360 lines
10 KiB
JavaScript
360 lines
10 KiB
JavaScript
/*
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* Copyright (c) 2012, Andy Janata
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are permitted
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* provided that the following conditions are met:
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*
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* * Redistributions of source code must retain the above copyright notice, this list of conditions
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* and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright notice, this list of
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* conditions and the following disclaimer in the documentation and/or other materials provided
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* with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY
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* WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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/**
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* Display the list of games on the server, and enable the player to join a game. This is a
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* singleton.
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*
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* @author Andy Janata (ajanata@socialgamer.net)
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* @constructor
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*/
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cah.GameList = function() {
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/**
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* The game list DOM element.
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*
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* @type {HTMLDivElement}
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* @private
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*/
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this.element_ = $("#game_list")[0];
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/**
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* Map all game lobby objects, id -> game lobby.
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*
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* @type {Object}
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* @private
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*/
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this.games_ = {};
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/**
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* Regular Expression for simple filtering of game list.
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*
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* @type {RegExp}
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* @private
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*/
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this.filter_ = null;
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$("#create_game").click(cah.bind(this, this.createGameClick_));
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$("#refresh_games").click(cah.bind(this, this.refreshGamesClick_));
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$("#filter_games").keydown(cah.bind(this, this.filterGamesChange_));
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};
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$(document).ready(function() {
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/**
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* The singleton instance of GameList.
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*
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* @type {cah.GameList}
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*/
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cah.GameList.instance = new cah.GameList();
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});
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/**
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* Show the game list.
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*/
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cah.GameList.prototype.show = function() {
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$(this.element_).show();
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$("#create_game").show();
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$("#refresh_games").show();
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$("#filter_games").show();
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};
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/**
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* Hide the game list.
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*/
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cah.GameList.prototype.hide = function() {
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$(this.element_).hide();
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$("#create_game").hide();
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$("#refresh_games").hide();
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$("#filter_games").hide();
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};
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/**
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* Query the server to update the game list.
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*/
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cah.GameList.prototype.update = function() {
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if ($(this.element_).is(":visible") && cah.windowActive) {
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// TODO display a loading indicator of some sort
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cah.Ajax.build(cah.$.AjaxOperation.GAME_LIST).run();
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cah.missedGameListRefresh = false;
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} else {
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cah.missedGameListRefresh = true;
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}
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};
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/**
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* Update the list of games with fresh data from the server.
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*
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* @param {Object}
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* gameData The game data returned by the server.
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*/
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cah.GameList.prototype.processUpdate = function(gameData) {
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for ( var key in this.games_) {
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this.games_[key].dispose();
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}
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this.games_ = {};
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// Sort the games into two lists, passworded and non-passworded.
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var passworded = new Array();
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var notPassworded = new Array();
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for ( var key in gameData[cah.$.AjaxResponse.GAMES]) {
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var game = gameData[cah.$.AjaxResponse.GAMES][key];
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if (game[cah.$.GameInfo.HAS_PASSWORD]) {
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passworded.push(game);
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} else {
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notPassworded.push(game);
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}
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}
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var games = notPassworded.concat(passworded);
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var bannedSets = cah.Preferences.getBannedCardSetIds();
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var requiredSets = cah.Preferences.getRequiredCardSetIds();
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for ( var i = 0; i < games.length; i++) {
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var game = games[i];
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var hasBanned = false;
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$(bannedSets).each(function(index, value) {
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if (-1 !== $.inArray(value, game[cah.$.GameInfo.CARD_SETS])) {
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hasBanned = true;
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return false;
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}
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});
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var missingRequired = false;
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$(requiredSets).each(function(index, value) {
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if (-1 === $.inArray(value, game[cah.$.GameInfo.CARD_SETS])) {
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missingRequired = true;
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return false;
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}
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});
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if (hasBanned || missingRequired) {
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continue;
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}
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var lobby = new cah.GameListLobby(this.element_, game);
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this.games_[game[cah.$.GameInfo.ID]] = lobby;
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}
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if (gameData[cah.$.AjaxResponse.GAMES].length < gameData[cah.$.AjaxResponse.MAX_GAMES]) {
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$("#create_game").removeAttr("disabled");
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} else {
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$("#create_game").attr("disabled", "disabled");
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}
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this.applyFilter();
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};
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/**
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* Join the given game.
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*
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* @param {Number}
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* id The id of the game to join.
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*/
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cah.GameList.prototype.joinGame = function(id) {
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var game = this.games_[Number(id)];
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if (game) {
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game.join();
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} else {
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throw 'Game ' + id + ' does not exist.';
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}
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};
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/**
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* Sets the current game filter regular expression
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*/
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cah.GameList.prototype.setFilter = function (filterRegExp) {
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this.filter_ = new RegExp(filterRegExp || '.', 'i');
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};
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/**
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* Filters the visibility of the current game list by regular expression
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*/
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cah.GameList.prototype.applyFilter = function (filterRegExp) {
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if (filterRegExp) this.setFilter(filterRegExp);
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var filter = this.filter_
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, gamelist = $('.gamelist_lobby').show();
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if (filter && filter.test) {
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gamelist.filter(function (i) {
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return !filter.test($(this).text());
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}).hide();
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}
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};
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/**
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* Event handler for the clicking the Create Game button.
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*
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* @private
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*/
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cah.GameList.prototype.createGameClick_ = function() {
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cah.Ajax.build(cah.$.AjaxOperation.CREATE_GAME).run();
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};
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/**
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* Event handler for clicking the Refresh Games button.
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*
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* @private
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*/
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cah.GameList.prototype.refreshGamesClick_ = function() {
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this.update();
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};
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/**
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* Event handler for typing in the filter games input.
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*
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* @private
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*/
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cah.GameList.prototype.filterGamesChange_ = function() {
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this.applyFilter($('#filter_games').val());
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};
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// ///////////////////////////////////////////////
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/**
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* A single entry in the game list.
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*
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* @param {HTMLElement}
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* parentElem Element under which to display this.
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* @param {Object}
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* data This game's data.
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* @constructor
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*/
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cah.GameListLobby = function(parentElem, data) {
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/**
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* The game id represented by this lobby.
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*
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* @type {number}
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* @private
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*/
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this.id_ = data[cah.$.GameInfo.ID];
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/**
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* The element we live under.
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*
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* @type {HTMLElement}
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* @private
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*/
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this.parentElem_ = parentElem;
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/**
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* This game lobby's dom element.
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*
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* @type {HTMLDivElement}
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* @private
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*/
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this.element_ = $("#gamelist_lobby_template").clone()[0];
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/**
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* This game's data.
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*
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* @type {object}
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* @private
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*/
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this.data_ = data;
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this.element_.id = "gamelist_lobby_" + this.id_;
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$(parentElem).append(this.element_);
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$(this.element_).removeClass("hide");
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$(".gamelist_lobby_id", this.element_).text(this.id_);
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$(".gamelist_lobby_host", this.element_).text(data[cah.$.GameInfo.HOST]);
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$(".gamelist_lobby_players", this.element_).text(data[cah.$.GameInfo.PLAYERS].join(", "));
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$(".gamelist_lobby_spectators", this.element_).text(data[cah.$.GameInfo.SPECTATORS].join(", "));
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var statusMessage = cah.$.GameState_msg[data[cah.$.GameInfo.STATE]];
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$(".gamelist_lobby_status", this.element_).text(statusMessage);
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$(".gamelist_lobby_join", this.element_).click(cah.bind(this, this.joinClick));
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$(".gamelist_lobby_spectate", this.element_).click(cah.bind(this, this.spectateClick));
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$(".gamelist_lobby_player_count", this.element_).text(data[cah.$.GameInfo.PLAYERS].length);
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$(".gamelist_lobby_max_players", this.element_).text(data[cah.$.GameInfo.PLAYER_LIMIT]);
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$(".gamelist_lobby_spectator_count", this.element_).text(data[cah.$.GameInfo.SPECTATORS].length);
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$(".gamelist_lobby_max_spectators", this.element_).text(data[cah.$.GameInfo.SPECTATOR_LIMIT]);
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$(".gamelist_lobby_goal", this.element_).text(data[cah.$.GameInfo.SCORE_LIMIT]);
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var cardSetNames = [];
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data[cah.$.GameInfo.CARD_SETS].sort();
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for ( var key in data[cah.$.GameInfo.CARD_SETS]) {
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var cardSetId = data[cah.$.GameInfo.CARD_SETS][key];
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cardSetNames.push(cah.CardSet.list[cardSetId].getName());
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}
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$(".gamelist_lobby_cardset", this.element_).html(cardSetNames.join(', '));
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if (data[cah.$.GameInfo.HAS_PASSWORD]) {
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$(".gamelist_lobby_join", this.element_).val("Join\n(Passworded)");
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}
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$(this.element_).attr(
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"aria-label",
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data[cah.$.GameInfo.HOST] + "'s game, with " + data[cah.$.GameInfo.PLAYERS].length + " of "
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+ data[cah.$.GameInfo.PLAYER_LIMIT] + " players, and "
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+ data[cah.$.GameInfo.SPECTATORS].length + " of " + data[cah.$.GameInfo.SPECTATOR_LIMIT]
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+ "spectators. " + statusMessage + ". Goal is " + data[cah.$.GameInfo.SCORE_LIMIT]
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+ " Awesome Points. Using " + cardSetNames.length + " card set"
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+ (cardSetNames.length == 1 ? "" : "s") + ". "
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+ (data[cah.$.GameInfo.HAS_PASSWORD] ? "Has" : "Does not have") + " a password.");
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};
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/**
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* Event handler for clicking the Join button in a game lobby.
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*/
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cah.GameListLobby.prototype.joinClick = function() {
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var password = "";
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if (this.data_[cah.$.GameInfo.HAS_PASSWORD]) {
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password = prompt("Enter the game's password.");
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if (password == null) {
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password = "";
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}
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}
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cah.Ajax.build(cah.$.AjaxOperation.JOIN_GAME).withGameId(this.id_).withPassword(password).run();
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};
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/**
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* Join this game, by simulating a click of its join button.
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*/
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cah.GameListLobby.prototype.join = function() {
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$('.gamelist_lobby_join', this.element_).click();
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};
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/**
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* Event handler for clicking the View button in a game lobby.
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*/
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cah.GameListLobby.prototype.spectateClick = function() {
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var password = "";
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if (this.data_[cah.$.GameInfo.HAS_PASSWORD]) {
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password = prompt("Enter the game's password.");
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if (password == null) {
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password = "";
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}
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}
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cah.Ajax.build(cah.$.AjaxOperation.SPECTATE_GAME).withGameId(this.id_).withPassword(password)
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.run();
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};
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/**
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* Remove the game lobby from the document and free up resources.
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*/
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cah.GameListLobby.prototype.dispose = function() {
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this.parentElem_.removeChild(this.element_);
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$(".gamelist_lobby_join", this.element_).unbind();
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$(".gamelist_lobby_spectate", this.element_).unbind();
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};
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