reset the judge index when the game resets
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@ -380,8 +380,8 @@ public class Game {
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blackCard = null;
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blackCard = null;
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}
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}
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state = GameState.LOBBY;
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state = GameState.LOBBY;
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judgeIndex = 0;
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// TODO announce the reset
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final HashMap<ReturnableData, Object> data = getEventMap();
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final HashMap<ReturnableData, Object> data = getEventMap();
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data.put(LongPollResponse.EVENT, LongPollEvent.GAME_STATE_CHANGE.toString());
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data.put(LongPollResponse.EVENT, LongPollEvent.GAME_STATE_CHANGE.toString());
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data.put(LongPollResponse.GAME_STATE, GameState.LOBBY.toString());
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data.put(LongPollResponse.GAME_STATE, GameState.LOBBY.toString());
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