mirror of https://github.com/arendst/Tasmota.git
66 lines
2.3 KiB
C
66 lines
2.3 KiB
C
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#ifndef SevenSegmentFun_H
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#define SevenSegmentFun_H
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#if ARDUINO >= 100
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#include <Arduino.h>
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#else
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#include <WProgram.h>
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#endif
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#include "SevenSegmentTM1637.h"
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#include "SevenSegmentExtended.h"
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// COMPILE TIME USER CONFIG ////////////////////////////////////////////////////
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#define TM1637_SNAKE_DEFAULT_DELAY 50 // Snake step delay ms
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#define TM1637_BOUNCING_BALL_DEFAULT_DELAY 100 // Bouncing ball delay ms
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#define TM1637_NIGHTRIDER_DEFAULT_DELAY 200 // Nightrider delay ms
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//
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// A
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// ---
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// * F | | B
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// X -G-
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// * E | | C
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// ---
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// D
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// X defines the colon (dots) and only applies to byte 1 (second from left)
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// BXGFEDCBA
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#define TM1637_CHAR_VERT_LEVEL_I0 B00110000 // | one bar left
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#define TM1637_CHAR_VERT_LEVEL_0I B00000110 // | one bar right
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#define TM1637_CHAR_VERT_LEVEL_II B00110110 // || two bars
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#define TM1637_CHAR_HOR_LEVEL_0 B00000000
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#define TM1637_CHAR_HOR_LEVEL_1 B00001000
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#define TM1637_CHAR_HOR_LEVEL_2 B01001000
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#define TM1637_CHAR_HOR_LEVEL_3 B01001001
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#define TM1637_CHAR_SNAKE_0 B00000001
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#define TM1637_CHAR_SNAKE_1 B00000010
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#define TM1637_CHAR_SNAKE_2 B00000100
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#define TM1637_CHAR_SNAKE_3 B00001000
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#define TM1637_CHAR_SNAKE_4 B00010000
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#define TM1637_CHAR_SNAKE_5 B00100000
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#define TM1637_CHAR_BALL_HIGH B01100011
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#define TM1637_CHAR_BALL_LOW B01011100
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class SevenSegmentFun : public SevenSegmentExtended {
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public:
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SevenSegmentFun(uint8_t pinClk, uint8_t pinDIO);
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void printLevelVertical(uint8_t level, bool leftToRight = true);
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void printLevelVertical(uint8_t level, bool leftToRight, uint8_t symbol);
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void printLevelHorizontal(uint8_t levels[4]);
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void scrollingText(const char* str, uint8_t repeats);
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void snake(uint8_t repeats = 1, uint16_t d = TM1637_SNAKE_DEFAULT_DELAY);
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void nightrider(uint8_t repeats = 10, uint16_t d = TM1637_NIGHTRIDER_DEFAULT_DELAY, uint8_t symbol = TM1637_CHAR_VERT_LEVEL_II);
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void bombTimer(uint8_t hours, uint8_t min, uint16_t speed = 60);
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void bombTimer(uint8_t hours, uint8_t min, uint16_t speed, char* str);
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void bouncingBall(uint16_t moves, uint16_t d, bool runForever = false);
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void printBall(const int8_t x, const int8_t y);
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void print4Bit(const uint8_t x, const uint8_t y, uint8_t symbol);
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private:
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};
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#endif
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