- escape html in chat on client and server
- rework how the gamelist was shown
This commit is contained in:
parent
890964b85d
commit
577586139e
|
@ -166,3 +166,7 @@ span.debug {
|
|||
left: 0px;
|
||||
margin: 15px;
|
||||
}
|
||||
|
||||
.hide {
|
||||
display: none;
|
||||
}
|
||||
|
|
|
@ -47,7 +47,7 @@
|
|||
</div>
|
||||
</div>
|
||||
<div id="main">
|
||||
<div id="game_list">
|
||||
<div id="game_list" class="hide">
|
||||
</div>
|
||||
</div>
|
||||
<div id="chat_area">
|
||||
|
|
|
@ -44,7 +44,8 @@ cah.ajax.after_registered = function() {
|
|||
cah.log.debug("done registering");
|
||||
// TODO once there are channels, this needs to specify the global channel
|
||||
cah.Ajax.build(cah.$.AjaxOperation.NAMES).run();
|
||||
cah.Ajax.build(cah.$.AjaxOperation.GAME_LIST).run();
|
||||
cah.GameList.instance.show();
|
||||
cah.GameList.instance.update();
|
||||
cah.longpoll.longPoll();
|
||||
};
|
||||
|
||||
|
@ -63,5 +64,13 @@ cah.ajax.SuccessHandlers[cah.$.AjaxOperation.NAMES] = function(data) {
|
|||
};
|
||||
|
||||
cah.ajax.SuccessHandlers[cah.$.AjaxOperation.GAME_LIST] = function(data) {
|
||||
cah.GameList.instance.update(data);
|
||||
cah.GameList.instance.processUpdate(data);
|
||||
};
|
||||
|
||||
cah.ajax.SuccessHandlers[cah.$.AjaxOperation.CREATE_GAME] = function(data) {
|
||||
// switch over to the game view and request information about it
|
||||
};
|
||||
|
||||
cah.ajax.SuccessHandlers[cah.$.AjaxOperation.JOIN_GAME] = function(data) {
|
||||
|
||||
};
|
||||
|
|
|
@ -45,6 +45,9 @@ function chatsubmit_click(e) {
|
|||
var text = $.trim($("#chat").val());
|
||||
// TODO when I get multiple channels working, this needs to know active and pass it
|
||||
cah.Ajax.build(cah.$.AjaxOperation.CHAT).withMessage(text).run();
|
||||
// Note: This is just for local display purposes. The server sanitizes it in a much more proper
|
||||
// way before sending to other clients.
|
||||
text = text.replace(/&/g, "&").replace(/</g, "<").replace(/>/g, ">");
|
||||
cah.log.status("<" + cah.nickname + "> " + text);
|
||||
$("#chat").val("");
|
||||
$("#chat").focus();
|
||||
|
|
|
@ -217,15 +217,15 @@ cah.card.WhiteCard.prototype.getFaceUp_ = function() {
|
|||
return temp;
|
||||
};
|
||||
|
||||
$(document).ready(function() {
|
||||
var card = new cah.card.BlackCard();
|
||||
$("#canvas").append(card.getElement());
|
||||
|
||||
var card2 = new cah.card.BlackCard(true);
|
||||
card2.setText("black card");
|
||||
$("#canvas").append(card2.getElement());
|
||||
|
||||
var card3 = new cah.card.WhiteCard(true);
|
||||
card3.setText("white card");
|
||||
$("#canvas").append(card3.getElement());
|
||||
});
|
||||
// $(document).ready(function() {
|
||||
// var card = new cah.card.BlackCard();
|
||||
// $("#canvas").append(card.getElement());
|
||||
//
|
||||
// var card2 = new cah.card.BlackCard(true);
|
||||
// card2.setText("black card");
|
||||
// $("#canvas").append(card2.getElement());
|
||||
//
|
||||
// var card3 = new cah.card.WhiteCard(true);
|
||||
// card3.setText("white card");
|
||||
// $("#canvas").append(card3.getElement());
|
||||
// });
|
||||
|
|
|
@ -32,20 +32,29 @@ $(document).ready(function() {
|
|||
cah.GameList.instance = new cah.GameList();
|
||||
});
|
||||
|
||||
cah.GameList.prototype.show = function() {
|
||||
$(this.element_).removeClass("hide");
|
||||
};
|
||||
|
||||
cah.GameList.prototype.hide = function() {
|
||||
$(this.element_).addClass("hide");
|
||||
};
|
||||
|
||||
cah.GameList.prototype.update = function() {
|
||||
// TODO display a loading indicator of some sort
|
||||
cah.Ajax.build(cah.$.AjaxOperation.GAME_LIST).run();
|
||||
};
|
||||
|
||||
/**
|
||||
* Update the list of games.
|
||||
*
|
||||
* @param {Object}
|
||||
* gameData The game data returned by the server.
|
||||
*/
|
||||
cah.GameList.prototype.update = function(gameData) {
|
||||
cah.GameList.prototype.processUpdate = function(gameData) {
|
||||
for ( var key in this.games_) {
|
||||
this.games_[key].dispose();
|
||||
}
|
||||
|
||||
// while (this.element_.hasChildNodes()) {
|
||||
// this.element_.removeChild(this.element_.firstChild);
|
||||
// }
|
||||
this.games_ = new Array();
|
||||
|
||||
for ( var key in gameData[cah.$.AjaxResponse.GAMES]) {
|
||||
|
@ -79,6 +88,8 @@ cah.GameList.prototype.refreshGames = function() {
|
|||
cah.Ajax.build(cah.$.AjaxOperation.GAME_LIST).run();
|
||||
};
|
||||
|
||||
// ///////////////////////////////////////////////
|
||||
|
||||
/**
|
||||
* A single entry in the game list.
|
||||
*
|
||||
|
@ -116,10 +127,9 @@ cah.GameListLobby = function(parentElem, data) {
|
|||
this.element_.id = "gamelist_lobby_" + this.id_;
|
||||
$(parentElem).append(this.element_);
|
||||
$(this.element_).removeClass("template");
|
||||
$("#gamelist_lobby_" + this.id_ + " .gamelist_lobby_id").text(this.id_);
|
||||
$("#gamelist_lobby_" + this.id_ + " .gamelist_lobby_host").text(data[cah.$.GameInfo.HOST]);
|
||||
$("#gamelist_lobby_" + this.id_ + " .gamelist_lobby_players").text(
|
||||
data[cah.$.GameInfo.PLAYERS].join(", "));
|
||||
jQuery(".gamelist_lobby_id", this.element_).text(this.id_);
|
||||
jQuery(".gamelist_lobby_host", this.element_).text(data[cah.$.GameInfo.HOST]);
|
||||
jQuery(".gamelist_lobby_players", this.element_).text(data[cah.$.GameInfo.PLAYERS].join(", "));
|
||||
var statusClass = "unjoinable";
|
||||
var statusMessage = cah.$.GameState_msg[data[cah.$.GameInfo.STATE]];
|
||||
switch (data[cah.$.GameInfo.STATE]) {
|
||||
|
@ -130,13 +140,12 @@ cah.GameListLobby = function(parentElem, data) {
|
|||
statusClass = "unjoinable";
|
||||
break;
|
||||
}
|
||||
$("#gamelist_lobby_" + this.id_ + " .gamelist_lobby_status").text(statusMessage).addClass(
|
||||
jQuery(".gamelist_lobby_status", this.element_).text(statusMessage).addClass(
|
||||
"gamelist_lobby_status_" + statusClass);
|
||||
if (statusClass == "unjoinable") {
|
||||
$("#gamelist_lobby_" + this.id_ + " .gamelist_lobby_join").attr("disabled", "disabled");
|
||||
jQuery(".gamelist_lobby_join", this.element_).attr("disabled", "disabled");
|
||||
} else {
|
||||
$("#gamelist_lobby_" + this.id_ + " .gamelist_lobby_join")
|
||||
.click(cah.bind(this, this.joinClick));
|
||||
jQuery(".gamelist_lobby_join", this.element_).click(cah.bind(this, this.joinClick));
|
||||
}
|
||||
};
|
||||
|
||||
|
|
|
@ -17,6 +17,8 @@ import net.socialgamer.cah.data.ConnectedUsers;
|
|||
import net.socialgamer.cah.data.QueuedMessage.MessageType;
|
||||
import net.socialgamer.cah.data.User;
|
||||
|
||||
import org.apache.commons.lang3.StringEscapeUtils;
|
||||
|
||||
import com.google.inject.Inject;
|
||||
|
||||
|
||||
|
@ -49,7 +51,7 @@ public class ChatHandler extends Handler {
|
|||
final HashMap<ReturnableData, Object> broadcastData = new HashMap<ReturnableData, Object>();
|
||||
broadcastData.put(LongPollResponse.EVENT, LongPollEvent.CHAT.toString());
|
||||
broadcastData.put(LongPollResponse.FROM, user.getNickname());
|
||||
broadcastData.put(LongPollResponse.MESSAGE, message);
|
||||
broadcastData.put(LongPollResponse.MESSAGE, StringEscapeUtils.escapeXml(message));
|
||||
// TODO once there are multiple chat channels, put the destination here
|
||||
// TODO once there are games and they have their own chat, make it only send to participants
|
||||
users.broadcastToAll(MessageType.CHAT, broadcastData);
|
||||
|
|
Loading…
Reference in New Issue