John Hutchison
92cd5dcd32
Adds a simple regex based filter to the game list.
...
Adds cah.GameList methods for creating and applying the filter, as well
as a filter text input element next to the create game button. Filtering
is bound to the input keydown.
2014-04-29 20:59:41 -07:00
uecasm
f14348ab01
Fix a couple of missed changes.
2014-04-09 00:15:03 +12:00
uecasm
417c97f1b3
Refactor game options into subobject.
2014-04-08 23:20:40 +12:00
Andy Janata
4dcf39f5b7
Merge pull request #100 from uecasm/admins
...
Since we already have a handy list of Admins, why not use it?
2014-04-06 15:12:09 -07:00
Andy Janata
a0e9c1d974
Improve logging. Stop using toString() on Player/User outside of logging.
2014-04-06 01:00:15 -07:00
Andy Janata
0264de8035
tweak user/game limits again
2014-04-06 00:34:02 -07:00
Andy Janata
17b4e92113
Check the bounds of the numerical game options on the server, and reject settings out of range. Fixes #103 . No more games with 9001 blank white cards. Also use constants for all of those values for min/max/default.
2014-04-06 00:33:52 -07:00
uecasm
fadc80709b
Since we already have a handy list of Admins, why not use it? (Fixes TODO.)
2014-04-02 23:19:50 +13:00
Andy Janata
de65ad2383
Don't load card sets until the game starts. Loading every card for every selected card set every time any option changed was a stupid idea.
2014-02-22 19:03:27 -08:00
Andy Janata
93203d3029
Update changelog.
2014-02-17 11:34:36 -08:00
Andy Janata
e183cf5ffb
Explicitly declare we want 1.6.0_45. Remove 1.7-only method call.
2014-02-17 11:34:28 -08:00
Andy Janata
6a158cde8f
update sql dump
2014-02-16 23:04:35 -08:00
Andy Janata
5ad372ee19
Force a higher z-index when mousing over a card in your hand. This should help with the face-down cards other people have played covering your own hand while deciding what to play.
2014-02-16 22:45:22 -08:00
Andy Janata
d027e0d175
Only show "hand" cursor over cards in your hand, not the entire area. Fixes #34 .
2014-02-16 22:40:47 -08:00
Andy Janata
4448a90ccd
add background color to game options so they are readable when overlapping other UI elements. fixes #87
2014-02-16 22:37:17 -08:00
Andy Janata
0e45c4f886
Switch to using a ScheduledThreadPoolExecutor instead of a Timer for scheduled tasks. This will allow 2 * CPU count threads to handle background tasks instead of using a single thread, which could cause the server to effectively die if a task gets stuck for some reason. This addresse the symptom of #89 , but not the cause (which is yet to be determined).
2014-02-16 00:43:13 -08:00
Andy Janata
fd3dce4c62
Reduce Hibernate Session lifetimes for games, which may be related to #89 . Now, we're loading the cards out of the database when the game host tells us which card sets to use, and never touching the database again if the card sets never change.
...
Also, don't load every card in every card set when loading the card sets when a player connects to the server. We only need a count of the cards in the card set at that point.
2014-02-16 00:18:54 -08:00
Andy Janata
be7768e03b
Refactor preferences code out to its own file. Add game list filters, allowing users to ban and require card sets for a game to be in their game list.
2014-01-26 23:22:37 -08:00
Andy Janata
ed3e619883
update changelog
2014-01-26 10:15:21 -08:00
Andy Janata
50666cee12
change google analytics url
2014-01-26 10:15:13 -08:00
Andy Janata
65830a11fc
increase user/game limits
2014-01-26 10:14:59 -08:00
Andy Janata
0a349cd04f
Merge pull request #81 from uecasm/typo1
...
Fix typo in HTML.
2014-01-25 07:56:43 -08:00
Andy Janata
e50a19f19d
Merge pull request #80 from uecasm/stop-games
...
Add a button to Stop an in-progress game.
2014-01-25 07:56:28 -08:00
Andy Janata
13be0fdbbb
Merge pull request #79 from uecasm/keep-cards-join
...
Keep playfield intact when players join/leave.
2014-01-25 07:52:48 -08:00
Andy Janata
bcaeae6f18
Merge pull request #78 from uecasm/judge-twice-fix
...
Don't judge twice when player leaves.
2014-01-25 07:51:43 -08:00
Andy Janata
2a46c26c49
Merge pull request #77 from uecasm/skip-kick-fix
...
Don't reset game when kicking idle players
2014-01-25 07:51:13 -08:00
uecasm
82272a7035
Fix typo in HTML.
2014-01-25 00:46:13 +13:00
uecasm
bb83cef8a3
Add a button to Stop an in-progress game.
2014-01-25 00:33:15 +13:00
uecasm
8bca23ed9d
Keep playfield intact when players join/leave.
2014-01-25 00:17:09 +13:00
uecasm
502a2b10b6
Fixes #33 .
2014-01-24 23:35:59 +13:00
uecasm
cccd08266c
Fixes #32 . Finally. Hallelujah.
2014-01-24 23:20:35 +13:00
Andy Janata
2c6df92d01
Fix being able to change maximum number of games at runtime. Increase maximum users and games.
2013-12-31 10:13:14 -08:00
Andy Janata
0bdf8b60bd
update changelog
2013-12-22 12:11:37 -08:00
Andy Janata
645e307acc
Purge TimerTasks in the ping timeout task. Fixes #70 .
2013-12-21 20:42:47 -08:00
Andy Janata
0701e80a52
Update cards.
2013-12-08 10:06:02 -08:00
Andy Janata
77151e327b
Let all players adjust the 'hide password' checkbox.
2013-12-07 19:40:29 -08:00
Andy Janata
f7b3a48010
Fix cookie domain, and increase user cap.
2013-12-02 04:59:14 +00:00
Andy Janata
d03eaf88c1
changelog
2013-12-02 04:53:53 +00:00
Andy Janata
c01bc3cd37
Wrap TimerTask.run in a try-catch so an exception can't kill all processing.
2013-12-02 04:51:52 +00:00
Andy Janata
014495007a
Kick non-admins after being idle for an hour. Any user activity resets this timer. This is a roundabout way of addressing #52 , but brings more to the table in general and is significantly simpler than making each game have a timer task to manage it.
...
Increase the ping timeout delay from 45 seconds to 90 seconds, while reducing the timeout on long poll requests on the client side to 30 seconds. (This is still less than the 25 seconds that LongPollServlet will wait.)
2013-12-02 04:00:57 +00:00
Andy Janata
e58e436285
Comment and variable name cleanup. Change default spectators to 0.
2013-12-02 03:28:46 +00:00
Andy Janata
97414c287a
switch my postgres host. this shouldn't even be checked in but whatever
2013-12-02 03:28:11 +00:00
Andy Janata
9a571804aa
Use max_users config option and deny access to new users if there are too many connected.
2013-12-01 18:18:35 +00:00
Andy Janata
00d93e73ab
update changelog
2013-12-01 18:05:54 +00:00
Andy Janata
8221ab7b54
- Remove some pointless @Provides methods and .bind().toInstance().
...
- Use a single global Timer and schedule multiple TimerTasks on it. Moving to a ScheduledThreadPoolExecutor may be preferable as now all TimerTasks are serialized.
- Fix tests that were broken by changed behavior in 638fac780a
(shows how often I run the few crappy tests I have...)
2013-12-01 09:53:47 +00:00
Andy Janata
495683c206
Add config option to use inactive cardsets. Rename cookie domain config option to be more consistent.
2013-12-01 09:00:19 +00:00
Andy Janata
ef4c172fca
add cookie domain to pyx.properties so all servers can share the same cookie
2013-11-30 22:35:53 -08:00
Andy Janata
7be74010a6
properties file support for game and player limits. add this information to stats.jsp
2013-11-30 22:09:55 -08:00
Andy Janata
acfae4e67c
Merge pull request #62 from uecasm/no-dealt
...
Stop tracking dealt cards in the server, as this is not actually used.
2013-11-29 21:14:55 -08:00
Andy Janata
3ecb4f59a6
Merge branch 'score-cmd' of https://github.com/uecasm/PretendYoureXyzzy into uecasm-score-cmd
2013-11-30 05:04:09 +00:00