Unicode characters weren't getting loaded correctly for some reason, either literally or via escape sequences. Change to specifying a class name which has a compile-coded list of shadowbanned strings. This prevents changing on the fly, but at least it works for now until a proper database can be implemented.
Update the privacy policy about chat logging due to shadowbans.
CAPS LOCK FILTER if a line is long enough and contains mostly caps.
Shadowban filter blocks messages with configurable substrings present in them. Does not permanently shadowban the user, yet, just drops the message.
Add a test that was missed in a previous commit.
* A certain amount of characters in the message must be latin-ish, if the message is longer than a certain length.
* There must be a certain number of spaces in the message, if the message is longer than a certain length.
* The same message cannot be repeated twice in the same location.
* Switched the separator between parts for the chat control config value from _ to . for the scope.
Split the configuration value into two. Add a tracking object to ChatFilter per user which currently contains the two different last message times. Removed the last message times from the User object. Show chat error messages only in the tab that caused them, not both tabs.
Refactored out the flood protection, empty message, and message too long errors out to the new class. This will also easily allow adding other chat protections in the future, in one location. Further refactoring should be possible to not have to hold chat-protection related information in the User object, as well.
Users can specify an identification code when they connect (8-100 characters), only if they are using HTTPS. This code is combined with their nickname and a server-side secret, hashed with SHA-256, and condensed down to 64 bits by XORing every 8th byte with each other, and finally converted to base64 (with the trailing = removed). This code is displayed in a tooltip when hovering over the user's chat (TODO: mobile way to view it).
Sigils have been added to be displayed before the user's name in the chat. Admins get @, users with an ID code get +, and normal users get nothing. The IS_ADMIN field is now deprecated, as this can be determined from the user's sigil. It will be removed eventually, but is still being included in events even though the official client should not be using it anymore.
Kicks and bans are now always displayed to all users, even if the server isn't transmitting quit events normally.
Fix removing cookies.
Add per-server instance unique IDs for games and users, which will not collide between servers or when servers restart.
Add GeoIP capability.
Add beginning of framework for logging card plays.
This is still a bit clunky, but it seems to be working. This supports running both with Jetty directly, and making a .war to throw at Tomcat. You will still need Postgres to run via Jetty; this is super useful for debugging in Eclipse.
mvn clean package war:exploded jetty:run
mvn clean package war:war
You will need to copy build.properties.example to build.properties and fill in the appropriate information.
Also, use correct date format in the cache filter, as Jetty is more strict.