Yep! Now everything should work!

This commit is contained in:
ShaffyYoutube 2019-05-23 14:05:29 +02:00
parent 2909b7a5a8
commit 22409d621f
35 changed files with 68 additions and 61 deletions

1
.gitignore vendored
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@ -4,3 +4,4 @@
*.bak
flipscfg.bin
*.sgm
Other (Unneeded) Files/dump

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@ -1 +1,6 @@
Insert your Rhythm Tengoku (JPN) ROM here, then execute the "compile.bat"
Right-click "RhythmTengokuENPatch" or "RhythmTengokuENPatch-master" and click "Properties"
Un-check "Read-Only" and click "OK"
Then click "OK"
Put an Rhythm Tengoku ROM in this folder and call it "rh-jpn.gba"
Then open "compile.bat"
Now you should have the everything completed, the patched ROM is in the folder "Game" called "rh-eng.gba"

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@ -1,10 +0,0 @@
.align 4
c00010_built1_intro2:
.import Graphics/Rhythm_Games/Built_To_Scale/c00010_built1_intro2.cdat
.align 4
c0212c_built1_intro1:
.import Graphics/Rhythm_Games/Built_To_Scale/c0212c_built1_intro1.cdat
.align 4
c781ac_built1_tile1:
.import Graphics/Rhythm_Games/Built_To_Scale/c781ac_built1_tile1.cdat
;eof

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@ -6,7 +6,7 @@
.dw c781ac_built1_tile1 |0x80000000
;title
.org 0x088F6090
.import Graphics/Rhythm_Games/Built_To_Scale/8F6090_assembly0.bin
.import Graphics/Rhythm_Games/Polyrhythm/8F6090_assembly0.bin
.org 0x088F60AA
.import Graphics/Rhythm_Games/Built_To_Scale/8F60AA_assembly1.bin
.import Graphics/Rhythm_Games/Polyrhythm/8F60AA_assembly1.bin
;eof

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@ -0,0 +1,10 @@
.align 4
c00010_built1_intro2:
.import Graphics/Rhythm_Games/Polyrhythm/c00010_built1_intro2.cdat
.align 4
c0212c_built1_intro1:
.import Graphics/Rhythm_Games/Polyrhythm/c0212c_built1_intro1.cdat
.align 4
c781ac_built1_tile1:
.import Graphics/Rhythm_Games/Polyrhythm/c781ac_built1_tile1.cdat
;eof

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@ -11,4 +11,4 @@ Feel free to contribute.
* Thanks to you for playing the game and using the patch!
* You can join the Rhythm Tengoku Modding Server for updates or giving me recommendation. (https://discord.gg/EwcWhVF)
### Compile
Everything is in the wiki.
Everything is in the wiki. (Don't forget to remove the Read-Only, otherwise it won't compile)

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@ -6,6 +6,7 @@
.endif
.if _debugmenu==1 ;Thanks WindowsTiger
.org 0x0801CFD4
; .dw 0x089DDBCC - Debug Menu (See: https://docs.google.com/document/d/1gwQz-1zzkr3CLOBLtUMTfsk2Xtd1zmoMDKJRhPMbqwg/edit#)
.dw 0x089DDBCC
.endif
.org 0x08019A2C

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@ -4,7 +4,7 @@
_skipwarningscreen equ 0
_skiprhythmtest equ 0
_debug equ 0
_debugmenu equ 1
_debugmenu equ 0
_nocashmessages equ 1
_luaconsolemessages equ 1
_spriteluaconsolemessages equ 1
@ -45,7 +45,7 @@ _spriteluaconsolemessages equ 1
.include Graphics/RhythmGame/Quiz/quiz.asm
.include Graphics/Rhythm_Games/Night_Walk/night1.asm
.include Graphics/Rhythm_Games/Power_Calligraphy/calig.asm
.include Graphics/Rhythm_Games/Built_To_Scale/built1.asm
.include Graphics/Rhythm_Games/Polyrhythm/built1.asm
.include Graphics/RhythmGame/Rapmen/rapmen.asm
.include Graphics/RhythmGame/Remix4/remix4.asm
.include Graphics/Rhythm_Games/Bouncy_Road/hop1.asm

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@ -1059,5 +1059,4 @@
080B4E0E @@skipadding
080B4E18 .pool
080B4E18 .dbl:0004
0801CFD4 .dbl:0004


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@ -32,7 +32,7 @@
.include Graphics/RhythmGame/Quiz/quiz_relocate.asm
.include Graphics/Rhythm_Games/Night_Walk/night1_relocate.asm
.include Graphics/Rhythm_Games/Power_Calligraphy/calig_relocate.asm
.include Graphics/Rhythm_Games/Built_To_Scale/built1_relocate.asm
.include Graphics/Rhythm_Games/Polyrhythm/built1_relocate.asm
.include Graphics/RhythmGame/Rapmen/rapmen_relocate.asm
.include Graphics/RhythmGame/Remix4/remix4_relocate.asm
.include Graphics/Rhythm_Games/Bouncy_Road/hop1_relocate.asm

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@ -4639,8 +4639,8 @@ Karate Man[;
//カラテカ[;
// --- Literal
//Karate Master[;
// --- Edited (Debug Menu)
 [;
// --- Edited [[(I don't know where this name appears -Niko)
[bKarate Man[;
#WRITE(RtPtr, $9CE34C)
// 0x80544dc
//とんでくるモノを[l
@ -6696,7 +6696,7 @@ opening night![;
//ペンギンのようす[;
// --- Literal
//The penguins' appearance/state.[;
// --- Edited
// --- Edited [bubble text
Word from the Dressing Room[;
#WRITE(RtPtr, $A33D5C)
// 0x805e180
@ -15551,28 +15551,28 @@ data! Is that really OK?[;
// --- Literal
//__[;
// --- Edited
_[;
[stu1[;
#WRITE(RtPtr, $1E388)
// 0x805966c
//シーケンス テスト[;
// --- Literal
//Sequence Test[;
// --- Edited
 [;
[;
#WRITE(RtPtr, $1E38C)
// 0x8059680
//[;
// --- Literal
//[;
// --- Edited
[;
[;
#WRITE(RtPtr, $1E390)
// 0x8059684
//[;
// --- Literal
//1/1[;
// --- Edited
[;
[;
#WRITE(RtPtr, $9DDF54)
// 0x805968c
//データクリア[;
@ -15586,104 +15586,104 @@ Data Clear[;
// --- Literal
//Ending (From the Extras)[;
// --- Edited
 [;
[;
#WRITE(RtPtr, $9DDF44)
// 0x80596b8
//エンディング(クリアご)[;
// --- Literal
//Ending (From the remix)[;
//[;
// --- Edited
  [;
[;
#WRITE(RtPtr, $9DDF34)
// 0x80596d4
//R−IQ (おもちゃ)[;
// --- Literal
//R-IQ (Toys)[;
//[;
// --- Edited
 [;
[;
#WRITE(RtPtr, $9DDF2C)
// 0x80596ec
//R−IQ (ドラムレッスン)[;
// --- Literal
//R-IQ (Drum lessons)[;
//[;
// --- Edited
 [;
[;
#WRITE(RtPtr, $9DDF24)
// 0x805970c
//R−IQ (ミニゲーム)[;
// --- Literal
//R-IQ (Mini-games)[;
//[;
// --- Edited
 [;
[;
#WRITE(RtPtr, $9DDF1C)
#WRITE(RtPtr, $9DDF3C)
// 0x8059728
//R−IQ (カウンセラー)[;
// --- Literal
//R-IQ (counselor)[;
//[;
// --- Edited
[;
[;
#WRITE(RtPtr, $9DDF14)
// 0x8059744
//R−IQ (パーフェクト)[;
// --- Literal
//R-IQ (Perfect)[;
//[;
// --- Edited
 [;
[;
#WRITE(RtPtr, $9DDF0C)
// 0x8059760
//R−IQ (にゅうか)[;
// --- Literal
//R-IQ (new)[;
//[;
// --- Edited
 [;
[;
#WRITE(RtPtr, $9DDF04)
// 0x8059778
//R−IQ (リザルト4)[;
// --- Literal
//R-IQ (result 4)[;
//[;
// --- Edited
[;
[;
#WRITE(RtPtr, $9DDEFC)
// 0x8059794
//R−IQ (リザルト3)[;
// --- Literal
//R-IQ (result 3)[;
//[;
// --- Edited
  [;
[;
#WRITE(RtPtr, $9DDEF4)
// 0x80597b0
//R−IQ (リザルト2)[;
// --- Literal
//R-IQ (result 2)[;
//[;
// --- Edited
 [;
[;
#WRITE(RtPtr, $9DDEEC)
// 0x80597cc
//R−IQ (リザルト)[;
// --- Literal
//R-IQ (result)[;
//[;
// --- Edited
 [;
[;
#WRITE(RtPtr, $9DDEE4)
// 0x80597e4
//R−IQ (オプション)[;
// --- Literal
//R-IQ (option)[;
//[;
// --- Edited
[;
[;
#WRITE(RtPtr, $9DDEDC)
// 0x8059800
//R−IQ (スタジオ)[;
// --- Literal
//R-IQ (studio)[;
//[;
// --- Edited
[;
#WRITE(RtPtr, $9DDED4)
// 0x8059818
//R−IQ (しりょうしつ)[;
// --- Literal
//R-IQ (library/reference room)[;
//[;
// --- Edited
[;
#WRITE(RtPtr, $9DDECC)
@ -15713,63 +15713,64 @@ Data Clear[;
// --- Literal
//Karate Master 2[;
// --- Edited
  [;
[;
//[[More titles for studio?
#WRITE(RtPtr, $9DDEA4)
// 0x8059898
//バリバリ3にんしゅう[;
// --- Literal
//Hard Working Trio[;
// --- Edited
  [;
The Snappy Trio[;
#WRITE(RtPtr, $9DDE9C)
// 0x80598b0
//パチパチ3にんしゅう[;
// --- Literal
//Clap Clap Trio[;
// --- Edited
  [;
Clappy Trio[;
#WRITE(RtPtr, $9DDE94)
// 0x80598c8
//ポリリズム 2[;
// --- Literal
//Polyrhythm 2[;
// --- Edited
 [;
[;
#WRITE(RtPtr, $9DDE8C)
// 0x80598d8
//ポリリズム[;
// --- Literal
//Polyrhythm[;
// --- Edited
[;
[;
#WRITE(RtPtr, $9DDE84)
// 0x80598e4
//ナイト ウォーク 2[;
// --- Literal
//Night Walk 2[;
// --- Edited
  [;
[;
#WRITE(RtPtr, $9DDE7C)
// 0x80598fc
//ナイト ウォーク[;
// --- Literal
//Night Walk[;
// --- Edited
 [;
[;
#WRITE(RtPtr, $9DDE74)
// 0x8059910
//リズムだつもう 2[;
// --- Literal
//Rhythm Hair Pluck 2[;
// --- Edited
  [;
Rhythm Tweezers 2[;
#WRITE(RtPtr, $9DDE6C)
// 0x8059924
//リズムだつもう[;
// --- Literal
//Rhythm Hair Pluck[;
// --- Edited
 [;
Rhythm Tweezers[;
#WRITE(RtPtr, $9DDE64)
// 0x8059934
//バイキン はかせ[;