GameTest.java
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Switch to using a ScheduledThreadPoolExecutor instead of a Timer for scheduled tasks. This will allow 2 * CPU count threads to handle background tasks instead of using a single thread, which could cause the server to effectively die if a task gets stuck for some reason. This addresse the symptom of #89, but not the cause (which is yet to be determined).
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2014-02-16 00:43:13 -08:00 |