RhythmHeavenSilver/EN_SourceCode/Graphics/Rhythm_Games/Karate_Man/KarateMan1_relocate.asm

49 lines
1.7 KiB
NASM

.align 4
BE0480_karateman1_oam_tiles:
.import EN_SourceCode/Graphics/Rhythm_Games/Karate_Man/Game/BE0480_karateman1_oam_tiles.cdat
.align 4
BE9F5C_karateman1_oam_tiles:
.import EN_SourceCode/Graphics/Rhythm_Games/Karate_Man/Intro/BE9F5C_karateman1_oam_tiles.cdat
.align 4
BEA934_karateman1_bg_tiles:
.import EN_SourceCode/Graphics/Rhythm_Games/Karate_Man/Intro/BEA934_karateman1_bg_tiles.cdat
//Flow graphic
.align 2
X8AC9B4_assembly0:
.import EN_SourceCode/Graphics/Rhythm_Games/Karate_Man/Game/8AC9B4_assembly0.bin
.align 2
X8AC9DA_assembly1:
.import EN_SourceCode/Graphics/Rhythm_Games/Karate_Man/Game/8AC9DA_assembly1.bin
.align 2
X8ACA00_assembly2:
.import EN_SourceCode/Graphics/Rhythm_Games/Karate_Man/Game/8ACA00_assembly2.bin
.align 2
X8ACA26_assembly3:
.import EN_SourceCode/Graphics/Rhythm_Games/Karate_Man/Game/8ACA26_assembly3.bin
.align 2
X8ACA4C_assembly4:
.import EN_SourceCode/Graphics/Rhythm_Games/Karate_Man/Game/8ACA4C_assembly4.bin
.align 2
X8ACA72_assembly5:
.import EN_SourceCode/Graphics/Rhythm_Games/Karate_Man/Game/8ACA72_assembly5.bin
//Pop up text
.align 2
X8ACB76_assembly0:
.import EN_SourceCode/Graphics/Rhythm_Games/Karate_Man/Game/8ACB76_assembly0.bin
.align 2
X8ACB84_assembly1:
.import EN_SourceCode/Graphics/Rhythm_Games/Karate_Man/Game/8ACB84_assembly1.bin
.align 2
X8ACB98_assembly2:
.import EN_SourceCode/Graphics/Rhythm_Games/Karate_Man/Game/8ACB98_assembly2.bin
.align 2
X8ACB62_assembly3:
.import EN_SourceCode/Graphics/Rhythm_Games/Karate_Man/Game/8ACB62_assembly3.bin
;Intro Stuff
.align 2
X8AD974_assembly2:
.import EN_SourceCode/Graphics/Rhythm_Games/Karate_Man/Intro/Text/8AD974_assembly2.bin
.align 2
X8AD99A_assembly3:
.import EN_SourceCode/Graphics/Rhythm_Games/Karate_Man/Intro/Text/8AD99A_assembly3.bin
;eof