mirror of https://github.com/arendst/Tasmota.git
This commit is contained in:
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768cf56ee8
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@ -5,6 +5,7 @@
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* Add all temperature, humidity and pressure for global access
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* Add Shelly 2.5 overtemp functionality
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* Fix Shelly 2.5 I2C address priority issue when VEML6070 code is present by disabling VEML6070 for Shelly 2.5 (#5592)
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* Support for color and colortone for Philips Hue emulation via Alexa (#5600 #4809)
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*
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* 6.5.0.7 20190410
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* Add command LedMask to assign which relay has access to power LED (#5602, #5612)
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@ -599,6 +599,11 @@ void LightSetColorTemp(uint16_t ct)
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* ct = 153 = 2000K = Warm = CCWW = 00FF
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* ct = 500 = 6500K = Cold = CCWW = FF00
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*/
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// don't set CT if not supported
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if ((LST_COLDWARM != light_subtype) && (LST_RGBWC != light_subtype)) {
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return;
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}
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uint16_t my_ct = ct - 153;
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if (my_ct > 347) {
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my_ct = 347;
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@ -624,19 +629,37 @@ void LightSetColorTemp(uint16_t ct)
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}
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}
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uint16_t _light_ct; // memorise the last ct
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uint16_t LightGetColorTemp(void)
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{
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// don't calculate CT for unsupported devices
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if ((LST_COLDWARM != light_subtype) && (LST_RGBWC != light_subtype)) {
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return 0;
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}
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uint16_t ct = 0;
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uint8_t ct_idx = 0;
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if (LST_RGBWC == light_subtype) {
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ct_idx = 3;
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}
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uint16_t my_ct = Settings.light_color[ct_idx +1];
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if (my_ct > 0) {
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return ((my_ct * 136) / 100) + 154;
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ct = ((my_ct * 136) / 100) + 154;
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} else {
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my_ct = Settings.light_color[ct_idx];
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return 499 - ((my_ct * 136) / 100);
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if (my_ct > 0) {
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ct = 499 - ((my_ct * 136) / 100);
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} else {
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ct = 0;
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}
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}
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// for Alexa, send back the original CT value if close enough
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// avoids rounding errors
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if ((ct > _light_ct ? ct - _light_ct : _light_ct - ct) < 5)
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_light_ct = ct;
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return _light_ct;
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}
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void LightSetDimmer(uint8_t myDimmer)
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@ -655,12 +678,12 @@ void LightSetDimmer(uint8_t myDimmer)
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if (LT_PWM1 == light_type) {
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Settings.light_color[0] = 255; // One PWM channel only supports Dimmer but needs max color
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}
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float dimmer = 100 / (float)myDimmer;
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float dimmer = 100.0f / (float)myDimmer;
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for (uint8_t i = 0; i < light_subtype; i++) {
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if (Settings.flag.light_signal) {
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temp = (float)light_signal_color[i] / dimmer;
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temp = (float)light_signal_color[i] / dimmer + 0.5f;
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} else {
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temp = (float)Settings.light_color[i] / dimmer;
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temp = (float)Settings.light_color[i] / dimmer + 0.5f;
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}
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light_current_color[i] = (uint8_t)temp;
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}
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@ -675,11 +698,11 @@ void LightSetColor(void)
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highest = light_current_color[i];
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}
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}
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float mDim = (float)highest / 2.55;
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Settings.light_dimmer = (uint8_t)mDim;
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float mDim = (float)highest / 2.55f;
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Settings.light_dimmer = (uint8_t)(mDim + 0.5f);
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float dimmer = 100 / mDim;
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for (uint8_t i = 0; i < light_subtype; i++) {
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float temp = (float)light_current_color[i] * dimmer;
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float temp = (float)light_current_color[i] * dimmer + 0.5f;
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Settings.light_color[i] = (uint8_t)temp;
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}
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}
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@ -845,7 +868,7 @@ void LightWheel(uint8_t wheel_pos)
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light_entry_color[4] = 0;
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float dimmer = 100 / (float)Settings.light_dimmer;
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for (uint8_t i = 0; i < LST_RGB; i++) {
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float temp = (float)light_entry_color[i] / dimmer;
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float temp = (float)light_entry_color[i] / dimmer + 0.5f;
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light_entry_color[i] = (uint8_t)temp;
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}
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}
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@ -872,6 +895,7 @@ void LightRandomColor(void)
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light_wheel = random(255);
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LightWheel(light_wheel);
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memcpy(light_current_color, light_entry_color, sizeof(light_current_color));
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LightSetColor();
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}
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LightFade();
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}
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@ -1048,103 +1072,123 @@ void LightAnimate(void)
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* Hue support
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\*********************************************************************************************/
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float light_hue = 0.0;
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float light_saturation = 0.0;
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float light_brightness = 0.0;
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float light_hue = 0.0f;
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float light_saturation = 0.0f;
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float light_brightness = 0.0f;
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void LightRgbToHsb(void)
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void LightRgbToHsb(bool from_settings = false)
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{
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LightSetDimmer(Settings.light_dimmer);
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// We get a previse Hue and Sat from the Settings parameter with full brightness
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// and apply the Dimmer value for Brightness
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// 'from_settings' default to actual RGB color for retro-compatibility
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// convert colors to float between (0.0 - 1.0)
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float r = light_current_color[0] / 255.0f;
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float g = light_current_color[1] / 255.0f;
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float b = light_current_color[2] / 255.0f;
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float r, g, b;
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if (from_settings) {
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r = Settings.light_color[0] / 255.0f;
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g = Settings.light_color[1] / 255.0f;
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b = Settings.light_color[2] / 255.0f;
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} else {
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r = light_current_color[0] / 255.0f;
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g = light_current_color[1] / 255.0f;
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b = light_current_color[2] / 255.0f;
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}
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float max = (r > g && r > b) ? r : (g > b) ? g : b;
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float min = (r < g && r < b) ? r : (g < b) ? g : b;
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float d = max - min;
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light_hue = 0.0;
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light_brightness = max;
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light_saturation = (0.0f == light_brightness) ? 0 : (d / light_brightness);
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float hue = 0.0f;
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float brightness;
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if (from_settings) {
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brightness = max * Settings.light_dimmer / 100.0f;
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} else {
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brightness = max;
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}
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float saturation = (0.0f == max) ? 0 : 1.0f - min / max;
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if (d != 0.0f)
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{
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if (r == max) {
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light_hue = (g - b) / d + (g < b ? 6.0f : 0.0f);
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hue = (g - b) / d + (g < b ? 6.0f : 0.0f);
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} else if (g == max) {
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light_hue = (b - r) / d + 2.0f;
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hue = (b - r) / d + 2.0f;
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} else {
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light_hue = (r - g) / d + 4.0f;
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hue = (r - g) / d + 4.0f;
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}
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light_hue /= 6.0f;
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hue /= 6.0f;
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}
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// change the value only if it's significantly different from last value
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if ((light_hue - hue > 0.01f) || (hue - light_hue > 0.01f))
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light_hue = hue;
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if ((light_saturation - saturation > 0.01f) || (saturation - light_saturation > 0.01f))
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light_saturation = saturation;
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if ((light_brightness - brightness > 0.01f) || (brightness - light_brightness > 0.01f))
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light_brightness = brightness;
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}
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void LightHsbToRgb(void)
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void LightHsToRgb(void)
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{
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float r;
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float g;
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float b;
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float r = 1.0f; // default to white
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float g = 1.0f;
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float b = 1.0f;
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float h = light_hue;
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float s = light_saturation;
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float v = light_brightness;
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// brightness is set to 100%, and controlled via Dimmer
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if (0.0f == light_saturation) {
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r = g = b = v; // Achromatic or black
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} else {
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if (0.0f < light_saturation) {
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if (h < 0.0f) {
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h += 1.0f;
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}
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else if (h >= 1.0f) {
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} else if (h >= 1.0f) {
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h -= 1.0f;
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}
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h *= 6.0f;
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int i = (int)h;
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float f = h - i;
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float q = v * (1.0f - s * f);
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float p = v * (1.0f - s);
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float t = v * (1.0f - s * (1.0f - f));
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float q = 1.0f - s * f;
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float p = 1.0f - s;
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float t = 1.0f - s * (1.0f - f);
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switch (i) {
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case 0:
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r = v;
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//r = 1.0f;
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g = t;
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b = p;
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break;
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case 1:
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r = q;
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g = v;
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//g = 1.0f;
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b = p;
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break;
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case 2:
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r = p;
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g = v;
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//g = 1.0f;
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b = t;
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break;
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case 3:
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r = p;
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g = q;
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b = v;
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//b = 1.0f;
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break;
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case 4:
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r = t;
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g = p;
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b = v;
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//b = 1.0f;
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break;
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default:
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r = v;
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//r = 1.0f;
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g = p;
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b = q;
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break;
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}
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}
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light_current_color[0] = (uint8_t)(r * 255.0f);
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light_current_color[1] = (uint8_t)(g * 255.0f);
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light_current_color[2] = (uint8_t)(b * 255.0f);
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light_current_color[0] = (uint8_t)(r * 255.0f + 0.5f);
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light_current_color[1] = (uint8_t)(g * 255.0f + 0.5f);
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light_current_color[2] = (uint8_t)(b * 255.0f + 0.5f);
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if(light_ct_rgb_linked){
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light_current_color[3] = 0;
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light_current_color[4] = 0;
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@ -1156,14 +1200,17 @@ void LightHsbToRgb(void)
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void LightGetHsb(float *hue, float *sat, float *bri, bool gotct)
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{
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if (light_subtype > LST_COLDWARM && !gotct) {
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LightRgbToHsb();
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LightRgbToHsb(true);
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*hue = light_hue;
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*sat = light_saturation;
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*bri = light_brightness;
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} else {
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*hue = 0;
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*sat = 0;
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*bri = (0.01f * (float)Settings.light_dimmer);
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*hue = light_hue = 0.0f;
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*sat = light_saturation = 0.0f;
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float brightness = (float)Settings.light_dimmer / 100.0f;
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if ((light_brightness - brightness > 0.01f) || (brightness - light_brightness > 0.01f))
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light_brightness = brightness;
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*bri = light_brightness;
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}
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}
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@ -1171,25 +1218,34 @@ void LightSetHsb(float hue, float sat, float bri, uint16_t ct, bool gotct)
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{
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if (light_subtype > LST_COLDWARM) {
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if ((LST_RGBWC == light_subtype) && (gotct)) {
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uint8_t tmp = (uint8_t)(bri * 100);
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Settings.light_dimmer = tmp;
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light_brightness = bri;
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Settings.light_dimmer = (uint8_t)(bri * 100.0f +0.5f);
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if (ct > 0) {
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light_hue = 0.0f;
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light_saturation = 0.0f;
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_light_ct = ct;
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LightSetColorTemp(ct);
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}
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} else {
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_light_ct = 0;
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light_hue = hue;
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light_saturation = sat;
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light_brightness = bri;
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LightHsbToRgb();
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LightHsToRgb();
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LightSetColor();
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Settings.light_dimmer = (uint8_t)(bri * 100.0f + 0.5f);
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LightSetDimmer(Settings.light_dimmer);
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}
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LightPreparePower();
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MqttPublishPrefixTopic_P(RESULT_OR_STAT, PSTR(D_CMND_COLOR));
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} else {
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uint8_t tmp = (uint8_t)(bri * 100);
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Settings.light_dimmer = tmp;
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light_brightness = bri;
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Settings.light_dimmer = (uint8_t)(bri * 100.0f +0.5f);
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if (LST_COLDWARM == light_subtype) {
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if (ct > 0) {
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light_hue = 0.0f;
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light_saturation = 0.0f;
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_light_ct = ct;
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LightSetColorTemp(ct);
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}
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LightPreparePower();
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@ -466,13 +466,9 @@ const char HUE_DESCRIPTION_XML[] PROGMEM =
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"</device>"
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"</root>\r\n"
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"\r\n";
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const char HUE_LIGHTS_STATUS_JSON[] PROGMEM =
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const char HUE_LIGHTS_STATUS_JSON1[] PROGMEM =
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"{\"on\":{state},"
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"\"bri\":{b},"
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"\"hue\":{h},"
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"\"sat\":{s},"
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"\"xy\":[0.5, 0.5],"
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"\"ct\":{t},"
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"{light_status}"
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"\"alert\":\"none\","
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"\"effect\":\"none\","
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"\"colormode\":\"{m}\","
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@ -575,18 +571,32 @@ void HueLightStatus1(uint8_t device, String *response)
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float hue = 0;
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float sat = 0;
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float bri = 254;
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uint16_t ct = 500;
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uint16_t ct = 0;
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String light_status = "";
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// force ct mode for LST_COLDWARM
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if (LST_COLDWARM == light_subtype) {
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g_gotct = true;
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}
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if (light_type) {
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LightGetHsb(&hue, &sat, &bri, g_gotct);
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ct = LightGetColorTemp();
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}
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*response += FPSTR(HUE_LIGHTS_STATUS_JSON);
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*response += FPSTR(HUE_LIGHTS_STATUS_JSON1);
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response->replace("{state}", (power & (1 << (device-1))) ? "true" : "false");
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response->replace("{h}", String((uint16_t)(65535.0f * hue)));
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response->replace("{s}", String((uint8_t)(254.0f * sat)));
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response->replace("{b}", String((uint8_t)(254.0f * bri)));
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response->replace("{t}", String(ct));
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if (LST_SINGLE <= light_subtype) {
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light_status += "\"bri\":" + String((uint8_t)(254.0f * bri + 0.5f)) + ",";
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}
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if (LST_RGB <= light_subtype) { // colors
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light_status += "\"hue\":" + String((uint16_t)(65535.0f * hue + 0.5f)) + ",";
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light_status += "\"sat\":" + String((uint8_t)(254.0f * sat + 0.5f)) + ",";
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}
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if (LST_COLDWARM == light_subtype || LST_RGBWC == light_subtype) { // white temp
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light_status += "\"ct\":" + String(ct) + ",";
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}
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response->replace("{light_status}", light_status);
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response->replace("{m}", g_gotct?"ct":"hs");
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}
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@ -760,6 +770,7 @@ void HueLights(String *path)
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change = false;
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}
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response += "]";
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AddLog_P2(LOG_LEVEL_DEBUG_MORE, PSTR(D_LOG_HTTP D_HUE " Result (%s)"), response.c_str());
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if (2 == response.length()) {
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response = FPSTR(HUE_ERROR_JSON);
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}
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@ -777,6 +788,7 @@ void HueLights(String *path)
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response += F("{\"state\":");
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HueLightStatus1(device, &response);
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HueLightStatus2(device, &response);
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AddLog_P2(LOG_LEVEL_DEBUG_MORE, PSTR(D_LOG_HTTP D_HUE " LightResult (%s)"), response.c_str());
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}
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else {
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response = "{}";
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