Commit Graph

12 Commits

Author SHA1 Message Date
Andy Janata 16483c94b3 fix tests. I really need to run these more often, and write more. 2012-03-15 14:51:36 -07:00
Andy Janata 88b68c87b6 comment ALL the files! 2012-02-06 14:00:24 -08:00
Andy Janata 4d5fddd293 add 2-clause bsd-style license to source files 2012-02-02 14:47:23 -08:00
Andy Janata fd7fd9b586 fix a test 2012-01-30 16:30:46 -08:00
Andy Janata 8b6d171d66 fix warnings 2012-01-20 19:11:39 -08:00
Andy Janata 5bda9fd452 client can join games. doesn't load the game yet, which is the same thing that happens with creating a game. the same thing should happen for both cases.
reworked some tests to be able to hide a method from GameManager. part of this goal was to reduce unnecessary game refresh broadcasts if a client tried to create multiple games.
2012-01-18 16:42:18 -08:00
Andy Janata 79f2f59716 - add game list ajax call
- skeleton for game lobby list
- fix ajax handlers to use the constants instead of literals for the ops
2012-01-17 17:48:21 -08:00
Andy Janata 565c17b338 - add GameManager and test
- fix up Guice
2012-01-16 23:59:56 -08:00
Andy Janata 8da78ebac7 move MessageType back inside QueuedMessage since the client doesn't need it
make converter to produce js enums out of java enums
make everything use the constants on both sides for ajax operation code and disconnect reason
move the handler update out of the subpackage that it generates into
make the enum update and handler update run at build
2012-01-12 20:05:39 -08:00
Andy Janata 45e5705e56 move Type and DisconnectReason enums to a single file, preparing to do the same for all the scattered strings for operations 2012-01-12 13:35:53 -08:00
Andy Janata de1be43753 tweak GameTest 2012-01-12 13:13:51 -08:00
Andy Janata 0183bb0732 game data object with methods to add and remove players from the game 2012-01-12 13:09:01 -08:00