Andy Janata
7600ec27de
- refactor game handlers a bit to add another abstract class that ensures the user requesting is in the game in question
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- add play card handler. need to send the white card count down to users that refresh the page.
- ajax event handlers get the request object as well as the result object so the server doesn't have to send the game id back in a response
2012-01-26 18:07:39 -08:00
Andy Janata
6ed6bdb365
resize hand cards when resizing window.
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fix font being fucking huge in firefox.
2012-01-25 00:03:41 -08:00
Andy Janata
f92258fb56
able to select and deselect cards in hand
2012-01-24 22:39:19 -08:00
Andy Janata
234b82afd2
- display black card in game
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- display message indicating what the game is currently waiting for
- reload the black card when reloading page
- change the js constant generator to explain what the dummy things are for in the output
- add support for enums that need two user-visible values (specifically the game player state: the short message for the scoreboard and the long message telling the player what they need to do)
- hide the start game button after the game is started
- refactor game event longpoll handlers to use a helper that gets the game and reports an error if it can't
- game (should) reset to a lobby if it loses players to put it less than 3
2012-01-24 16:20:43 -08:00
Andy Janata
44153c549a
resize the cards when zooming them so the other cards flow
2012-01-23 23:13:40 -08:00
Andy Janata
363bfc1147
get rid of unneeded zindex hack
2012-01-23 23:04:52 -08:00
Andy Janata
3253be9530
comment out bad browser warning
2012-01-23 23:04:14 -08:00
Andy Janata
347dfb0b02
toString in QueuedMessage
2012-01-23 23:03:08 -08:00
Andy Janata
5915a3558d
- reload hand after reloading page
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- use transform animation in all browsers to reduce complexity :(
2012-01-23 23:02:59 -08:00
Andy Janata
2f2d683384
fix card zoom in firefox and opera, and display a message that this looks better in chrome for those browsers the first time the page loads
2012-01-23 19:14:29 -08:00
Andy Janata
d41b06ffde
fix card scaling in ie, but the logo still is broken
2012-01-23 17:41:02 -08:00
Andy Janata
1f9d4722be
delete local game object after leaving game
2012-01-23 17:40:21 -08:00
Andy Janata
c73ce88646
deal cards to players when the game starts
2012-01-23 15:06:20 -08:00
Andy Janata
44dcc45c48
update the scoreboard when a player leaves or joins the game
2012-01-23 13:37:11 -08:00
Andy Janata
eec3ad81ca
- make currentGames be a list instead of a single object, just in case I do multiple games later
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- add event handlers for leave and start game buttons
- leave game button works
2012-01-23 13:20:15 -08:00
Andy Janata
2ce38e4222
refactor to get a base abstract GameHandler since a bunch of handlers will need to get the game object
2012-01-23 12:52:33 -08:00
Andy Janata
e21fd8ed00
debug ajax responses to stdout, if new code uncommented
2012-01-22 23:58:59 -08:00
Andy Janata
8e3c1372dc
- fix formatting in css file
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- add some templates for game lobbies
- client properly joins a game and shows the lobby!
- reconnect to in-progress game when refreshing page
2012-01-22 23:58:36 -08:00
Andy Janata
109a58444a
don't sanitize chat, instead use a text element to display chat and log messages
2012-01-22 23:54:58 -08:00
Andy Janata
922207736a
start working on in-game view
2012-01-21 17:34:18 -08:00
Andy Janata
8b6d171d66
fix warnings
2012-01-20 19:11:39 -08:00
Andy Janata
bd0c11fcf7
fix some alignment
2012-01-20 18:56:33 -08:00
Andy Janata
019505e0b4
make stuff more relative-size-friendly
2012-01-20 16:11:59 -08:00
Andy Janata
577586139e
- escape html in chat on client and server
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- rework how the gamelist was shown
2012-01-20 14:55:08 -08:00
Andy Janata
890964b85d
card classes
2012-01-19 21:19:55 -08:00
Andy Janata
4a3a9d95bd
add templates for cards. change how game list lobbies are cleaned up
2012-01-19 18:19:05 -08:00
Andy Janata
4fe85b5233
add some comments to Constants
2012-01-19 00:37:45 -08:00
Andy Janata
7f376faa10
disable all interface objects when we detect the server has restarted
2012-01-19 00:34:55 -08:00
Andy Janata
5bda9fd452
client can join games. doesn't load the game yet, which is the same thing that happens with creating a game. the same thing should happen for both cases.
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reworked some tests to be able to hide a method from GameManager. part of this goal was to reduce unnecessary game refresh broadcasts if a client tried to create multiple games.
2012-01-18 16:42:18 -08:00
Andy Janata
8187147e74
catch assertion errors in CahServlet
2012-01-18 16:39:11 -08:00
Andy Janata
979a9c4123
- create games
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- list games
- automatically refreshes list when game is created or destroyed
- destroy games after removing all players (including at logout)
2012-01-17 21:58:09 -08:00
Andy Janata
40de91b5ac
some work on the game list
2012-01-17 20:37:09 -08:00
Andy Janata
90b3129f66
cah.bind to bind functions to objects
2012-01-17 20:36:34 -08:00
Andy Janata
e832d4fd02
dump a stack on an invalid operation, in case it was guice's fault
2012-01-17 17:48:44 -08:00
Andy Janata
79f2f59716
- add game list ajax call
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- skeleton for game lobby list
- fix ajax handlers to use the constants instead of literals for the ops
2012-01-17 17:48:21 -08:00
Andy Janata
565c17b338
- add GameManager and test
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- fix up Guice
2012-01-16 23:59:56 -08:00
Andy Janata
e64978a0da
remove literals from AjaxServlet
2012-01-16 23:58:48 -08:00
Andy Janata
76d9be8f1c
more constants instead of immediate strings.
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add a wrapper around the request parameters so we can use our enum values as the parameter names.
2012-01-16 16:28:21 -08:00
Andy Janata
61451105b0
do not return error messages, only return the error code and let the client look up the error message. this could eventually allow for localization of the error messages (but not the rest of the client yet)
2012-01-16 14:33:58 -08:00
Andy Janata
9a281cd38f
use constants for long poll events, ajax request operation names, ajax response field names, and error codes
2012-01-12 21:36:31 -08:00
Andy Janata
f33070ab7e
move the js constant updater build tool down after java compile since it needs the new constant file compiled first
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make the js constant updater only run on enums
2012-01-12 21:33:54 -08:00
Andy Janata
61fc4ece55
fix a compiler warning
2012-01-12 20:05:48 -08:00
Andy Janata
8da78ebac7
move MessageType back inside QueuedMessage since the client doesn't need it
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make converter to produce js enums out of java enums
make everything use the constants on both sides for ajax operation code and disconnect reason
move the handler update out of the subpackage that it generates into
make the enum update and handler update run at build
2012-01-12 20:05:39 -08:00
Andy Janata
a7cc7c8d36
messing around with the ajax stuff to make autocomplete work better
2012-01-12 17:05:09 -08:00
Andy Janata
9e8c46ec2f
make ajax requests come from a builder to work on removing constant strings
2012-01-12 14:25:04 -08:00
Andy Janata
7f1158f59c
add findbugs to build
2012-01-12 14:24:23 -08:00
Andy Janata
45e5705e56
move Type and DisconnectReason enums to a single file, preparing to do the same for all the scattered strings for operations
2012-01-12 13:35:53 -08:00
Andy Janata
de1be43753
tweak GameTest
2012-01-12 13:13:51 -08:00
Andy Janata
0183bb0732
game data object with methods to add and remove players from the game
2012-01-12 13:09:01 -08:00
Andy Janata
3906b5582c
cleanup
2012-01-12 13:07:34 -08:00