update changelog
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<?xml version="1.0" encoding="UTF-8" ?>
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<html xmlns="http://www.w3.org/1999/xhtml">
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<head>
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<meta http-equiv="Content-Type" content="text/html; charset=UTF-8" />
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<title>PYX: Changelog</title>
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</head>
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<body>
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<ul>
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<li>7 August 2013:<ul>
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<li tabindex="0"><strong>The game list will not automatically update all the time now.</strong>
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You will need to start using the Refresh Games button. The game list will automatically update
|
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for new games, removed games, when games become passworded, or when you leave a game.</li>
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<li tabindex="0">A lot of custom card sets have been added.</li>
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<li tabindex="0">Cleaned up some error handling.</li>
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<li tabindex="0">Tried to fix some more of the server crashes.</li>
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</ul></li>
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<li>28 April 2013:<ul>
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<li tabindex="0">Version 1.3 of the base Cards Against Humanity game.</li>
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<li tabindex="0">Card sets are grouped by official or custom.</li>
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<li tabindex="0">You can <a href="viewcards.jsp">view all of the cards in the game</a>,
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including searching by text and filtering card set.</li>
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</ul></li>
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<li>20 April 2013:<ul>
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<li>A bunch of accessibility things for screen readers. If you are not using a
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screen reader, you don't care about any of this. If you are, tab to the next element for more
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||||
information.
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<div style="position:absolute; left:-999999px" tabindex="0" id="screenreader-intro">
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I have spent a couple hours attempting to make this usable with screen readers. I have probably
|
||||
missed a few things, but I believe the game is actually playable now. You should be able to get
|
||||
to all of the interactive elements using only tab and shift tab, and all toggles should respond
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to the space bar. To select a card, tab to it and press the space bar. You will have to get to
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the Confirm Selection button to actually play it. I may eventually remove this requirement if
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the card is selected with the space bar. The list of games leaves some information that is
|
||||
visible out in an attempt to prevent each game from requiring a minute to read. You can still
|
||||
access that information by navigating through the elements directly. I attempted to make the
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||||
notifications not be too chatty, but I may have failed. Please let me know if there are any
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major issues.
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</div>
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</li>
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</ul></li>
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<li>14 April 2013:<ul>
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<li>Fixed the game list sometimes showing the same game over and over, and not loading the list
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of card sets to display in game options.</li>
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<li>Made game list cards bigger, and fixed HTML entities displayed in them.</li>
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<li>Fixed even-numbered rows in the scoreboard not using the correct background color when
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displaying that the person won.</li>
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</ul></li>
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<li>13 April 2013:<ul>
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<li>Added client-side option to hide game password in the game options area. This is useful for
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streaming the game and not letting people see the password. ;)</li>
|
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<li>Added option to "not use" the idle timer. In reality, it just sets it to about 25 days.</li>
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<li>Internal cleanups.</li>
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</ul></li>
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<li>30 March 2013:<ul>
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<li>Increased the game limit to 200.</li>
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<li>Tweaking other settings to attempt to increase stability with more than 550 users.</li>
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<li>Fixed bug where inactive card sets were showing. That was just something stupid on my end.
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</li>
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</ul></li>
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<li>27 March 2013:<ul>
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<li>The Third Expansion and the PAX East packs, as well as a few more custom cards.</li>
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<li>Card sets have a description when you hover over them in the options panel.</li>
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<li>Administrators can send messages that show up in every game chat, so I can do announcements
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that everybody will see.</li>
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<li>Increased the game limit to 125.</li>
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</ul></li>
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<li>25 February 2013:<ul>
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<li>Per-game chats. Finally. Global chat is still there. I hope to make it highlight the tab
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when there is activity at some point.</li>
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</ul></li>
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<li>9 January 2013:<ul>
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<li>New stylesheet from timsookram.</li>
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<li>New card sets. The Holiday Pack was added about a month ago, the MLP pack got lost in the
|
||||
server migration and has been restored, and another custom card set has been added from the fine
|
||||
folks over at Very Serious. This card set has a decent amount of in-jokes, though, so you may
|
||||
want to skip it for now. I'll pull out the universally funny cards later into another set.
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<ul><li>I haven't forgotten about the other card sets that have been sent in. I'll get to
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those later this week. I did this card set first since it was sent to me in a format that I
|
||||
could import directly into the database.</li></ul>
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||||
</li>
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||||
<li>Plugged a hole that would let any especially crafty user pretend to be an administrator.
|
||||
This was done entirely at the firewall and web server level and required no code change to the
|
||||
game itself.</li>
|
||||
<li>Increased maximum game limit from 60 to 75.</li>
|
||||
</ul></li>
|
||||
<li>12 October, 5:00 AM UTC:<ul>
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<li>User Preferences. Click the button in the top-right corner and you can hide the connect
|
||||
and quit events, and ignore chat from specific users. These settings are remembered for the
|
||||
next time you play the game. The game also remembers what name you used last time you
|
||||
played.</li>
|
||||
<li>Games without a password will sort before games that do, so you can find them easier.</li>
|
||||
<li>Under-the-hood improvements.</li>
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</ul></li>
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<li>Early September, 2012:<ul>
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<li>The Second Expansion has been entered.</li>
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</ul></li>
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<li>29 August, 6:00 AM UTC:<ul>
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<li>Chat flood protection. You may only chat 5 times in any given 15 second period.</li>
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<li>Splitting game chat out will happen next, this was just an easy bandage.</li>
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</ul></li>
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<li>21 August, 6:00 AM UTC:<ul>
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<li>Ban list. Only admins can ban.</li>
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<li>Chat from admins shows up in blue.</li>
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||||
<li>
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Currently, the admin list contains just me and a close friend. I am not taking applications.
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</li>
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<li>Performance and stability tweaks.</li>
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</ul></li>
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<li>7 July, 10:00 PM UTC:<ul>
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<li>Proper Card Set support. Currently, only I can define the cards and card sets, but I hope to
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eventually let users define their own. This leads into the next item...</li>
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<li><strong>The First Expansion</strong>! Sorry it took so long, I've been quite busy with real
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work lately. Whenever The Second Expansion rolls around, it will be much easier for me to add
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since I've put in the proper structure to deal with card sets.</li>
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<li>I still haven't had time to separate out chat per-game, but that is the next thing on the
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to-do list.</li>
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</ul></li>
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<li>15 June, 2:00 AM UTC:<ul>
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<li>I haven't forgotten about this! The First Expansion cards are typed up (you probably have
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seen them accidentally showing up), I just need to make a proper way to choose what card decks
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to use in games. I will try to do that this weekend! In the mean time, I've removed the dummy
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marker cards you've also probably noticed from showing up (and also the First Expansion cards).
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</li>
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</ul></li>
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<li>23 March, 7:00 AM UTC:<ul>
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<li><a href="https://github.com/ajanata/PretendYoureXyzzy/commit/368e890c07d29e1b810821ac6f76c983227ab7c1">
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Fixed a deadlock which caused the server to grind to a halt occasionally.</a> At least, I
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fixed one deadlock. I looked over the code a bit more closely to see if there were any other
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potential deadlocks, and didn't see any. I did go ahead and rework some of the other code to
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make it less likely. Hopefully this will fix the problems with the server randomly crapping
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out.</li>
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<li><a href="https://github.com/ajanata/PretendYoureXyzzy/commit/bc4f0818f18f106e92590c4510210fc28847ef58">
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Fixed the chat log in Opera.</a></li>
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</ul></li>
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<li>19 March, 4:20 AM UTC:<ul>
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<li>Added game passwords.</li>
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<li>Added Show Game Options button in-game to see the game's options. The host cannot change
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options while the game is in progress.</li>
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</ul></li>
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<li>18 March, 6:40 PM UTC:<ul>
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<li>Added version 1.2 Cards Against Humanity cards. Game host can choose between original, new,
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or both at once.<ul>
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<li>Cards that were slightly reworded in the new version were updated instead of replaced
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here, so even if you pick original you may get some newly reworded cards.</li>
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</ul></li>
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<li>Hopefully fixed a rare crashing issue.</li>
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</ul></li>
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<li>17 March, 1:30 AM UTC:<ul>
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<li>Fixed AFK timer skipping people who played at least one card for a multiple-PICK card.</li>
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<li>Increased AFK timeouts to 45 + 15 * PICK seconds and 40 + 7 * PICK * PLAYERS seconds.</li>
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</ul></li>
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<li>17 March, Midnight UTC:<ul>
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<li>Initial AFK timer support added. This will skip (or kick, if there are not enough players) a
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player that takes longer than 15 + 15 * PICK seconds to play, or skip a judge that takes longer
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than 20 + 5 * PICK * PLAYERS seconds to select a winner. If a player is idle for two consecutive
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rounds, they will be kicked from the game. All of these numbers are adjustable; if the timeouts
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are too long or too short, please let me know!</li>
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<li>The game host can specify the Awesome Point goal from 4 to 10.</li>
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<li>The game host can specify the maximum number of players in a game from 3 to 10.</li>
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</ul></li>
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</ul>
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</body>
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</html>
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@ -95,18 +95,26 @@ HttpSession hSession = request.getSession(true);
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If this is your first time playing, you may wish to read <a href="/">the changelog and list of
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known issues</a>.
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</p>
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<p tabindex="0">Most recent update: 3 September 2013:</p>
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<p tabindex="0">Most recent update: 1 December 2013:</p>
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<ul>
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<li tabindex="0">The Box Expansion and PAX Prime 2013 cards have been added. <strong>If you have
|
||||
any spares of these card numbers and are willing to part with them, it would be awesome if you'd
|
||||
<a href="mailto:ajanata@socialgamer.net?subject=13PAX+cards">email me</a> and send them to me,
|
||||
as I was unable to acquire them at PAX:</strong> 29, 30, 33, 34, 35, 36, 37</li>
|
||||
<li tabindex="0"><strong>The game list will not automatically update all the time now.</strong>
|
||||
You will need to start using the Refresh Games button. The game list will automatically update
|
||||
for new games, removed games, when games become passworded, or when you leave a game.</li>
|
||||
<li tabindex="0">A lot of custom card sets have been added.</li>
|
||||
<li tabindex="0">Cleaned up some error handling.</li>
|
||||
<li tabindex="0">Tried to fix some more of the server crashes.</li>
|
||||
<li>There are a <strong>lot</strong> of new things this time around. You can view the
|
||||
<a href="https://github.com/ajanata/PretendYoureXyzzy/commits/master">GitHub commit history</a>
|
||||
for full details, but here's a summary:<ul>
|
||||
<li>Spectator mode. The host can pick how many spectators the shall allow. Spectators do not
|
||||
participate in the game at all, even as Card Czar.</li>
|
||||
<li>Fill-in-the-blank White Cards. The host can pick how many of these to shuffle into the
|
||||
deck, and when they are played, you are prompted for the text to put on the card.</li>
|
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<li>/me chat command for emotes.</li>
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<li>Option to disable bouncy cards. We've all had a problem selecting the last card on the
|
||||
line; well now, you can uncheck a box up at the top right and they'll stop bouncing around.</li>
|
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<li>/sync chat command to re-sync the current game state without reloading the page. It should
|
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be harder to de-sync the client now, as well.</li>
|
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<li>Several more bug fixes and back-end improvements.</li>
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</ul></li>
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<li>The Fourth Expansion is up.</li>
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<li>As you have probably noticed in getting here, there is now a meta-lobby which allows you to
|
||||
choose between multiple servers. They should be identical other than the people playing on them:
|
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they are backed by the same card database.</li>
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</ul>
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<div id="nickbox">
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Nickname:
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|
|
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@ -54,164 +54,33 @@ to, for instance, display the number of connected players.
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</p>
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<p>Recent Changes:</p>
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<ul>
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<li>1 December 2013 Mega-Update:<ul>
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<li>There are a <strong>lot</strong> of new things this time around. You can view the
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<a href="https://github.com/ajanata/PretendYoureXyzzy/commits/master">GitHub commit history</a>
|
||||
for full details, but here's a summary:<ul>
|
||||
<li>Spectator mode. The host can pick how many spectators the shall allow. Spectators do not
|
||||
participate in the game at all, even as Card Czar.</li>
|
||||
<li>Fill-in-the-blank White Cards. The host can pick how many of these to shuffle into the
|
||||
deck, and when they are played, you are prompted for the text to put on the card.</li>
|
||||
<li>/me chat command for emotes.</li>
|
||||
<li>Option to disable bouncy cards. We've all had a problem selecting the last card on the
|
||||
line; well now, you can uncheck a box up at the top right and they'll stop bouncing around.</li>
|
||||
<li>/sync chat command to re-sync the current game state without reloading the page. It should
|
||||
be harder to de-sync the client now, as well.</li>
|
||||
<li>Several more bug fixes and back-end improvements.</li>
|
||||
</ul></li>
|
||||
<li>The Fourth Expansion is up.</li>
|
||||
<li>As you have probably noticed in getting here, there is now a meta-lobby which allows you to
|
||||
choose between multiple servers. They should be identical other than the people playing on them:
|
||||
they are backed by the same card database.</li>
|
||||
</ul></li>
|
||||
<li>5 September 2013:<ul>
|
||||
<li tabindex="0">The Box Expansion and PAX Prime 2013 cards have been added. <strong>If you have
|
||||
any spares of these card numbers and are willing to part with them, it would be awesome if you'd
|
||||
<a href="mailto:ajanata@socialgamer.net?subject=13PAX+cards">email me</a> and send them to me,
|
||||
as I was unable to acquire them at PAX:</strong> 29, 30, 33, 34, 35, 36, 37</li>
|
||||
</ul></li>
|
||||
<li>7 August 2013:<ul>
|
||||
<li tabindex="0"><strong>The game list will not automatically update all the time now.</strong>
|
||||
You will need to start using the Refresh Games button. The game list will automatically update
|
||||
for new games, removed games, when games become passworded, or when you leave a game.</li>
|
||||
<li tabindex="0">A lot of custom card sets have been added.</li>
|
||||
<li tabindex="0">Cleaned up some error handling.</li>
|
||||
<li tabindex="0">Tried to fix some more of the server crashes.</li>
|
||||
</ul></li>
|
||||
<li>28 April 2013:<ul>
|
||||
<li tabindex="0">Version 1.3 of the base Cards Against Humanity game.</li>
|
||||
<li tabindex="0">Card sets are grouped by official or custom.</li>
|
||||
<li tabindex="0">You can <a href="viewcards.jsp">view all of the cards in the game</a>,
|
||||
including searching by text and filtering card set.</li>
|
||||
</ul></li>
|
||||
<li>20 April 2013:<ul>
|
||||
<li>A bunch of accessibility things for screen readers. If you are not using a
|
||||
screen reader, you don't care about any of this. If you are, tab to the next element for more
|
||||
information.
|
||||
<div style="position:absolute; left:-999999px" tabindex="0" id="screenreader-intro">
|
||||
I have spent a couple hours attempting to make this usable with screen readers. I have probably
|
||||
missed a few things, but I believe the game is actually playable now. You should be able to get
|
||||
to all of the interactive elements using only tab and shift tab, and all toggles should respond
|
||||
to the space bar. To select a card, tab to it and press the space bar. You will have to get to
|
||||
the Confirm Selection button to actually play it. I may eventually remove this requirement if
|
||||
the card is selected with the space bar. The list of games leaves some information that is
|
||||
visible out in an attempt to prevent each game from requiring a minute to read. You can still
|
||||
access that information by navigating through the elements directly. I attempted to make the
|
||||
notifications not be too chatty, but I may have failed. Please let me know if there are any
|
||||
major issues.
|
||||
</div>
|
||||
</li>
|
||||
</ul></li>
|
||||
<li>14 April 2013:<ul>
|
||||
<li>Fixed the game list sometimes showing the same game over and over, and not loading the list
|
||||
of card sets to display in game options.</li>
|
||||
<li>Made game list cards bigger, and fixed HTML entities displayed in them.</li>
|
||||
<li>Fixed even-numbered rows in the scoreboard not using the correct background color when
|
||||
displaying that the person won.</li>
|
||||
</ul></li>
|
||||
<li>13 April 2013:<ul>
|
||||
<li>Added client-side option to hide game password in the game options area. This is useful for
|
||||
streaming the game and not letting people see the password. ;)</li>
|
||||
<li>Added option to "not use" the idle timer. In reality, it just sets it to about 25 days.</li>
|
||||
<li>Internal cleanups.</li>
|
||||
</ul></li>
|
||||
<li>30 March 2013:<ul>
|
||||
<li>Increased the game limit to 200.</li>
|
||||
<li>Tweaking other settings to attempt to increase stability with more than 550 users.</li>
|
||||
<li>Fixed bug where inactive card sets were showing. That was just something stupid on my end.
|
||||
</li>
|
||||
</ul></li>
|
||||
<li>27 March 2013:<ul>
|
||||
<li>The Third Expansion and the PAX East packs, as well as a few more custom cards.</li>
|
||||
<li>Card sets have a description when you hover over them in the options panel.</li>
|
||||
<li>Administrators can send messages that show up in every game chat, so I can do announcements
|
||||
that everybody will see.</li>
|
||||
<li>Increased the game limit to 125.</li>
|
||||
</ul></li>
|
||||
<li>25 February 2013:<ul>
|
||||
<li>Per-game chats. Finally. Global chat is still there. I hope to make it highlight the tab
|
||||
when there is activity at some point.</li>
|
||||
</ul></li>
|
||||
<li>9 January 2013:<ul>
|
||||
<li>New stylesheet from timsookram.</li>
|
||||
<li>New card sets. The Holiday Pack was added about a month ago, the MLP pack got lost in the
|
||||
server migration and has been restored, and another custom card set has been added from the fine
|
||||
folks over at Very Serious. This card set has a decent amount of in-jokes, though, so you may
|
||||
want to skip it for now. I'll pull out the universally funny cards later into another set.
|
||||
<ul><li>I haven't forgotten about the other card sets that have been sent in. I'll get to
|
||||
those later this week. I did this card set first since it was sent to me in a format that I
|
||||
could import directly into the database.</li></ul>
|
||||
</li>
|
||||
<li>Plugged a hole that would let any especially crafty user pretend to be an administrator.
|
||||
This was done entirely at the firewall and web server level and required no code change to the
|
||||
game itself.</li>
|
||||
<li>Increased maximum game limit from 60 to 75.</li>
|
||||
</ul></li>
|
||||
<li>12 October, 5:00 AM UTC:<ul>
|
||||
<li>User Preferences. Click the button in the top-right corner and you can hide the connect
|
||||
and quit events, and ignore chat from specific users. These settings are remembered for the
|
||||
next time you play the game. The game also remembers what name you used last time you
|
||||
played.</li>
|
||||
<li>Games without a password will sort before games that do, so you can find them easier.</li>
|
||||
<li>Under-the-hood improvements.</li>
|
||||
</ul></li>
|
||||
<li>Early September, 2012:<ul>
|
||||
<li>The Second Expansion has been entered.</li>
|
||||
</ul></li>
|
||||
<li>29 August, 6:00 AM UTC:<ul>
|
||||
<li>Chat flood protection. You may only chat 5 times in any given 15 second period.</li>
|
||||
<li>Splitting game chat out will happen next, this was just an easy bandage.</li>
|
||||
</ul></li>
|
||||
<li>21 August, 6:00 AM UTC:<ul>
|
||||
<li>Ban list. Only admins can ban.</li>
|
||||
<li>Chat from admins shows up in blue.</li>
|
||||
<li>
|
||||
Currently, the admin list contains just me and a close friend. I am not taking applications.
|
||||
</li>
|
||||
<li>Performance and stability tweaks.</li>
|
||||
</ul></li>
|
||||
<li>7 July, 10:00 PM UTC:<ul>
|
||||
<li>Proper Card Set support. Currently, only I can define the cards and card sets, but I hope to
|
||||
eventually let users define their own. This leads into the next item...</li>
|
||||
<li><strong>The First Expansion</strong>! Sorry it took so long, I've been quite busy with real
|
||||
work lately. Whenever The Second Expansion rolls around, it will be much easier for me to add
|
||||
since I've put in the proper structure to deal with card sets.</li>
|
||||
<li>I still haven't had time to separate out chat per-game, but that is the next thing on the
|
||||
to-do list.</li>
|
||||
</ul></li>
|
||||
<li>15 June, 2:00 AM UTC:<ul>
|
||||
<li>I haven't forgotten about this! The First Expansion cards are typed up (you probably have
|
||||
seen them accidentally showing up), I just need to make a proper way to choose what card decks
|
||||
to use in games. I will try to do that this weekend! In the mean time, I've removed the dummy
|
||||
marker cards you've also probably noticed from showing up (and also the First Expansion cards).
|
||||
</li>
|
||||
</ul></li>
|
||||
<li>23 March, 7:00 AM UTC:<ul>
|
||||
<li><a href="https://github.com/ajanata/PretendYoureXyzzy/commit/368e890c07d29e1b810821ac6f76c983227ab7c1">
|
||||
Fixed a deadlock which caused the server to grind to a halt occasionally.</a> At least, I
|
||||
fixed one deadlock. I looked over the code a bit more closely to see if there were any other
|
||||
potential deadlocks, and didn't see any. I did go ahead and rework some of the other code to
|
||||
make it less likely. Hopefully this will fix the problems with the server randomly crapping
|
||||
out.</li>
|
||||
<li><a href="https://github.com/ajanata/PretendYoureXyzzy/commit/bc4f0818f18f106e92590c4510210fc28847ef58">
|
||||
Fixed the chat log in Opera.</a></li>
|
||||
</ul></li>
|
||||
<li>19 March, 4:20 AM UTC:<ul>
|
||||
<li>Added game passwords.</li>
|
||||
<li>Added Show Game Options button in-game to see the game's options. The host cannot change
|
||||
options while the game is in progress.</li>
|
||||
</ul></li>
|
||||
<li>18 March, 6:40 PM UTC:<ul>
|
||||
<li>Added version 1.2 Cards Against Humanity cards. Game host can choose between original, new,
|
||||
or both at once.<ul>
|
||||
<li>Cards that were slightly reworded in the new version were updated instead of replaced
|
||||
here, so even if you pick original you may get some newly reworded cards.</li>
|
||||
</ul></li>
|
||||
<li>Hopefully fixed a rare crashing issue.</li>
|
||||
</ul></li>
|
||||
<li>17 March, 1:30 AM UTC:<ul>
|
||||
<li>Fixed AFK timer skipping people who played at least one card for a multiple-PICK card.</li>
|
||||
<li>Increased AFK timeouts to 45 + 15 * PICK seconds and 40 + 7 * PICK * PLAYERS seconds.</li>
|
||||
</ul></li>
|
||||
<li>17 March, Midnight UTC:<ul>
|
||||
<li>Initial AFK timer support added. This will skip (or kick, if there are not enough players) a
|
||||
player that takes longer than 15 + 15 * PICK seconds to play, or skip a judge that takes longer
|
||||
than 20 + 5 * PICK * PLAYERS seconds to select a winner. If a player is idle for two consecutive
|
||||
rounds, they will be kicked from the game. All of these numbers are adjustable; if the timeouts
|
||||
are too long or too short, please let me know!</li>
|
||||
<li>The game host can specify the Awesome Point goal from 4 to 10.</li>
|
||||
<li>The game host can specify the maximum number of players in a game from 3 to 10.</li>
|
||||
</ul></li>
|
||||
<li><a href="changelog.html">Older entries.</a></li>
|
||||
</ul>
|
||||
<p>Known issues:</p>
|
||||
<ul>
|
||||
|
@ -256,7 +125,6 @@ to, for instance, display the number of connected players.
|
|||
for now.</li>
|
||||
</ul>
|
||||
</li>
|
||||
<li>All games and the main lobby share the same chat.</li>
|
||||
<li>You can't bet Awesome Points to play another card, and I am unsure if I will add this.</li>
|
||||
</ul>
|
||||
<p>Future enhancements:</p>
|
||||
|
|
Loading…
Reference in New Issue