Perfect + Translated H&S

Thanks to WindowsTiger for the H&S
This commit is contained in:
ShaffyYoutube 2019-04-19 02:15:38 +02:00
parent 896c51b945
commit 490a7a7b39
35 changed files with 1094 additions and 95 deletions

7
.gitignore vendored
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@ -1,9 +1,4 @@
# Ignore GBA files for copyrights reasons # Ignore GBA files for copyrights reasons
*.gba *.gba
# Ignore saves files because, i mean.
*.sav *.sav
*.bak *.bak
*.gba
*.gba
*.gba
Game/rh-atlus.gba

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@ -1,26 +0,0 @@
.org 0x08C31E6C
.dw c31e6c_drbact_intro2 |0x80000000
;title
.org 0x088B898C
.import Graphics/RhythmGame/DrBact/8B898C_assembly0.bin
.org 0x088B8B7A
.import Graphics/RhythmGame/DrBact/8B8B7A_assembly1.bin
.org 0x088B8B82
.import Graphics/RhythmGame/DrBact/8B8B82_assembly2.bin
.org 0x088B8B90
.import Graphics/RhythmGame/DrBact/8B8B90_assembly3.bin
.org 0x088B8BA4
.import Graphics/RhythmGame/DrBact/8B8BA4_assembly4.bin
.org 0x088B8BBE
.import Graphics/RhythmGame/DrBact/8B8BBE_assembly5.bin
.org 0x088B8BD8
.import Graphics/RhythmGame/DrBact/8B8BD8_assembly6.bin
.org 0x088B8BF8
.import Graphics/RhythmGame/DrBact/8B8BF8_assembly7.bin
.org 0x088B8C24
.import Graphics/RhythmGame/DrBact/8B8C24_assembly8.bin
.org 0x088B8C56
.import Graphics/RhythmGame/DrBact/8B8C56_assembly9.bin
.org 0x088B8C88
.import Graphics/RhythmGame/DrBact/8B8C88_assembly10.bin
;eof

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@ -1,4 +0,0 @@
.align 4
c31e6c_drbact_intro2:
.import Graphics/RhythmGame/DrBact/c31e6c_drbact_intro2.cdat
;eof

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@ -0,0 +1,26 @@
.org 0x08C31E6C
.dw c31e6c_SickBeats_intro2 |0x80000000
;title
.org 0x088B898C
.import Graphics/RhythmGame/SickBeats/8B898C_assembly0.bin
.org 0x088B8B7A
.import Graphics/RhythmGame/SickBeats/8B8B7A_assembly1.bin
.org 0x088B8B82
.import Graphics/RhythmGame/SickBeats/8B8B82_assembly2.bin
.org 0x088B8B90
.import Graphics/RhythmGame/SickBeats/8B8B90_assembly3.bin
.org 0x088B8BA4
.import Graphics/RhythmGame/SickBeats/8B8BA4_assembly4.bin
.org 0x088B8BBE
.import Graphics/RhythmGame/SickBeats/8B8BBE_assembly5.bin
.org 0x088B8BD8
.import Graphics/RhythmGame/SickBeats/8B8BD8_assembly6.bin
.org 0x088B8BF8
.import Graphics/RhythmGame/SickBeats/8B8BF8_assembly7.bin
.org 0x088B8C24
.import Graphics/RhythmGame/SickBeats/8B8C24_assembly8.bin
.org 0x088B8C56
.import Graphics/RhythmGame/SickBeats/8B8C56_assembly9.bin
.org 0x088B8C88
.import Graphics/RhythmGame/SickBeats/8B8C88_assembly10.bin
;eof

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@ -0,0 +1,4 @@
.align 4
c31e6c_SickBeats_intro2:
.import Graphics/RhythmGame/SickBeats/c31e6c_SickBeats_intro2.cdat
;eof

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@ -1,7 +1,7 @@
.gba .gba
.open "Game/rh-atlus.gba","Game/rh-eng.gba", 0x08000000 .open "Game/rh-atlus.gba","Game/rh-eng.gba", 0x08000000
_skipwarningscreen equ 1 _skipwarningscreen equ 0
_skiprhythmtest equ 0 _skiprhythmtest equ 0
_debug equ 0 _debug equ 0
_debugmenu equ 0 _debugmenu equ 0
@ -33,7 +33,7 @@ _spriteluaconsolemessages equ 1
.include Graphics/RhythmGame/spirit1/spirit1.asm .include Graphics/RhythmGame/spirit1/spirit1.asm
.include Graphics/RhythmGame/Samurai/samurai.asm .include Graphics/RhythmGame/Samurai/samurai.asm
.include Graphics/RhythmGame/Cheese/cheese.asm .include Graphics/RhythmGame/Cheese/cheese.asm
.include Graphics/RhythmGame/DrBact/drbact.asm .include Graphics/RhythmGame/SickBeats/SickBeats.asm
.include Graphics/RhythmGame/bonodori1/odori1.asm .include Graphics/RhythmGame/bonodori1/odori1.asm
.include Graphics/RhythmGame/remix2/mix2.asm .include Graphics/RhythmGame/remix2/mix2.asm
.include Graphics/RhythmGame/wizard/wizard.asm .include Graphics/RhythmGame/wizard/wizard.asm

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@ -40,7 +40,7 @@ DSDecmp.exe -c lz10 Graphics/RhythmGame/spirit1/be0ff8_spirit1_intro2.bin Graphi
DSDecmp.exe -c lz10 Graphics/RhythmGame/Samurai/bf6678_samurai_intro2.bin Graphics/RhythmGame/Samurai/bf6678_samurai_intro2 DSDecmp.exe -c lz10 Graphics/RhythmGame/Samurai/bf6678_samurai_intro2.bin Graphics/RhythmGame/Samurai/bf6678_samurai_intro2
DSDecmp.exe -c lz10 Graphics/RhythmGame/Cheese/c21f88_cheese_intro2.bin Graphics/RhythmGame/Cheese/c21f88_cheese_intro2 DSDecmp.exe -c lz10 Graphics/RhythmGame/Cheese/c21f88_cheese_intro2.bin Graphics/RhythmGame/Cheese/c21f88_cheese_intro2
DSDecmp.exe -c lz10 Graphics/RhythmGame/Cheese/c86e74_cheese_tile2.bin Graphics/RhythmGame/Cheese/c86e74_cheese_tile2 DSDecmp.exe -c lz10 Graphics/RhythmGame/Cheese/c86e74_cheese_tile2.bin Graphics/RhythmGame/Cheese/c86e74_cheese_tile2
DSDecmp.exe -c lz10 Graphics/RhythmGame/DrBact/c31e6c_drbact_intro2.bin Graphics/RhythmGame/DrBact/c31e6c_drbact_intro2 DSDecmp.exe -c lz10 Graphics/RhythmGame/SickBeats/c31e6c_SickBeats_intro2.bin Graphics/RhythmGame/SickBeats/c31e6c_SickBeats_intro2
DSDecmp.exe -c lz10 Graphics/RhythmGame/bonodori1/be75b8_odori1_intro2.bin Graphics/RhythmGame/bonodori1/be75b8_odori1_intro2 DSDecmp.exe -c lz10 Graphics/RhythmGame/bonodori1/be75b8_odori1_intro2.bin Graphics/RhythmGame/bonodori1/be75b8_odori1_intro2
DSDecmp.exe -c lz10 Graphics/RhythmGame/remix2/c06f74_mix2_intro2.bin Graphics/RhythmGame/remix2/c06f74_mix2_intro2 DSDecmp.exe -c lz10 Graphics/RhythmGame/remix2/c06f74_mix2_intro2.bin Graphics/RhythmGame/remix2/c06f74_mix2_intro2
DSDecmp.exe -c lz10 Graphics/RhythmGame/wizard/c33640_wizard_intro2.bin Graphics/RhythmGame/wizard/c33640_wizard_intro2 DSDecmp.exe -c lz10 Graphics/RhythmGame/wizard/c33640_wizard_intro2.bin Graphics/RhythmGame/wizard/c33640_wizard_intro2

10
fast_compile.bat Normal file
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@ -0,0 +1,10 @@
@echo off
:compile
del "Game\rh-atlus.gba"
copy "Game\rh-jpn.gba" "Game\rh-atlus.gba"
atlas "Game\rh-atlus.gba" script_fix.txt
armips.exe compile.asm -sym mysym.sym
flips "Font Hack 4 - 1px spacer.ips" "Game\rh-eng.gba"
pause
goto compile

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flips.exe Normal file

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1077
mysym.sym

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@ -20,7 +20,7 @@
.include Graphics/RhythmGame/spirit1/spirit1_relocate.asm .include Graphics/RhythmGame/spirit1/spirit1_relocate.asm
.include Graphics/RhythmGame/Samurai/samurai_relocate.asm .include Graphics/RhythmGame/Samurai/samurai_relocate.asm
.include Graphics/RhythmGame/Cheese/cheese_relocate.asm .include Graphics/RhythmGame/Cheese/cheese_relocate.asm
.include Graphics/RhythmGame/DrBact/drbact_relocate.asm .include Graphics/RhythmGame/SickBeats/SickBeats_relocate.asm
.include Graphics/RhythmGame/bonodori1/odori1_relocate.asm .include Graphics/RhythmGame/bonodori1/odori1_relocate.asm
.include Graphics/RhythmGame/remix2/mix2_relocate.asm .include Graphics/RhythmGame/remix2/mix2_relocate.asm
.include Graphics/RhythmGame/wizard/wizard_relocate.asm .include Graphics/RhythmGame/wizard/wizard_relocate.asm

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@ -2,12 +2,13 @@
// Compiled by pelrun in 2008 // Compiled by pelrun in 2008
// Edited by Spikeman 12/29/2010 // Edited by Spikeman 12/29/2010
// More edits by W hat and SirNiko 08/2012 // More edits by W hat and SirNiko 08/2012
// More (and more) edits by Shaffy and Tickflow in 2019
// [; is end of text and [l is a line break. sjis_2.tbl lists all supported characters and, at the end, formatting codes. // [; is end of text and [l is a line break. sjis_2.tbl lists all supported characters and, at the end, formatting codes.
// Line breaks don't always work. End-of-game comments, for example, don't support them. // Line breaks don't always work. End-of-game comments, for example, don't support them.
// [[ is a quick and great way to announce that something needs to be fixed, or looked at later. Ctrl-f for [[ to see existing examples. // [[ is a quick and great way to announce that something needs to be fixed, or looked at later. Ctrl-f for [[ to see existing examples.
// Translators: // Translators:
// Dirtie, S3v3nx3, BRPXQZME, Iq 132, 4ppleseed, Samutz, DarthNemesis, pelrun // Dirtie, S3v3nx3, BRPXQZME, Iq 132, 4ppleseed, Samutz, DarthNemesis, pelrun, Shaffy, Tickflow
// //
#VAR(tbl, TABLE) #VAR(tbl, TABLE)
#ADDTBL("sjis_2.tbl", tbl) #ADDTBL("sjis_2.tbl", tbl)
@ -4190,7 +4191,7 @@ Game Over. Good job![;
// --- Literal // --- Literal
//Professor Bacteria SP[; //Professor Bacteria SP[;
// --- Edited // --- Edited
Dr. Bacteria EX[; Sick Beats EX[;
#WRITE(RtPtr, $9DD56C) #WRITE(RtPtr, $9DD56C)
// 0x805951c // 0x805951c
//クイズ スペシャル[; //クイズ スペシャル[;
@ -5083,7 +5084,7 @@ Aaah! We got left behind![;
// --- Literal // --- Literal
//Air Batter[; //Air Batter[;
// --- Edited // --- Edited
Spaceball Game[; Spaceball[;
#WRITE(RtPtr, $9CE58C) #WRITE(RtPtr, $9CE58C)
// 0x805389c // 0x805389c
//ズームをきにするな![l //ズームをきにするな![l
@ -5945,8 +5946,8 @@ The important thing is that we're together.[;
//バイキン はかせ[; //バイキン はかせ[;
// --- Literal // --- Literal
//Germ Professor[; //Germ Professor[;
// --- Edited ]]Dr. Bacteria game starts here. Edits were made by previous owner of script, maybe? // --- Edited
Dr. Bacteria[; Sick Beats[;
#WRITE(RtPtr, $9CE48C) #WRITE(RtPtr, $9CE48C)
// 0x8053dd4 // 0x8053dd4
//助手からの知らせ[l //助手からの知らせ[l
@ -11320,7 +11321,7 @@ At this rate, we'll go out of business.[;
// --- Literal // --- Literal
//Air Batter 2[; //Air Batter 2[;
// --- Edited // --- Edited
Spaceball Game 2[; Spaceball 2[;
#WRITE(RtPtr, $9CE5AC) #WRITE(RtPtr, $9CE5AC)
// 0x80537ec // 0x80537ec
//ズームをきにするな![l //ズームをきにするな![l
@ -14924,12 +14925,12 @@ In conclusion, thanks for playing the game. It's[l
no fun making something that nobody else[l no fun making something that nobody else[l
cares about. Enjoy![l cares about. Enjoy![l
[l [l
[l
[l
- Rhythm Heaven Silver team[l - Rhythm Heaven Silver team[l
//New format //New format
<color=0(normal)>Twitter.com/rh0updates[l <color=0(normal)>twitter.com/rh0updates[l
<color=gray>Beta 10a: 2013-12-19[; <color=0(normal)>Github: RhythmHeavenENPatch[l
<color=gray>Beta 12a (fixed): 2019-04-19[l
<color=0(normal)>(Note: This version lacks english Debug Menu)[;
//for Betas //for Betas
//Twitter.com/rh0updates <color=gray>Beta 9b: 2013-09-06[; //Twitter.com/rh0updates <color=gray>Beta 9b: 2013-09-06[;
//for Demos //for Demos
@ -15157,7 +15158,7 @@ Showtime[;
// --- Literal // --- Literal
//Professor Bacteria[; //Professor Bacteria[;
// --- Edited // --- Edited
Dr. Bacteria[; Sick Beats[;
#WRITE(RtPtr, $9D8298) #WRITE(RtPtr, $9D8298)
// 0x80590cc // 0x80590cc
//こっそりラット[; //こっそりラット[;
@ -15833,7 +15834,7 @@ Spaceball Game 2[;
// --- Literal // --- Literal
//Air Batter[; //Air Batter[;
// --- Edited // --- Edited
Spaceball Game[; Spaceball[;
#WRITE(RtPtr, $9DDE1C) #WRITE(RtPtr, $9DDE1C)
// 0x80599d8 // 0x80599d8
//いあいぎり[; //いあいぎり[;
@ -16323,7 +16324,7 @@ Quiz EX[;
// --- Literal // --- Literal
//Professor Bacteria SP[; //Professor Bacteria SP[;
// --- Edited // --- Edited
Dr. Bacteria EX[; Sick Beats EX[;
#WRITE(RtPtr, $9DDBEC) #WRITE(RtPtr, $9DDBEC)
// 0x8059f84 // 0x8059f84
//ライブ[; //ライブ[;