152 lines
6.0 KiB
JavaScript
152 lines
6.0 KiB
JavaScript
/*
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* Copyright (c) 2012, Andy Janata All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are permitted
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* provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright notice, this list of conditions
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* and the following disclaimer. * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the documentation and/or other
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* materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY
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* WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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/**
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* Event handlers from long-poll operations.
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*
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* TODO possibly split this into multiple files.
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*
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* @author Andy Janata (ajanata@socialgamer.net)
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*/
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cah.longpoll.ErrorCodeHandlers[cah.$.ErrorCode.NOT_REGISTERED] = function(data) {
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cah.longpoll.Resume = false;
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cah.log.error("The server seems to have restarted. Any in-progress games have been lost.");
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cah.log.error("You will need to refresh the page to start a new game.");
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$("input").attr("disabled", "disabled");
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};
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cah.longpoll.EventHandlers[cah.$.LongPollEvent.NEW_PLAYER] = function(data) {
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// don't display our own join
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if (data[cah.$.LongPollResponse.NICKNAME] != cah.nickname) {
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cah.log.status(data[cah.$.LongPollResponse.NICKNAME] + " has connected.");
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}
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};
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cah.longpoll.EventHandlers[cah.$.LongPollEvent.PLAYER_LEAVE] = function(data) {
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var friendly_reason = "Leaving";
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switch (data[cah.$.LongPollResponse.REASON]) {
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case cah.$.DisconnectReason.KICKED:
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friendly_reason = "Kicked by server";
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break;
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case cah.$.DisconnectReason.MANUAL:
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friendly_reason = "Leaving";
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break;
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case cah.$.DisconnectReason.PING_TIMEOUT:
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friendly_reason = "Ping timeout";
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break;
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}
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cah.log.status(data[cah.$.LongPollResponse.NICKNAME] + " has disconnected (" + friendly_reason
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+ ").");
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};
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cah.longpoll.EventHandlers[cah.$.LongPollEvent.NOOP] = function(data) {
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// pass
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};
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cah.longpoll.EventHandlers[cah.$.LongPollEvent.KICKED] = function() {
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cah.log.status("You have been kicked by the server administrator.");
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cah.longpoll.Resume = false;
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$("input").attr("disabled", "disabled");
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$("#menubar_left").empty();
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$("#main").empty();
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$("#info_area").empty();
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};
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cah.longpoll.EventHandlers[cah.$.LongPollEvent.CHAT] = function(data) {
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// TODO deal with multiple channels eventually
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// don't display our own chat
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if (data[cah.$.LongPollResponse.FROM] != cah.nickname) {
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cah.log.status("<" + data[cah.$.LongPollResponse.FROM] + "> "
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+ data[cah.$.LongPollResponse.MESSAGE]);
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}
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};
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cah.longpoll.EventHandlers[cah.$.LongPollEvent.GAME_LIST_REFRESH] = function(data) {
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cah.GameList.instance.update();
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};
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cah.longpoll.EventHandlers[cah.$.LongPollEvent.GAME_PLAYER_JOIN] = function(data) {
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cah.longpoll.EventHandlers.__gameEvent(data, cah.Game.prototype.playerJoin,
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data[cah.$.LongPollResponse.NICKNAME],
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"player join (if you just joined a game this may be OK)");
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};
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cah.longpoll.EventHandlers[cah.$.LongPollEvent.GAME_PLAYER_LEAVE] = function(data) {
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cah.longpoll.EventHandlers.__gameEvent(data, cah.Game.prototype.playerLeave,
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data[cah.$.LongPollResponse.NICKNAME], "player leave");
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};
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cah.longpoll.EventHandlers[cah.$.LongPollEvent.HAND_DEAL] = function(data) {
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cah.longpoll.EventHandlers.__gameEvent(data, cah.Game.prototype.dealtCards,
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data[cah.$.LongPollResponse.HAND], "dealt cards");
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};
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cah.longpoll.EventHandlers[cah.$.LongPollEvent.GAME_STATE_CHANGE] = function(data) {
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cah.longpoll.EventHandlers
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.__gameEvent(data, cah.Game.prototype.stateChange, data, "state change");
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};
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cah.longpoll.EventHandlers[cah.$.LongPollEvent.GAME_PLAYER_INFO_CHANGE] = function(data) {
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cah.longpoll.EventHandlers.__gameEvent(data, cah.Game.prototype.updateUserStatus,
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data[cah.$.LongPollResponse.PLAYER_INFO], "player info change");
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};
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cah.longpoll.EventHandlers[cah.$.LongPollEvent.GAME_ROUND_COMPLETE] = function(data) {
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cah.longpoll.EventHandlers.__gameEvent(data, cah.Game.prototype.roundComplete, data,
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"round complete");
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};
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cah.longpoll.EventHandlers[cah.$.LongPollEvent.GAME_WHITE_RESHUFFLE] = function(data) {
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cah.longpoll.EventHandlers.__gameEvent(data, cah.Game.prototype.reshuffle, "white",
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"white reshuffle");
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};
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cah.longpoll.EventHandlers[cah.$.LongPollEvent.GAME_BLACK_RESHUFFLE] = function(data) {
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cah.longpoll.EventHandlers.__gameEvent(data, cah.Game.prototype.reshuffle, "black",
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"black reshuffle");
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};
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cah.longpoll.EventHandlers[cah.$.LongPollEvent.GAME_JUDGE_LEFT] = function(data) {
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cah.longpoll.EventHandlers.__gameEvent(data, cah.Game.prototype.judgeLeft, "", "judge left");
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};
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/**
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* Helper for event handlers for game events.
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*
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* @param {Object}
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* data Data from server
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* @param {Function}
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* func Function to call.
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* @param {Object}
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* funcData Data to be passed to the function.
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* @param {String}
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* errorStr To be displayed if this is for an unknown game.
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*/
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cah.longpoll.EventHandlers.__gameEvent = function(data, func, funcData, errorStr) {
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var gameId = data[cah.$.LongPollResponse.GAME_ID];
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var game = cah.currentGames[gameId];
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if (game) {
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func.call(game, funcData);
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} else {
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cah.log.error("Received " + errorStr + " for unknown game id " + gameId);
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}
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};
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