Perfect + Translated H&S
Thanks to WindowsTiger for the H&S
This commit is contained in:
parent
896c51b945
commit
490a7a7b39
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@ -1,9 +1,4 @@
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# Ignore GBA files for copyrights reasons
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# Ignore GBA files for copyrights reasons
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*.gba
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*.gba
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# Ignore saves files because, i mean.
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*.sav
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*.sav
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*.bak
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*.bak
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*.gba
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*.gba
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*.gba
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Game/rh-atlus.gba
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@ -1,26 +0,0 @@
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.org 0x08C31E6C
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.dw c31e6c_drbact_intro2 |0x80000000
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;title
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.org 0x088B898C
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.import Graphics/RhythmGame/DrBact/8B898C_assembly0.bin
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.org 0x088B8B7A
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.import Graphics/RhythmGame/DrBact/8B8B7A_assembly1.bin
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.org 0x088B8B82
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.import Graphics/RhythmGame/DrBact/8B8B82_assembly2.bin
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.org 0x088B8B90
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.import Graphics/RhythmGame/DrBact/8B8B90_assembly3.bin
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.org 0x088B8BA4
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.import Graphics/RhythmGame/DrBact/8B8BA4_assembly4.bin
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.org 0x088B8BBE
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.import Graphics/RhythmGame/DrBact/8B8BBE_assembly5.bin
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.org 0x088B8BD8
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.import Graphics/RhythmGame/DrBact/8B8BD8_assembly6.bin
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.org 0x088B8BF8
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.import Graphics/RhythmGame/DrBact/8B8BF8_assembly7.bin
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.org 0x088B8C24
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.import Graphics/RhythmGame/DrBact/8B8C24_assembly8.bin
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.org 0x088B8C56
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.import Graphics/RhythmGame/DrBact/8B8C56_assembly9.bin
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.org 0x088B8C88
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.import Graphics/RhythmGame/DrBact/8B8C88_assembly10.bin
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;eof
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@ -1,4 +0,0 @@
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.align 4
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c31e6c_drbact_intro2:
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.import Graphics/RhythmGame/DrBact/c31e6c_drbact_intro2.cdat
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;eof
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@ -0,0 +1,26 @@
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.org 0x08C31E6C
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.dw c31e6c_SickBeats_intro2 |0x80000000
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;title
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.org 0x088B898C
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.import Graphics/RhythmGame/SickBeats/8B898C_assembly0.bin
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.org 0x088B8B7A
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.import Graphics/RhythmGame/SickBeats/8B8B7A_assembly1.bin
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.org 0x088B8B82
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.import Graphics/RhythmGame/SickBeats/8B8B82_assembly2.bin
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.org 0x088B8B90
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.import Graphics/RhythmGame/SickBeats/8B8B90_assembly3.bin
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.org 0x088B8BA4
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.import Graphics/RhythmGame/SickBeats/8B8BA4_assembly4.bin
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.org 0x088B8BBE
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.import Graphics/RhythmGame/SickBeats/8B8BBE_assembly5.bin
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.org 0x088B8BD8
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.import Graphics/RhythmGame/SickBeats/8B8BD8_assembly6.bin
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.org 0x088B8BF8
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.import Graphics/RhythmGame/SickBeats/8B8BF8_assembly7.bin
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.org 0x088B8C24
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.import Graphics/RhythmGame/SickBeats/8B8C24_assembly8.bin
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.org 0x088B8C56
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.import Graphics/RhythmGame/SickBeats/8B8C56_assembly9.bin
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.org 0x088B8C88
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.import Graphics/RhythmGame/SickBeats/8B8C88_assembly10.bin
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;eof
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@ -0,0 +1,4 @@
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.align 4
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c31e6c_SickBeats_intro2:
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.import Graphics/RhythmGame/SickBeats/c31e6c_SickBeats_intro2.cdat
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;eof
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@ -1,7 +1,7 @@
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.gba
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.gba
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.open "Game/rh-atlus.gba","Game/rh-eng.gba", 0x08000000
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.open "Game/rh-atlus.gba","Game/rh-eng.gba", 0x08000000
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_skipwarningscreen equ 1
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_skipwarningscreen equ 0
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_skiprhythmtest equ 0
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_skiprhythmtest equ 0
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_debug equ 0
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_debug equ 0
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_debugmenu equ 0
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_debugmenu equ 0
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@ -33,7 +33,7 @@ _spriteluaconsolemessages equ 1
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.include Graphics/RhythmGame/spirit1/spirit1.asm
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.include Graphics/RhythmGame/spirit1/spirit1.asm
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.include Graphics/RhythmGame/Samurai/samurai.asm
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.include Graphics/RhythmGame/Samurai/samurai.asm
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.include Graphics/RhythmGame/Cheese/cheese.asm
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.include Graphics/RhythmGame/Cheese/cheese.asm
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.include Graphics/RhythmGame/DrBact/drbact.asm
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.include Graphics/RhythmGame/SickBeats/SickBeats.asm
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.include Graphics/RhythmGame/bonodori1/odori1.asm
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.include Graphics/RhythmGame/bonodori1/odori1.asm
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.include Graphics/RhythmGame/remix2/mix2.asm
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.include Graphics/RhythmGame/remix2/mix2.asm
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.include Graphics/RhythmGame/wizard/wizard.asm
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.include Graphics/RhythmGame/wizard/wizard.asm
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@ -40,7 +40,7 @@ DSDecmp.exe -c lz10 Graphics/RhythmGame/spirit1/be0ff8_spirit1_intro2.bin Graphi
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DSDecmp.exe -c lz10 Graphics/RhythmGame/Samurai/bf6678_samurai_intro2.bin Graphics/RhythmGame/Samurai/bf6678_samurai_intro2
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DSDecmp.exe -c lz10 Graphics/RhythmGame/Samurai/bf6678_samurai_intro2.bin Graphics/RhythmGame/Samurai/bf6678_samurai_intro2
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DSDecmp.exe -c lz10 Graphics/RhythmGame/Cheese/c21f88_cheese_intro2.bin Graphics/RhythmGame/Cheese/c21f88_cheese_intro2
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DSDecmp.exe -c lz10 Graphics/RhythmGame/Cheese/c21f88_cheese_intro2.bin Graphics/RhythmGame/Cheese/c21f88_cheese_intro2
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DSDecmp.exe -c lz10 Graphics/RhythmGame/Cheese/c86e74_cheese_tile2.bin Graphics/RhythmGame/Cheese/c86e74_cheese_tile2
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DSDecmp.exe -c lz10 Graphics/RhythmGame/Cheese/c86e74_cheese_tile2.bin Graphics/RhythmGame/Cheese/c86e74_cheese_tile2
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DSDecmp.exe -c lz10 Graphics/RhythmGame/DrBact/c31e6c_drbact_intro2.bin Graphics/RhythmGame/DrBact/c31e6c_drbact_intro2
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DSDecmp.exe -c lz10 Graphics/RhythmGame/SickBeats/c31e6c_SickBeats_intro2.bin Graphics/RhythmGame/SickBeats/c31e6c_SickBeats_intro2
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DSDecmp.exe -c lz10 Graphics/RhythmGame/bonodori1/be75b8_odori1_intro2.bin Graphics/RhythmGame/bonodori1/be75b8_odori1_intro2
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DSDecmp.exe -c lz10 Graphics/RhythmGame/bonodori1/be75b8_odori1_intro2.bin Graphics/RhythmGame/bonodori1/be75b8_odori1_intro2
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DSDecmp.exe -c lz10 Graphics/RhythmGame/remix2/c06f74_mix2_intro2.bin Graphics/RhythmGame/remix2/c06f74_mix2_intro2
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DSDecmp.exe -c lz10 Graphics/RhythmGame/remix2/c06f74_mix2_intro2.bin Graphics/RhythmGame/remix2/c06f74_mix2_intro2
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DSDecmp.exe -c lz10 Graphics/RhythmGame/wizard/c33640_wizard_intro2.bin Graphics/RhythmGame/wizard/c33640_wizard_intro2
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DSDecmp.exe -c lz10 Graphics/RhythmGame/wizard/c33640_wizard_intro2.bin Graphics/RhythmGame/wizard/c33640_wizard_intro2
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@echo off
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:compile
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del "Game\rh-atlus.gba"
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copy "Game\rh-jpn.gba" "Game\rh-atlus.gba"
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atlas "Game\rh-atlus.gba" script_fix.txt
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armips.exe compile.asm -sym mysym.sym
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flips "Font Hack 4 - 1px spacer.ips" "Game\rh-eng.gba"
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pause
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goto compile
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.include Graphics/RhythmGame/spirit1/spirit1_relocate.asm
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.include Graphics/RhythmGame/spirit1/spirit1_relocate.asm
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.include Graphics/RhythmGame/Samurai/samurai_relocate.asm
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.include Graphics/RhythmGame/Samurai/samurai_relocate.asm
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.include Graphics/RhythmGame/Cheese/cheese_relocate.asm
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.include Graphics/RhythmGame/Cheese/cheese_relocate.asm
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.include Graphics/RhythmGame/DrBact/drbact_relocate.asm
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.include Graphics/RhythmGame/SickBeats/SickBeats_relocate.asm
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.include Graphics/RhythmGame/bonodori1/odori1_relocate.asm
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.include Graphics/RhythmGame/bonodori1/odori1_relocate.asm
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.include Graphics/RhythmGame/remix2/mix2_relocate.asm
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.include Graphics/RhythmGame/remix2/mix2_relocate.asm
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.include Graphics/RhythmGame/wizard/wizard_relocate.asm
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.include Graphics/RhythmGame/wizard/wizard_relocate.asm
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// Compiled by pelrun in 2008
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// Compiled by pelrun in 2008
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// Edited by Spikeman 12/29/2010
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// Edited by Spikeman 12/29/2010
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// More edits by W hat and SirNiko 08/2012
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// More edits by W hat and SirNiko 08/2012
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// More (and more) edits by Shaffy and Tickflow in 2019
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// [; is end of text and [l is a line break. sjis_2.tbl lists all supported characters and, at the end, formatting codes.
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// [; is end of text and [l is a line break. sjis_2.tbl lists all supported characters and, at the end, formatting codes.
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// Line breaks don't always work. End-of-game comments, for example, don't support them.
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// Line breaks don't always work. End-of-game comments, for example, don't support them.
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// [[ is a quick and great way to announce that something needs to be fixed, or looked at later. Ctrl-f for [[ to see existing examples.
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// [[ is a quick and great way to announce that something needs to be fixed, or looked at later. Ctrl-f for [[ to see existing examples.
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// Translators:
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// Translators:
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// Dirtie, S3v3nx3, BRPXQZME, Iq 132, 4ppleseed, Samutz, DarthNemesis, pelrun
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// Dirtie, S3v3nx3, BRPXQZME, Iq 132, 4ppleseed, Samutz, DarthNemesis, pelrun, Shaffy, Tickflow
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//
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//
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#VAR(tbl, TABLE)
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#VAR(tbl, TABLE)
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#ADDTBL("sjis_2.tbl", tbl)
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#ADDTBL("sjis_2.tbl", tbl)
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@ -4190,7 +4191,7 @@ Game Over. Good job![;
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// --- Literal
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// --- Literal
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//Professor Bacteria SP[;
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//Professor Bacteria SP[;
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// --- Edited
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// --- Edited
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Dr. Bacteria EX[;
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Sick Beats EX[;
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#WRITE(RtPtr, $9DD56C)
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#WRITE(RtPtr, $9DD56C)
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// 0x805951c
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// 0x805951c
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//クイズ スペシャル[;
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//クイズ スペシャル[;
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@ -5083,7 +5084,7 @@ Aaah! We got left behind![;
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// --- Literal
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// --- Literal
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//Air Batter[;
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//Air Batter[;
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// --- Edited
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// --- Edited
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Spaceball Game[;
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Spaceball[;
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#WRITE(RtPtr, $9CE58C)
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#WRITE(RtPtr, $9CE58C)
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// 0x805389c
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// 0x805389c
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//ズームをきにするな![l
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//ズームをきにするな![l
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//バイキン はかせ[;
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//バイキン はかせ[;
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// --- Literal
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// --- Literal
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//Germ Professor[;
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//Germ Professor[;
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// --- Edited ]]Dr. Bacteria game starts here. Edits were made by previous owner of script, maybe?
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// --- Edited
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Dr. Bacteria[;
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Sick Beats[;
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#WRITE(RtPtr, $9CE48C)
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#WRITE(RtPtr, $9CE48C)
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// 0x8053dd4
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// 0x8053dd4
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//助手からの知らせ[l
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//助手からの知らせ[l
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// --- Literal
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// --- Literal
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//Air Batter 2[;
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//Air Batter 2[;
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// --- Edited
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// --- Edited
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Spaceball Game 2[;
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Spaceball 2[;
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#WRITE(RtPtr, $9CE5AC)
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#WRITE(RtPtr, $9CE5AC)
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// 0x80537ec
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// 0x80537ec
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//ズームをきにするな![l
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//ズームをきにするな![l
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no fun making something that nobody else[l
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no fun making something that nobody else[l
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cares about. Enjoy![l
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cares about. Enjoy![l
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[l
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[l
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[l
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[l
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- Rhythm Heaven Silver team[l
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- Rhythm Heaven Silver team[l
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//New format
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//New format
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<color=0(normal)>Twitter.com/rh0updates[l
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<color=0(normal)>twitter.com/rh0updates[l
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<color=gray>Beta 10a: 2013-12-19[;
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<color=0(normal)>Github: RhythmHeavenENPatch[l
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<color=gray>Beta 12a (fixed): 2019-04-19[l
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<color=0(normal)>(Note: This version lacks english Debug Menu)[;
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//for Betas
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//for Betas
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//Twitter.com/rh0updates <color=gray>Beta 9b: 2013-09-06[;
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//Twitter.com/rh0updates <color=gray>Beta 9b: 2013-09-06[;
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//for Demos
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//for Demos
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// --- Literal
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// --- Literal
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//Professor Bacteria[;
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//Professor Bacteria[;
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// --- Edited
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// --- Edited
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Dr. Bacteria[;
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Sick Beats[;
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#WRITE(RtPtr, $9D8298)
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#WRITE(RtPtr, $9D8298)
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// 0x80590cc
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// 0x80590cc
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//こっそりラット[;
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//こっそりラット[;
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// --- Literal
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// --- Literal
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//Air Batter[;
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//Air Batter[;
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// --- Edited
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// --- Edited
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Spaceball Game[;
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Spaceball[;
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#WRITE(RtPtr, $9DDE1C)
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#WRITE(RtPtr, $9DDE1C)
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// 0x80599d8
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// 0x80599d8
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//いあいぎり[;
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//いあいぎり[;
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// --- Literal
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// --- Literal
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//Professor Bacteria SP[;
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//Professor Bacteria SP[;
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// --- Edited
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// --- Edited
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Dr. Bacteria EX[;
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Sick Beats EX[;
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#WRITE(RtPtr, $9DDBEC)
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#WRITE(RtPtr, $9DDBEC)
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// 0x8059f84
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// 0x8059f84
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//ライブ[;
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//ライブ[;
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