Sandboxie/SandboxiePlus/SandMan/Helpers/ReadDirectoryChanges.h

149 lines
4.7 KiB
C++

//
// The MIT License
//
// Copyright (c) 2010 James E Beveridge
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
// This sample code is for my blog entry titled, "Understanding ReadDirectoryChangesW"
// http://qualapps.blogspot.com/2010/05/understanding-readdirectorychangesw.html
// See ReadMe.txt for overview information.
#pragma once
#include <windows.h>
#include "ThreadSafeQueue.h"
typedef pair<DWORD,wstring> TDirectoryChangeNotification;
namespace ReadDirectoryChangesPrivate
{
class CReadChangesServer;
}
///////////////////////////////////////////////////////////////////////////
/// <summary>
/// Track changes to filesystem directories and report them
/// to the caller via a thread-safe queue.
/// </summary>
/// <remarks>
/// <para>
/// This sample code is based on my blog entry titled, "Understanding ReadDirectoryChangesW"
/// http://qualapps.blogspot.com/2010/05/understanding-readdirectorychangesw.html
/// </para><para>
/// All functions in CReadDirectoryChangesServer run in
/// the context of the calling thread.
/// </para>
/// <example><code>
/// CReadDirectoryChanges changes;
/// changes.AddDirectory(_T("C:\\"), false, dwNotificationFlags);
///
/// const HANDLE handles[] = { hStopEvent, changes.GetWaitHandle() };
///
/// while (!bTerminate)
/// {
/// ::MsgWaitForMultipleObjectsEx(
/// _countof(handles),
/// handles,
/// INFINITE,
/// QS_ALLINPUT,
/// MWMO_INPUTAVAILABLE | MWMO_ALERTABLE);
/// switch (rc)
/// {
/// case WAIT_OBJECT_0 + 0:
/// bTerminate = true;
/// break;
/// case WAIT_OBJECT_0 + 1:
/// // We've received a notification in the queue.
/// {
/// DWORD dwAction;
/// wstring wstrFilename;
/// changes.Pop(dwAction, wstrFilename);
/// wprintf(L"%s %s\n", ExplainAction(dwAction), wstrFilename);
/// }
/// break;
/// case WAIT_OBJECT_0 + _countof(handles):
/// // Get and dispatch message
/// break;
/// case WAIT_IO_COMPLETION:
/// // APC complete.No action needed.
/// break;
/// }
/// }
/// </code></example>
/// </remarks>
class CReadDirectoryChanges
{
public:
CReadDirectoryChanges();// int nMaxChanges = 1000);
~CReadDirectoryChanges();
void Init();
void Terminate();
/// <summary>
/// Add a new directory to be monitored.
/// </summary>
/// <param name="wszDirectory">Directory to monitor.</param>
/// <param name="bWatchSubtree">True to also monitor subdirectories.</param>
/// <param name="dwNotifyFilter">The types of file system events to monitor, such as FILE_NOTIFY_CHANGE_ATTRIBUTES.</param>
/// <param name="dwBufferSize">The size of the buffer used for overlapped I/O.</param>
/// <remarks>
/// <para>
/// This function will make an APC call to the worker thread to issue a new
/// ReadDirectoryChangesW call for the given directory with the given flags.
/// </para>
/// </remarks>
void AddDirectory( LPCTSTR wszDirectory, BOOL bWatchSubtree, DWORD dwNotifyFilter, DWORD dwBufferSize=16384 );
void DetachDirectory( LPCTSTR wszDirectory );
virtual void Notify( const wstring& strDirectory ) {}
/// <summary>
/// Return a handle for the Win32 Wait... functions that will be
/// signaled when there is a queue entry.
/// </summary>
//HANDLE GetWaitHandle() { return m_Notifications.GetWaitHandle(); }
//
//bool Pop(DWORD& dwAction, wstring& wstrFilename);
//
//// "Push" is for usage by ReadChangesRequest. Not intended for external usage.
//void Push(DWORD dwAction, wstring& wstrFilename);
//
//// Check if the queue overflowed. If so, clear it and return true.
//bool CheckOverflow();
unsigned int GetThreadId() { return m_dwThreadId; }
protected:
ReadDirectoryChangesPrivate::CReadChangesServer* m_pServer;
HANDLE m_hThread;
unsigned int m_dwThreadId;
//CThreadSafeQueue<TDirectoryChangeNotification> m_Notifications;
};