352 lines
13 KiB
JavaScript
352 lines
13 KiB
JavaScript
/*
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* Copyright (c) 2012-2018, Andy Janata
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are permitted
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* provided that the following conditions are met:
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*
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* * Redistributions of source code must retain the above copyright notice, this list of conditions
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* and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright notice, this list of
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* conditions and the following disclaimer in the documentation and/or other materials provided
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* with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY
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* WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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/**
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* AJAX callback handlers. TODO make this individual files instead of all in one.
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*
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* @author Andy Janata (ajanata@socialgamer.net)
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*/
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cah.ajax.SuccessHandlers[cah.$.AjaxOperation.REGISTER] = function(data) {
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cah.nickname = data[cah.$.AjaxResponse.NICKNAME];
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cah.idcode = data[cah.$.AjaxResponse.ID_CODE];
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cah.sigil = data[cah.$.AjaxResponse.SIGIL];
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if (!cah.noPersistentId) {
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cah.persistentId = data[cah.$.AjaxResponse.PERSISTENT_ID];
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cah.setCookie("persistent_id", cah.persistentId);
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}
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cah.log.status("You are connected as " + cah.sigil + cah.nickname);
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$("#welcome").hide();
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$("#canvass").show();
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cah.ajax.after_registered();
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};
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cah.ajax.ErrorHandlers[cah.$.AjaxOperation.REGISTER] = function(data) {
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$("#nickbox_error").text(cah.$.ErrorCode_msg[data[cah.$.AjaxResponse.ERROR_CODE]]);
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$("#nickname").focus();
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};
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// hacky way to avoid joining a game from the hash if the server told us to join a game.
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cah.ajax.hasAutojoinedGame_ = false;
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cah.ajax.SuccessHandlers[cah.$.AjaxOperation.FIRST_LOAD] = function(data) {
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cah.CardSet.populateCardSets(data[cah.$.AjaxResponse.CARD_SETS]);
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if (data[cah.$.AjaxResponse.IN_PROGRESS]) {
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cah.nickname = data[cah.$.AjaxResponse.NICKNAME];
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cah.log.status("You have reconnected as " + cah.nickname);
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$("#welcome").hide();
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$("#canvass").show();
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cah.ajax.after_registered();
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switch (data[cah.$.AjaxResponse.NEXT]) {
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case cah.$.ReconnectNextAction.GAME:
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cah.log.status("Reconnecting to game...");
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cah.Game.joinGame(data[cah.$.AjaxResponse.GAME_ID]);
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cah.ajax.hasAutojoinedGame_ = true;
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break;
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case cah.$.ReconnectNextAction.NONE:
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// pass
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break;
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default:
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cah.log.error("Unknown reconnect next action " + data[cah.$.AjaxResponse.NEXT]);
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}
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}
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};
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// this is kinda hacky, but we need to re-try this operation ONCE if we didn't have a session.
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cah.ajax.hasRetriedFirstLoad_ = false;
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cah.ajax.ErrorHandlers[cah.$.AjaxOperation.FIRST_LOAD] = function(data) {
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if (data[cah.$.AjaxResponse.ERROR_CODE] == cah.$.ErrorCode.SESSION_EXPIRED
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&& !cah.ajax.hasRetriedFirstLoad_) {
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cah.ajax.hasRetriedFirstLoad_ = true;
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cah.Ajax.build(cah.$.AjaxOperation.FIRST_LOAD).run();
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} else {
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cah.ajax.ErrorHandlers[cah.$.AjaxOperation.REGISTER](data);
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}
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};
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// another hack thing to trigger an auto-join after the first game list refresh
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cah.ajax.autojoinGameId_ = undefined;
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/**
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* This should only be called after we have a valid registration with the server, as we start doing
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* long polling here.
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*/
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cah.ajax.after_registered = function() {
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cah.log.debug("done registering");
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$("#canvas").removeClass("hide");
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$("#bottom").removeClass("hide");
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// TODO once there are channels, this needs to specify the global channel
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cah.Ajax.build(cah.$.AjaxOperation.NAMES).run();
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if (!cah.GLOBAL_CHAT_ENABLED) {
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cah.log.error("IMPORTANT: Global chat has been disabled.");
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}
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cah.GameList.instance.show();
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cah.GameList.instance.update();
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cah.longpoll.longPoll();
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// Dirty that we have to do this here... Oh well.
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app_resize();
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var hash = window.location.hash.substring(1);
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if (hash && hash != '') {
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// TODO find a better place for this if we ever have more than just game=id in the hash.
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var params = hash.split('&');
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var options = {};
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for ( var i in params) {
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var split = params[i].split('=');
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var key = split[0];
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var value = split[1];
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options[key] = value;
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}
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if (options['game']) {
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cah.ajax.autojoinGameId_ = options['game'];
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}
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}
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};
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cah.ajax.SuccessHandlers[cah.$.AjaxOperation.CHAT] = function(data) {
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// pass
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};
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cah.ajax.ErrorHandlers[cah.$.AjaxOperation.CHAT] = function(data, req) {
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cah.log.status_with_game(req[cah.$.AjaxRequest.GAME_ID], "Error: "
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+ cah.$.ErrorCode_msg[data[cah.$.AjaxResponse.ERROR_CODE]], "error")
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};
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cah.ajax.ErrorHandlers[cah.$.AjaxOperation.GAME_CHAT] = cah.ajax.ErrorHandlers[cah.$.AjaxOperation.CHAT];
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cah.ajax.SuccessHandlers[cah.$.AjaxOperation.GAME_CHAT] = function(data) {
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// pass
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};
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cah.ajax.SuccessHandlers[cah.$.AjaxOperation.LOG_OUT] = function(data) {
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window.location.reload();
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};
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cah.ajax.ErrorHandlers[cah.$.AjaxOperation.LOG_OUT] = cah.ajax.SuccessHandlers[cah.$.AjaxOperation.LOG_OUT];
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cah.ajax.SuccessHandlers[cah.$.AjaxOperation.NAMES] = function(data) {
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cah.log.status("Currently connected: " + data[cah.$.AjaxResponse.NAMES].join(", "));
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};
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cah.ajax.SuccessHandlers[cah.$.AjaxOperation.GAME_LIST] = function(data) {
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cah.GameList.instance.processUpdate(data);
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if (cah.ajax.autojoinGameId_ && !cah.ajax.hasAutojoinedGame_) {
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try {
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cah.GameList.instance.joinGame(cah.ajax.autojoinGameId_);
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} catch (e) {
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cah.log.error(e);
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cah.updateHash('');
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}
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cah.ajax.autojoinGameId_ = undefined;
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}
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};
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cah.ajax.SuccessHandlers[cah.$.AjaxOperation.JOIN_GAME] = function(data, req) {
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cah.Game.joinGame(req[cah.$.AjaxRequest.GAME_ID]);
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};
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cah.ajax.SuccessHandlers[cah.$.AjaxOperation.SPECTATE_GAME] = function(data, req) {
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cah.Game.joinGame(req[cah.$.AjaxRequest.GAME_ID]);
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};
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cah.ajax.SuccessHandlers[cah.$.AjaxOperation.CREATE_GAME] = function(data) {
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cah.Game.joinGame(data[cah.$.AjaxResponse.GAME_ID]);
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};
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cah.ajax.SuccessHandlers[cah.$.AjaxOperation.GET_GAME_INFO] = function(data, req) {
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var game = cah.currentGames[req[cah.$.AjaxRequest.GAME_ID]];
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if (game) {
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game.updateGameStatus(data);
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}
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};
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cah.ajax.ErrorHandlers[cah.$.AjaxOperation.GET_GAME_INFO] = function(data, req) {
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if (data[cah.$.AjaxResponse.ERROR_CODE] == cah.$.ErrorCode.INVALID_GAME) {
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cah.log.error("The game has been removed. Returning to the lobby.");
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cah.ajax.SuccessHandlers[cah.$.AjaxOperation.LEAVE_GAME](data, req);
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} else {
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cah.log.error(cah.$.ErrorCode_msg[data[cah.$.AjaxResponse.ERROR_CODE]]);
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}
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};
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cah.ajax.SuccessHandlers[cah.$.AjaxOperation.LEAVE_GAME] = function(data, req) {
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var game = cah.currentGames[req[cah.$.AjaxRequest.GAME_ID]];
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if (game) {
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game.dispose();
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delete cah.currentGames[req[cah.$.AjaxRequest.GAME_ID]];
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}
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cah.GameList.instance.show();
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cah.GameList.instance.update();
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};
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cah.ajax.ErrorHandlers[cah.$.AjaxOperation.LEAVE_GAME] = function(data, req) {
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if (data[cah.$.AjaxResponse.ERROR_CODE] == cah.$.ErrorCode.INVALID_GAME) {
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cah.ajax.SuccessHandlers[cah.$.AjaxOperation.LEAVE_GAME](data, req);
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} else {
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cah.log.error(cah.$.ErrorCode_msg[data[cah.$.AjaxResponse.ERROR_CODE]]);
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}
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};
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cah.ajax.ErrorHandlers[cah.$.AjaxOperation.START_GAME] = function(data, req) {
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if (data[cah.$.AjaxResponse.ERROR_CODE] == cah.$.ErrorCode.NOT_ENOUGH_CARDS) {
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var msg = "With current settings, the game requires "
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+ data[cah.$.ErrorInformation.BLACK_CARDS_REQUIRED] + " black cards and "
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+ data[cah.$.ErrorInformation.WHITE_CARDS_REQUIRED] + " white cards, but only has "
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+ data[cah.$.ErrorInformation.BLACK_CARDS_PRESENT] + " black cards and "
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+ data[cah.$.ErrorInformation.WHITE_CARDS_PRESENT] + " white cards.";
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cah.log.status_with_game(req[cah.$.AjaxRequest.GAME_ID], msg, "error");
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} else {
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cah.log.error(cah.$.ErrorCode_msg[data[cah.$.AjaxResponse.ERROR_CODE]]);
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}
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};
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cah.ajax.SuccessHandlers[cah.$.AjaxOperation.START_GAME] = function(data, req) {
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var game = cah.currentGames[data[cah.$.AjaxRequest.GAME_ID]];
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if (game) {
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game.startGameComplete();
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}
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};
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cah.ajax.SuccessHandlers[cah.$.AjaxOperation.STOP_GAME] = function(data, req) {
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// pass
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};
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cah.ajax.SuccessHandlers[cah.$.AjaxOperation.GET_CARDS] = function(data, req) {
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var gameId = req[cah.$.AjaxRequest.GAME_ID];
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var game = cah.currentGames[gameId];
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if (game) {
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game.dealtCards(data[cah.$.AjaxResponse.HAND]);
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if (data[cah.$.AjaxResponse.BLACK_CARD]) {
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game.setBlackCard(data[cah.$.AjaxResponse.BLACK_CARD]);
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}
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if (data[cah.$.AjaxResponse.WHITE_CARDS]) {
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game.setRoundWhiteCards(data[cah.$.AjaxResponse.WHITE_CARDS]);
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}
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} else {
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cah.log.error("Received hand for unknown game id " + gameId);
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}
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};
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cah.ajax.SuccessHandlers[cah.$.AjaxOperation.PLAY_CARD] = function(data, req) {
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var gameId = req[cah.$.AjaxRequest.GAME_ID];
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var game = cah.currentGames[gameId];
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if (game) {
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game.playCardComplete();
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}
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};
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cah.ajax.ErrorHandlers[cah.$.AjaxOperation.PLAY_CARD] = function(data) {
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cah.log.error(cah.$.ErrorCode_msg[data[cah.$.AjaxResponse.ERROR_CODE]]);
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var gameId = req[cah.$.AjaxRequest.GAME_ID];
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var game = cah.currentGames[gameId];
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if (game) {
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game.playCardError();
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}
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};
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cah.ajax.SuccessHandlers[cah.$.AjaxOperation.JUDGE_SELECT] = function(data) {
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// pass
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};
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cah.ajax.SuccessHandlers[cah.$.AjaxOperation.CHANGE_GAME_OPTIONS] = function(data) {
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// pass
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};
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cah.ajax.SuccessHandlers[cah.$.AjaxOperation.KICK] = function(data) {
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// pass
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};
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cah.ajax.SuccessHandlers[cah.$.AjaxOperation.BAN] = function(data) {
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// pass
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};
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cah.ajax.SuccessHandlers[cah.$.AjaxOperation.SCORE] = function(data, req) {
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var gameId = req[cah.$.AjaxRequest.GAME_ID];
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var info = data[cah.$.AjaxResponse.PLAYER_INFO];
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var msg = info[cah.$.GamePlayerInfo.NAME] + " has " + info[cah.$.GamePlayerInfo.SCORE]
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+ " Awesome Points.";
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if (gameId) {
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cah.log.status_with_game(gameId, msg);
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} else {
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cah.log.status(msg);
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}
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};
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cah.ajax.SuccessHandlers[cah.$.AjaxOperation.CARDCAST_ADD_CARDSET] = function(data) {
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// pass
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};
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cah.ajax.SuccessHandlers[cah.$.AjaxOperation.CARDCAST_REMOVE_CARDSET] = function(data) {
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// pass
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};
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cah.ajax.SuccessHandlers[cah.$.AjaxOperation.CARDCAST_LIST_CARDSETS] = function(data, req) {
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var gameId = req[cah.$.AjaxRequest.GAME_ID];
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var game = cah.currentGames[gameId];
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if (game) {
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game.listCardcastDecks(data[cah.$.AjaxResponse.CARD_SETS]);
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}
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};
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cah.ajax.SuccessHandlers[cah.$.AjaxOperation.WHOIS] = function(data, req) {
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var chatWindowId = req[cah.$.AjaxRequest.GAME_ID];
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var nick = data[cah.$.AjaxResponse.NICKNAME];
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var sigil = data[cah.$.AjaxResponse.SIGIL];
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cah.log.status_with_game(chatWindowId, "Whois information for " + sigil + nick + ":");
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if (cah.$.Sigil.ADMIN == sigil) {
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cah.log.status_with_game(chatWindowId, "* <strong>Is an administrator</strong>", null, true);
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}
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if (data[cah.$.AjaxResponse.ID_CODE] != "") {
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cah.log.status_with_game(chatWindowId, "* Identification code: "
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+ data[cah.$.AjaxResponse.ID_CODE]);
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}
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if (data[cah.$.AjaxResponse.IP_ADDRESS]) {
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cah.log.status_with_game(chatWindowId, "* Hostname: " + data[cah.$.AjaxResponse.IP_ADDRESS]);
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}
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if (data[cah.$.AjaxResponse.CLIENT_NAME]) {
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cah.log.status_with_game(chatWindowId, "* Client: " + data[cah.$.AjaxResponse.CLIENT_NAME]);
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}
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var gameId = data[cah.$.AjaxResponse.GAME_ID];
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if (undefined !== gameId) {
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var gameInfo = data[cah.$.AjaxResponse.GAME_INFO];
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var stateMsg = cah.$.GameState_msg[gameInfo[cah.$.GameInfo.STATE]];
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for (var i = 0; i < gameInfo[cah.$.GameInfo.SPECTATORS].length; i++) {
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if (gameInfo[cah.$.GameInfo.SPECTATORS] == nick) {
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stateMsg += ", Spectating";
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break;
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}
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}
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cah.log.status_with_game(chatWindowId, "* Game: <a onclick='$(\"#filter_games\").val(\"" + nick
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+ "\").keyup()' class='gamelink'>#" + gameId + "</a>, " + stateMsg, null, true);
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}
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cah.log.status_with_game(chatWindowId, "* Connected at "
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+ new Date(data[cah.$.AjaxResponse.CONNECTED_AT]).toLocaleString());
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var idle = new Date(data[cah.$.AjaxResponse.IDLE]);
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cah.log.status_with_game(chatWindowId, "* Idle " + idle.getUTCHours() + " hours "
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+ idle.getUTCMinutes() + " mins " + idle.getUTCSeconds() + " secs");
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cah.log.status_with_game(chatWindowId, "End of whois information");
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};
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