mirror of https://github.com/arendst/Tasmota.git
update lvgl 2
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7b83e5d1e6
commit
0f7ec3cb77
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@ -153,6 +153,13 @@ void Renderer::DrawStringAt(int16_t x, int16_t y, const char* text, uint16_t col
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int refcolumn = x;
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sFONT *xfont = selected_font;
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/*
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if (font == 5 && !drawmode) {
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// clear bckground
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int16_t x1,y1;
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uint16_t w,h;
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Adafruit_GFX::getTextBounds(text, 0, 0, &x1, &y1, &w, &h);
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}*/
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#ifndef USE_EPD_FONTS
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font=0;
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#endif
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@ -297,13 +304,15 @@ void Renderer::setTextFont(uint8_t f) {
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void Renderer::SetRamfont(uint8_t *font) {
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ramfont = (GFXfont*)font;
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if (font) {
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uint32_t bitmap_offset = (uint32_t)ramfont->bitmap;
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uint32_t glyph_offset = (uint32_t)ramfont->glyph;
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ramfont->bitmap = (uint8_t*)((uint32_t)font + bitmap_offset);
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ramfont->glyph = (GFXglyph*)((uint32_t)font + glyph_offset);
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}
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setFont(ramfont);
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}
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@ -588,6 +597,33 @@ void Renderer::scrollTo(uint16_t y) {
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}
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void Renderer::SetPwrCB(pwr_cb cb) {
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}
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void Renderer::SetDimCB(dim_cb cb) {
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}
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uint16_t Renderer::fgcol(void) {
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return 0;
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}
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uint16_t Renderer::bgcol(void) {
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return 0;
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}
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int8_t Renderer::color_type(void) {
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return 0;
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}
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void Renderer::Splash(void) {
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}
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const char dname[1] = {0};
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char *Renderer::devname(void) {
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return (char*)dname;
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}
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void VButton::xdrawButton(bool inverted) {
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wr_redir=1;
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drawButton(inverted);
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@ -16,6 +16,8 @@
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// a. in class GFX setCursor,setTextSize => virtual
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// b. textcolor,textbgcolor => public;
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typedef void (*pwr_cb)(uint8_t);
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typedef void (*dim_cb)(uint8_t);
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class Renderer : public Adafruit_GFX {
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//Paint(unsigned char* image, int width, int height);
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@ -42,12 +44,21 @@ public:
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virtual void setScrollMargins(uint16_t top, uint16_t bottom);
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virtual void scrollTo(uint16_t y);
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virtual void TS_RotConvert(int16_t *x, int16_t *y);
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virtual void SetPwrCB(pwr_cb cb);
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virtual void SetDimCB(dim_cb cb);
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virtual uint16_t fgcol(void);
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virtual uint16_t bgcol(void);
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virtual int8_t color_type(void);
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virtual void Splash(void);
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virtual char *devname(void);
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void setDrawMode(uint8_t mode);
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uint8_t drawmode;
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virtual void FastString(uint16_t x,uint16_t y,uint16_t tcolor, const char* str);
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void setTextSize(uint8_t s);
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virtual uint8_t *allocate_framebuffer(uint32_t size);
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pwr_cb pwr_cbp = 0;
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dim_cb dim_cbp = 0;
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private:
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void DrawCharAt(int16_t x, int16_t y, char ascii_char,int16_t colored);
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inline void drawFastVLineInternal(int16_t x, int16_t y, int16_t h, uint16_t color) __attribute__((always_inline));
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@ -2621,6 +2621,15 @@ chknext:
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tind->bits.is_string = 0;
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return lp + len;
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}
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#ifdef USE_LVGL
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if (!strncmp(vname, "lvgl(", 5)) {
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lp = GetNumericArgument(lp + 5, OPER_EQU, &fvar, gv);
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fvar = lvgl_test(fvar);
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lp++;
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len = 0;
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goto exit;
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}
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#endif
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break;
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case 'm':
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if (!strncmp(vname, "med(", 4)) {
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@ -7704,6 +7713,137 @@ void cpy2lf(char *dst, uint32_t dstlen, char *src) {
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}
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}
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#ifdef USE_LVGL
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#include <renderer.h>
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#include "lvgl.h"
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const char ili9342[] PROGMEM =
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":H,ILI9342,320,240,16,SPI,1,*,*,*,*,*,*,*,40\n"
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":S,2,1,3,0,100,100\n"
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":I\n"
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"EF,3,03,80,02\n"
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"CF,3,00,C1,30\n"
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"ED,4,64,03,12,81\n"
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"E8,3,85,00,78\n"
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"CB,5,39,2C,00,34,02\n"
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"F7,1,20\n"
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"EA,2,00,00\n"
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"C0,1,23\n"
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"C1,1,10\n"
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"C5,2,3e,28\n"
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"C7,1,86\n"
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"36,1,48\n"
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"37,1,00\n"
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"3A,1,55\n"
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"B1,2,00,18\n"
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"B6,3,08,82,27\n"
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"F2,1,00\n"
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"26,1,01\n"
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"E0,0F,0F,31,2B,0C,0E,08,4E,F1,37,07,10,03,0E,09,00\n"
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"E1,0F,00,0E,14,03,11,07,31,C1,48,08,0F,0C,31,36,0F\n"
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"21,80\n"
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"11,80\n"
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"29,80\n"
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":o,28\n"
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":O,29\n"
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":A,2A,2B,2C,16\n"
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":R,36\n"
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":0,08,00,00,00\n"
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":1,A8,00,00,01\n"
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":2,C8,00,00,02\n"
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":3,68,00,00,03\n"
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":i,21,20\n"
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":TI2,38,22,21\n"
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"#\n";
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void start_lvgl(const char * uconfig);
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int32_t lvgl_test(int32_t p) {
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start_lvgl(ili9342);
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lv_obj_clean(lv_scr_act());
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lv_obj_t *label1 = lv_label_create(lv_scr_act(), NULL);
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/*Modify the Label's text*/
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lv_label_set_text(label1, "Hello world!");
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/* Align the Label to the center
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* NULL means align on parent (which is the screen now)
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* 0, 0 at the end means an x, y offset after alignment*/
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lv_obj_align(label1, NULL, LV_ALIGN_CENTER, 0, 0);
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/*Add a button*/
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lv_obj_t *btn1 = lv_btn_create(lv_scr_act(), NULL); /*Add to the active screen*/
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lv_obj_set_pos(btn1, 2, 2); /*Adjust the position*/
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lv_obj_set_size(btn1, 96, 30); /* set size of button */
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// lv_btn_set_action(btn1, LV_BTN_ACTION_CLICK, my_click_action); /*Assign a callback for clicking*/
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/*Add text*/
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lv_obj_t *label = lv_label_create(btn1, NULL); /*Put on 'btn1'*/
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lv_label_set_text(label, "Click");
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return 0;
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}
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/*
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lv_obj_t * myButton;
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lv_obj_t * myButtonLabel;
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lv_obj_t * myLabel;
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lv_style_t myButtonStyleREL; //relesed style
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lv_style_t myButtonStylePR; //pressed style
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static lv_res_t btn_click_action(lv_obj_t * btn) {
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uint8_t id = lv_obj_get_free_num(btn); //id usefull when there are multiple buttons
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if(id == 0)
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{
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char buffer[100];
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sprintf(buffer, "button was clicked %i milliseconds from start", pros::millis());
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lv_label_set_text(myLabel, buffer);
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}
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return LV_RES_OK;
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}
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#define LV_COLOR_MAKE lv_color_make
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void initialize() {
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lv_style_copy(&myButtonStyleREL, &lv_style_plain);
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myButtonStyleREL.body.main_color = LV_COLOR_MAKE(150, 0, 0);
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myButtonStyleREL.body.grad_color = LV_COLOR_MAKE(0, 0, 150);
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myButtonStyleREL.body.radius = 0;
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myButtonStyleREL.text.color = LV_COLOR_MAKE(255, 255, 255);
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lv_style_copy(&myButtonStylePR, &lv_style_plain);
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myButtonStylePR.body.main_color = LV_COLOR_MAKE(255, 0, 0);
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myButtonStylePR.body.grad_color = LV_COLOR_MAKE(0, 0, 255);
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myButtonStylePR.body.radius = 0;
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myButtonStylePR.text.color = LV_COLOR_MAKE(255, 255, 255);
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myButton = lv_btn_create(lv_scr_act(), NULL); //create button, lv_scr_act() is deafult screen object
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lv_obj_set_free_num(myButton, 0); //set button is to 0
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lv_btn_set_action(myButton, LV_BTN_ACTION_CLICK, btn_click_action); //set function to be called on button click
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lv_btn_set_style(myButton, LV_BTN_STYLE_REL, &myButtonStyleREL); //set the relesed style
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lv_btn_set_style(myButton, LV_BTN_STYLE_PR, &myButtonStylePR); //set the pressed style
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lv_obj_set_size(myButton, 200, 50); //set the button size
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lv_obj_align(myButton, NULL, LV_ALIGN_IN_TOP_LEFT, 10, 10); //set the position to top mid
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myButtonLabel = lv_label_create(myButton, NULL); //create label and puts it inside of the button
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lv_label_set_text(myButtonLabel, "Click the Button"); //sets label text
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myLabel = lv_label_create(lv_scr_act(), NULL); //create label and puts it on the screen
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lv_label_set_text(myLabel, "Button has not been clicked yet"); //sets label text
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lv_obj_align(myLabel, NULL, LV_ALIGN_LEFT_MID, 10, 0); //set the position to center
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}
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*/
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#endif
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/*********************************************************************************************\
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* Interface
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@ -824,6 +824,14 @@ extern FS *ffsp;
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char fname[32];
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*ep = 0;
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ep++;
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if (*cp == '-' && *(cp + 1) == 0) {
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if (ram_font) {
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free (ram_font);
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ram_font = 0;
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if (renderer) renderer->SetRamfont(0);
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}
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cp = ep;
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} else {
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if (*cp != '/') {
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fname[0] = '/';
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fname[1] = 0;
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@ -847,6 +855,7 @@ extern FS *ffsp;
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//Serial.printf("Font loaded: %s\n",fname );
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}
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}
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}
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cp = ep;
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}
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}
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@ -20,7 +20,7 @@
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#ifdef USE_LVGL
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#include <uDisplay_lvgl.h>
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#include <renderer.h>
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#include "lvgl.h"
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#define XDRV_54 54
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@ -37,7 +37,7 @@
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* you should lock on the very same semaphore! */
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SemaphoreHandle_t xGuiSemaphore;
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uDisplay_lvgl * udisp = nullptr;
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//uDisplay * udisp = nullptr;
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// necessary for compilation
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uint8_t color_type_lvgl = 0;
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@ -243,6 +243,8 @@ static lv_fs_res_t lvbe_fs_remove(lv_fs_drv_t * drv, const char *path) {
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* display ecosystem.
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************************************************************/
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Renderer *Init_uDisplay(const char *desc, int8_t cs);
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void start_lvgl(const char * uconfig);
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void start_lvgl(const char * uconfig) {
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@ -251,25 +253,18 @@ void start_lvgl(const char * uconfig) {
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return;
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}
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if (udisp == nullptr) {
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udisp = new uDisplay_lvgl((char*)uconfig);
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if (uconfig && !renderer) {
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renderer = Init_uDisplay((char*)uconfig, -1);
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if (!renderer) return;
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}
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udisp->Init();
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// Settings.display_width = udisp->width();
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// Settings.display_height = udisp->height();
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udisp->DisplayInit(0 /* DISPLAY_INIT_MODE */, Settings.display_size, Settings.display_rotate, Settings.display_font);
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udisp->dim(Settings.display_dimmer);
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// **************************************************
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// Initialize the glue between Adafruit and LVGL
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// **************************************************
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glue = new Adafruit_LvGL_Glue();
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// Initialize glue, passing in address of display & touchscreen
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LvGLStatus status = glue->begin(udisp);
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LvGLStatus status = glue->begin(renderer);
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if (status != LVGL_OK) {
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AddLog(LOG_LEVEL_ERROR, PSTR("Glue error %d"), status);
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return;
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@ -277,8 +272,10 @@ void start_lvgl(const char * uconfig) {
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// Set the default background color of the display
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// This is normally overriden by an opaque screen on top
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#ifdef USE_BERRY
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lv_obj_set_style_local_bg_color(lv_scr_act(), LV_OBJ_PART_MAIN, LV_STATE_DEFAULT, lv_color_from_uint32(USE_LVGL_BG_DEFAULT));
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lv_obj_set_style_local_bg_opa(lv_scr_act(), LV_OBJ_PART_MAIN, LV_STATE_DEFAULT, LV_OPA_COVER);
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#endif
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#if LV_USE_LOG
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lv_log_register_print_cb(lvbe_debug);
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@ -319,6 +316,8 @@ void start_lvgl(const char * uconfig) {
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* Otherwise there can be problem such as memory corruption and so on.
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* NOTE: When not using Wi-Fi nor Bluetooth you can pin the guiTask to core 0 */
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xTaskCreatePinnedToCore(guiTask, "gui", 4096*2, NULL, 0, NULL, 1);
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AddLog(LOG_LEVEL_INFO, PSTR("LVGL initialized"));
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}
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/*********************************************************************************************\
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