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Improve random color cycle for scheme 4
Improve random color cycle for scheme 4 (#7273)
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@ -1613,13 +1613,15 @@ void LightCycleColor(int8_t direction)
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if (Light.random == Light.wheel) {
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Light.random = random(255);
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uint8_t my_dir = ((Light.random < Light.wheel -128) || (Light.random > Light.wheel +128)) ? 1 : 0;
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Light.random |= my_dir;
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uint8_t my_dir = (Light.random < Light.wheel -128) ? 1 :
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(Light.random < Light.wheel ) ? 0 :
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(Light.random > Light.wheel +128) ? 0 : 1; // Increment or Decrement and roll-over
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Light.random = (Light.random & 0xFE) | my_dir;
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// AddLog_P2(LOG_LEVEL_DEBUG, PSTR("LGT: random %d"), Light.random);
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}
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// direction = (Light.random < Light.wheel) ? -1 : 1;
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direction = (Light.random &1) ? -1 : 1;
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direction = (Light.random &0x01) ? 1 : -1;
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}
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Light.wheel += direction;
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uint16_t hue = changeUIntScale(Light.wheel, 0, 255, 0, 359); // Scale to hue to keep amount of steps low (max 255 instead of 359)
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