145 lines
3.4 KiB
C++
145 lines
3.4 KiB
C++
#pragma once
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#include <QThread>
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#include <QJSEngine>
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#include "../../QSbieAPI/SbieAPI.h"
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#include "JSEngineExt.h"
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class CBoxEngine : public QThread
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{
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Q_OBJECT
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public:
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CBoxEngine(QObject* parent = NULL);
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~CBoxEngine();
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bool RunScript(const QString& Script, const QString& Name, const QVariantMap& Params = QVariantMap());
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static void StopAll();
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enum EState {
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eUnknown,
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eRunning,
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eRunningAsync,
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eReady,
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eQuery,
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eCompleted,
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eSuccess,
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eFailed,
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eError,
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eCanceled
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};
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EState GetState() const { return m_State; }
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bool IsRunning() const { return m_State == eRunning || m_State == eRunningAsync; }
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bool Continue() { return Continue(false); }
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bool HasFailed() const { return m_State == eFailed; }
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bool HasError() const { return m_State == eError; }
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bool WasSuccessfull() const { return m_State == eSuccess; }
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bool IsReady() const { return m_State == eReady; }
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bool HasQuery() const { return m_State == eQuery; }
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QVariantMap GetQuery() const { QMutexLocker Locker(&m_Mutex); return m_State == eQuery ? m_Data : QVariantMap(); }
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bool SetResult(const QVariantMap& Result);
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QVariant GetResult() const { return m_Result; }
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Q_INVOKABLE void AppendLog(const QString& Line);
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//QString GetLog() const { QMutexLocker Locker(&m_Mutex); return m_Log; }
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CJSEngineExt* GetEngine() { return m_pEngine; }
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QObject* GetDebuggerBackend();
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signals:
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void StateChanged(int state, const QString& Text = "");
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void BoxUsed(const CSandBoxPtr& pBox);
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void LogMessage(const QString& Line);
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protected:
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friend class JSysObject;
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friend class JSbieObject;
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friend class JIniObject;
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friend class JConfObject;
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friend class JBoxObject;
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friend class JBoxWObject;
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virtual void init();
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virtual void run();
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virtual void Stop();
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//virtual bool Wait();
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virtual bool Continue(bool bLocked, EState State = eRunning);
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virtual void SetState(EState state, const QString& Text = "");
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bool TestRunning();
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bool WaitLocked();
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CJSEngineExt* m_pEngine;
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QObject* m_pDebuggerBackend;
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QString m_Script;
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QString m_Name;
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QVariantMap m_Params;
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QVariant m_Result;
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mutable QMutex m_Mutex;
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QWaitCondition m_Wait;
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QVariantMap m_Data;
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EState m_State;
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//QString m_Log;
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static QSet<CBoxEngine*> m_Instances;
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};
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//////////////////////////////////////////////////////////////////////////////////////////
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// CWizardEngine
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//
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class CWizardEngine : public CBoxEngine
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{
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Q_OBJECT
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public:
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CWizardEngine(QObject* parent = NULL);
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~CWizardEngine();
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QVariantMap GetReport() { return m_Report; }
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bool ApplyShadowChanges();
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QSharedPointer<CSbieIni> MakeShadow(const QSharedPointer<CSbieIni>& pIni);
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void AddShadow(const QSharedPointer<CSbieIni>& pIni);
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void SetApplyShadow(const QString& OriginalName, bool bApply = true);
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bool IsNoAppliedShadow(const QString& OriginalName);
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static int GetInstanceCount() { return m_InstanceCount; }
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Q_INVOKABLE void OpenSettings(const QString& page);
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Q_INVOKABLE void OpenOptions(const QString& box, const QString& page);
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protected:
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friend class JWizardObject;
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virtual void init();
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virtual void SetState(EState state, const QString& Text = "");
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QVariantMap m_Report;
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struct SBoxShadow {
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SBoxShadow() : iApplyChanges(0) {}
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QSharedPointer<CSbieIni> pShadow;
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QSharedPointer<CSbieIni> pOriginal;
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int iApplyChanges;
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};
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QMap<QString, SBoxShadow> m_Shadows;
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static int m_InstanceCount;
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};
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