update changelog and privacy text
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@ -96,58 +96,22 @@ boolean allowBlankCards = injector.getInstance(Key.get(new TypeLiteral<Boolean>(
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<h3>A <a href="http://cardsagainsthumanity.com/">Cards Against Humanity</a> clone.</h3>
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<h3>A <a href="http://cardsagainsthumanity.com/">Cards Against Humanity</a> clone.</h3>
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<p>
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<p>
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This webapp is still in development. There will be bugs, but hopefully they won't affect gameplay
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This webapp is still in development. There will be bugs, but hopefully they won't affect gameplay
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very much. To assist with development, <strong>all traffic on this server <em>may</em> be
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very much.
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logged.</strong>
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</p>
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</p>
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<p>
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<p>
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If this is your first time playing, you may wish to read <a href="index.jsp">the changelog and
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If this is your first time playing, you may wish to read <a href="index.jsp">the changelog and
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list of known issues</a>.
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list of known issues</a>.
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</p>
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</p>
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<p tabindex="0">Most recent updates: 1 June 2018, 5 April 2018, and 27 March 2018:</p>
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<p>
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Your computer's IP address will <strong>always</strong> be logged when you load the game client.
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It is not tied in any way to your username, except possibly if a server error occurs. Gameplay
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results are logged permanently, but without information identifying you.
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</p>
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<p tabindex="0">Most recent update: 3 September 2018:</p>
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<ul>
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<ul>
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<li>Play history links are now provided for users and games. Assuming you have not opted out
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<li>All chat and fill-in-the-blank cards have been disabled. If you're still out of the loop,
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from persistent play history logging and still have your persistent ID cookie, you can view
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<a href="https://gist.githubusercontent.com/ajanata/07ededdb584f7bb77a8c7191d3a4bbcc/raw/e76faacc19c2bb598a1a8fd94b9ebcb29c5502e0">
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every game you've played on the device you are connecting from since the beginning of March.
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here's why.</a></li>
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Regardless of opting out or not, you can view every game you've played in the current session,
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or every round in a game, with the links provided when you log in or join a game.</li>
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<li>Bugfixes from last week's release (most notably, no more "undefined" before your name if you
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reload the page).</li>
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<li>Minor updates to the chat filter settings to make it less strict, and an additional chat
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filter (you cannot use the same word too many times in the same message).</li>
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<li>Back-end support for other features which will be enabled soon.</li>
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<li>You may now provide a password-like identification code when connecting to positively
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identify yourself and make it difficult for someone to impersonate you. Details are on
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<a href="https://github.com/ajanata/PretendYoureXyzzy/wiki/Identification-Codes">the GitHub
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wiki.</a><ul>
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<li><strong>This is optional, and if you choose to not do so, everything will work the same as
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it always has.</strong></li>
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<li><strong>Do not use a password you use on any other site.</strong></li>
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<li>The value you enter in the identification code box will be combined with your username
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and a server secret and converted into an 11 character code.</li>
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<li>Users that have an identification code will have a + in front of their name in chat.
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Hover your mouse over their message to see their 11 character code.</li>
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<li>You may also use the <span style="font-family:monospace">/whois</span> command in the chat
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to view information about a user, including their 11 character code.</li></ul></li>
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<li>Images on CardCast cards is now supported in a safe manner. Cards will need updated to work
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with this format. Information on how to use it is on the
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<a href="https://github.com/ajanata/PretendYoureXyzzy/wiki/Cardcast#images-on-cards">GitHub
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wiki.</a></li>
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<li><strong>Automatic chat moderation has been added.</strong> This is fairly crude, and limits
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the following behavior:<ul>
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<li>(Global only, if enabled) Messages may not contain large amounts of non-Latin characters
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(emoji spam, etc.).</li>
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<li>(Global only, if enabled) CAPS LOCK IS NOT ALLOWED EITHER.</li>
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<li>(Global only, if enabled) Once your message is a certain length, you have to actually use
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multiple words.</li>
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<li>Global and game chats now have different messages-per-unit-time settings and counters.
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</li>
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<li>You may not repeat the same message multiple times in a row.</li>
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<li>Certain characters and words will cause a message to be silently dropped (that is, instead
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of returning an error message to the person who typed it like all of the previous things will,
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the server will just ignore the message altogether so that user does not know their message
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was ignored). There are currently two things on this list, and no, I'm not telling you what
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they are, and no, they're not actually in Git either.</li>
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</ul></li>
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</ul>
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</ul>
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<div id="nickbox">
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<div id="nickbox">
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<label for="nickname">Nickname:</label>
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<label for="nickname">Nickname:</label>
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@ -52,75 +52,19 @@ to, for instance, display the number of connected players.
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<h3>A Cards Against Humanity clone.</h3>
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<h3>A Cards Against Humanity clone.</h3>
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<p>
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<p>
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This webapp is still in development. There will be bugs, but hopefully they won't affect gameplay
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This webapp is still in development. There will be bugs, but hopefully they won't affect gameplay
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very much. To assist with development, <strong>all traffic on this server <em>may</em> be
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very much.</strong>
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logged.</strong>
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</p>
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</p>
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<p>
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<p>
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The name you enter and your computer's IP address will <strong>always</strong> be logged when you
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Your computer's IP address will <strong>always</strong> be logged when you load the game client.
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load the game client. Chat and gameplay may also be logged.
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It is not tied in any way to your username, except possibly if a server error occurs. Gameplay
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results are logged permanently, but without information identifying you.
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</p>
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</p>
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<p>Recent Changes:</p>
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<p>Recent Changes:</p>
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<ul>
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<ul>
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<li>1 June 2018:<ul>
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<li>3 September 2018:<ul>
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<li>Play history links are now provided for users and games. Assuming you have not opted out
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<li>All chat and fill-in-the-blank cards have been disabled. If you're still out of the loop,
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from persistent play history logging and still have your persistent ID cookie, you can view
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<a href="https://gist.githubusercontent.com/ajanata/07ededdb584f7bb77a8c7191d3a4bbcc/raw/e76faacc19c2bb598a1a8fd94b9ebcb29c5502e0">
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every game you've played on the device you are connecting from since the beginning of March.
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here's why.</a></li>
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Regardless of opting out or not, you can view every game you've played in the current session,
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or every round in a game, with the links provided when you log in or join a game.</li>
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</ul></li>
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<li>5 April 2018:<ul>
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<li>Bugfixes from last week's release (most notably, no more "undefined" before your name if you
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reload the page).</li>
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<li>Minor updates to the chat filter settings to make it less strict, and an additional chat
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filter (you cannot use the same word too many times in the same message).</li>
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<li>Back-end support for other features which will be enabled soon.</li>
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</ul></li>
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<li>27 March 2018:<ul>
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<li>You may now provide a password-like identification code when connecting to positively
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identify yourself and make it difficult for someone to impersonate you. Details are on
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<a href="https://github.com/ajanata/PretendYoureXyzzy/wiki/Identification-Codes">the GitHub
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wiki.</a><ul>
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<li><strong>This is optional, and if you choose to not do so, everything will work the same as
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it always has.</strong></li>
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<li><strong>Do not use a password you use on any other site.</strong></li>
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<li>The value you enter in the identification code box will be combined with your username
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and a server secret and converted into an 11 character verification code.</li>
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<li>Users that have an verification code will have a + in front of their name in chat.
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Hover your mouse over their message to see their 11 character verification code.</li>
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<li>You may also use the <span style="font-family:monospace">/whois</span> command in the chat
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to view information about a user, including their 11 character verification code.</li></ul></li>
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<li>Images on CardCast cards is now supported in a safe manner. Cards will need updated to work
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with this format. Information on how to use it is on the
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<a href="https://github.com/ajanata/PretendYoureXyzzy/wiki/Cardcast#images-on-cards">GitHub
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wiki.</a></li>
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<li><strong>Automatic chat moderation has been added.</strong> This is fairly crude, and limits
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the following behavior:<ul>
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<li>(Global only, if enabled) Messages may not contain large amounts of non-Latin characters
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(emoji spam, etc.).</li>
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<li>(Global only, if enabled) CAPS LOCK IS NOT ALLOWED EITHER.</li>
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<li>(Global only, if enabled) Once your message is a certain length, you have to actually use
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multiple words.</li>
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<li>Global and game chats now have different messages-per-unit-time settings and counters.
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</li>
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<li>You may not repeat the same message multiple times in a row.</li>
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<li>Certain characters and words will cause a message to be silently dropped (that is, instead
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of returning an error message to the person who typed it like all of the previous things will,
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the server will just ignore the message altogether so that user does not know their message
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was ignored). There are currently two things on this list, and no, I'm not telling you what
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they are, and no, they're not actually in Git either.</li>
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</ul></li>
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</ul></li>
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<li>1 March 2018:<ul>
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<li>Added reconnection to the card database server after it restarts. This really should have
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been done years ago... This is what caused all of the errors while trying to start a game with
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locally-stored decks.</li>
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<li>The "view cards" page has been re-enabled.</li>
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<li>Full games sort to the bottom of the game list.</li>
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<li>Added more metrics logging. Sounds boring, but it's important for the long-term viability
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of these servers.</li>
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<li>All official CAH cards through Q3 2017 have been added, and deck names and contents have
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been shuffled accordingly. Any cards not currently in any official decks are now removed.
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The PAX panel sets have also been removed.</li>
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</ul></li>
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</ul></li>
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<li><a href="changelog.html">Older entries.</a></li>
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<li><a href="changelog.html">Older entries.</a></li>
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</ul>
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</ul>
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@ -14,16 +14,9 @@ policies.</p>
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<h1>Temporary logs</h1>
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<h1>Temporary logs</h1>
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<p>There are two kinds of temporary logs.</p>
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<p>There are two kinds of temporary logs.</p>
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<h2>Server monitoring logs</h2>
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<h2>Server monitoring logs</h2>
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<p>Logs which contain your chosen user name and IP address (and, on rare occasion, things you say in
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<p>Logs which contain your IP address are collected and kept for a period of a few weeks, to assist
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chat) are collected and kept for a period of a few weeks, to assist with monitoring the server.
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with monitoring the server. These logs do not correlate to your username and are not willingly
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These logs are not willingly shared with third parties, and to date have not been shared with third
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shared with third parties.</p>
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parties.</p>
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<h2>Automatic moderation logs</h2>
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<p>If the automatic moderating software takes action against you, your user name, IP address, and
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the chat message that triggered said action are logged. These logs are retained for approximately
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one month for evaluating the performance of the automatic moderation. These logs are not willingly
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shared with third parties, and to date have not been shared with third parties. <strong>You may not
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be informed that the automatic moderating software has taken action against you.</strong></p>
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<h1>Permanent logs</h1>
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<h1>Permanent logs</h1>
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<p>Game play details are kept on a permanent basis, to analyze which cards are the most and least
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<p>Game play details are kept on a permanent basis, to analyze which cards are the most and least
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popular. The data in these logs may be made publicly available once an interface is completed, and
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popular. The data in these logs may be made publicly available once an interface is completed, and
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@ -44,8 +37,8 @@ tracked between multiple sessions.</p>
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<li>Information about your device including its operating system (Windows, Android, etc.) and type
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<li>Information about your device including its operating system (Windows, Android, etc.) and type
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(phone, tablet, PC, etc.).</li>
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(phone, tablet, PC, etc.).</li>
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</ul>
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</ul>
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<p><strong>At no point is your IP address, chosen user name, or chat shared with anyone for any
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<p><strong>At no point is your IP address, chosen user name, or chat willingly shared with anyone
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purpose. Fill-in-the-blank card text is, however, logged and shared.</strong></p>
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for any purpose. Fill-in-the-blank card text is, however, logged and shared.</strong></p>
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<h1>Google Analytics</h1>
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<h1>Google Analytics</h1>
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<p>Yeah, who doesn't use that these days? I honestly don't look at it very often. It's cool to see
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<p>Yeah, who doesn't use that these days? I honestly don't look at it very often. It's cool to see
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where people are getting linked to this from. You can block it if you really want to, but I'd prefer
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where people are getting linked to this from. You can block it if you really want to, but I'd prefer
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