mirror of https://github.com/arendst/Tasmota.git
picture buttons part 1
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aa943fc696
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448daed0d1
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@ -1579,6 +1579,8 @@ void Adafruit_GFX_Button::initButtonUL(
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strncpy(_label, label, 9);
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}
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void draw_picture(char *path, uint32_t xp, uint32_t yp, uint32_t xs, uint32_t ys, bool inverted);
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/**************************************************************************/
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/*!
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@brief Draw the button on the screen
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@ -1598,16 +1600,20 @@ void Adafruit_GFX_Button::drawButton(boolean inverted) {
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text = _fillcolor;
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}
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uint8_t r = min(_w, _h) / 4; // Corner radius
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_gfx->fillRoundRect(_x1, _y1, _w, _h, r, fill);
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_gfx->drawRoundRect(_x1, _y1, _w, _h, r, outline);
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_gfx->setCursor(_x1 + (_w/2) - (strlen(_label) * 3 * _textsize_x),
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_y1 + (_h/2) - (4 * _textsize_y));
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_gfx->setTextColor(text);
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_gfx->setTextSize(_textsize_x, _textsize_y);
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_gfx->print(_label);
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if (_label[0]=='/') {
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// picture path
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draw_picture(_label, _x1, _y1, _w, _h, inverted);
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_gfx->drawRect(_x1, _y1, _w, _h, text);
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} else {
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uint8_t r = min(_w, _h) / 4; // Corner radius
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_gfx->fillRoundRect(_x1, _y1, _w, _h, r, fill);
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_gfx->drawRoundRect(_x1, _y1, _w, _h, r, outline);
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_gfx->setCursor(_x1 + (_w/2) - (strlen(_label) * 3 * _textsize_x), _y1 + (_h/2) - (4 * _textsize_y));
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_gfx->setTextColor(text);
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_gfx->setTextSize(_textsize_x, _textsize_y);
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_gfx->print(_label);
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}
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}
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/**************************************************************************/
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@ -545,6 +545,12 @@ void ILI9341_2::DisplayOnff(int8_t on) {
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}
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}
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void ILI9341_2::invertDisplay(boolean i) {
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ILI9341_2_CS_LOW
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writecmd(i ? ILI9341_2_INVOFF : ILI9341_2_INVON);
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ILI9341_2_CS_HIGH
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}
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void ili9342_dimm(uint8_t dim);
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// dimmer 0-100
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@ -119,30 +119,6 @@ class ILI9341_2 : public Renderer {
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ILI9341_2(int8_t cs, int8_t res, int8_t dc, int8_t bp);
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void init(uint16_t width, uint16_t height);
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/*
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void begin(void);
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void DisplayInit(int8_t p,int8_t size,int8_t rot,int8_t font);
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void setAddrWindow(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1);
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void setScrollArea(uint16_t topFixedArea, uint16_t bottomFixedArea);
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void scroll(uint16_t pixels);
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void pushColor(uint16_t color);
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void pushColors(uint16_t *data, uint8_t len, boolean first);
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//void drawImage(const uint8_t* img, uint16_t x, uint16_t y, uint16_t w, uint16_t h);
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void fillScreen(uint16_t color);
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void drawPixel(int16_t x, int16_t y, uint16_t color);
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void drawFastVLine(int16_t x, int16_t y, int16_t h, uint16_t color);
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void drawFastHLine(int16_t x, int16_t y, int16_t w, uint16_t color);
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void fillRect(int16_t x, int16_t y, int16_t w, int16_t h,uint16_t color);
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void setRotation(uint8_t r);
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void invertDisplay(boolean i);
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uint16_t color565(uint8_t r, uint8_t g, uint8_t b);
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void DisplayOnff(int8_t on);
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void writecommand(uint8_t c);
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void writedata(uint8_t d);
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void write16BitColor(uint16_t color);
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void commandList(uint8_t *addr);
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void hw_spi_init();
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void dim(uint8_t contrast);*/
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uint16_t GetColorFromIndex(uint8_t index);
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private:
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@ -161,7 +137,7 @@ class ILI9341_2 : public Renderer {
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void fillRect(int16_t x, int16_t y, int16_t w, int16_t h, uint16_t color);
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void dim(uint8_t dim);
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void pushColors(uint16_t *data, uint8_t len, boolean first);
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void invertDisplay(boolean i);
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void spiwrite(uint8_t c);
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void spiwrite16(uint16_t c);
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void spiwrite32(uint32_t c);
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@ -503,6 +503,16 @@ void ILI9488::scroll(uint16_t pixels){
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}*/
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void ILI9488::setAddrWindow(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1) {
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if (!x0 && !y0 && !x1 && !y1) {
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x0=0;
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y0=0;
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x1=_width;
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y1=_height;
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}
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setAddrWindow_int(x0, y0, x1-1, y1-1);
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}
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void ILI9488::setAddrWindow_int(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1) {
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uint8_t flag=0;
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if (!x0 && !y0 && !x1 && !y1) {
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@ -594,6 +604,7 @@ void ILI9488::pushColor(uint16_t color) {
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ILI9488_STOP
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}
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#if 1
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void ILI9488::pushColors(uint16_t *data, uint8_t len, boolean first) {
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uint16_t color;
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uint8_t buff[len*3+1];
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@ -616,6 +627,17 @@ void ILI9488::pushColors(uint16_t *data, uint8_t len, boolean first) {
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ILI9488_STOP
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}
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#else
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void ILI9488::pushColors(uint16_t *data, uint8_t len, boolean first) {
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uint16_t color;
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while (len--) {
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write16BitColor(*data++);
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}
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ILI9488_STOP
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}
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#endif
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void ILI9488::write16BitColor(uint16_t color){
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// #if (__STM32F1__)
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@ -688,7 +710,7 @@ void ILI9488::drawPixel(int16_t x, int16_t y, uint16_t color) {
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if((x < 0) ||(x >= _width) || (y < 0) || (y >= _height)) return;
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setAddrWindow(x,y,x+1,y+1);
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setAddrWindow_int(x,y,x+1,y+1);
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write16BitColor(color);
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ILI9488_STOP
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}
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@ -702,7 +724,7 @@ void ILI9488::drawFastVLine(int16_t x, int16_t y, int16_t h,
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if((y+h-1) >= _height)
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h = _height-y;
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setAddrWindow(x, y, x, y+h-1);
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setAddrWindow_int(x, y, x, y+h-1);
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uint8_t r = (color & 0xF800) >> 11;
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uint8_t g = (color & 0x07E0) >> 5;
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@ -770,7 +792,7 @@ void ILI9488::drawFastHLine(int16_t x, int16_t y, int16_t w,
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if((x >= _width) || (y >= _height)) return;
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if((x+w-1) >= _width) w = _width-x;
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setAddrWindow(x, y, x+w-1, y);
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setAddrWindow_int(x, y, x+w-1, y);
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uint8_t r = (color & 0xF800) >> 11;
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uint8_t g = (color & 0x07E0) >> 5;
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@ -905,7 +927,7 @@ void ILI9488::fillRect(int16_t x, int16_t y, int16_t w, int16_t h, uint16_t colo
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if((x + w - 1) >= _width) w = _width - x;
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if((y + h - 1) >= _height) h = _height - y;
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setAddrWindow(x, y, x+w-1, y+h-1);
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setAddrWindow_int(x, y, x+w-1, y+h-1);
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//ILI9488_START
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uint8_t r = (color & 0xF800) >> 11;
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@ -1050,7 +1072,7 @@ void ILI9488::fillRect(int16_t x, int16_t y, int16_t w, int16_t h, uint16_t colo
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if((x + w - 1) >= _width) w = _width - x;
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if((y + h - 1) >= _height) h = _height - y;
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setAddrWindow(x, y, x+w-1, y+h-1);
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setAddrWindow_int(x, y, x+w-1, y+h-1);
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uint8_t r = (color & 0xF800) >> 11;
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uint8_t g = (color & 0x07E0) >> 5;
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@ -136,6 +136,7 @@ class ILI9488 : public Renderer {
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void begin(void);
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void DisplayInit(int8_t p,int8_t size,int8_t rot,int8_t font);
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void setAddrWindow_int(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1);
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void setAddrWindow(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1);
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void setScrollArea(uint16_t topFixedArea, uint16_t bottomFixedArea);
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void scroll(uint16_t pixels);
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@ -32,6 +32,10 @@
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//#define USE_GFX_FONTS
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#define USE_TINY_FONT
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#ifdef ESP32
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#define USE_ICON_FONT
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#endif
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uint8_t wr_redir=0;
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uint8_t *buffer;
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@ -223,27 +227,32 @@ void Renderer::setTextFont(uint8_t f) {
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break;
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case 7:
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selected_font = &RAFont;
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break;
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default:
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font=0;
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selected_font = &Font12;
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break;
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}
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#else
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#ifdef USE_EPD_FONTS
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if (1 == font) {
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switch (font) {
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selected_font = &Font12;
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} else {
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#ifdef USE_TINY_FONT
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if (2 == font) {
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selected_font = &Font24;
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} else {
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selected_font = &Font8;
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}
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#else
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break;
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case 2:
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selected_font = &Font24;
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#endif
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break;
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case 3:
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#ifdef USE_TINY_FONT
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selected_font = &Font8;
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#else
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selected_font = &Font24;
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#endif
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break;
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default:
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selected_font = &Font12;
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break;
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}
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#endif
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#endif
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}
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@ -513,6 +522,9 @@ void Renderer::setDrawMode(uint8_t mode) {
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drawmode=mode;
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}
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void Renderer::invertDisplay(boolean i) {
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}
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void VButton::xdrawButton(bool inverted) {
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wr_redir=1;
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drawButton(inverted);
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@ -520,4 +532,6 @@ void VButton::xdrawButton(bool inverted) {
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}
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/* END OF FILE */
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@ -35,6 +35,7 @@ public:
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virtual void dim(uint8_t contrast);
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virtual void pushColors(uint16_t *data, uint8_t len, boolean first);
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virtual void setAddrWindow(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1);
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virtual void invertDisplay(boolean i);
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void setDrawMode(uint8_t mode);
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uint8_t drawmode;
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virtual void FastString(uint16_t x,uint16_t y,uint16_t tcolor, const char* str);
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