Commit Graph

47 Commits

Author SHA1 Message Date
Andy Janata 2e26e938e5 - reload the round white cards when page reloaded
- can't select a hand card after playing a card
2012-01-26 19:25:40 -08:00
Andy Janata 7600ec27de - refactor game handlers a bit to add another abstract class that ensures the user requesting is in the game in question
- add play card handler. need to send the white card count down to users that refresh the page.
- ajax event handlers get the request object as well as the result object so the server doesn't have to send the game id back in a response
2012-01-26 18:07:39 -08:00
Andy Janata 234b82afd2 - display black card in game
- display message indicating what the game is currently waiting for
- reload the black card when reloading page
- change the js constant generator to explain what the dummy things are for in the output
- add support for enums that need two user-visible values (specifically the game player state: the short message for the scoreboard and the long message telling the player what they need to do)
- hide the start game button after the game is started
- refactor game event longpoll handlers to use a helper that gets the game and reports an error if it can't
- game (should) reset to a lobby if it loses players to put it less than 3
2012-01-24 16:20:43 -08:00
Andy Janata 347dfb0b02 toString in QueuedMessage 2012-01-23 23:03:08 -08:00
Andy Janata 5915a3558d - reload hand after reloading page
- use transform animation in all browsers to reduce complexity :(
2012-01-23 23:02:59 -08:00
Andy Janata c73ce88646 deal cards to players when the game starts 2012-01-23 15:06:20 -08:00
Andy Janata eec3ad81ca - make currentGames be a list instead of a single object, just in case I do multiple games later
- add event handlers for leave and start game buttons
- leave game button works
2012-01-23 13:20:15 -08:00
Andy Janata 2ce38e4222 refactor to get a base abstract GameHandler since a bunch of handlers will need to get the game object 2012-01-23 12:52:33 -08:00
Andy Janata e21fd8ed00 debug ajax responses to stdout, if new code uncommented 2012-01-22 23:58:59 -08:00
Andy Janata 8e3c1372dc - fix formatting in css file
- add some templates for game lobbies
- client properly joins a game and shows the lobby!
- reconnect to in-progress game when refreshing page
2012-01-22 23:58:36 -08:00
Andy Janata 109a58444a don't sanitize chat, instead use a text element to display chat and log messages 2012-01-22 23:54:58 -08:00
Andy Janata 8b6d171d66 fix warnings 2012-01-20 19:11:39 -08:00
Andy Janata 577586139e - escape html in chat on client and server
- rework how the gamelist was shown
2012-01-20 14:55:08 -08:00
Andy Janata 4fe85b5233 add some comments to Constants 2012-01-19 00:37:45 -08:00
Andy Janata 5bda9fd452 client can join games. doesn't load the game yet, which is the same thing that happens with creating a game. the same thing should happen for both cases.
reworked some tests to be able to hide a method from GameManager. part of this goal was to reduce unnecessary game refresh broadcasts if a client tried to create multiple games.
2012-01-18 16:42:18 -08:00
Andy Janata 8187147e74 catch assertion errors in CahServlet 2012-01-18 16:39:11 -08:00
Andy Janata 979a9c4123 - create games
- list games
  - automatically refreshes list when game is created or destroyed
  - destroy games after removing all players (including at logout)
2012-01-17 21:58:09 -08:00
Andy Janata 40de91b5ac some work on the game list 2012-01-17 20:37:09 -08:00
Andy Janata e832d4fd02 dump a stack on an invalid operation, in case it was guice's fault 2012-01-17 17:48:44 -08:00
Andy Janata 79f2f59716 - add game list ajax call
- skeleton for game lobby list
- fix ajax handlers to use the constants instead of literals for the ops
2012-01-17 17:48:21 -08:00
Andy Janata 565c17b338 - add GameManager and test
- fix up Guice
2012-01-16 23:59:56 -08:00
Andy Janata e64978a0da remove literals from AjaxServlet 2012-01-16 23:58:48 -08:00
Andy Janata 76d9be8f1c more constants instead of immediate strings.
add a wrapper around the request parameters so we can use our enum values as the parameter names.
2012-01-16 16:28:21 -08:00
Andy Janata 61451105b0 do not return error messages, only return the error code and let the client look up the error message. this could eventually allow for localization of the error messages (but not the rest of the client yet) 2012-01-16 14:33:58 -08:00
Andy Janata 9a281cd38f use constants for long poll events, ajax request operation names, ajax response field names, and error codes 2012-01-12 21:36:31 -08:00
Andy Janata f33070ab7e move the js constant updater build tool down after java compile since it needs the new constant file compiled first
make the js constant updater only run on enums
2012-01-12 21:33:54 -08:00
Andy Janata 61fc4ece55 fix a compiler warning 2012-01-12 20:05:48 -08:00
Andy Janata 8da78ebac7 move MessageType back inside QueuedMessage since the client doesn't need it
make converter to produce js enums out of java enums
make everything use the constants on both sides for ajax operation code and disconnect reason
move the handler update out of the subpackage that it generates into
make the enum update and handler update run at build
2012-01-12 20:05:39 -08:00
Andy Janata 45e5705e56 move Type and DisconnectReason enums to a single file, preparing to do the same for all the scattered strings for operations 2012-01-12 13:35:53 -08:00
Andy Janata 0183bb0732 game data object with methods to add and remove players from the game 2012-01-12 13:09:01 -08:00
Andy Janata 3906b5582c cleanup 2012-01-12 13:07:34 -08:00
Andy Janata c4210a3faa properly invalidate sessions when ping timeout occurs so when the user comes back they'll get a new session 2012-01-12 13:07:05 -08:00
Andy Janata 3c391f23cd add names list when connecting 2012-01-12 13:05:49 -08:00
Andy Janata eba02a35bd add support for being able to return more than one event in a single long poll request, since the client will poll no more often than every half-second. this could have caused a rather large backlog of events to deliver if chat was active. 2012-01-06 16:43:40 -08:00
Andy Janata 8a45078d77 remove dead clients
refactor the injector out to the servlet context
2012-01-06 15:53:55 -08:00
Andy Janata 9508575949 log out button 2012-01-06 15:53:04 -08:00
Andy Janata ce273d533c fix some compiler warnings after tweaking what it warns on 2011-12-24 19:51:49 -08:00
Andy Janata 401b3fed2e remove an unused instance variable in AjaxServlet 2011-12-24 19:38:33 -08:00
Andy Janata 0183ca5357 - change register error message only showing up once instead of repeating every time you try and get an error. it probably should blank when you start typing again though
- pull the long polling handlers out to their own file like the ajax response handlers
- chat
2011-12-24 19:37:45 -08:00
Andy Janata b73320d614 keep track of the last time a client started a long polling operation so we can eventually use that to remove dead clients 2011-12-24 19:35:28 -08:00
Andy Janata 10a4d4e62e refactor ConnectedUsers a bit to make broadcasting easier 2011-12-24 19:34:57 -08:00
Andy Janata c1e033cd65 refactor Handler:
- abstract class
- so I could make an error() function to create the Map in one place

RegisterHandler also checks nicks against a regex
2011-12-24 19:34:22 -08:00
Andy Janata 1b9caf3bef rework the initial request error checking in the servlets to be a bit better, and return an error code to the client that the client can then act on (instead of just a string) 2011-12-22 18:44:03 -08:00
Andy Janata cb4d4413c2 randomize the timeout in the long poll servlet so all clients don't hammer it at the same time 2011-12-22 18:43:13 -08:00
Andy Janata 5aacc0ac32 - add long polling support
- broadcast a message when a new user connects
- utilize the long polling to deliver the message to existing clients
2011-12-22 14:19:59 -08:00
Andy Janata 727f1cf3c0 - refactor out common things from AjaxServlet so it can be used elsewhere
- fix some guice stuff
2011-12-22 14:19:22 -08:00
Andy Janata 668f9fe87d initial commit 2011-12-16 16:39:52 -08:00