Update change log.
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@ -8,6 +8,53 @@
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</head>
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<body>
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<ul>
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<li>27 March 2018:<ul>
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<li>You may now provide a password-like identification code when connecting to positively
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identify yourself and make it difficult for someone to impersonate you. Details are on
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<a href="https://github.com/ajanata/PretendYoureXyzzy/wiki/Identification-Codes">the GitHub
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wiki.</a><ul>
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<li><strong>This is optional, and if you choose to not do so, everything will work the same as
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it always has.</strong></li>
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<li><strong>Do not use a password you use on any other site.</strong></li>
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<li>The value you enter in the identification code box will be combined with your username
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and a server secret and converted into an 11 character code.</li>
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<li>Users that have an identification code will have a + in front of their name in chat.
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Hover your mouse over their message to see their 11 character code.</li>
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<li>You may also use the <span style="font-family:monospace">/whois</span> command in the chat
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to view information about a user, including their 11 character code.</li></ul></li>
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<li>Images on CardCast cards is now supported in a safe manner. Cards will need updated to work
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with this format. Information on how to use it is on the
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<a href="https://github.com/ajanata/PretendYoureXyzzy/wiki/Cardcast#images-on-cards">GitHub
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wiki.</a></li>
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<li><strong>Automatic chat moderation has been added.</strong> This is fairly crude, and limits
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the following behavior:<ul>
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<li>(Global only, if enabled) Messages may not contain large amounts of non-Latin characters
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(emoji spam, etc.).</li>
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<li>(Global only, if enabled) CAPS LOCK IS NOT ALLOWED EITHER.</li>
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<li>(Global only, if enabled) Once your message is a certain length, you have to actually use
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multiple words.</li>
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<li>Global and game chats now have different messages-per-unit-time settings and counters.
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</li>
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<li>You may not repeat the same message multiple times in a row.</li>
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<li>Certain characters and words will cause a message to be silently dropped (that is, instead
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of returning an error message to the person who typed it like all of the previous things will,
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the server will just ignore the message altogether so that user does not know their message
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was ignored). There are currently two things on this list, and no, I'm not telling you what
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they are, and no, they're not actually in Git either.</li>
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</ul></li>
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</ul></li>
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<li>1 March 2018:<ul>
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<li>Added reconnection to the card database server after it restarts. This really should have
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been done years ago... This is what caused all of the errors while trying to start a game with
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locally-stored decks.</li>
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<li>The "view cards" page has been re-enabled.</li>
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<li>Full games sort to the bottom of the game list.</li>
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<li>Added more metrics logging. Sounds boring, but it's important for the long-term viability
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of these servers.</li>
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<li>All official CAH cards through Q3 2017 have been added, and deck names and contents have
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been shuffled accordingly. Any cards not currently in any official decks are now removed.
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The PAX panel sets have also been removed.</li>
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</ul></li>
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<li>13 August 2017:<ul>
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<li><strong>Global chat is disabled.</strong> Far too spammy, far too shitty. Go shitpost
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somewhere else, or at least take it to a game chat.</li>
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@ -93,18 +93,41 @@ HttpSession hSession = request.getSession(true);
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If this is your first time playing, you may wish to read <a href="index.jsp">the changelog and
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list of known issues</a>.
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</p>
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<p tabindex="0">Most recent update: 1 March 2018:</p>
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<p tabindex="0">Most recent update: 27 March 2018:</p>
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<ul>
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<li>Added reconnection to the card database server after it restarts. This really should have
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been done years ago... This is what caused all of the errors while trying to start a game with
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locally-stored decks.</li>
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<li>The "view cards" page has been re-enabled.</li>
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<li>Full games sort to the bottom of the game list.</li>
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<li>Added more metrics logging. Sounds boring, but it's important for the long-term viability
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of these servers.</li>
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<li>All official CAH cards through Q3 2017 have been added, and deck names and contents have
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been shuffled accordingly. Any cards not currently in any official decks are now removed.
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The PAX panel sets have also been removed.</li>
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<li>You may now provide a password-like identification code when connecting to positively
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identify yourself and make it difficult for someone to impersonate you. Details are on
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<a href="https://github.com/ajanata/PretendYoureXyzzy/wiki/Identification-Codes">the GitHub
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wiki.</a><ul>
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<li><strong>This is optional, and if you choose to not do so, everything will work the same as
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it always has.</strong></li>
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<li><strong>Do not use a password you use on any other site.</strong></li>
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<li>The value you enter in the identification code box will be combined with your username
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and a server secret and converted into an 11 character code.</li>
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<li>Users that have an identification code will have a + in front of their name in chat.
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Hover your mouse over their message to see their 11 character code.</li>
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<li>You may also use the <span style="font-family:monospace">/whois</span> command in the chat
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to view information about a user, including their 11 character code.</li></ul></li>
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<li>Images on CardCast cards is now supported in a safe manner. Cards will need updated to work
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with this format. Information on how to use it is on the
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<a href="https://github.com/ajanata/PretendYoureXyzzy/wiki/Cardcast#images-on-cards">GitHub
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wiki.</a></li>
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<li><strong>Automatic chat moderation has been added.</strong> This is fairly crude, and limits
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the following behavior:<ul>
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<li>(Global only, if enabled) Messages may not contain large amounts of non-Latin characters
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(emoji spam, etc.).</li>
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<li>(Global only, if enabled) CAPS LOCK IS NOT ALLOWED EITHER.</li>
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<li>(Global only, if enabled) Once your message is a certain length, you have to actually use
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multiple words.</li>
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<li>Global and game chats now have different messages-per-unit-time settings and counters.
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</li>
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<li>You may not repeat the same message multiple times in a row.</li>
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<li>Certain characters and words will cause a message to be silently dropped (that is, instead
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of returning an error message to the person who typed it like all of the previous things will,
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the server will just ignore the message altogether so that user does not know their message
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was ignored). There are currently two things on this list, and no, I'm not telling you what
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they are, and no, they're not actually in Git either.</li>
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</ul></li>
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</ul>
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<div id="nickbox">
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<label for="nickname">Nickname:</label>
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@ -114,7 +137,8 @@ HttpSession hSession = request.getSession(true);
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<dfn title="Only available via HTTPS. Provide a secret identification code to positively identify yourself in the chat.">
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Optional identification code:</dfn></label>
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<input type="password" id="idcode" value="" maxlength="100" disabled="disabled"
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aria-label="Optionally enter and identification code." />
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aria-label="Optionally enter an identification code." />
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<a href="https://github.com/ajanata/PretendYoureXyzzy/wiki/Identification-Codes">(Help)</a>
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<input type="button" id="nicknameconfirm" value="Set" />
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<span id="nickbox_error" class="error"></span>
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</div>
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@ -61,6 +61,41 @@ to, for instance, display the number of connected players.
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</p>
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<p>Recent Changes:</p>
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<ul>
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<li>27 March 2018:<ul>
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<li>You may now provide a password-like identification code when connecting to positively
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identify yourself and make it difficult for someone to impersonate you. Details are on
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<a href="https://github.com/ajanata/PretendYoureXyzzy/wiki/Identification-Codes">the GitHub
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wiki.</a><ul>
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<li><strong>This is optional, and if you choose to not do so, everything will work the same as
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it always has.</strong></li>
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<li><strong>Do not use a password you use on any other site.</strong></li>
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<li>The value you enter in the identification code box will be combined with your username
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and a server secret and converted into an 11 character code.</li>
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<li>Users that have an identification code will have a + in front of their name in chat.
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Hover your mouse over their message to see their 11 character code.</li>
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<li>You may also use the <span style="font-family:monospace">/whois</span> command in the chat
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to view information about a user, including their 11 character code.</li></ul></li>
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<li>Images on CardCast cards is now supported in a safe manner. Cards will need updated to work
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with this format. Information on how to use it is on the
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<a href="https://github.com/ajanata/PretendYoureXyzzy/wiki/Cardcast#images-on-cards">GitHub
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wiki.</a></li>
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<li><strong>Automatic chat moderation has been added.</strong> This is fairly crude, and limits
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the following behavior:<ul>
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<li>(Global only, if enabled) Messages may not contain large amounts of non-Latin characters
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(emoji spam, etc.).</li>
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<li>(Global only, if enabled) CAPS LOCK IS NOT ALLOWED EITHER.</li>
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<li>(Global only, if enabled) Once your message is a certain length, you have to actually use
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multiple words.</li>
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<li>Global and game chats now have different messages-per-unit-time settings and counters.
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</li>
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<li>You may not repeat the same message multiple times in a row.</li>
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<li>Certain characters and words will cause a message to be silently dropped (that is, instead
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of returning an error message to the person who typed it like all of the previous things will,
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the server will just ignore the message altogether so that user does not know their message
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was ignored). There are currently two things on this list, and no, I'm not telling you what
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they are, and no, they're not actually in Git either.</li>
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</ul></li>
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</ul></li>
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<li>1 March 2018:<ul>
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<li>Added reconnection to the card database server after it restarts. This really should have
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been done years ago... This is what caused all of the errors while trying to start a game with
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@ -127,9 +162,9 @@ to, for instance, display the number of connected players.
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</ul>
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<p>
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If the game seems to be in a weird state, refresh the page and it should take you back to where
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you were. It would be helpful to take a screenshot and
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<a href="mailto:ajanata@socialgamer.net?subject=PYX%20bug">email it to me</a> along with a general
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description of the problem and the time that it happened (include a time zone please!).
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you were. It would be helpful to take a screenshot and include it in a
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<a href="https://github.com/ajanata/PretendYoureXyzzy/issues/new">new bug on GitHub</a> along with
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a general description of the problem and the time that it happened (include a time zone please!).
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</p>
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<p>
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<input type="button" value="I have read the above; Take me to the game!"
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