wasn't actually sending the event type when moving a game back to the lobby, clients didn't know what to do
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@ -117,6 +117,8 @@ public class Game {
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/**
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* Remove a player from the game.
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*
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* TODO adjust judgeIndex if the player removed is at or before the index
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*
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* @param user
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* Player to remove from the game.
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* @return True if {@code user} was the last player in the game.
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@ -370,6 +372,7 @@ public class Game {
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// TODO announce the reset
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final HashMap<ReturnableData, Object> data = getEventMap();
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data.put(LongPollResponse.EVENT, LongPollEvent.GAME_STATE_CHANGE.toString());
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data.put(LongPollResponse.GAME_STATE, GameState.LOBBY.toString());
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broadcastToPlayers(MessageType.GAME_EVENT, data);
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}
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