Cleaned up graphics folder, and made that compiling works now.

This commit is contained in:
Shaffy 2020-01-02 19:13:56 +01:00
parent 80c0cc27cb
commit 43ae277779
359 changed files with 566 additions and 557 deletions

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@ -1,26 +0,0 @@
.org 0x08C24200
.dw c24200_ninja2_intro2 |0x80000000
;title
.org 0x088B42E8
.import Graphics/RhythmGame/Ninja2/8B42E8_assembly0.bin
.org 0x088B42A4
.import Graphics/RhythmGame/Ninja2/8B42A4_assembly1.bin
.org 0x088B4260
.import Graphics/RhythmGame/Ninja2/8B4260_assembly2.bin
.org 0x088B421C
.import Graphics/RhythmGame/Ninja2/8B421C_assembly3.bin
.org 0x088B41D8
.import Graphics/RhythmGame/Ninja2/8B41D8_assembly4.bin
.org 0x088B4194
.import Graphics/RhythmGame/Ninja2/8B4194_assembly5.bin
.org 0x088B41D8
.import Graphics/RhythmGame/Ninja2/8B41D8_assembly6.bin
.org 0x088B421C
.import Graphics/RhythmGame/Ninja2/8B421C_assembly7.bin
.org 0x088B4260
.import Graphics/RhythmGame/Ninja2/8B4260_assembly8.bin
.org 0x088B42A4
.import Graphics/RhythmGame/Ninja2/8B42A4_assembly9.bin
.org 0x088B42E8
.import Graphics/RhythmGame/Ninja2/8B42E8_assembly10.bin
;eof

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@ -1,4 +0,0 @@
.align 4
c24200_ninja2_intro2:
.import Graphics/RhythmGame/Ninja2/c24200_ninja2_intro2.cdat
;eof

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@ -1,14 +0,0 @@
.org 0x08BE3E20
.dw be3e20_bon2_intro2 |0x80000000
;title
.org 0x088AD484
.import Graphics/RhythmGame/Odori2/8AD484_assembly0.bin
.org 0x088AD48C
.import Graphics/RhythmGame/Odori2/8AD48C_assembly1.bin
.org 0x088AD4AC
.import Graphics/RhythmGame/Odori2/8AD4AC_assembly2.bin
.org 0x088AD4F6
.import Graphics/RhythmGame/Odori2/8AD4F6_assembly3.bin
.org 0x088AD4AC
.import Graphics/RhythmGame/Odori2/8AD4AC_assembly4.bin
;eof

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@ -1,4 +0,0 @@
.align 4
be3e20_bon2_intro2:
.import Graphics/RhythmGame/Odori2/be3e20_bon2_intro2.cdat
;eof

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@ -1,26 +0,0 @@
.org 0x08C02A34
.dw c02A34_quiz_intro2 |0x80000000
.org 0x08C7C8E0
.dw c7c8e0_quiz_tile2 |0x80000000
;title
.org 0x088B13C4
.dw X8B0ECC_assembly0
.org 0x088B0F6A
.import Graphics/RhythmGame/Quiz/8B0F6A_assembly1.bin
.org 0x088B100E
.import Graphics/RhythmGame/Quiz/8B100E_assembly2.bin
.org 0x088B10AC
.import Graphics/RhythmGame/Quiz/8B10AC_assembly3.bin
.org 0x088B100E
.import Graphics/RhythmGame/Quiz/8B100E_assembly4.bin
.org 0x088B0F6A
.import Graphics/RhythmGame/Quiz/8B0F6A_assembly5.bin
.org 0x088B114A
.import Graphics/RhythmGame/Quiz/8B114A_assembly6.bin
.org 0x088B11E8
.import Graphics/RhythmGame/Quiz/8B11E8_assembly7.bin
.org 0x088B1286
.import Graphics/RhythmGame/Quiz/8B1286_assembly8.bin
.org 0x088B1324
.import Graphics/RhythmGame/Quiz/8B1324_assembly9.bin
;eof

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@ -1,11 +0,0 @@
.align 4
c02A34_quiz_intro2:
.import Graphics/RhythmGame/Quiz/c02A34_quiz_intro2.cdat
.align 4
c7c8e0_quiz_tile2:
.import Graphics/RhythmGame/Quiz/c7c8e0_quiz_tile2.cdat
;title
.align 2
X8B0ECC_assembly0:
.import Graphics/RhythmGame/Quiz/8B0ECC_assembly0.bin
;eof

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@ -1,7 +0,0 @@
.align 4
c84ce4_rapwom_tile2:
.import Graphics/RhythmGame/RapWomen2/c84ce4_rapwom_tile2.cdat
.align 4
c209cc_rapwom2_intro2:
.import Graphics/RhythmGame/RapWomen2/c209cc_rapwom2_intro2.cdat
;eof

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@ -1,26 +0,0 @@
.org 0x08C1F4B4
.dw c1f4b4_rapmen_intro2 |0x80000000
.org 0x08C82710
.dw c82710_rapmen_tile2 |0x80000000
;title
.org 0x088B365C
.import Graphics/RhythmGame/Rapmen/8B365C_assembly0.bin
.org 0x088B3682
.import Graphics/RhythmGame/Rapmen/8B3682_assembly1.bin
.org 0x088B36A8
.import Graphics/RhythmGame/Rapmen/8B36A8_assembly2.bin
.org 0x088B36CE
.import Graphics/RhythmGame/Rapmen/8B36CE_assembly3.bin
.org 0x088B36F4
.import Graphics/RhythmGame/Rapmen/8B36F4_assembly4.bin
.org 0x088B371A
.import Graphics/RhythmGame/Rapmen/8B371A_assembly5.bin
.org 0x088B3740
.import Graphics/RhythmGame/Rapmen/8B3740_assembly6.bin
.org 0x088B3766
.import Graphics/RhythmGame/Rapmen/8B3766_assembly7.bin
.org 0x088B378C
.import Graphics/RhythmGame/Rapmen/8B378C_assembly8.bin
.org 0x088B37B2
.import Graphics/RhythmGame/Rapmen/8B37B2_assembly9.bin
;eof

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@ -1,7 +0,0 @@
.align 4
c1f4b4_rapmen_intro2:
.import Graphics/RhythmGame/Rapmen/c1f4b4_rapmen_intro2.cdat
.align 4
c82710_rapmen_tile2:
.import Graphics/RhythmGame/Rapmen/c82710_rapmen_tile2.cdat
;eof

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@ -1,17 +0,0 @@
.align 4
CD4A50_results_oam_tiles:
.import Graphics/RhythmGame/Results/CD4A50_results_oam_tiles.cdat
.align 4
ccc138_perfect_tile1:
.import Graphics/RhythmGame/Results/ccc138_perfect_tile1.cdat
//But still just...
.align 2
X90B546_assembly0:
.import Graphics/RhythmGame/Results/90B546_assembly0.bin
.align 2
X90B52A_assembly0:
.import Graphics/RhythmGame/Results/90B52A_assembly0.bin
.align 2
X90B538_assembly1:
.import Graphics/RhythmGame/Results/90B538_assembly1.bin
;eof

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@ -1,16 +0,0 @@
.org 0x08BF6678
.dw bf6678_samurai_intro2 |0x80000000
;Title
.org 0x088AFE4C
.import Graphics/RhythmGame/samurai/8AFE4C_assembly0.bin
.org 0x088AFE90
.import Graphics/RhythmGame/samurai/8AFE90_assembly1.bin
.org 0x088AFECE
.import Graphics/RhythmGame/samurai/8AFECE_assembly2.bin
.org 0x088AFF12
.import Graphics/RhythmGame/samurai/8AFF12_assembly3.bin
.org 0x088AFF56
.import Graphics/RhythmGame/samurai/8AFF56_assembly4.bin
.org 0x088AFF9A
.import Graphics/RhythmGame/samurai/8AFF9A_assembly5.bin
;eof

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@ -1,6 +0,0 @@
.align 4
bf6678_samurai_intro2:
.import Graphics/RhythmGame/samurai/bf6678_samurai_intro2.cdat
;Title
;eof

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@ -1,4 +0,0 @@
.align 4
bec134_showtime_intro2:
.import Graphics/RhythmGame/Showtime/bec134_showtime_intro2.cdat
;eof

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@ -1,26 +0,0 @@
.org 0x08C31E6C
.dw c31e6c_SickBeats_intro2 |0x80000000
;title
.org 0x088B898C
.import Graphics/RhythmGame/SickBeats/8B898C_assembly0.bin
.org 0x088B8B7A
.import Graphics/RhythmGame/SickBeats/8B8B7A_assembly1.bin
.org 0x088B8B82
.import Graphics/RhythmGame/SickBeats/8B8B82_assembly2.bin
.org 0x088B8B90
.import Graphics/RhythmGame/SickBeats/8B8B90_assembly3.bin
.org 0x088B8BA4
.import Graphics/RhythmGame/SickBeats/8B8BA4_assembly4.bin
.org 0x088B8BBE
.import Graphics/RhythmGame/SickBeats/8B8BBE_assembly5.bin
.org 0x088B8BD8
.import Graphics/RhythmGame/SickBeats/8B8BD8_assembly6.bin
.org 0x088B8BF8
.import Graphics/RhythmGame/SickBeats/8B8BF8_assembly7.bin
.org 0x088B8C24
.import Graphics/RhythmGame/SickBeats/8B8C24_assembly8.bin
.org 0x088B8C56
.import Graphics/RhythmGame/SickBeats/8B8C56_assembly9.bin
.org 0x088B8C88
.import Graphics/RhythmGame/SickBeats/8B8C88_assembly10.bin
;eof

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@ -1,4 +0,0 @@
.align 4
c31e6c_SickBeats_intro2:
.import Graphics/RhythmGame/SickBeats/c31e6c_SickBeats_intro2.cdat
;eof

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@ -1,23 +0,0 @@
.align 4
c26340_tap1_intro2:
.import Graphics/RhythmGame/Tap1/c26340_tap1_intro2.cdat
;title
.align 2
X8B7830_assembly6:
.import Graphics/RhythmGame/Tap1/8B7830_assembly6.bin
.align 2
X8B7856_assembly7:
.import Graphics/RhythmGame/Tap1/8B7856_assembly7.bin
.align 2
X8B787C_assembly8:
.import Graphics/RhythmGame/Tap1/8B787C_assembly8.bin
.align 2
X8B78A2_assembly9:
.import Graphics/RhythmGame/Tap1/8B78A2_assembly9.bin
.align 2
X8B78C8_assembly10:
.import Graphics/RhythmGame/Tap1/8B78C8_assembly10.bin
.align 2
X8B78EE_assembly11:
.import Graphics/RhythmGame/Tap1/8B78EE_assembly11.bin
;eof

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@ -1,50 +0,0 @@
.align 4
c28814_tap2_intro2:
.import Graphics/RhythmGame/Tap2/c28814_tap2_intro2.cdat
;title
.align 2
X8B7A3C_assembly0:
.import Graphics/RhythmGame/Tap2/8B7A3C_assembly0.bin
.align 2
X8B7A50_assembly1:
.import Graphics/RhythmGame/Tap2/8B7A50_assembly1.bin
.align 2
X8B7A64_assembly2:
.import Graphics/RhythmGame/Tap2/8B7A64_assembly2.bin
.align 2
X8B7A78_assembly3:
.import Graphics/RhythmGame/Tap2/8B7A78_assembly3.bin
.align 2
X8B7A8C_assembly4:
.import Graphics/RhythmGame/Tap2/8B7A8C_assembly4.bin
.align 2
X8B7AA0_assembly5:
.import Graphics/RhythmGame/Tap2/8B7AA0_assembly5.bin
.align 2
X8B7AC6_assembly6:
.import Graphics/RhythmGame/Tap2/8B7AC6_assembly6.bin
.align 2
X8B7AEC_assembly7:
.import Graphics/RhythmGame/Tap2/8B7AEC_assembly7.bin
.align 2
X8B7B12_assembly8:
.import Graphics/RhythmGame/Tap2/8B7B12_assembly8.bin
.align 2
X8B7B38_assembly9:
.import Graphics/RhythmGame/Tap2/8B7B38_assembly9.bin
.align 2
X8B7B5E_assembly10:
.import Graphics/RhythmGame/Tap2/8B7B5E_assembly10.bin
.align 2
X8B7B96_assembly11:
.import Graphics/RhythmGame/Tap2/8B7B96_assembly11.bin
.align 2
X8B7BCE_assembly12:
.import Graphics/RhythmGame/Tap2/8B7BCE_assembly12.bin
.align 2
X8B7C06_assembly13:
.import Graphics/RhythmGame/Tap2/8B7C06_assembly13.bin
.align 2
X8B7C3E_assembly14:
.import Graphics/RhythmGame/Tap2/8B7C3E_assembly14.bin
;eof

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@ -1,18 +0,0 @@
.org 0x08C2A208
.dw c2a208_toss1_intro2 |0x80000000
;title
.org 0x088B7E48
.import Graphics/RhythmGame/Toss1/8B7E48_assembly0.bin
.org 0x088B7E50
.import Graphics/RhythmGame/Toss1/8B7E50_assembly1.bin
.org 0x088B7E76
.import Graphics/RhythmGame/Toss1/8B7E76_assembly2.bin
.org 0x088B7EA8
.import Graphics/RhythmGame/Toss1/8B7EA8_assembly3.bin
.org 0x088B7F04
.import Graphics/RhythmGame/Toss1/8B7F04_assembly4.bin
.org 0x088B7F6C
.import Graphics/RhythmGame/Toss1/8B7F6C_assembly5.bin
.org 0x088B7FF8
.import Graphics/RhythmGame/Toss1/8B7FF8_assembly6.bin
;eof

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@ -1,4 +0,0 @@
.align 4
c2a208_toss1_intro2:
.import Graphics/RhythmGame/Toss1/c2a208_toss1_intro2.cdat
;eof

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@ -1,18 +0,0 @@
.org 0x08C2DE80
.dw c2de80_toss2_intro2 |0x80000000
;title
.org 0x088B8138
.import Graphics/RhythmGame/Toss2/8B8138_assembly0.bin
.org 0x088B8140
.import Graphics/RhythmGame/Toss2/8B8140_assembly1.bin
.org 0x088B8166
.import Graphics/RhythmGame/Toss2/8B8166_assembly2.bin
.org 0x088B8198
.import Graphics/RhythmGame/Toss2/8B8198_assembly3.bin
.org 0x088B81F4
.import Graphics/RhythmGame/Toss2/8B81F4_assembly4.bin
.org 0x088B825C
.import Graphics/RhythmGame/Toss2/8B825C_assembly5.bin
.org 0x088B82E8
.import Graphics/RhythmGame/Toss2/8B82E8_assembly6.bin
;eof

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@ -1,4 +0,0 @@
.align 4
c2de80_toss2_intro2:
.import Graphics/RhythmGame/Toss2/c2de80_toss2_intro2.cdat
;eof

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@ -1,28 +0,0 @@
.org 0x08C30910
.dw c30910_tram_intro2 |0x80000000
;title
.org 0x088B8472
.import Graphics/RhythmGame/Tram/8B8472_assembly0.bin
.org 0x088B84C2
.import Graphics/RhythmGame/Tram/8B84C2_assembly1.bin
.org 0x088B8512
.import Graphics/RhythmGame/Tram/8B8512_assembly2.bin
.org 0x088B8562
.import Graphics/RhythmGame/Tram/8B8562_assembly3.bin
.org 0x088B85B2
.import Graphics/RhythmGame/Tram/8B85B2_assembly4.bin
.org 0x088B8602
.import Graphics/RhythmGame/Tram/8B8602_assembly5.bin
.org 0x088B8652
.import Graphics/RhythmGame/Tram/8B8652_assembly6.bin
.org 0x088B86A2
.import Graphics/RhythmGame/Tram/8B86A2_assembly7.bin
.org 0x088B86F2
.import Graphics/RhythmGame/Tram/8B86F2_assembly8.bin
.org 0x088B8742
.import Graphics/RhythmGame/Tram/8B8742_assembly9.bin
.org 0x088B8792
.import Graphics/RhythmGame/Tram/8B8792_assembly10.bin
.org 0x088B87E2
.import Graphics/RhythmGame/Tram/8B87E2_assembly11.bin
;eof

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@ -1,4 +0,0 @@
.align 4
c30910_tram_intro2:
.import Graphics/RhythmGame/Tram/c30910_tram_intro2.cdat
;eof

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@ -1,20 +0,0 @@
.align 4
bee62c_veggie1_intro:
.import Graphics/RhythmGame/Veggie1/bee62c_veggie1_intro.cdat
//Title
.align 2
XD45D4E_assembly0:
.import Graphics/RhythmGame/Veggie1/D45D4E_assembly0.bin
.align 2
XD45D68_assembly1:
.import Graphics/RhythmGame/Veggie1/D45D68_assembly1.bin
.align 2
XD45D82_assembly2:
.import Graphics/RhythmGame/Veggie1/D45D82_assembly2.bin
.align 2
XD45D9C_assembly3:
.import Graphics/RhythmGame/Veggie1/D45D9C_assembly3.bin
.align 2
XD45DB6_assembly4:
.import Graphics/RhythmGame/Veggie1/D45DB6_assembly4.bin
;eof

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@ -1,15 +0,0 @@
.org 0x08CCCA5C
.dw ccca5c_miscgraphicsdat
.dw ccca5c_miscgraphicsrle
.dw ccca5c_miscgraphicsrle_end - ccca5c_miscgraphicsrle
//Fix Select to Skip
.org 0x0890A91E
.import Graphics/RhythmGame/90A91E_assembly0.bin
.org 0x0890A92C
.import Graphics/RhythmGame/90A92C_assembly1.bin
.org 0x0890A93A
.import Graphics/RhythmGame/90A93A_assembly2.bin
.org 0x0890A948
.import Graphics/RhythmGame/90A948_assembly3.bin
//Go for a perfect
;eof

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@ -1,8 +0,0 @@
.align 4
ccca5c_miscgraphicsrle:
.import Graphics/RhythmGame/ccca5c_miscgraphics.rle
ccca5c_miscgraphicsrle_end:
.align 4
ccca5c_miscgraphicsdat:
.import Graphics/RhythmGame/ccca5c_miscgraphics.dat
;eof

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@ -1,13 +0,0 @@
.org 0x08BE2298
.dw be2298_spaceball1_intro |0x80000000
.org 0x088AD33C
.import Graphics/RhythmGame/spaceball1/Assemblys/8AD33C_assembly0.bin
.org 0x088AD344
.import Graphics/RhythmGame/spaceball1/Assemblys/8AD344_assembly1.bin
.org 0x088AD34C
.import Graphics/RhythmGame/spaceball1/Assemblys/8AD34C_assembly2.bin
.org 0x088AD366
.import Graphics/RhythmGame/spaceball1/Assemblys/8AD366_assembly3.bin
.org 0x088AD3A4
.import Graphics/RhythmGame/spaceball1/Assemblys/8AD3A4_assembly4.bin
;eof

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@ -1,4 +0,0 @@
.align 4
be2298_spaceball1_intro:
.import Graphics/RhythmGame/spaceball1/be2298_spaceball1_intro.cdat
;eof

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@ -1,17 +0,0 @@
.align 4
be0ff8_spirit1_intro2:
.import Graphics/RhythmGame/spirit1/be0ff8_spirit1_intro2.cdat
;Title
.align 2
X8AD20C_assembly0:
.import Graphics/RhythmGame/spirit1/8AD20C_assembly0.bin
.align 2
X8AD214_assembly1:
.import Graphics/RhythmGame/spirit1/8AD214_assembly1.bin
.align 2
X8AD222_assembly2:
.import Graphics/RhythmGame/spirit1/8AD222_assembly2.bin
.align 2
X8AD236_assembly3:
.import Graphics/RhythmGame/spirit1/8AD236_assembly3.bin
;eof

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@ -1,10 +0,0 @@
.org 0x08C33640
.dw c33640_wizard_intro2 |0x80000000
;title
.org 0x088B8DDC
.import Graphics/RhythmGame/wizard/8B8DDC_assembly0.bin
.org 0x088B8E02
.import Graphics/RhythmGame/wizard/8B8E02_assembly1.bin
.org 0x088B8E28
.import Graphics/RhythmGame/wizard/8B8E28_assembly2.bin
;eof

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@ -1,4 +0,0 @@
.align 4
c33640_wizard_intro2:
.import Graphics/RhythmGame/wizard/c33640_wizard_intro2.cdat
;eof

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@ -0,0 +1,10 @@
.org 0x08C33640
.dw c33640_wizard_intro2 |0x80000000
;title
.org 0x088B8DDC
.import Graphics/Rhythm_Games/Death_Waltz/8B8DDC_assembly0.bin
.org 0x088B8E02
.import Graphics/Rhythm_Games/Death_Waltz/8B8E02_assembly1.bin
.org 0x088B8E28
.import Graphics/Rhythm_Games/Death_Waltz/8B8E28_assembly2.bin
;eof

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@ -0,0 +1,4 @@
.align 4
c33640_wizard_intro2:
.import Graphics/Rhythm_Games/Death_Waltz/c33640_wizard_intro2.cdat
;eof

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@ -0,0 +1,15 @@
.org 0x08CCCA5C
.dw ccca5c_miscgraphicsdat
.dw ccca5c_miscgraphicsrle
.dw ccca5c_miscgraphicsrle_end - ccca5c_miscgraphicsrle
//Fix Select to Skip
.org 0x0890A91E
.import Graphics/Rhythm_Games/MiscGraphics/90A91E_assembly0.bin
.org 0x0890A92C
.import Graphics/Rhythm_Games/MiscGraphics/90A92C_assembly1.bin
.org 0x0890A93A
.import Graphics/Rhythm_Games/MiscGraphics/90A93A_assembly2.bin
.org 0x0890A948
.import Graphics/Rhythm_Games/MiscGraphics/90A948_assembly3.bin
//Go for a perfect
;eof

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@ -0,0 +1,8 @@
.align 4
ccca5c_miscgraphicsrle:
.import Graphics/Rhythm_Games/MiscGraphics/ccca5c_miscgraphics.rle
ccca5c_miscgraphicsrle_end:
.align 4
ccca5c_miscgraphicsdat:
.import Graphics/Rhythm_Games/MiscGraphics/ccca5c_miscgraphics.dat
;eof

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@ -0,0 +1,26 @@
.org 0x08C24200
.dw c24200_ninja2_intro2 |0x80000000
;title
.org 0x088B42E8
.import Graphics/Rhythm_Games/Ninja_Bodyguard_2/8B42E8_assembly0.bin
.org 0x088B42A4
.import Graphics/Rhythm_Games/Ninja_Bodyguard_2/8B42A4_assembly1.bin
.org 0x088B4260
.import Graphics/Rhythm_Games/Ninja_Bodyguard_2/8B4260_assembly2.bin
.org 0x088B421C
.import Graphics/Rhythm_Games/Ninja_Bodyguard_2/8B421C_assembly3.bin
.org 0x088B41D8
.import Graphics/Rhythm_Games/Ninja_Bodyguard_2/8B41D8_assembly4.bin
.org 0x088B4194
.import Graphics/Rhythm_Games/Ninja_Bodyguard_2/8B4194_assembly5.bin
.org 0x088B41D8
.import Graphics/Rhythm_Games/Ninja_Bodyguard_2/8B41D8_assembly6.bin
.org 0x088B421C
.import Graphics/Rhythm_Games/Ninja_Bodyguard_2/8B421C_assembly7.bin
.org 0x088B4260
.import Graphics/Rhythm_Games/Ninja_Bodyguard_2/8B4260_assembly8.bin
.org 0x088B42A4
.import Graphics/Rhythm_Games/Ninja_Bodyguard_2/8B42A4_assembly9.bin
.org 0x088B42E8
.import Graphics/Rhythm_Games/Ninja_Bodyguard_2/8B42E8_assembly10.bin
;eof

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@ -0,0 +1,4 @@
.align 4
c24200_ninja2_intro2:
.import Graphics/Rhythm_Games/Ninja_Bodyguard_2/c24200_ninja2_intro2.cdat
;eof

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@ -0,0 +1,26 @@
.org 0x08C02A34
.dw c02A34_quiz_intro2 |0x80000000
.org 0x08C7C8E0
.dw c7c8e0_quiz_tile2 |0x80000000
;title
.org 0x088B13C4
.dw X8B0ECC_assembly0
.org 0x088B0F6A
.import Graphics/Rhythm_Games/Quiz_Show/8B0F6A_assembly1.bin
.org 0x088B100E
.import Graphics/Rhythm_Games/Quiz_Show/8B100E_assembly2.bin
.org 0x088B10AC
.import Graphics/Rhythm_Games/Quiz_Show/8B10AC_assembly3.bin
.org 0x088B100E
.import Graphics/Rhythm_Games/Quiz_Show/8B100E_assembly4.bin
.org 0x088B0F6A
.import Graphics/Rhythm_Games/Quiz_Show/8B0F6A_assembly5.bin
.org 0x088B114A
.import Graphics/Rhythm_Games/Quiz_Show/8B114A_assembly6.bin
.org 0x088B11E8
.import Graphics/Rhythm_Games/Quiz_Show/8B11E8_assembly7.bin
.org 0x088B1286
.import Graphics/Rhythm_Games/Quiz_Show/8B1286_assembly8.bin
.org 0x088B1324
.import Graphics/Rhythm_Games/Quiz_Show/8B1324_assembly9.bin
;eof

View File

@ -0,0 +1,11 @@
.align 4
c02A34_quiz_intro2:
.import Graphics/Rhythm_Games/Quiz_Show/c02A34_quiz_intro2.cdat
.align 4
c7c8e0_quiz_tile2:
.import Graphics/Rhythm_Games/Quiz_Show/c7c8e0_quiz_tile2.cdat
;title
.align 2
X8B0ECC_assembly0:
.import Graphics/Rhythm_Games/Quiz_Show/8B0ECC_assembly0.bin
;eof

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