377 lines
11 KiB
JavaScript
377 lines
11 KiB
JavaScript
/*
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* Copyright (c) 2012, Andy Janata
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are permitted
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* provided that the following conditions are met:
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*
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* * Redistributions of source code must retain the above copyright notice, this list of conditions
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* and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright notice, this list of
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* conditions and the following disclaimer in the documentation and/or other materials provided
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* with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY
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* WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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/**
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* Main application for Pretend You're Xyzzy. This only has to handle the initial nickname
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* registration, the chat box, the logout button, and resizing the window. It should probably be
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* split up into multiple files.
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*
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* @author Andy Janata (ajanata@socialgamer.net)
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*/
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$(document).ready(function() {
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// Initialize the logger (i.e. the global chat tab) before anything needs it.
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cah.log.init();
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// see if we already exist on the server so we can resume
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cah.Ajax.build(cah.$.AjaxOperation.FIRST_LOAD).run();
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if ($.cookie("nickname")) {
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$("#nickname").val($.cookie("nickname"));
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}
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$("#nicknameconfirm").click(nicknameconfirm_click);
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$("#nickbox").keyup(nickbox_keyup);
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$("#nickbox").focus();
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$(".chat", $("#tab-global")).keyup(chat_keyup($(".chat_submit", $("#tab-global"))));
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$(".chat_submit", $("#tab-global")).click(chatsubmit_click(null, $("#tab-global")));
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// TODO: have some sort of mechanism to alert the server that we have unloaded the page, but
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// have not expressed an interest in being cleared out yet.
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// $(window).bind("beforeunload", window_beforeunload);
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$("#logout").click(logout_click);
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cah.Preferences.load();
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$("#tabs").tabs();
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$("#button-global").click();
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if ($.browser.mozilla) {
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// Firefox sucks.
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$("body").css("font-size", "12px");
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}
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$(window).resize(app_resize);
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app_resize();
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});
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$(window).focus(function() {
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cah.windowActive = true;
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if (cah.missedGameListRefresh) {
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cah.GameList.instance.update();
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}
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});
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$(window).blur(function() {
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cah.windowActive = false;
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});
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/**
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* Handle a key up event in the nick box. If the key was enter, try to register with the server.
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*
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* @param {jQuery.Event}
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* e
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*/
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function nickbox_keyup(e) {
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if (e.which == 13) {
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$("#nicknameconfirm").click();
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e.preventDefault();
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}
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}
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/**
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* Handle a click event on the set nickname box. Try to register with the server.
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*/
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function nicknameconfirm_click() {
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var nickname = $.trim($("#nickname").val());
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$.cookie("nickname", nickname, {
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domain : cah.COOKIE_DOMAIN,
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expires : 365
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});
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cah.Ajax.build(cah.$.AjaxOperation.REGISTER).withNickname(nickname).run();
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}
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/**
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* Handle a key up event in the chat box. If the key was enter, send the message to the server.
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*
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* @param {jQuery.HTMLButtonElement}
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* submitButton Submit button for the chat box.
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*/
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function chat_keyup(submitButton) {
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return function(e) {
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if (e.which == 13) {
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$(submitButton).click();
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e.preventDefault();
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}
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};
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}
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/**
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* Generate a click handler for the chat submit button. This parses the line for any /-commands,
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* then sends the request to the server.
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*
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* @param {number}
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* game_id Game ID to use in AJAX requests, or null for global chat
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* @param {jQuery.HTMLDivElement}
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* parent_element Parent element, which contains one text-input-box element of class
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* "chat", which will be used to source the data.
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*/
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function chatsubmit_click(game_id, parent_element) {
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return function() {
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var ajax = null;
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var text = $.trim($(".chat", parent_element).val());
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if (text == "") {
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return;
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}
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var cmd = '';
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if ('/' == text.substring(0, 1)) {
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cmd = text.substring(1, text.indexOf(' ') >= 0 ? text.indexOf(' ') : undefined);
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if (text.indexOf(' ') >= 0) {
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text = text.substring(text.indexOf(' ') + 1);
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} else {
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text = '';
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}
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}
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switch (cmd) {
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// TODO support an /ignore command
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case '':
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if (game_id !== null) {
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ajax = cah.Ajax.build(cah.$.AjaxOperation.GAME_CHAT).withGameId(game_id);
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} else {
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ajax = cah.Ajax.build(cah.$.AjaxOperation.CHAT);
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}
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ajax = ajax.withEmote(false).withMessage(text);
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cah.log.status_with_game(game_id, "<" + cah.nickname + "> " + text);
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break;
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case 'me':
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if (game_id !== null) {
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ajax = cah.Ajax.build(cah.$.AjaxOperation.GAME_CHAT).withGameId(game_id);
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} else {
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ajax = cah.Ajax.build(cah.$.AjaxOperation.CHAT);
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}
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ajax = ajax.withEmote(true).withMessage(text);
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cah.log.status_with_game(game_id, "* " + cah.nickname + " " + text);
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break;
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case 'wall':
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ajax = cah.Ajax.build(cah.$.AjaxOperation.CHAT).withWall(true).withMessage(text);
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break;
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case 'kick':
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ajax = cah.Ajax.build(cah.$.AjaxOperation.KICK).withNickname(text.split(' ')[0]);
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break;
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case 'ban':
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// this could also be an IP address
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ajax = cah.Ajax.build(cah.$.AjaxOperation.BAN).withNickname(text.split(' ')[0]);
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break;
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case 'sync':
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if (game_id !== null) {
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var game = cah.currentGames[game_id];
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if (game) {
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game.removeAllCards();
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}
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ajax = cah.Ajax.build(cah.$.AjaxOperation.GET_CARDS).withGameId(game_id);
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} else {
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cah.log.error("This command only works in a game.");
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}
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break;
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case 'score':
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ajax = cah.Ajax.build(cah.$.AjaxOperation.SCORE).withMessage(text);
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if (game_id != null) {
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ajax = ajax.withGameId(game_id);
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}
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break;
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case 'names':
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ajax = cah.Ajax.build(cah.$.AjaxOperation.NAMES);
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break;
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default:
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cah.log.error("Invalid command.");
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}
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if (ajax) {
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ajax.run();
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}
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$(".chat", parent_element).val("");
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$(".chat", parent_element).focus();
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};
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}
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/**
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* Handle a click event on the log out button. Tell the server to log us out.
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*/
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function logout_click() {
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if (confirm("Are you sure you wish to log out?")) {
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cah.Ajax.build(cah.$.AjaxOperation.LOG_OUT).run();
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cah.updateHash('');
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}
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}
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/**
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* Handle a click event on the preferences button. Shows the preferences modal dialog.
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*/
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function preferences_click() {
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$("#preferences_dialog").dialog({
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modal : true,
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buttons : {
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Ok : function() {
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save_preferences();
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$(this).dialog("close");
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}
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}
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});
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}
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function load_preferences() {
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// FIXME remove these after making sure everything calls the new way.
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debugger;
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cah.Preferences.load();
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}
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function save_preferences() {
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// FIXME remove these after making sure everything calls the new way.
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debugger;
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cah.Preferences.save();
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}
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function apply_preferences() {
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// FIXME remove these after making sure everything calls the new way.
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debugger;
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cah.Preferences.apply();
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}
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/**
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* Add selected items from sourceList to destList, ignoring duplicates.
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*/
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cah.transferItems = function(sourceListId, destListId, idPrefix) {
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cah.transferItems(sourceListId, destListId, idPrefix, function(a, b) {
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return Number(a.value) - Number(b.value);
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});
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};
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cah.transferItems = function(sourceListId, destListId, idPrefix, sortFunc) {
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$('#' + sourceListId + ' option').filter(':selected').each(function() {
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var existing = $('#' + idPrefix + '_' + this.value);
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if (existing.length == 0) {
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cah.addItem(destListId, this.value, this.text, idPrefix);
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}
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});
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$('#' + destListId + ' option').sort(sortFunc).appendTo('#' + destListId);
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cah.removeItems(sourceListId);
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};
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/**
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* Add an item to a list.
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*
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* @param listId
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* {String} Id of the select element.
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* @param value
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* {String} Value attribute of the item to insert into the list.
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* @param text
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* {String} The display text to insert into the list.
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* @param idPrefix
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* {String} The prefix for the id of the item to insert into the list.
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*/
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cah.addItem = function(listId, value, text, idPrefix) {
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$('#' + listId).append(
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'<option value="' + value + '" id="' + idPrefix + '_' + value + '">' + text + '</option>');
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};
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/**
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* Remove selected items from list.
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*
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* @param listId
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* {String} Id of the list from which to remove selected items.
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*/
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cah.removeItems = function(listId) {
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$('#' + listId + ' option').filter(':selected').each(function() {
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this.parentElement.removeChild(this);
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});
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};
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/**
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* Set a cookie.
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*
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* @param {String}
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* name The name of the cookie.
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* @param {Any}
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* value The value of the cookie.
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*/
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cah.setCookie = function(name, value) {
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return $.cookie(name, value, {
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// domain : cah.COOKIE_DOMAIN,
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expires : 365
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});
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};
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/**
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* Remove a cookie.
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*
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* @param {String}
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* name The name of the cookie.
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*/
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cah.removeCookie = function(name) {
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$.removeCookie(name);
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};
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/**
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* Get a cookie.
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*
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* @param {String}
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* name The name of the cookie.
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* @returns The value of the cookie, or {@code undefined} if the cookie is not set.
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*/
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cah.getCookie = function(name) {
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return $.cookie(name);
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};
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/**
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* Handle a window resize event. Resize the chat and info areas to fit vertically and horizontally.
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* This was tested extensively in Chrome. It may not be pixel-perfect in other browsers.
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*/
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function app_resize() {
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var chat = $(".chat", $("#tab-global"));
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var log = cah.log.log;
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var chatWidth = $("#canvas").width() - 257;
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$("#tabs").width(chatWidth + 'px');
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var bottomHeight = $(window).height() - $("#main").height() - $("#menubar").height() - 29;
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$("#bottom").height(bottomHeight);
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$("#info_area").height(bottomHeight);
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$("#tabs").height(bottomHeight);
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// global chat
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do_app_resize(chat, log);
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// per-game chats
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for ( var id in cah.currentGames) {
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chat = $(".chat", $("#tab-chat-game_" + id));
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log = $(".log", $("#tab-chat-game_" + id));
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do_app_resize(chat, log);
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}
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// this is ugly and terrible.
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if ($(window).height() < 650) {
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$("body").css("overflow-y", "auto");
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} else {
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$("body").css("overflow-y", "hidden");
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}
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}
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function do_app_resize(chatElement, logElement) {
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var chatWidth = $("#canvas").width() - 257;
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logElement.width((chatWidth + 2) + 'px');
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chatElement.width((chatWidth - 42) + 'px');
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var bottomHeight = $(window).height() - $("#main").height() - $("#menubar").height() - 29;
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logElement.height(bottomHeight - chatElement.height() - 40);
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}
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