Make gamelist lobby cards bigger. Fix HTML entities in gamelist lobby cards. Add mouseover help to "Use idle timer" game option. Fix background on even-numbered rows when that player has won the round.

This commit is contained in:
Andy Janata 2013-04-13 17:28:42 -07:00
parent 9d47959f13
commit 1efb350c41
3 changed files with 10 additions and 7 deletions

View File

@ -115,22 +115,22 @@ h2,h3,h4 {
.gamelist_lobby { .gamelist_lobby {
background: #fff; background: #fff;
border-radius: .25em; border-radius: .25em;
width: 500px; width: 575px;
height: 150px; height: 175px;
float: left; float: left;
border: 1px solid #ccc; border: 1px solid #ccc;
margin: 4px; margin: 4px;
} }
.gamelist_lobby_left { .gamelist_lobby_left {
width: 72%; width: 77%;
height: 100%; height: 100%;
padding: .5em 1.5%; padding: .5em 1.5%;
float: left; float: left;
} }
.gamelist_lobby_right { .gamelist_lobby_right {
width: 25%; width: 20%;
height: 100%; height: 100%;
float: right; float: right;
} }
@ -444,7 +444,7 @@ span.debug, span.admin {
.selected { .selected {
color: #fff; color: #fff;
background:#3c7fb1; background: #3c7fb1 !important;
} }
.logo { .logo {

View File

@ -346,7 +346,10 @@ HttpSession hSession = request.getSession(true);
Having more than 10 players may get cramped! Having more than 10 players may get cramped!
<br/> <br/>
<input type="checkbox" checked="checked" id="use_timer_template" class="use_timer" /> <input type="checkbox" checked="checked" id="use_timer_template" class="use_timer" />
<label id="use_timer_template_label" for="use_timer_template">Use idle timer</label> <label id="use_timer_template_label" for="use_timer_template"
title="Players will be skipped if they have not played within a reasonable amount of time.">
Use idle timer
</label>
<br/> <br/>
<fieldset class="card_sets"> <fieldset class="card_sets">
<legend>Card Sets</legend> <legend>Card Sets</legend>

View File

@ -205,7 +205,7 @@ cah.GameListLobby = function(parentElem, data) {
var cardSetId = data[cah.$.GameInfo.CARD_SETS][key]; var cardSetId = data[cah.$.GameInfo.CARD_SETS][key];
cardSetNames.push(cah.CardSet.list[cardSetId].getName()); cardSetNames.push(cah.CardSet.list[cardSetId].getName());
} }
$(".gamelist_lobby_cardset", this.element_).text(cardSetNames.join(', ')); $(".gamelist_lobby_cardset", this.element_).html(cardSetNames.join(', '));
if (data[cah.$.GameInfo.HAS_PASSWORD]) { if (data[cah.$.GameInfo.HAS_PASSWORD]) {
$(".gamelist_lobby_join", this.element_).val("Join\n(Passworded)"); $(".gamelist_lobby_join", this.element_).val("Join\n(Passworded)");