RhythmHeavenSilver/Other (Unneeded) Files/crystaltile2/Formats.ini

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;CrystalTile File Format Config File - Do Not Edit
;================================================
; Graphic Files
;================================================
[.BMP]
FileType=Graphic File
Type=Tile
[.FON*]
FileType=Graphic File
Type=Tile
[.NFTR]
FileType=Graphic File
Type=Tile
[.NTFT]
FileType=Graphic File
Type=Tile
Offset=0
Width=256
Height=192
TileFormat=TF_GBA8BPP
[.CHR]
FileType=Graphic File
Type=Tile
Offset=0
Width=8
Height=8
TileFormat=TF_GBA4BPP
[.CHAR]
FileType=Graphic File
Type=Tile
Offset=0
Width=8
Height=8
TileFormat=TF_GBA4BPP
[.NCBR]
FileType=Nintendo Character Backgrounds Resource
Type=Tile
;GET CHAR HEADER
Offset=get(h0x0C,0x0D)
[.NCCG]
FileType=Nintendo Character Backgrounds Resource
Type=Tile
;GET CHAR HEADER
Offset=get(h0x0C,0x0D)
[.FNT]
FileType=Font File
Type=Tile
[.FONT]
FileType=Font File
Type=Tile
;================================================
; Palette Files
;================================================
[.PAL]
FileType=16Bits Palette File
Type=Pal
Offset=0
Bits=16
MaxCount=256
[.PLT]
FileType=16Bits Palette File
Type=Pal
Offset=0
Bits=16
MaxCount=256
[.PLTT]
FileType=16Bits Palette File
Type=Pal
Offset=0
Bits=16
MaxCount=256
[.NTFP]
FileType=16Bits Palette File
Type=Pal
Offset=0
Bits=16
MaxCount=256
[.BPL]
FileType=32Bits Palette File
Type=Pal
Offset=0
Bits=32
MaxCount=256
[PAL_?.BIN]
FileType=32Bits Palette File
Type=Pal
Offset=0
Bits=32
MaxCount=256
[_PAL*.BIN]
FileType=32Bits Palette File
Type=Pal
Offset=0
Bits=32
MaxCount=256
[.LZNCLR]
FileType=Compressed Nintendo CoLour Resource
Type=Pal
Offset=0x28
Bits=16
MaxCount=256
Compressed=LZ77
[.NCLR.L]
FileType=Compressed Nintendo CoLour Resource
Type=Pal
Offset=0x28
Bits=16
MaxCount=256
Compressed=LZ77
[.NCL.L]
FileType=Compressed Nintendo CoLour Resource
Type=Pal
Offset=0
Bits=16
MaxCount=256
Compressed=LZ77
;================================================
; Map Files
;================================================
[.NBFC]
FileType=Nintendo Character Graphics Resource
Type=Tile
Offset=0
Width=8
Height=8
[.NBFP]
FileType=Nintendo CoLour Resource
Type=Pal
Offset=0
Bits=16
MaxCount=256
[.NBFS]
FileType=Nintendo SCreen Resource
Type=Map
Offset=0x20
Width=256
Height=256
;================================================
; Compressed Files
;================================================
[.LZ*]
FileType=LZ77 File
Type=LZ
[.L]
FileType=LZ77 File
Type=LZ
[_LZ.*]
FileType=LZ77 File
Type=LZ
[.n*_]
FileType=LZ77 File
Type=LZ
[.z]
FileType=LZ77 File
Type=LZ
[.zzz]
FileType=LZ77 File
Type=LZ
[.olz]
FileType=LZ77 File
Type=LZ
;================================================
; Text Files
;================================================
[.TXT]
FileType=Text File
Type=TEXT
[.INC]
FileType=Include File
Type=TEXT
[.H]
FileType=C Header File
Type=TEXT
[.C]
FileType=C Source File
Type=TEXT
[.CPP]
FileType=C++ Source File
Type=TEXT
[.SADL]
FileType=Sound File Definitions
Type=TEXT
[.INI]
FileType=Text File
Type=TEXT
[MAKEFILE]
FileType=Make File
Type=TEXT
[.BMG]
FileType=BMG File
Type=BMG
[.BMG.l]
FileType=BMG File
Type=BMG
Compressed=TRUE
;================================================
; MultiMedia Files
;================================================
[.SFX]
FileType=Sound File
Type=SOUND
[.WAV]
FileType=Sound File
Type=SOUND
[.MOV]
FileType=Animation File
Type=ANIME
[.AVI]
FileType=Animation File
Type=ANIME
[.ANI]
FileType=Animation File
Type=ANIME
[.NANR]
FileType=Cell Animation File
Type=ANIME
[.NCER]
FileType=Cell Resource
;================================================
; 3D Model Files
;================================================
[.NSBCA]
FileType=3D Animation File
Type=ANIME
[.NSBMD]
FileType=3D Model File
[.NSBTX]
FileType=3D Texture File
Type=Tile
[.NSBTP]
FileType=3D Animation File
Type=ANIME
[.NSBTA]
FileType=3D Texture SRT Animation File
Type=ANIME
;================================================
; Package Files
;================================================
[UTILITY.BIN]
FileType=Package File
Type=CT
[.PAC]
FileType=Package File
Type=CT
[.NARC]
FileType=Package File
Type=CT
;[.ARC]
FileType=Package File
Type=CT
[.SDAT]
FileType=Sound File
Type=SOUND
[.SRL]
FileType=NITRO ROM Image
Type=NDS
[.XAP*]
FileTYpe=XapA File
Type=XAPA
;================================================
; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
; Virus+<2B><><EFBFBD><EFBFBD>=<3D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>,<2C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><><C9B1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
; Virus0=virus1,11223344,AABBCCDD
;================================================
[Virus]