PretendYoureXyzzy/WebContent/js/cah.js

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/*
* Copyright (c) 2012, Andy Janata
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are permitted
* provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice, this list of conditions
* and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright notice, this list of
* conditions and the following disclaimer in the documentation and/or other materials provided
* with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY
* WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
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/**
* Global data and helper functions.
*
* @author Andy Janata (ajanata@socialgamer.net)
*/
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var cah = {};
/**
* This client's nickname.
*
* @type {string}
*/
cah.nickname = "";
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/**
* The games this client is playing in. Key is game id.
*
* @type {Object}
*/
cah.currentGames = {};
/**
* User's ignore list. Map of nickname -> true. If a nickname is present, it is ignored.
*
* @type {Object}
*/
cah.ignoreList = {};
/**
* Whether to hide connect/disconnect messages.
*
* @type {Boolean}
*/
cah.hideConnectQuit = false;
/**
* Whether the game's browser window has focus, so we don't update the game list when we're not
* active.
*
* @type {Boolean}
*/
cah.windowActive = true;
/**
* Whether we've missed a game list refresh due to not being the active window.
*
* @type {Boolean}
*/
cah.missedGameListRefresh = false;
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/**
* Binds a function to a "this object". Result is a new function that will do the right thing across
* contexts.
*
* @param {Object}
* selfObj Object for "this" when calling the returned function.
* @param {Function}
* func Function to call with selfObjc as "this".
* @returns {Function}
*/
cah.bind = function(selfObj, func) {
return function() {
func.apply(selfObj, arguments);
};
};
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/**
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* Inherit the proto methods from one constructor to another.
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*
* @param {Function}
* childCtor Child class.
* @param {Function}
* parentCtor Parent class.
*/
cah.inherits = function(childCtor, parentCtor) {
/** @constructor */
function tempCtor() {
// pass
}
;
tempCtor.prototype = parentCtor.prototype;
childCtor.superClass_ = parentCtor.prototype;
childCtor.prototype = new tempCtor();
childCtor.prototype.constructor = childCtor;
};