139 lines
7.7 KiB
Plaintext
139 lines
7.7 KiB
Plaintext
<?xml version="1.0" encoding="UTF-8" ?>
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<%--
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Copyright (c) 2012, Andy Janata
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All rights reserved.
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Redistribution and use in source and binary forms, with or without modification, are permitted
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provided that the following conditions are met:
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* Redistributions of source code must retain the above copyright notice, this list of conditions
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and the following disclaimer.
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* Redistributions in binary form must reproduce the above copyright notice, this list of
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conditions and the following disclaimer in the documentation and/or other materials provided
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with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR
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IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
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CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY
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WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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--%>
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<%--
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Index page. This is currently entirely static HTML, but may eventually require some server-side code
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to, for instance, display the number of connected players.
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@author Andy Janata (ajanata@socialgamer.net)
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--%>
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<%@ page language="java" contentType="text/html; charset=UTF-8" pageEncoding="UTF-8" %>
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
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"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<html xmlns="http://www.w3.org/1999/xhtml">
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<head>
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<meta http-equiv="Content-Type" content="text/html; charset=UTF-8" />
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<title>Pretend You're Xyzzy</title>
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</head>
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<body>
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<h1>Pretend You're <dfn style="border-bottom: 1px dotted black"
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title="Xyzzy is an Artificial Unintelligence bot. You'll be making more sense than him in this game.">
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Xyzzy</dfn></h1>
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<p>
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This webapp is still in development. There will be bugs, but hopefully they won't affect gameplay
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very much. To assist with development, <strong>all traffic on this server <em>may</em> be
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logged.</strong>
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</p>
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<p>
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The name you enter and your computer's IP address will <strong>always</strong> be logged when you
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load the game client. Chat and gameplay may also be logged.
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</p>
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<p>Known issues:</p>
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<ul>
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<li><strong>Do not open the game more than once in the same browser.</strong> Neither instances
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will receive all data from the server, and you will not be able to play. I have an idea on how to
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fix this, but I haven't had time to do so.</li>
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<li>This game was extensively tested in <a href="http://google.com/chrome">Google Chrome</a>.
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It should work in all recent versions of major browsers, but it may not look 100% as intended. If
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you find a major issue, please
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<a href="mailto:ajanata@socialgamer.net?subject=PYZ%20bug">email me</a> with a screenshot and the
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name and version of the browser you are using, and I'll try to fix it.
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<ul>
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<li>That having been said, the chat area doesn't work right at all in Opera. The game still
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plays properly, but no log messages work. This is rather low on my to-do list as Opera isn't
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very popular anymore it seems. :(</li>
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</ul>
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</li>
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<li>You may not always see your card in the top area after you play it, but it has been played.
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Also, sometimes the card will display in the top area but be small. I have no idea why either of
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these happen.</li>
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<li>If you refresh in the game, an error will pop up in the log briefly before the refresh
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happens. It is safe to ignore.</li>
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<li>You may see an error after joining a game. As the error message states, this is safe to
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ignore. I will figure out a way to make this not show up.</li>
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<li>Interface elements may not be perfectly sized and positioned immediately after loading the
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page if your window is sufficiently small. Resize the window to fix.</li>
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<li>A player joining the game in progress may have a slightly incorrect representation of the
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game state until the next round begins.</li>
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<li>Reloading the page when the winning card is displayed does not display the winning card
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again.</li>
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<li>Played cards seem to blank when someone joins (or leaves?). You may have to refresh the page
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to see the cards again if you're the Card Czar.</li>
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</ul>
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<p>Current limitations:</p>
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<ul>
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<li>Support for Black Cards with "pick" and/or "draw" annotations is rudimentary. When you play
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your cards, it does not group them until the judging starts. Also, when other players play cards,
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you do not see any progress from them until they have played all 2 or 3 cards, and it only shows
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a single face-down card for them. I will try to make this look nicer, but it works.
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<ul>
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<li>Also, you cannot un-do your first (or second) card: Once it's played, it's played.</li>
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<li>While judging, only one card will be highlighted. It does not matter which card in a group
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you click, the game will figure it out.</li>
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<li>I know that when you have a lot of players, especially with Pick 2 or Pick 3, it gets very
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hard to read, and cards overlap (and underlap) your hard, and are hard to click sometimes.
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I'll work on this soon. You can resize the window to try to help if you're having problems
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for now.</li>
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</ul>
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</li>
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<li>All games and the main lobby share the same chat.</li>
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<li>There is no play timer to keep the game moving if one person goes idle. However, if their
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browser crashes or they lose connection, they will be removed from the game after approximately 45
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seconds. An AFK timer is near the top of the priority list to add.</li>
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<li>The first player to 8 Awesome Points wins. This is currently hard-coded, but you will be able
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to change it later.</li>
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<li>You can't bet Awesome Points to play another card, and I am unsure if I will add this.</li>
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</ul>
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<p>Future enhancements:</p>
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<ul>
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<li>There will be host options to limit the number of players and set the target score soon.</li>
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<li>There will be a timer to keep the game moving if somebody goes AFK soon.</li>
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<li>There may be an option to display who played every card.</li>
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<li>A registration system and long-term statistics tracking may be added at some point.</li>
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<li>Support for custom Black and White cards will also likely be added, with a game host option to
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use them or just the stock cards.</li>
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</ul>
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<p>
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If the game seems to be in a weird state, refresh the page and it should take you back to where
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you were. It would be helpful to take a screenshot and
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<a href="mailto:ajanata@socialgamer.net?subject=PYZ%20bug">email it to me</a> along with a general
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description of the problem and the time that it happened (include a time zone please!).
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</p>
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<p>
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<input type="button" value="I have read the above; Take me to the game!"
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onclick="window.location='game.jsp';" />
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</p>
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<p>
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Pretend You're Xyzzy is a Cards Against Humanity clone, which is available at
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<a href="http://www.cardsagainsthumanity.com/">cardsagainsthumanity.com</a>, where you can buy it
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or download and print it out yourself. It is distributed under a
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<a href="http://creativecommons.org/licenses/by-nc-sa/3.0/">Creative Commons - Attribution -
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Noncommercial - Share Alike license</a>. This web version is in no way endorsed or sponsored by
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cardsagainsthumanity.com. You may download the source code to this version from
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<a href="https://github.com/ajanata/CardsAgainstHumanity">GitHub</a>. For full license
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information, including information about included libraries, see the
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<a href="license.html">full license information</a>.
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</p>
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</body>
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</html>
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