mirror of https://github.com/arendst/Tasmota.git
Fix exception 0 when width is 0
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476c2b3dc0
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6999f87566
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@ -24,15 +24,15 @@
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*
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* light_scheme WS2812 3+ Colors 1+2 Colors Effect
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* ------------ ------ --------- ---------- -----------------
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* 0 yes no no Clock
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* 1 yes no no Incandescent
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* 2 yes no no RGB
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* 3 yes no no Christmas
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* 4 yes no no Hanukkah
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* 5 yes no no Kwanzaa
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* 6 yes no no Rainbow
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* 7 yes no no Fire
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*
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* 0 (5) yes no no Clock
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* 1 (6) yes no no Incandescent
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* 2 (7) yes no no RGB
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* 3 (8) yes no no Christmas
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* 4 (9) yes no no Hanukkah
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* 5 (10) yes no no Kwanzaa
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* 6 (11) yes no no Rainbow
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* 7 (12) yes no no Fire
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* 8 (13) yes no no Stairs
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\*********************************************************************************************/
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#define XLGT_01 1
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@ -174,7 +174,7 @@ ColorScheme kSchemes[WS2812_SCHEMES -1] = { // Skip clock scheme
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kHanukkah, 2,
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kwanzaa, 3,
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kRainbow, 7,
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kFire, 3,
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kFire, 3,
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kStairs, 2 };
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uint8_t kWidth[5] = {
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@ -401,8 +401,7 @@ void Ws2812Bars(uint32_t schemenr)
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Ws2812StripShow();
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}
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void Ws2812Steps(uint32_t schemenr)
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{
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void Ws2812Steps(uint32_t schemenr) {
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#if (USE_WS2812_CTYPE > NEO_3LED)
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RgbwColor c;
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c.W = 0;
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@ -412,29 +411,32 @@ void Ws2812Steps(uint32_t schemenr)
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ColorScheme scheme = kSchemes[schemenr];
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// apply main color if current sheme == kStairs
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if(scheme.colors == kStairs){
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if (scheme.colors == kStairs) {
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scheme.colors[1].red = Settings->light_color[0];
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scheme.colors[1].green = Settings->light_color[1];
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scheme.colors[1].blue = Settings->light_color[2];
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}
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uint8_t scheme_count=scheme.count;
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if(Settings->light_fade){
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scheme_count=Settings->ws_width[WS_HOUR];//Width4
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uint8_t scheme_count = scheme.count;
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if (Settings->light_fade) {
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scheme_count = Settings->ws_width[WS_HOUR]; // Width4
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}
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if (scheme_count < 2) {
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scheme_count = 2;
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}
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WsColor mcolor[scheme_count];
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uint8_t color_start=0;
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uint8_t color_end=1;
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if(Settings->light_rotation & 0x01){
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color_start=1;
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color_end=0;
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uint8_t color_start = 0;
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uint8_t color_end = 1;
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if (Settings->light_rotation & 0x01) {
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color_start = 1;
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color_end = 0;
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}
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if(Settings->light_fade){
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if (Settings->light_fade) {
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// generate gradient (width = Width4)
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for(uint32_t i=1; i < scheme_count - 1; i++){
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for (uint32_t i = 1; i < scheme_count - 1; i++) {
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mcolor[i].red = (uint8_t) wsmap(i, 0, scheme_count, scheme.colors[color_start].red, scheme.colors[color_end].red);
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mcolor[i].green = (uint8_t) wsmap(i, 0, scheme_count, scheme.colors[color_start].green, scheme.colors[color_end].green);
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mcolor[i].blue = (uint8_t) wsmap(i, 0, scheme_count, scheme.colors[color_start].blue, scheme.colors[color_end].blue);
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@ -442,14 +444,13 @@ void Ws2812Steps(uint32_t schemenr)
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} else {
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memcpy(mcolor, scheme.colors, sizeof(mcolor));
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}
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// repair first & last color in gradient; apply scheme rotation if fade==0
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mcolor[0].red=scheme.colors[color_start].red;
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mcolor[0].green=scheme.colors[color_start].green;
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mcolor[0].blue=scheme.colors[color_start].blue;
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mcolor[scheme_count-1].red=scheme.colors[color_end].red;
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mcolor[scheme_count-1].green=scheme.colors[color_end].green;
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mcolor[scheme_count-1].blue=scheme.colors[color_end].blue;
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// Repair first & last color in gradient; apply scheme rotation if fade==0
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mcolor[0].red = scheme.colors[color_start].red;
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mcolor[0].green = scheme.colors[color_start].green;
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mcolor[0].blue = scheme.colors[color_start].blue;
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mcolor[scheme_count-1].red = scheme.colors[color_end].red;
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mcolor[scheme_count-1].green = scheme.colors[color_end].green;
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mcolor[scheme_count-1].blue = scheme.colors[color_end].blue;
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// Adjust to dimmer value
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float dimmer = 100 / (float)Settings->light_dimmer;
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@ -466,23 +467,23 @@ void Ws2812Steps(uint32_t schemenr)
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int32_t current_position = Light.strip_timer_counter / speed;
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//all pixels are shown already | rotation change will not change current state
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if(current_position > Settings->light_pixels / Settings->light_step_pixels + scheme_count ) {
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if (current_position > Settings->light_pixels / Settings->light_step_pixels + scheme_count ) {
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return;
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}
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int32_t colorIndex;
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int32_t step_nr;
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for (uint32_t i = 0; i < Settings->light_pixels; i++) {
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step_nr = i / Settings->light_step_pixels;
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colorIndex = current_position - step_nr;
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if(colorIndex < 0) colorIndex = 0;
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if(colorIndex > scheme_count - 1) colorIndex = scheme_count - 1;
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colorIndex = current_position - step_nr;
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if (colorIndex < 0) { colorIndex = 0; }
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if (colorIndex > scheme_count - 1) { colorIndex = scheme_count - 1; }
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c.R = mcolor[colorIndex].red;
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c.G = mcolor[colorIndex].green;
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c.B = mcolor[colorIndex].blue;
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// Adjust the scheme rotation
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if(Settings->light_rotation & 0x02){
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if (Settings->light_rotation & 0x02) {
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strip->SetPixelColor(Settings->light_pixels - i - 1, c);
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} else {
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strip->SetPixelColor(i, c);
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