* Add stylesheet to privacy and changelog pages.
* Update changelog on index and game page. * Add tweet box to index and game page.
This commit is contained in:
parent
216ff638bf
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@ -638,3 +638,7 @@ span.debug, span.admin {
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dfn {
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border-bottom: 1px dotted black;
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}
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#tweetbox {
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float: right;
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}
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@ -4,9 +4,57 @@
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<head>
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<meta http-equiv="Content-Type" content="text/html; charset=UTF-8" />
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<title>PYX: Changelog</title>
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<link rel="stylesheet" type="text/css" href="cah.css" media="screen" />
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</head>
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<body>
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<body style="overflow: scroll">
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<ul>
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<li>3 May 2015:<ul>
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<li>The game list automatically updates once per minute now, instead of several times per
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second. You can still click the Refresh Games button in the top left corner at any time.</li>
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<li>Chat flood protection has been made more strict.</li>
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<li>Other back-end changes to attempt to get the AWS bill in control.</li>
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<li><strong>All locally-stored custom card sets have been removed.</strong> You must use
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Cardcast for custom card sets now.</li>
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<li>The 5th and 6th Expansions, PAX Prime 2014 Panel, 10 Days or Whatever of Kwanzaa,
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and Science packs have all been added.</li>
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</ul></li>
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<li>21 February 2015:<ul>
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<li>Servers now run in Amazon Web Services. This is going to cost me more, but at least it
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should be more stable and not take down my other stuff when it does go down...<ul>
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<li>I am still tweaking server settings in AWS. It likely is going to be unstable for another
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week or two while I fine-tune cost and performance.</li></ul></li>
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<li>Card set filters are fixed.</li>
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<li><span style="font-family:monospace">/removecardcast</span> is fixed.</li>
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<li>Connect and disconnect notices are disabled server-wide. This was a major source of
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bandwidth and processing time.</li>
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<li><strong>You can start a game without using any local card sets.</strong>You must have at
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least 50 black cards and (20 times player limit) white cards to be able to start a game.</li>
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<li>Several other back-end performance and code maintainability improvements.</li>
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<li><strong>Custom card sets will be removed from local storage in the near future.</strong>You
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will have to use Cardcast to use custom card sets. If a card set you want is not already in
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Cardcast, you can attempt to extract it from
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<a href='https://github.com/ajanata/PretendYoureXyzzy/blob/737b468/cah_cards.sql'>the last
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version of the database dump which contains them</a> and add it to Cardcast yourself; I will be
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unable to provide help in doing so.</li>
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<li>At roughly the same time, all officially released Cards Against Humanity sets which are not
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already in the system will be added as local decks.</li>
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<li>Remaining known issues and high priority features:<ul>
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<li>Leaving a game as a spectator doesn't work right.</li>
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<li>Game owners still can't kick players from their game.</li>
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<li>Actually saw a deadlock the other night, so that needs fixed.</li>
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</ul></li>
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</ul></li>
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<li>11 August 2014:<ul>
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<li>Loading decks from <a href="http://www.cardcastgame.com/">Cardcast</a> is now supported in a
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preview release. See <a href="https://github.com/ajanata/PretendYoureXyzzy/wiki/Cardcast">the
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wiki</a> for instructions. A better UI will hopefully happen before too long, but you can see
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how long it took to get any sort of custom deck loading implemented...</li>
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<li>Please go make your own card sets there! It's a really cool site.</li>
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<li><strong>If you submitted a card set which is currently hosted locally on PYX, please add it
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to Cardcast and let me know when you have done so, so that I may remove it from the local list
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to de-clutter the page.</strong> I will list Cardcast codes for previously-hosted decks for a
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period of time so that users may continue to find them.</li>
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</ul></li>
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<li>7 April 2014:<ul>
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<li>Exploits avoiding the maximum limits for game options have been fixed. No more games with
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9001 blank white cards.</li>
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@ -72,6 +72,12 @@ HttpSession hSession = request.getSession(true);
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<body>
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<div id="welcome">
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<div id="tweetbox">
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<h3>Recent tweets (mainly server status updates)</h3>
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<a class="twitter-timeline" data-height="500" data-dnt="true" data-theme="light"
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href="https://twitter.com/_PYX_?ref_src=twsrc%5Etfw">Tweets by _PYX_</a>
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<script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script>
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</div>
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<h1 tabindex="0">
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Pretend You're <dfn
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title="Xyzzy is an Artificial Unintelligence bot. You'll be making more sense than him in this game.">
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@ -87,20 +93,23 @@ HttpSession hSession = request.getSession(true);
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If this is your first time playing, you may wish to read <a href="index.jsp">the changelog and
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list of known issues</a>.
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</p>
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<p tabindex="0">Most recent update: 13 August 2017:</p>
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<p tabindex="0">Most recent update: 1 March 2018:</p>
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<ul>
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<li><strong>Global chat is disabled.</strong> Far too spammy, far too shitty. Go shitpost
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somewhere else, or at least take it to a game chat.</li>
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<li>Added metrics logging. This will allow analysis over what cards are played often, and
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regional trends. See the next bullet point for details. Your username and chat will
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<strong>never</strong> be stored permanently.</li>
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<li><a href="privacy.html"><strong>Hey, this is important:</strong> Read the privacy page for
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details about what gameplay information is collected and how it's shared.</a></li>
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<li>Added reconnection to the card database server after it restarts. This really should have
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been done years ago... This is what caused all of the errors while trying to start a game with
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locally-stored decks.</li>
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<li>The "view cards" page has been re-enabled.</li>
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<li>Full games sort to the bottom of the game list.</li>
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<li>Added more metrics logging. Sounds boring, but it's important for the long-term viability
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of these servers.</li>
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<li>All official CAH cards through Q3 2017 have been added, and deck names and contents have
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been shuffled accordingly. Any cards not currently in any official decks are now removed.
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The PAX panel sets have also been removed.</li>
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</ul>
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<div id="nickbox">
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Nickname:
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<input type="text" id="nickname" value="" maxlength="30" role="textbox"
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aria-label="Enter your nickname." />
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aria-label="Enter your nickname." data-lpignore="true" />
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<input type="button" id="nicknameconfirm" value="Set" />
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<span id="nickbox_error" class="error"></span>
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</div>
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@ -124,7 +133,8 @@ HttpSession hSession = request.getSession(true);
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<div id="menubar_left">
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<input type="button" id="refresh_games" class="hide" value="Refresh Games" />
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<input type="button" id="create_game" class="hide" value="Create Game" />
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<input type="text" id="filter_games" class="hide" placeholder="Filter games by keyword" />
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<input type="text" id="filter_games" class="hide" placeholder="Filter games by keyword"
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data-lpignore="true"/>
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<input type="button" id="leave_game" class="hide" value="Leave Game" />
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<input type="button" id="start_game" class="hide" value="Start Game" />
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@ -1,6 +1,6 @@
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<?xml version="1.0" encoding="UTF-8" ?>
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<%--
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Copyright (c) 2012, Andy Janata
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Copyright (c) 2012-2018, Andy Janata
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All rights reserved.
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Redistribution and use in source and binary forms, with or without modification, are permitted
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@ -35,8 +35,15 @@ to, for instance, display the number of connected players.
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<meta http-equiv="Content-Type" content="text/html; charset=UTF-8" />
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<title>Pretend You're Xyzzy</title>
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<jsp:include page="analytics.jsp" />
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<link rel="stylesheet" type="text/css" href="cah.css" media="screen" />
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</head>
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<body>
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<div id="tweetbox">
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<h3>Recent tweets (mainly server status updates)</h3>
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<a class="twitter-timeline" data-height="500" data-dnt="true" data-theme="light"
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href="https://twitter.com/_PYX_?ref_src=twsrc%5Etfw">Tweets by _PYX_</a>
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<script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script>
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</div>
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<h1>
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Pretend You're <dfn style="border-bottom: 1px dotted black"
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title="Xyzzy is an Artificial Unintelligence bot. You'll be making more sense than him in this game.">
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@ -54,6 +61,18 @@ to, for instance, display the number of connected players.
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</p>
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<p>Recent Changes:</p>
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<ul>
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<li>1 March 2018:<ul>
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<li>Added reconnection to the card database server after it restarts. This really should have
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been done years ago... This is what caused all of the errors while trying to start a game with
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locally-stored decks.</li>
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<li>The "view cards" page has been re-enabled.</li>
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<li>Full games sort to the bottom of the game list.</li>
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<li>Added more metrics logging. Sounds boring, but it's important for the long-term viability
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of these servers.</li>
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<li>All official CAH cards through Q3 2017 have been added, and deck names and contents have
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been shuffled accordingly. Any cards not currently in any official decks are now removed.
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The PAX panel sets have also been removed.</li>
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</ul></li>
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<li>13 August 2017:<ul>
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<li><strong>Global chat is disabled.</strong> Far too spammy, far too shitty. Go shitpost
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somewhere else, or at least take it to a game chat.</li>
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@ -63,53 +82,6 @@ to, for instance, display the number of connected players.
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<li><a href="privacy.html"><strong>Hey, this is important:</strong> Read the privacy page for
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details about what gameplay information is collected and how it's shared.</a></li>
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</ul></li>
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<li>3 May 2015:<ul>
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<li>The game list automatically updates once per minute now, instead of several times per
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second. You can still click the Refresh Games button in the top left corner at any time.</li>
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<li>Chat flood protection has been made more strict.</li>
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<li>Other back-end changes to attempt to get the AWS bill in control.</li>
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<li><strong>All locally-stored custom card sets have been removed.</strong> You must use
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Cardcast for custom card sets now.</li>
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<li>The 5th and 6th Expansions, PAX Prime 2014 Panel, 10 Days or Whatever of Kwanzaa,
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and Science packs have all been added.</li>
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</ul></li>
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<li>21 February 2015:<ul>
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<li>Servers now run in Amazon Web Services. This is going to cost me more, but at least it
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should be more stable and not take down my other stuff when it does go down...<ul>
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<li>I am still tweaking server settings in AWS. It likely is going to be unstable for another
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week or two while I fine-tune cost and performance.</li></ul></li>
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<li>Card set filters are fixed.</li>
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<li><pre>/removecardcast</pre> is fixed.</li>
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<li>Connect and disconnect notices are disabled server-wide. This was a major source of
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bandwidth and processing time.</li>
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<li><strong>You can start a game without using any local card sets.</strong>You must have at
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least 50 black cards and (20 times player limit) white cards to be able to start a game.</li>
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<li>Several other back-end performance and code maintainability improvements.</li>
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<li><strong>Custom card sets will be removed from local storage in the near future.</strong>You
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will have to use Cardcast to use custom card sets. If a card set you want is not already in
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Cardcast, you can attempt to extract it from
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<a href='https://github.com/ajanata/PretendYoureXyzzy/blob/737b468/cah_cards.sql'>the last
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version of the database dump which contains them</a> and add it to Cardcast yourself; I will be
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unable to provide help in doing so.</li>
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<li>At roughly the same time, all officially released Cards Against Humanity sets which are not
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already in the system will be added as local decks.</li>
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<li>Remaining known issues and high priority features:<ul>
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<li>Leaving a game as a spectator doesn't work right.</li>
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<li>Game owners still can't kick players from their game.</li>
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<li>Actually saw a deadlock the other night, so that needs fixed.</li>
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</ul></li>
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</ul></li>
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<li>11 August 2014:<ul>
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<li>Loading decks from <a href="http://www.cardcastgame.com/">Cardcast</a> is now supported in a
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preview release. See <a href="https://github.com/ajanata/PretendYoureXyzzy/wiki/Cardcast">the
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wiki</a> for instructions. A better UI will hopefully happen before too long, but you can see
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how long it took to get any sort of custom deck loading implemented...</li>
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<li>Please go make your own card sets there! It's a really cool site.</li>
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<li><strong>If you submitted a card set which is currently hosted locally on PYX, please add it
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to Cardcast and let me know when you have done so, so that I may remove it from the local list
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to de-clutter the page.</strong> I will list Cardcast codes for previously-hosted decks for a
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period of time so that users may continue to find them.</li>
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</ul></li>
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<li><a href="changelog.html">Older entries.</a></li>
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</ul>
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<p>Known issues:</p>
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@ -5,8 +5,9 @@
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<head>
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<meta http-equiv="Content-Type" content="text/html; charset=UTF-8" />
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<title>Pretend You're Xyzzy - Privacy Information</title>
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<link rel="stylesheet" type="text/css" href="cah.css" media="screen" />
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</head>
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<body>
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<body style="overflow: scroll">
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<p>The information on this page applies only to Pretend You're Xyzzy servers running under the
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<a href="//pretendyoure.xyz/zy">pretendyoure.xzy/zy domain</a>. Other servers may have other logging
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policies.</p>
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