Andy Janata
2e26e938e5
- reload the round white cards when page reloaded
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- can't select a hand card after playing a card
2012-01-26 19:25:40 -08:00
Andy Janata
7600ec27de
- refactor game handlers a bit to add another abstract class that ensures the user requesting is in the game in question
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- add play card handler. need to send the white card count down to users that refresh the page.
- ajax event handlers get the request object as well as the result object so the server doesn't have to send the game id back in a response
2012-01-26 18:07:39 -08:00
Andy Janata
234b82afd2
- display black card in game
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- display message indicating what the game is currently waiting for
- reload the black card when reloading page
- change the js constant generator to explain what the dummy things are for in the output
- add support for enums that need two user-visible values (specifically the game player state: the short message for the scoreboard and the long message telling the player what they need to do)
- hide the start game button after the game is started
- refactor game event longpoll handlers to use a helper that gets the game and reports an error if it can't
- game (should) reset to a lobby if it loses players to put it less than 3
2012-01-24 16:20:43 -08:00
Andy Janata
347dfb0b02
toString in QueuedMessage
2012-01-23 23:03:08 -08:00
Andy Janata
5915a3558d
- reload hand after reloading page
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- use transform animation in all browsers to reduce complexity :(
2012-01-23 23:02:59 -08:00
Andy Janata
c73ce88646
deal cards to players when the game starts
2012-01-23 15:06:20 -08:00
Andy Janata
eec3ad81ca
- make currentGames be a list instead of a single object, just in case I do multiple games later
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- add event handlers for leave and start game buttons
- leave game button works
2012-01-23 13:20:15 -08:00
Andy Janata
2ce38e4222
refactor to get a base abstract GameHandler since a bunch of handlers will need to get the game object
2012-01-23 12:52:33 -08:00
Andy Janata
e21fd8ed00
debug ajax responses to stdout, if new code uncommented
2012-01-22 23:58:59 -08:00
Andy Janata
8e3c1372dc
- fix formatting in css file
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- add some templates for game lobbies
- client properly joins a game and shows the lobby!
- reconnect to in-progress game when refreshing page
2012-01-22 23:58:36 -08:00
Andy Janata
109a58444a
don't sanitize chat, instead use a text element to display chat and log messages
2012-01-22 23:54:58 -08:00
Andy Janata
8b6d171d66
fix warnings
2012-01-20 19:11:39 -08:00
Andy Janata
577586139e
- escape html in chat on client and server
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- rework how the gamelist was shown
2012-01-20 14:55:08 -08:00
Andy Janata
4fe85b5233
add some comments to Constants
2012-01-19 00:37:45 -08:00
Andy Janata
5bda9fd452
client can join games. doesn't load the game yet, which is the same thing that happens with creating a game. the same thing should happen for both cases.
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reworked some tests to be able to hide a method from GameManager. part of this goal was to reduce unnecessary game refresh broadcasts if a client tried to create multiple games.
2012-01-18 16:42:18 -08:00
Andy Janata
8187147e74
catch assertion errors in CahServlet
2012-01-18 16:39:11 -08:00
Andy Janata
979a9c4123
- create games
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- list games
- automatically refreshes list when game is created or destroyed
- destroy games after removing all players (including at logout)
2012-01-17 21:58:09 -08:00
Andy Janata
40de91b5ac
some work on the game list
2012-01-17 20:37:09 -08:00
Andy Janata
e832d4fd02
dump a stack on an invalid operation, in case it was guice's fault
2012-01-17 17:48:44 -08:00
Andy Janata
79f2f59716
- add game list ajax call
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- skeleton for game lobby list
- fix ajax handlers to use the constants instead of literals for the ops
2012-01-17 17:48:21 -08:00
Andy Janata
565c17b338
- add GameManager and test
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- fix up Guice
2012-01-16 23:59:56 -08:00
Andy Janata
e64978a0da
remove literals from AjaxServlet
2012-01-16 23:58:48 -08:00
Andy Janata
76d9be8f1c
more constants instead of immediate strings.
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add a wrapper around the request parameters so we can use our enum values as the parameter names.
2012-01-16 16:28:21 -08:00
Andy Janata
61451105b0
do not return error messages, only return the error code and let the client look up the error message. this could eventually allow for localization of the error messages (but not the rest of the client yet)
2012-01-16 14:33:58 -08:00
Andy Janata
9a281cd38f
use constants for long poll events, ajax request operation names, ajax response field names, and error codes
2012-01-12 21:36:31 -08:00
Andy Janata
f33070ab7e
move the js constant updater build tool down after java compile since it needs the new constant file compiled first
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make the js constant updater only run on enums
2012-01-12 21:33:54 -08:00
Andy Janata
61fc4ece55
fix a compiler warning
2012-01-12 20:05:48 -08:00
Andy Janata
8da78ebac7
move MessageType back inside QueuedMessage since the client doesn't need it
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make converter to produce js enums out of java enums
make everything use the constants on both sides for ajax operation code and disconnect reason
move the handler update out of the subpackage that it generates into
make the enum update and handler update run at build
2012-01-12 20:05:39 -08:00
Andy Janata
45e5705e56
move Type and DisconnectReason enums to a single file, preparing to do the same for all the scattered strings for operations
2012-01-12 13:35:53 -08:00
Andy Janata
0183bb0732
game data object with methods to add and remove players from the game
2012-01-12 13:09:01 -08:00
Andy Janata
3906b5582c
cleanup
2012-01-12 13:07:34 -08:00
Andy Janata
c4210a3faa
properly invalidate sessions when ping timeout occurs so when the user comes back they'll get a new session
2012-01-12 13:07:05 -08:00
Andy Janata
3c391f23cd
add names list when connecting
2012-01-12 13:05:49 -08:00
Andy Janata
eba02a35bd
add support for being able to return more than one event in a single long poll request, since the client will poll no more often than every half-second. this could have caused a rather large backlog of events to deliver if chat was active.
2012-01-06 16:43:40 -08:00
Andy Janata
8a45078d77
remove dead clients
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refactor the injector out to the servlet context
2012-01-06 15:53:55 -08:00
Andy Janata
9508575949
log out button
2012-01-06 15:53:04 -08:00
Andy Janata
ce273d533c
fix some compiler warnings after tweaking what it warns on
2011-12-24 19:51:49 -08:00
Andy Janata
401b3fed2e
remove an unused instance variable in AjaxServlet
2011-12-24 19:38:33 -08:00
Andy Janata
0183ca5357
- change register error message only showing up once instead of repeating every time you try and get an error. it probably should blank when you start typing again though
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- pull the long polling handlers out to their own file like the ajax response handlers
- chat
2011-12-24 19:37:45 -08:00
Andy Janata
b73320d614
keep track of the last time a client started a long polling operation so we can eventually use that to remove dead clients
2011-12-24 19:35:28 -08:00
Andy Janata
10a4d4e62e
refactor ConnectedUsers a bit to make broadcasting easier
2011-12-24 19:34:57 -08:00
Andy Janata
c1e033cd65
refactor Handler:
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- abstract class
- so I could make an error() function to create the Map in one place
RegisterHandler also checks nicks against a regex
2011-12-24 19:34:22 -08:00
Andy Janata
1b9caf3bef
rework the initial request error checking in the servlets to be a bit better, and return an error code to the client that the client can then act on (instead of just a string)
2011-12-22 18:44:03 -08:00
Andy Janata
cb4d4413c2
randomize the timeout in the long poll servlet so all clients don't hammer it at the same time
2011-12-22 18:43:13 -08:00
Andy Janata
5aacc0ac32
- add long polling support
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- broadcast a message when a new user connects
- utilize the long polling to deliver the message to existing clients
2011-12-22 14:19:59 -08:00
Andy Janata
727f1cf3c0
- refactor out common things from AjaxServlet so it can be used elsewhere
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- fix some guice stuff
2011-12-22 14:19:22 -08:00
Andy Janata
668f9fe87d
initial commit
2011-12-16 16:39:52 -08:00