137 lines
5.6 KiB
Plaintext
137 lines
5.6 KiB
Plaintext
pyx.cookie_domain=.localhost
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pyx.max_users=100
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pyx.max_games=25
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pyx.include_inactive_cardsets=true
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pyx.broadcast_connects_and_disconnects=true
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pyx.global_chat_enabled=true
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pyx.game_chat_enabled=true
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# allow fill-in-the-blank cards at all. Limits are set via constants in GameOptions.
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pyx.allow_blank_cards=true
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# allow identification codes to be used without HTTPS
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pyx.insecure_id_allowed=true
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# set this to some secure random value, and never change it, unless you want to break all codes
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pyx.id_code_salt=
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# comma-separated listed of IP addresses (v4 or v6) from which users are considered admins.
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# IPv6 addresses must be fully spelt out without omitting groups of 0s with ::
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pyx.admin_addrs=127.0.0.1,0:0:0:0:0:0:0:1
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# comma-separated list of strings banned from appearing in nicks.
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pyx.banned_nicks=xyzzy
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# The name of a class that implements net.socialgamer.cah.util.ChatFilter.ShadowBannedStringProvider
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# which will then be called to get the shadowbanned strings.
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# Ideally we'd just have the list of strings here, but providing unicode characters directly gets
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# mangled during the build process, and for some reason unicode escapes were not being loaded
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# properly at runtime.
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# If this is blank, it is ignored and no strings will cause such filtering to occur.
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pyx.shadowban_strings_provider=
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# Settings for global chat protection. Some of these do not apply to game chats.
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# Ratio of 'basic' characters to length of message. Basic characters are defined by
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# Character.isJavaIdentifierPart, which stipulates:
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# -it is a letter
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# -it is a currency symbol (such as '$')
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# -it is a connecting punctuation character (such as '_')
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# -it is a digit
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# -it is a numeric letter (such as a Roman numeral character)
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# -it is a combining mark
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# -it is a non-spacing mark
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# -isIdentifierIgnorable(codePoint) returns true for the character
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pyx.global.basic_ratio=.5
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# A message must have at least this many characters for that ratio to apply.
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pyx.global.basic_min_len=10
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# Message longer than min_len characters cannot have more than ratio of CAPS CHARACTERS
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pyx.global.capslock_min_len=50
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pyx.global.capslock_ratio=.5
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# messages longer than min_len characters require at least min_count spaces between words
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pyx.global.spaces_min_len=50
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pyx.global.spaces_min_count=4
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# this many messages to global chat in that many seconds is considered chatting too fast.
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pyx.global.flood_count=3
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# seconds
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pyx.global.flood_time=25
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# Messages with more than repeated_words_min_count words must have at least
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# repeated_words_unique_ratio unique words in them.
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pyx.global.repeated_words_min_count=10
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pyx.global.repeated_words_unique_ratio=.5
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# Settings for game chat protection. If it isn't listed here, it isn't supported.
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# same but for game chats
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pyx.game.flood_count=5
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# seconds
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pyx.game.flood_time=30
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# for production use, use postgres
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#hibernate.dialect=org.hibernate.dialect.PostgreSQLDialect
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#hibernate.driver_class=org.postgresql.Driver
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#hibernate.url=jdbc:postgresql://localhost/pyx
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# for local use, you can also use sqlite
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hibernate.dialect=net.socialgamer.cah.hibernate.SqliteDialect
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hibernate.driver_class=org.sqlite.JDBC
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hibernate.url=jdbc:sqlite:pyx.sqlite
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# these likely need specified even with sqlite, even though they don't matter
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hibernate.username=pyx
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hibernate.password=CorrectHorseBatteryStaple
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# debugging information
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hibernate.sql.show=false
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hibernate.sql.format=false
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# second-level hibernate cache.
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# vastly reduces database load at expense of data potentially being stale.
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# use an in-memory cache provider. this is not suitable for long-term use, however I am using it for
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# my servers for the time being -- better than nothing
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#hibernate.cache.use_second_level_cache=true
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#hibernate.cache.use_query_cache=true
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#hibernate.cache.provider_class=org.hibernate.cache.HashtableCacheProvider
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# to turn it off, use these settings instead. you will hit the db a lot more often.
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hibernate.cache.use_second_level_cache=false
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hibernate.cache.use_query_cache=false
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hibernate.cache.provider_class=org.hibernate.cache.NoCacheProvider
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# If the server should send replay IDs to clients after certain events, and if the client should
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# display a permalink to them. You must be using the KafkaMetrics implementation, and have
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# pyx-metrics-processor running somewhere to put the data into a database, and have
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# pyx-metrics-viewer running somewhere connected to that database. The URL to the viewer is provided
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# below. If you don't know what any of that is, you certainly don't have it running, so leave these
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# set to false.
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pyx.metrics.game.enabled=false
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pyx.metrics.round.enabled=false
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pyx.metrics.session.enabled=false
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pyx.metrics.user.enabled=false
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# Format string to the URL to view previous gameplay. Must contain exactly one %s which will be
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# replaced with the event's ID.
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pyx.metrics.game.url_format=http://localhost:4080/game/%s
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pyx.metrics.round.url_format=http://localhost:4080/round/%s
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pyx.metrics.session.url_format=http://localhost:4080/session/%s
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pyx.metrics.user.url_format=http://localhost:4080/user/%s
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# Metrics logger implementation.
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pyx.metrics.impl=net.socialgamer.cah.metrics.NoOpMetrics
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# for kafka metrics
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kafka.host=kafka-host:9092
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kafka.topic=pyx-metrics
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# if this is false, the rest don't matter
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kafka.ssl=false
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kafka.truststore.path=
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kafka.truststore.password=
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# if this is false, the rest don't matter
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kafka.ssl.usekey=false
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kafka.keystore.path=
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kafka.keystore.password=
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kafka.key.password=
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# only SCRAM-SHA-512 supported; if this is false, the rest don't matter
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# must be used with ssl, does not need client key
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kafka.sasl=false
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kafka.sasl.username=
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kafka.sasl.password=
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# GeoIP database for analytics. If unset, will not be used.
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# Only used if the above is not NoOpMetrics.
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# See README.md for instructions.
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geoip.db=
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