Yep! Now everything should work!
This commit is contained in:
parent
2909b7a5a8
commit
22409d621f
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@ -4,3 +4,4 @@
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*.bak
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flipscfg.bin
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*.sgm
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Other (Unneeded) Files/dump
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@ -1 +1,6 @@
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Insert your Rhythm Tengoku (JPN) ROM here, then execute the "compile.bat"
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Right-click "RhythmTengokuENPatch" or "RhythmTengokuENPatch-master" and click "Properties"
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Un-check "Read-Only" and click "OK"
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Then click "OK"
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Put an Rhythm Tengoku ROM in this folder and call it "rh-jpn.gba"
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Then open "compile.bat"
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Now you should have the everything completed, the patched ROM is in the folder "Game" called "rh-eng.gba"
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@ -1,10 +0,0 @@
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.align 4
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c00010_built1_intro2:
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.import Graphics/Rhythm_Games/Built_To_Scale/c00010_built1_intro2.cdat
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.align 4
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c0212c_built1_intro1:
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.import Graphics/Rhythm_Games/Built_To_Scale/c0212c_built1_intro1.cdat
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.align 4
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c781ac_built1_tile1:
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.import Graphics/Rhythm_Games/Built_To_Scale/c781ac_built1_tile1.cdat
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;eof
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@ -6,7 +6,7 @@
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.dw c781ac_built1_tile1 |0x80000000
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;title
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.org 0x088F6090
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.import Graphics/Rhythm_Games/Built_To_Scale/8F6090_assembly0.bin
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.import Graphics/Rhythm_Games/Polyrhythm/8F6090_assembly0.bin
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.org 0x088F60AA
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.import Graphics/Rhythm_Games/Built_To_Scale/8F60AA_assembly1.bin
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.import Graphics/Rhythm_Games/Polyrhythm/8F60AA_assembly1.bin
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;eof
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@ -0,0 +1,10 @@
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.align 4
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c00010_built1_intro2:
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.import Graphics/Rhythm_Games/Polyrhythm/c00010_built1_intro2.cdat
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.align 4
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c0212c_built1_intro1:
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.import Graphics/Rhythm_Games/Polyrhythm/c0212c_built1_intro1.cdat
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.align 4
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c781ac_built1_tile1:
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.import Graphics/Rhythm_Games/Polyrhythm/c781ac_built1_tile1.cdat
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;eof
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@ -11,4 +11,4 @@ Feel free to contribute.
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* Thanks to you for playing the game and using the patch!
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* You can join the Rhythm Tengoku Modding Server for updates or giving me recommendation. (https://discord.gg/EwcWhVF)
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### Compile
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Everything is in the wiki.
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Everything is in the wiki. (Don't forget to remove the Read-Only, otherwise it won't compile)
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1
asm.asm
1
asm.asm
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.endif
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.if _debugmenu==1 ;Thanks WindowsTiger
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.org 0x0801CFD4
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; .dw 0x089DDBCC - Debug Menu (See: https://docs.google.com/document/d/1gwQz-1zzkr3CLOBLtUMTfsk2Xtd1zmoMDKJRhPMbqwg/edit#)
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.dw 0x089DDBCC
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.endif
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.org 0x08019A2C
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@ -4,7 +4,7 @@
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_skipwarningscreen equ 0
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_skiprhythmtest equ 0
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_debug equ 0
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_debugmenu equ 1
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_debugmenu equ 0
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_nocashmessages equ 1
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_luaconsolemessages equ 1
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_spriteluaconsolemessages equ 1
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@ -45,7 +45,7 @@ _spriteluaconsolemessages equ 1
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.include Graphics/RhythmGame/Quiz/quiz.asm
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.include Graphics/Rhythm_Games/Night_Walk/night1.asm
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.include Graphics/Rhythm_Games/Power_Calligraphy/calig.asm
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.include Graphics/Rhythm_Games/Built_To_Scale/built1.asm
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.include Graphics/Rhythm_Games/Polyrhythm/built1.asm
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.include Graphics/RhythmGame/Rapmen/rapmen.asm
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.include Graphics/RhythmGame/Remix4/remix4.asm
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.include Graphics/Rhythm_Games/Bouncy_Road/hop1.asm
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@ -1059,5 +1059,4 @@
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080B4E0E @@skipadding
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080B4E18 .pool
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080B4E18 .dbl:0004
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0801CFD4 .dbl:0004
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@ -32,7 +32,7 @@
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.include Graphics/RhythmGame/Quiz/quiz_relocate.asm
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.include Graphics/Rhythm_Games/Night_Walk/night1_relocate.asm
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.include Graphics/Rhythm_Games/Power_Calligraphy/calig_relocate.asm
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.include Graphics/Rhythm_Games/Built_To_Scale/built1_relocate.asm
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.include Graphics/Rhythm_Games/Polyrhythm/built1_relocate.asm
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.include Graphics/RhythmGame/Rapmen/rapmen_relocate.asm
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.include Graphics/RhythmGame/Remix4/remix4_relocate.asm
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.include Graphics/Rhythm_Games/Bouncy_Road/hop1_relocate.asm
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@ -4639,8 +4639,8 @@ Karate Man[;
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//カラテカ[;
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// --- Literal
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//Karate Master[;
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// --- Edited (Debug Menu)
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Karate Man[;
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// --- Edited [[(I don't know where this name appears -Niko)
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[bKarate Man[;
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#WRITE(RtPtr, $9CE34C)
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// 0x80544dc
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//とんでくるモノを[l
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@ -6696,7 +6696,7 @@ opening night![;
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//ペンギンのようす[;
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// --- Literal
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//The penguins' appearance/state.[;
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// --- Edited
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// --- Edited [bubble text
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Word from the Dressing Room[;
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#WRITE(RtPtr, $A33D5C)
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// 0x805e180
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// --- Literal
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//__[;
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// --- Edited
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_[;
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[stu1[;
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#WRITE(RtPtr, $1E388)
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// 0x805966c
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//シーケンス テスト[;
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// --- Literal
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//Sequence Test[;
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// --- Edited
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Debug Menu[;
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[;
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#WRITE(RtPtr, $1E38C)
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// 0x8059680
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//*[;
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// --- Literal
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//*[;
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// --- Edited
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-[;
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[;
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#WRITE(RtPtr, $1E390)
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// 0x8059684
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//1/1[;
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// --- Literal
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//1/1[;
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// --- Edited
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1/1[;
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[;
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#WRITE(RtPtr, $9DDF54)
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// 0x805968c
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//データクリア[;
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// --- Literal
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//Ending (From the Extras)[;
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// --- Edited
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Credits (Extras)[;
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[;
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#WRITE(RtPtr, $9DDF44)
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// 0x80596b8
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//エンディング(クリアご)[;
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// --- Literal
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//Ending (From the remix)[;
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//[;
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// --- Edited
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Credits (Remix 6)[;
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[;
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#WRITE(RtPtr, $9DDF34)
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// 0x80596d4
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//R−IQ (おもちゃ)[;
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// --- Literal
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//R-IQ (Toys)[;
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//[;
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// --- Edited
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Rhythm Toys[;
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[;
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#WRITE(RtPtr, $9DDF2C)
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// 0x80596ec
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//R−IQ (ドラムレッスン)[;
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// --- Literal
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//R-IQ (Drum lessons)[;
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//[;
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// --- Edited
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Drum Lessons[;
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[;
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#WRITE(RtPtr, $9DDF24)
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// 0x805970c
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//R−IQ (ミニゲーム)[;
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// --- Literal
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//R-IQ (Mini-games)[;
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//[;
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// --- Edited
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Endless Games[;
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[;
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#WRITE(RtPtr, $9DDF1C)
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#WRITE(RtPtr, $9DDF3C)
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// 0x8059728
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//R−IQ (カウンセラー)[;
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// --- Literal
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//R-IQ (counselor)[;
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//[;
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// --- Edited
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Cafe[;
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[;
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#WRITE(RtPtr, $9DDF14)
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// 0x8059744
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//R−IQ (パーフェクト)[;
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// --- Literal
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//R-IQ (Perfect)[;
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//[;
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// --- Edited
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Perfect Screen[;
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[;
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#WRITE(RtPtr, $9DDF0C)
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// 0x8059760
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//R−IQ (にゅうか)[;
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// --- Literal
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//R-IQ (new)[;
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//[;
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// --- Edited
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Reward Screen[;
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[;
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#WRITE(RtPtr, $9DDF04)
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// 0x8059778
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//R−IQ (リザルト4)[;
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// --- Literal
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//R-IQ (result 4)[;
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//[;
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// --- Edited
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Return[;
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[;
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#WRITE(RtPtr, $9DDEFC)
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// 0x8059794
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//R−IQ (リザルト3)[;
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// --- Literal
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//R-IQ (result 3)[;
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//[;
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// --- Edited
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Rhythm Test Results[;
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[;
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#WRITE(RtPtr, $9DDEF4)
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// 0x80597b0
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//R−IQ (リザルト2)[;
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// --- Literal
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//R-IQ (result 2)[;
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//[;
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// --- Edited
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Rhythm Rating[;
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[;
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#WRITE(RtPtr, $9DDEEC)
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// 0x80597cc
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//R−IQ (リザルト)[;
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// --- Literal
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//R-IQ (result)[;
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//[;
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// --- Edited
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Rhythm Statistics[;
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[;
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#WRITE(RtPtr, $9DDEE4)
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// 0x80597e4
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//R−IQ (オプション)[;
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// --- Literal
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//R-IQ (option)[;
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//[;
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// --- Edited
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Options[;
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[;
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#WRITE(RtPtr, $9DDEDC)
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// 0x8059800
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//R−IQ (スタジオ)[;
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// --- Literal
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//R-IQ (studio)[;
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//[;
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// --- Edited
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[;
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#WRITE(RtPtr, $9DDED4)
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// 0x8059818
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//R−IQ (しりょうしつ)[;
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// --- Literal
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//R-IQ (library/reference room)[;
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//[;
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// --- Edited
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[;
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#WRITE(RtPtr, $9DDECC)
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// --- Literal
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//Karate Master 2[;
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// --- Edited
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Karate Man 2[;
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[;
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//[[More titles for studio?
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#WRITE(RtPtr, $9DDEA4)
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// 0x8059898
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//バリバリ3にんしゅう[;
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// --- Literal
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//Hard Working Trio[;
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// --- Edited
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The Snappy Trio[;
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The Snappy Trio[;
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#WRITE(RtPtr, $9DDE9C)
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// 0x80598b0
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//パチパチ3にんしゅう[;
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// --- Literal
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//Clap Clap Trio[;
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// --- Edited
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The Clappy Trio[;
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Clappy Trio[;
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#WRITE(RtPtr, $9DDE94)
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// 0x80598c8
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//ポリリズム 2[;
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// --- Literal
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//Polyrhythm 2[;
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// --- Edited
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Polyrhythm 2[;
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[;
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#WRITE(RtPtr, $9DDE8C)
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// 0x80598d8
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//ポリリズム[;
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// --- Literal
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//Polyrhythm[;
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// --- Edited
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Polyrhythm[;
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[;
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#WRITE(RtPtr, $9DDE84)
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// 0x80598e4
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//ナイト ウォーク 2[;
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// --- Literal
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//Night Walk 2[;
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// --- Edited
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Night Walk 2[;
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[;
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#WRITE(RtPtr, $9DDE7C)
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// 0x80598fc
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//ナイト ウォーク[;
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// --- Literal
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//Night Walk[;
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// --- Edited
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Night Walk[;
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[;
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#WRITE(RtPtr, $9DDE74)
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// 0x8059910
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//リズムだつもう 2[;
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// --- Literal
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//Rhythm Hair Pluck 2[;
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// --- Edited
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Rhythm Tweezers 2[;
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Rhythm Tweezers 2[;
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#WRITE(RtPtr, $9DDE6C)
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// 0x8059924
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//リズムだつもう[;
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// --- Literal
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//Rhythm Hair Pluck[;
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// --- Edited
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Rhythm Tweezers[;
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Rhythm Tweezers[;
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#WRITE(RtPtr, $9DDE64)
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// 0x8059934
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//バイキン はかせ[;
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