207 lines
7.2 KiB
JavaScript
207 lines
7.2 KiB
JavaScript
/*
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* Copyright (c) 2012, Andy Janata
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are permitted
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* provided that the following conditions are met:
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*
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* * Redistributions of source code must retain the above copyright notice, this list of conditions
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* and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright notice, this list of
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* conditions and the following disclaimer in the documentation and/or other materials provided
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* with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY
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* WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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/**
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* AJAX callback handlers. TODO make this individual files instead of all in one.
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*
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* @author Andy Janata (ajanata@socialgamer.net)
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*/
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cah.ajax.SuccessHandlers[cah.$.AjaxOperation.REGISTER] = function(data) {
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cah.nickname = data[cah.$.AjaxResponse.NICKNAME];
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cah.log.status("You are connected as " + cah.nickname);
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$("#welcome").hide();
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$("#canvass").show();
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cah.ajax.after_registered();
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};
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cah.ajax.ErrorHandlers[cah.$.AjaxOperation.REGISTER] = function(data) {
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$("#nickbox_error").text(cah.$.ErrorCode_msg[data[cah.$.AjaxResponse.ERROR_CODE]]);
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$("#nickname").focus();
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};
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cah.ajax.SuccessHandlers[cah.$.AjaxOperation.FIRST_LOAD] = function(data) {
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cah.CardSet.populateCardSets(data[cah.$.AjaxResponse.CARD_SETS]);
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if (data[cah.$.AjaxResponse.IN_PROGRESS]) {
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cah.nickname = data[cah.$.AjaxResponse.NICKNAME];
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cah.log.status("You have reconnected as " + cah.nickname);
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$("#welcome").hide();
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$("#canvass").show();
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cah.ajax.after_registered();
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switch (data[cah.$.AjaxResponse.NEXT]) {
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case cah.$.ReconnectNextAction.GAME:
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cah.log.status("Reconnecting to game...");
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cah.Game.joinGame(data[cah.$.AjaxResponse.GAME_ID]);
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break;
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case cah.$.ReconnectNextAction.NONE:
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// pass
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break;
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default:
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cah.log.error("Unknown reconnect next action " + data[cah.$.AjaxResponse.NEXT]);
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}
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}
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};
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// this is kinda hacky, but we need to re-try this operation ONCE if we didn't have a session.
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cah.ajax.hasRetriedFirstLoad_ = false;
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cah.ajax.ErrorHandlers[cah.$.AjaxOperation.FIRST_LOAD] = function(data) {
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if (data[cah.$.AjaxResponse.ERROR_CODE] == cah.$.ErrorCode.SESSION_EXPIRED
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&& !cah.ajax.hasRetriedFirstLoad_) {
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cah.ajax.hasRetriedFirstLoad_ = true;
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cah.Ajax.build(cah.$.AjaxOperation.FIRST_LOAD).run();
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} else {
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cah.ajax.ErrorHandlers[cah.$.AjaxOperation.REGISTER](data);
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}
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};
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/**
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* This should only be called after we have a valid registration with the server, as we start doing
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* long polling here.
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*/
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cah.ajax.after_registered = function() {
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cah.log.debug("done registering");
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$("#canvas").removeClass("hide");
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$("#bottom").removeClass("hide");
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// TODO once there are channels, this needs to specify the global channel
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cah.Ajax.build(cah.$.AjaxOperation.NAMES).run();
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cah.GameList.instance.show();
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cah.GameList.instance.update();
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cah.longpoll.longPoll();
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// Dirty that we have to do this here... Oh well.
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app_resize();
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};
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cah.ajax.SuccessHandlers[cah.$.AjaxOperation.CHAT] = function(data) {
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// pass
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};
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cah.ajax.SuccessHandlers[cah.$.AjaxOperation.GAME_CHAT] = function(data) {
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// pass
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};
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cah.ajax.SuccessHandlers[cah.$.AjaxOperation.LOG_OUT] = function(data) {
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window.location.reload();
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};
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cah.ajax.ErrorHandlers[cah.$.AjaxOperation.LOG_OUT] = cah.ajax.SuccessHandlers[cah.$.AjaxOperation.LOG_OUT];
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cah.ajax.SuccessHandlers[cah.$.AjaxOperation.NAMES] = function(data) {
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cah.log.status("Currently connected: " + data[cah.$.AjaxResponse.NAMES].join(", "));
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};
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cah.ajax.SuccessHandlers[cah.$.AjaxOperation.GAME_LIST] = function(data) {
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cah.GameList.instance.processUpdate(data);
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};
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cah.ajax.SuccessHandlers[cah.$.AjaxOperation.JOIN_GAME] = function(data, req) {
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cah.Game.joinGame(req[cah.$.AjaxRequest.GAME_ID]);
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};
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cah.ajax.SuccessHandlers[cah.$.AjaxOperation.CREATE_GAME] = function(data) {
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cah.Game.joinGame(data[cah.$.AjaxResponse.GAME_ID]);
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};
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cah.ajax.SuccessHandlers[cah.$.AjaxOperation.GET_GAME_INFO] = function(data, req) {
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var game = cah.currentGames[req[cah.$.AjaxRequest.GAME_ID]];
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if (game) {
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game.updateGameStatus(data);
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}
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};
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cah.ajax.ErrorHandlers[cah.$.AjaxOperation.GET_GAME_INFO] = function(data, req) {
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if (data[cah.$.AjaxResponse.ERROR_CODE] == cah.$.ErrorCode.INVALID_GAME) {
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cah.log.error("The game has been removed. Returning to the lobby.");
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cah.ajax.SuccessHandlers[cah.$.AjaxOperation.LEAVE_GAME](data, req);
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} else {
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cah.log.error(cah.$.ErrorCode_msg[data[cah.$.AjaxResponse.ERROR_CODE]]);
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}
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};
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cah.ajax.SuccessHandlers[cah.$.AjaxOperation.LEAVE_GAME] = function(data, req) {
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var game = cah.currentGames[req[cah.$.AjaxRequest.GAME_ID]];
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if (game) {
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game.dispose();
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delete cah.currentGames[req[cah.$.AjaxRequest.GAME_ID]];
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}
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cah.GameList.instance.show();
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cah.GameList.instance.update();
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};
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cah.ajax.ErrorHandlers[cah.$.AjaxOperation.LEAVE_GAME] = function(data, req) {
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if (data[cah.$.AjaxResponse.ERROR_CODE] == cah.$.ErrorCode.INVALID_GAME) {
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cah.ajax.SuccessHandlers[cah.$.AjaxOperation.LEAVE_GAME](data, req);
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} else {
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cah.log.error(cah.$.ErrorCode_msg[data[cah.$.AjaxResponse.ERROR_CODE]]);
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}
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};
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cah.ajax.SuccessHandlers[cah.$.AjaxOperation.START_GAME] = function(data, req) {
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var game = cah.currentGames[data[cah.$.AjaxRequest.GAME_ID]];
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if (game) {
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game.startGameComplete();
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}
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};
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cah.ajax.SuccessHandlers[cah.$.AjaxOperation.GET_CARDS] = function(data, req) {
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var gameId = req[cah.$.AjaxRequest.GAME_ID];
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var game = cah.currentGames[gameId];
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if (game) {
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game.dealtCards(data[cah.$.AjaxResponse.HAND]);
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if (data[cah.$.AjaxResponse.BLACK_CARD]) {
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game.setBlackCard(data[cah.$.AjaxResponse.BLACK_CARD]);
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}
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if (data[cah.$.AjaxResponse.WHITE_CARDS]) {
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game.setRoundWhiteCards(data[cah.$.AjaxResponse.WHITE_CARDS]);
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}
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} else {
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cah.log.error("Received hand for unknown game id " + gameId);
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}
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};
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cah.ajax.SuccessHandlers[cah.$.AjaxOperation.PLAY_CARD] = function(data, req) {
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var gameId = req[cah.$.AjaxRequest.GAME_ID];
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var game = cah.currentGames[gameId];
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if (game) {
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game.playCardComplete();
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}
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};
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cah.ajax.SuccessHandlers[cah.$.AjaxOperation.JUDGE_SELECT] = function(data) {
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// pass?
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};
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cah.ajax.SuccessHandlers[cah.$.AjaxOperation.CHANGE_GAME_OPTIONS] = function(data) {
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// pass
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};
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cah.ajax.SuccessHandlers[cah.$.AjaxOperation.KICK] = function(data) {
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// pass
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};
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cah.ajax.SuccessHandlers[cah.$.AjaxOperation.BAN] = function(data) {
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// pass
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};
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