big link to server list page
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LICENSE
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LICENSE
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BSD 2-Clause License
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Copyright (c) 2018, Andy Janata
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Copyright (c) 2012-2020, Andy Janata
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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<?xml version="1.0" encoding="UTF-8" ?>
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<%--
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Copyright (c) 2012-2018, Andy Janata
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Copyright (c) 2012-2020, Andy Janata
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All rights reserved.
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Redistribution and use in source and binary forms, with or without modification, are permitted
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@ -94,10 +94,6 @@ boolean allowBlankCards = injector.getInstance(Key.get(new TypeLiteral<Boolean>(
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Xyzzy</dfn>
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</h1>
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<h3>A <a href="http://cardsagainsthumanity.com/">Cards Against Humanity</a> clone.</h3>
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<p>
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This webapp is still in development. There will be bugs, but hopefully they won't affect gameplay
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very much.
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</p>
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<p>
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If this is your first time playing, you may wish to read <a href="index.jsp">the changelog and
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list of known issues</a>.
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@ -113,6 +109,10 @@ boolean allowBlankCards = injector.getInstance(Key.get(new TypeLiteral<Boolean>(
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<a href="https://gist.githubusercontent.com/ajanata/07ededdb584f7bb77a8c7191d3a4bbcc/raw/e76faacc19c2bb598a1a8fd94b9ebcb29c5502e0">
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here's why.</a></li>
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</ul>
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<h2>The servers are incredibly busy right now. There are several servers to try, there will be
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room elsewhere! <a href='https://pretendyoure.xyz/zy'>CLICK HERE</a> to see the server list. As
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long as you're on the same server as your friends, you can play together. Please stop crowding
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pyx-1 ("The Biggest, Blackest Dick").</h2>
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<div id="nickbox">
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<label for="nickname">Nickname:</label>
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<input type="text" id="nickname" value="" maxlength="30" role="textbox"
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@ -50,10 +50,6 @@ to, for instance, display the number of connected players.
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Xyzzy</dfn>
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</h1>
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<h3>A Cards Against Humanity clone.</h3>
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<p>
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This webapp is still in development. There will be bugs, but hopefully they won't affect gameplay
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very much.</strong>
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</p>
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<p>
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Your computer's IP address will <strong>always</strong> be logged when you load the game client.
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It is not tied in any way to your username, except possibly if a server error occurs. Gameplay
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/*
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* Copyright (c) 2012-2018, Andy Janata
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* Copyright (c) 2012-2020, Andy Janata
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are permitted
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@ -48,7 +48,8 @@ cah.ajax.SuccessHandlers[cah.$.AjaxOperation.REGISTER] = function(data) {
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};
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cah.ajax.ErrorHandlers[cah.$.AjaxOperation.REGISTER] = function(data) {
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$("#nickbox_error").text(cah.$.ErrorCode_msg[data[cah.$.AjaxResponse.ERROR_CODE]]);
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// we actually want to allow HTML here since we're putting a link to the server list
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$("#nickbox_error").html(cah.$.ErrorCode_msg[data[cah.$.AjaxResponse.ERROR_CODE]]);
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$("#nickname").focus();
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};
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@ -199,7 +199,7 @@ cah.$.ErrorCode_msg['niu'] = "Nickname is already in use.";
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cah.$.ErrorCode_msg['ngs'] = "No game specified.";
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cah.$.ErrorCode_msg['nes'] = "You must use more words in a message that long.";
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cah.$.ErrorCode_msg['nitg'] = "You are not in that game.";
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cah.$.ErrorCode_msg['tmu'] = "There are too many users connected. Either join another server, or wait for a user to disconnect.";
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cah.$.ErrorCode_msg['tmu'] = "There are too many users connected. <strong><a href='https://pretendyoure.xyz/zy'>Try another server.</a></strong>";
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cah.$.ErrorCode_msg['ig'] = "Invalid game specified.";
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cah.$.ErrorCode_msg['gf'] = "That game is full. Join another.";
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cah.$.ErrorCode_msg['ncs'] = "No card specified.";
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@ -21,7 +21,7 @@ shared with third parties.</p>
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<p>Game play details are kept on a permanent basis, to analyze which cards are the most and least
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popular. The data in these logs may be made publicly available once an interface is completed, and
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may be shared with third parties. These logs will never contain directly personally identifiable
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information, however they do connect cards played in multiple rounds and games to you, and include
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information, however they do connect cards played in multiple rounds and games together, and include
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geographic information no more precise than your postal (ZIP) code (and may be incredibly
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inaccurate). Additionally, unless you opt-out on the Preferences tab, your card play history will be
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tracked between multiple sessions.</p>
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<ul>
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<li>A temporary ID to correlate all cards you play during a session.</li>
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<li>A persistent ID to correlate your activity between different sessions. Opting-out in the
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Preferences tab will prevent this ID from being saved between sessions.</li>
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Preferences tab will prevent this ID from being saved between sessions, causing a new one to be
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generated every time.</li>
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<li>Your rough geographic location, including city, state/province/territory, country, and postal
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code, to some degree of accuracy.</li>
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<li>Information about your web browser including its name (Chrome, Firefox, etc.) and current
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@ -1,5 +1,5 @@
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/**
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* Copyright (c) 2012-2018, Andy Janata
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* Copyright (c) 2012-2020, Andy Janata
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are permitted
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@ -415,8 +415,8 @@ public class Constants {
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"an existing game, or wait for one to become available."),
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TOO_MANY_SPECIAL_CHARACTERS("tmsc",
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"You used too many special characters in that message."),
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TOO_MANY_USERS("tmu", "There are too many users connected. Either join another server, or " +
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"wait for a user to disconnect."),
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TOO_MANY_USERS("tmu", "There are too many users connected. "
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+ "<strong><a href='https://pretendyoure.xyz/zy'>Try another server.</a></strong>"),
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WRONG_PASSWORD("wp", "That password is incorrect.");
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private final String code;
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log4j.rootLogger=INFO, stdout
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log4j.rootLogger=WARN, stdout
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log4j.appender.stdout=org.apache.log4j.ConsoleAppender
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log4j.appender.stdout.layout=org.apache.log4j.PatternLayout
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log4j.appender.stdout.layout.ConversionPattern=%d [%t] %-5p %c - %m%n
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#log4j.logger.net.socialgamer.cah.metrics=TRACE
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#log4j.logger.org.postgresql=TRACE
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#log4j.logger.net.socialgamer.cah.util.ChatFilter=TRACE
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