fix card set filters. fixes #114
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bdf18c0423
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@ -24,14 +24,14 @@
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/**
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* Display the list of games on the server, and enable the player to join a game. This is a
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* singleton.
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*
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*
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* @author Andy Janata (ajanata@socialgamer.net)
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* @constructor
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*/
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cah.GameList = function() {
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/**
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* The game list DOM element.
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*
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*
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* @type {HTMLDivElement}
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* @private
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*/
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@ -39,7 +39,7 @@ cah.GameList = function() {
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/**
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* Map all game lobby objects, id -> game lobby.
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*
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*
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* @type {Object}
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* @private
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*/
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@ -47,7 +47,7 @@ cah.GameList = function() {
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/**
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* Regular Expression for simple filtering of game list.
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*
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*
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* @type {RegExp}
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* @private
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*/
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@ -61,7 +61,7 @@ cah.GameList = function() {
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$(document).ready(function() {
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/**
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* The singleton instance of GameList.
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*
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*
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* @type {cah.GameList}
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*/
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cah.GameList.instance = new cah.GameList();
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@ -102,7 +102,7 @@ cah.GameList.prototype.update = function() {
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/**
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* Update the list of games with fresh data from the server.
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*
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*
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* @param {Object}
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* gameData The game data returned by the server.
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*/
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@ -129,12 +129,13 @@ cah.GameList.prototype.processUpdate = function(gameData) {
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var bannedSets = cah.Preferences.getBannedCardSetIds();
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var requiredSets = cah.Preferences.getRequiredCardSetIds();
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for ( var i = 0; i < games.length; i++) {
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for (var i = 0; i < games.length; i++) {
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var game = games[i];
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var gameOptions = game[cah.$.GameInfo.GAME_OPTIONS];
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var hasBanned = false;
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$(bannedSets).each(function(index, value) {
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if (-1 !== $.inArray(value, game[cah.$.GameInfo.CARD_SETS])) {
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if (-1 !== $.inArray(value, gameOptions[cah.$.GameOptionData.CARD_SETS])) {
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hasBanned = true;
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return false;
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}
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@ -142,7 +143,7 @@ cah.GameList.prototype.processUpdate = function(gameData) {
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var missingRequired = false;
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$(requiredSets).each(function(index, value) {
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if (-1 === $.inArray(value, game[cah.$.GameInfo.CARD_SETS])) {
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if (-1 === $.inArray(value, gameOptions[cah.$.GameOptionData.CARD_SETS])) {
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missingRequired = true;
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return false;
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}
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@ -167,7 +168,7 @@ cah.GameList.prototype.processUpdate = function(gameData) {
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/**
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* Join the given game.
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*
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*
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* @param {Number}
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* id The id of the game to join.
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*/
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@ -183,25 +184,26 @@ cah.GameList.prototype.joinGame = function(id) {
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/**
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* Sets the current game filter regular expression
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*/
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cah.GameList.prototype.setFilter = function (filterRegExp) {
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cah.GameList.prototype.setFilter = function(filterRegExp) {
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try {
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this.filter_ = new RegExp(filterRegExp || '.', 'i');
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} catch (err) {
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//console.log('Invalid filter: ' + String(filterRegExp))
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// console.log('Invalid filter: ' + String(filterRegExp))
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}
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};
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/**
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* Filters the visibility of the current game list by regular expression
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*/
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cah.GameList.prototype.applyFilter = function (filterRegExp) {
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if (filterRegExp || filterRegExp === '') this.setFilter(filterRegExp);
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cah.GameList.prototype.applyFilter = function(filterRegExp) {
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if (filterRegExp || filterRegExp === '') {
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this.setFilter(filterRegExp);
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}
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var filter = this.filter_
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, gamelist = $('.gamelist_lobby').show();
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var filter = this.filter_, gamelist = $('.gamelist_lobby').show();
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if (filter && filter.test) {
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gamelist.filter(function (i) {
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gamelist.filter(function(i) {
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return !filter.test($(this).text());
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}).hide();
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}
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@ -209,7 +211,7 @@ cah.GameList.prototype.applyFilter = function (filterRegExp) {
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/**
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* Event handler for the clicking the Create Game button.
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*
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*
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* @private
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*/
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cah.GameList.prototype.createGameClick_ = function() {
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@ -218,7 +220,7 @@ cah.GameList.prototype.createGameClick_ = function() {
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/**
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* Event handler for clicking the Refresh Games button.
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*
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*
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* @private
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*/
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cah.GameList.prototype.refreshGamesClick_ = function() {
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@ -227,7 +229,7 @@ cah.GameList.prototype.refreshGamesClick_ = function() {
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/**
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* Event handler for typing in the filter games input.
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*
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*
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* @private
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*/
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cah.GameList.prototype.filterGamesChange_ = function() {
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@ -238,7 +240,7 @@ cah.GameList.prototype.filterGamesChange_ = function() {
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/**
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* A single entry in the game list.
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*
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*
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* @param {HTMLElement}
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* parentElem Element under which to display this.
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* @param {Object}
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@ -248,7 +250,7 @@ cah.GameList.prototype.filterGamesChange_ = function() {
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cah.GameListLobby = function(parentElem, data) {
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/**
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* The game id represented by this lobby.
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*
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*
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* @type {number}
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* @private
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*/
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@ -256,7 +258,7 @@ cah.GameListLobby = function(parentElem, data) {
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/**
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* The element we live under.
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*
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*
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* @type {HTMLElement}
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* @private
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*/
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@ -264,7 +266,7 @@ cah.GameListLobby = function(parentElem, data) {
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/**
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* This game lobby's dom element.
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*
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*
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* @type {HTMLDivElement}
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* @private
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*/
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@ -272,12 +274,12 @@ cah.GameListLobby = function(parentElem, data) {
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/**
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* This game's data.
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*
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*
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* @type {object}
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* @private
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*/
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this.data_ = data;
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var options = data[cah.$.GameInfo.GAME_OPTIONS];
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this.element_.id = "gamelist_lobby_" + this.id_;
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@ -294,12 +296,13 @@ cah.GameListLobby = function(parentElem, data) {
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$(".gamelist_lobby_player_count", this.element_).text(data[cah.$.GameInfo.PLAYERS].length);
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$(".gamelist_lobby_max_players", this.element_).text(options[cah.$.GameOptionData.PLAYER_LIMIT]);
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$(".gamelist_lobby_spectator_count", this.element_).text(data[cah.$.GameInfo.SPECTATORS].length);
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$(".gamelist_lobby_max_spectators", this.element_).text(options[cah.$.GameOptionData.SPECTATOR_LIMIT]);
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$(".gamelist_lobby_max_spectators", this.element_).text(
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options[cah.$.GameOptionData.SPECTATOR_LIMIT]);
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$(".gamelist_lobby_goal", this.element_).text(options[cah.$.GameOptionData.SCORE_LIMIT]);
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var cardSets = options[cah.$.GameOptionData.CARD_SETS];
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var cardSetNames = [];
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cardSets.sort();
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for (var key in cardSets) {
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for ( var key in cardSets) {
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var cardSetId = cardSets[key];
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cardSetNames.push(cah.CardSet.list[cardSetId].getName());
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}
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@ -312,10 +315,11 @@ cah.GameListLobby = function(parentElem, data) {
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$(this.element_).attr(
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"aria-label",
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data[cah.$.GameInfo.HOST] + "'s game, with " + data[cah.$.GameInfo.PLAYERS].length + " of "
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+ options[cah.$.GameOptionData.PLAYER_LIMIT] + " players, and " + data[cah.$.GameInfo.SPECTATORS].length
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+ " of " + options[cah.$.GameOptionData.SPECTATOR_LIMIT] + "spectators. " + statusMessage + ". Goal is "
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+ options[cah.$.GameOptionData.SCORE_LIMIT] + " Awesome Points. Using " + cardSetNames.length
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+ " card set" + (cardSetNames.length == 1 ? "" : "s") + ". "
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+ options[cah.$.GameOptionData.PLAYER_LIMIT] + " players, and "
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+ data[cah.$.GameInfo.SPECTATORS].length + " of "
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+ options[cah.$.GameOptionData.SPECTATOR_LIMIT] + "spectators. " + statusMessage
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+ ". Goal is " + options[cah.$.GameOptionData.SCORE_LIMIT] + " Awesome Points. Using "
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+ cardSetNames.length + " card set" + (cardSetNames.length == 1 ? "" : "s") + ". "
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+ (data[cah.$.GameInfo.HAS_PASSWORD] ? "Has" : "Does not have") + " a password.");
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};
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