- escape html in chat on client and server

- rework how the gamelist was shown
This commit is contained in:
Andy Janata 2012-01-20 14:55:08 -08:00
parent 890964b85d
commit 577586139e
7 changed files with 56 additions and 29 deletions

View File

@ -166,3 +166,7 @@ span.debug {
left: 0px;
margin: 15px;
}
.hide {
display: none;
}

View File

@ -47,7 +47,7 @@
</div>
</div>
<div id="main">
<div id="game_list">
<div id="game_list" class="hide">
</div>
</div>
<div id="chat_area">

View File

@ -44,7 +44,8 @@ cah.ajax.after_registered = function() {
cah.log.debug("done registering");
// TODO once there are channels, this needs to specify the global channel
cah.Ajax.build(cah.$.AjaxOperation.NAMES).run();
cah.Ajax.build(cah.$.AjaxOperation.GAME_LIST).run();
cah.GameList.instance.show();
cah.GameList.instance.update();
cah.longpoll.longPoll();
};
@ -63,5 +64,13 @@ cah.ajax.SuccessHandlers[cah.$.AjaxOperation.NAMES] = function(data) {
};
cah.ajax.SuccessHandlers[cah.$.AjaxOperation.GAME_LIST] = function(data) {
cah.GameList.instance.update(data);
cah.GameList.instance.processUpdate(data);
};
cah.ajax.SuccessHandlers[cah.$.AjaxOperation.CREATE_GAME] = function(data) {
// switch over to the game view and request information about it
};
cah.ajax.SuccessHandlers[cah.$.AjaxOperation.JOIN_GAME] = function(data) {
};

View File

@ -45,6 +45,9 @@ function chatsubmit_click(e) {
var text = $.trim($("#chat").val());
// TODO when I get multiple channels working, this needs to know active and pass it
cah.Ajax.build(cah.$.AjaxOperation.CHAT).withMessage(text).run();
// Note: This is just for local display purposes. The server sanitizes it in a much more proper
// way before sending to other clients.
text = text.replace(/&/g, "&amp;").replace(/</g, "&lt;").replace(/>/g, "&gt;");
cah.log.status("&lt;" + cah.nickname + "&gt; " + text);
$("#chat").val("");
$("#chat").focus();

View File

@ -217,15 +217,15 @@ cah.card.WhiteCard.prototype.getFaceUp_ = function() {
return temp;
};
$(document).ready(function() {
var card = new cah.card.BlackCard();
$("#canvas").append(card.getElement());
var card2 = new cah.card.BlackCard(true);
card2.setText("black card");
$("#canvas").append(card2.getElement());
var card3 = new cah.card.WhiteCard(true);
card3.setText("white card");
$("#canvas").append(card3.getElement());
});
// $(document).ready(function() {
// var card = new cah.card.BlackCard();
// $("#canvas").append(card.getElement());
//
// var card2 = new cah.card.BlackCard(true);
// card2.setText("black card");
// $("#canvas").append(card2.getElement());
//
// var card3 = new cah.card.WhiteCard(true);
// card3.setText("white card");
// $("#canvas").append(card3.getElement());
// });

View File

@ -32,20 +32,29 @@ $(document).ready(function() {
cah.GameList.instance = new cah.GameList();
});
cah.GameList.prototype.show = function() {
$(this.element_).removeClass("hide");
};
cah.GameList.prototype.hide = function() {
$(this.element_).addClass("hide");
};
cah.GameList.prototype.update = function() {
// TODO display a loading indicator of some sort
cah.Ajax.build(cah.$.AjaxOperation.GAME_LIST).run();
};
/**
* Update the list of games.
*
* @param {Object}
* gameData The game data returned by the server.
*/
cah.GameList.prototype.update = function(gameData) {
cah.GameList.prototype.processUpdate = function(gameData) {
for ( var key in this.games_) {
this.games_[key].dispose();
}
// while (this.element_.hasChildNodes()) {
// this.element_.removeChild(this.element_.firstChild);
// }
this.games_ = new Array();
for ( var key in gameData[cah.$.AjaxResponse.GAMES]) {
@ -79,6 +88,8 @@ cah.GameList.prototype.refreshGames = function() {
cah.Ajax.build(cah.$.AjaxOperation.GAME_LIST).run();
};
// ///////////////////////////////////////////////
/**
* A single entry in the game list.
*
@ -116,10 +127,9 @@ cah.GameListLobby = function(parentElem, data) {
this.element_.id = "gamelist_lobby_" + this.id_;
$(parentElem).append(this.element_);
$(this.element_).removeClass("template");
$("#gamelist_lobby_" + this.id_ + " .gamelist_lobby_id").text(this.id_);
$("#gamelist_lobby_" + this.id_ + " .gamelist_lobby_host").text(data[cah.$.GameInfo.HOST]);
$("#gamelist_lobby_" + this.id_ + " .gamelist_lobby_players").text(
data[cah.$.GameInfo.PLAYERS].join(", "));
jQuery(".gamelist_lobby_id", this.element_).text(this.id_);
jQuery(".gamelist_lobby_host", this.element_).text(data[cah.$.GameInfo.HOST]);
jQuery(".gamelist_lobby_players", this.element_).text(data[cah.$.GameInfo.PLAYERS].join(", "));
var statusClass = "unjoinable";
var statusMessage = cah.$.GameState_msg[data[cah.$.GameInfo.STATE]];
switch (data[cah.$.GameInfo.STATE]) {
@ -130,13 +140,12 @@ cah.GameListLobby = function(parentElem, data) {
statusClass = "unjoinable";
break;
}
$("#gamelist_lobby_" + this.id_ + " .gamelist_lobby_status").text(statusMessage).addClass(
jQuery(".gamelist_lobby_status", this.element_).text(statusMessage).addClass(
"gamelist_lobby_status_" + statusClass);
if (statusClass == "unjoinable") {
$("#gamelist_lobby_" + this.id_ + " .gamelist_lobby_join").attr("disabled", "disabled");
jQuery(".gamelist_lobby_join", this.element_).attr("disabled", "disabled");
} else {
$("#gamelist_lobby_" + this.id_ + " .gamelist_lobby_join")
.click(cah.bind(this, this.joinClick));
jQuery(".gamelist_lobby_join", this.element_).click(cah.bind(this, this.joinClick));
}
};

View File

@ -17,6 +17,8 @@ import net.socialgamer.cah.data.ConnectedUsers;
import net.socialgamer.cah.data.QueuedMessage.MessageType;
import net.socialgamer.cah.data.User;
import org.apache.commons.lang3.StringEscapeUtils;
import com.google.inject.Inject;
@ -49,7 +51,7 @@ public class ChatHandler extends Handler {
final HashMap<ReturnableData, Object> broadcastData = new HashMap<ReturnableData, Object>();
broadcastData.put(LongPollResponse.EVENT, LongPollEvent.CHAT.toString());
broadcastData.put(LongPollResponse.FROM, user.getNickname());
broadcastData.put(LongPollResponse.MESSAGE, message);
broadcastData.put(LongPollResponse.MESSAGE, StringEscapeUtils.escapeXml(message));
// TODO once there are multiple chat channels, put the destination here
// TODO once there are games and they have their own chat, make it only send to participants
users.broadcastToAll(MessageType.CHAT, broadcastData);