFaceDown_ = function() {
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var temp = $("#white_down_template").clone()[0];
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temp.id = "white_down_" + this.id_;
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2012-01-23 07:58:36 +00:00
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$(temp).removeClass("hide");
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2012-01-20 05:19:55 +00:00
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return temp;
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};
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2012-02-06 22:00:24 +00:00
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/**
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* @override
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*/
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2012-01-20 05:19:55 +00:00
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cah.card.WhiteCard.prototype.getFaceUp_ = function() {
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var temp = $("#white_up_template").clone()[0];
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temp.id = "white_up_" + this.id_;
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2012-01-23 07:58:36 +00:00
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$(temp).removeClass("hide");
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2012-01-20 05:19:55 +00:00
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return temp;
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};
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