PretendYoureXyzzy/WebContent/js/cah.gamelist.js

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/*
* Copyright (c) 2012, Andy Janata
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are permitted
* provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice, this list of conditions
* and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright notice, this list of
* conditions and the following disclaimer in the documentation and/or other materials provided
* with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY
* WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/**
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* Display the list of games on the server, and enable the player to join a game. This is a
* singleton.
*
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* @author Andy Janata (ajanata@socialgamer.net)
* @constructor
*/
cah.GameList = function() {
/**
* The game list DOM element.
*
* @type {HTMLDivElement}
* @private
*/
this.element_ = $("#game_list")[0];
/**
* Map all game lobby objects, id -> game lobby.
*
* @type {Object}
* @private
*/
this.games_ = {};
/**
* Regular Expression for simple filtering of game list.
*
* @type {RegExp}
* @private
*/
this.filter_ = null;
$("#create_game").click(cah.bind(this, this.createGameClick_));
$("#refresh_games").click(cah.bind(this, this.refreshGamesClick_));
$("#filter_games").keydown(cah.bind(this, this.filterGamesChange_));
};
$(document).ready(function() {
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/**
* The singleton instance of GameList.
*
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* @type {cah.GameList}
*/
cah.GameList.instance = new cah.GameList();
});
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/**
* Show the game list.
*/
cah.GameList.prototype.show = function() {
$(this.element_).show();
$("#create_game").show();
$("#refresh_games").show();
$("#filter_games").show();
};
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/**
* Hide the game list.
*/
cah.GameList.prototype.hide = function() {
$(this.element_).hide();
$("#create_game").hide();
$("#refresh_games").hide();
$("#filter_games").hide();
};
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/**
* Query the server to update the game list.
*/
cah.GameList.prototype.update = function() {
if ($(this.element_).is(":visible") && cah.windowActive) {
// TODO display a loading indicator of some sort
cah.Ajax.build(cah.$.AjaxOperation.GAME_LIST).run();
cah.missedGameListRefresh = false;
} else {
cah.missedGameListRefresh = true;
}
};
/**
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* Update the list of games with fresh data from the server.
*
* @param {Object}
* gameData The game data returned by the server.
*/
cah.GameList.prototype.processUpdate = function(gameData) {
for ( var key in this.games_) {
this.games_[key].dispose();
}
this.games_ = {};
// Sort the games into two lists, passworded and non-passworded.
var passworded = new Array();
var notPassworded = new Array();
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for ( var key in gameData[cah.$.AjaxResponse.GAMES]) {
var game = gameData[cah.$.AjaxResponse.GAMES][key];
if (game[cah.$.GameInfo.HAS_PASSWORD]) {
passworded.push(game);
} else {
notPassworded.push(game);
}
}
var games = notPassworded.concat(passworded);
var bannedSets = cah.Preferences.getBannedCardSetIds();
var requiredSets = cah.Preferences.getRequiredCardSetIds();
for ( var i = 0; i < games.length; i++) {
var game = games[i];
var hasBanned = false;
$(bannedSets).each(function(index, value) {
if (-1 !== $.inArray(value, game[cah.$.GameInfo.CARD_SETS])) {
hasBanned = true;
return false;
}
});
var missingRequired = false;
$(requiredSets).each(function(index, value) {
if (-1 === $.inArray(value, game[cah.$.GameInfo.CARD_SETS])) {
missingRequired = true;
return false;
}
});
if (hasBanned || missingRequired) {
continue;
}
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var lobby = new cah.GameListLobby(this.element_, game);
this.games_[game[cah.$.GameInfo.ID]] = lobby;
}
if (gameData[cah.$.AjaxResponse.GAMES].length < gameData[cah.$.AjaxResponse.MAX_GAMES]) {
$("#create_game").removeAttr("disabled");
} else {
$("#create_game").attr("disabled", "disabled");
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}
this.applyFilter();
};
/**
* Join the given game.
*
* @param {Number}
* id The id of the game to join.
*/
cah.GameList.prototype.joinGame = function(id) {
var game = this.games_[Number(id)];
if (game) {
game.join();
} else {
throw 'Game ' + id + ' does not exist.';
}
};
/**
* Sets the current game filter regular expression
*/
cah.GameList.prototype.setFilter = function (filterRegExp) {
this.filter_ = new RegExp(filterRegExp || '.', 'i');
};
/**
* Filters the visibility of the current game list by regular expression
*/
cah.GameList.prototype.applyFilter = function (filterRegExp) {
if (filterRegExp) this.setFilter(filterRegExp);
var filter = this.filter_
, gamelist = $('.gamelist_lobby').show();
if (filter && filter.test) {
gamelist.filter(function (i) {
return !filter.test($(this).text());
}).hide();
}
};
/**
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* Event handler for the clicking the Create Game button.
*
* @private
*/
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cah.GameList.prototype.createGameClick_ = function() {
cah.Ajax.build(cah.$.AjaxOperation.CREATE_GAME).run();
};
/**
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* Event handler for clicking the Refresh Games button.
*
* @private
*/
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cah.GameList.prototype.refreshGamesClick_ = function() {
this.update();
};
/**
* Event handler for typing in the filter games input.
*
* @private
*/
cah.GameList.prototype.filterGamesChange_ = function() {
this.applyFilter($('#filter_games').val());
};
// ///////////////////////////////////////////////
/**
* A single entry in the game list.
*
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* @param {HTMLElement}
* parentElem Element under which to display this.
* @param {Object}
* data This game's data.
* @constructor
*/
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cah.GameListLobby = function(parentElem, data) {
/**
* The game id represented by this lobby.
*
* @type {number}
* @private
*/
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this.id_ = data[cah.$.GameInfo.ID];
/**
* The element we live under.
*
* @type {HTMLElement}
* @private
*/
this.parentElem_ = parentElem;
/**
* This game lobby's dom element.
*
* @type {HTMLDivElement}
* @private
*/
this.element_ = $("#gamelist_lobby_template").clone()[0];
/**
* This game's data.
*
* @type {object}
* @private
*/
this.data_ = data;
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this.element_.id = "gamelist_lobby_" + this.id_;
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$(parentElem).append(this.element_);
$(this.element_).removeClass("hide");
$(".gamelist_lobby_id", this.element_).text(this.id_);
$(".gamelist_lobby_host", this.element_).text(data[cah.$.GameInfo.HOST]);
$(".gamelist_lobby_players", this.element_).text(data[cah.$.GameInfo.PLAYERS].join(", "));
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$(".gamelist_lobby_spectators", this.element_).text(data[cah.$.GameInfo.SPECTATORS].join(", "));
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var statusMessage = cah.$.GameState_msg[data[cah.$.GameInfo.STATE]];
$(".gamelist_lobby_status", this.element_).text(statusMessage);
$(".gamelist_lobby_join", this.element_).click(cah.bind(this, this.joinClick));
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$(".gamelist_lobby_spectate", this.element_).click(cah.bind(this, this.spectateClick));
$(".gamelist_lobby_player_count", this.element_).text(data[cah.$.GameInfo.PLAYERS].length);
$(".gamelist_lobby_max_players", this.element_).text(data[cah.$.GameInfo.PLAYER_LIMIT]);
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$(".gamelist_lobby_spectator_count", this.element_).text(data[cah.$.GameInfo.SPECTATORS].length);
$(".gamelist_lobby_max_spectators", this.element_).text(data[cah.$.GameInfo.SPECTATOR_LIMIT]);
$(".gamelist_lobby_goal", this.element_).text(data[cah.$.GameInfo.SCORE_LIMIT]);
var cardSetNames = [];
data[cah.$.GameInfo.CARD_SETS].sort();
for ( var key in data[cah.$.GameInfo.CARD_SETS]) {
var cardSetId = data[cah.$.GameInfo.CARD_SETS][key];
cardSetNames.push(cah.CardSet.list[cardSetId].getName());
}
$(".gamelist_lobby_cardset", this.element_).html(cardSetNames.join(', '));
if (data[cah.$.GameInfo.HAS_PASSWORD]) {
$(".gamelist_lobby_join", this.element_).val("Join\n(Passworded)");
}
$(this.element_).attr(
"aria-label",
data[cah.$.GameInfo.HOST] + "'s game, with " + data[cah.$.GameInfo.PLAYERS].length + " of "
+ data[cah.$.GameInfo.PLAYER_LIMIT] + " players, and "
+ data[cah.$.GameInfo.SPECTATORS].length + " of " + data[cah.$.GameInfo.SPECTATOR_LIMIT]
+ "spectators. " + statusMessage + ". Goal is " + data[cah.$.GameInfo.SCORE_LIMIT]
+ " Awesome Points. Using " + cardSetNames.length + " card set"
+ (cardSetNames.length == 1 ? "" : "s") + ". "
+ (data[cah.$.GameInfo.HAS_PASSWORD] ? "Has" : "Does not have") + " a password.");
};
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/**
* Event handler for clicking the Join button in a game lobby.
*/
cah.GameListLobby.prototype.joinClick = function() {
var password = "";
if (this.data_[cah.$.GameInfo.HAS_PASSWORD]) {
password = prompt("Enter the game's password.");
if (password == null) {
password = "";
}
}
cah.Ajax.build(cah.$.AjaxOperation.JOIN_GAME).withGameId(this.id_).withPassword(password).run();
};
/**
* Join this game, by simulating a click of its join button.
*/
cah.GameListLobby.prototype.join = function() {
$('.gamelist_lobby_join', this.element_).click();
};
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/**
* Event handler for clicking the View button in a game lobby.
*/
cah.GameListLobby.prototype.spectateClick = function() {
var password = "";
if (this.data_[cah.$.GameInfo.HAS_PASSWORD]) {
password = prompt("Enter the game's password.");
if (password == null) {
password = "";
}
}
cah.Ajax.build(cah.$.AjaxOperation.SPECTATE_GAME).withGameId(this.id_).withPassword(password)
.run();
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};
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/**
* Remove the game lobby from the document and free up resources.
*/
cah.GameListLobby.prototype.dispose = function() {
this.parentElem_.removeChild(this.element_);
$(".gamelist_lobby_join", this.element_).unbind();
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$(".gamelist_lobby_spectate", this.element_).unbind();
};