Only reduce sleep for lights if necessary (#20146)

Co-authored-by: Shane Hird <shane@email.com>
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smhc 2023-12-26 21:41:55 +10:00 committed by GitHub
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1 changed files with 4 additions and 3 deletions

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@ -1777,9 +1777,10 @@ void LightAnimate(void)
// make sure we update CT range in case SetOption82 was changed // make sure we update CT range in case SetOption82 was changed
Light.strip_timer_counter++; Light.strip_timer_counter++;
// set sleep parameter: either settings, // Set a maximum sleep of PWM_MAX_SLEEP if Fade is running, or if light is on and
// or set a maximum of PWM_MAX_SLEEP if light is on or Fade is running // a frequently updating light scheme is in use. This is to allow smooth transitions
if (Light.power || Light.fade_running) { // between light levels and colors.
if ((Settings->light_scheme > LS_POWER && Light.power) || Light.fade_running) {
if (TasmotaGlobal.sleep > PWM_MAX_SLEEP) { if (TasmotaGlobal.sleep > PWM_MAX_SLEEP) {
sleep_previous = TasmotaGlobal.sleep; // save previous value of sleep sleep_previous = TasmotaGlobal.sleep; // save previous value of sleep
TasmotaGlobal.sleep = PWM_MAX_SLEEP; // set a maximum value (in milliseconds) to sleep to ensure that animations are smooth TasmotaGlobal.sleep = PWM_MAX_SLEEP; // set a maximum value (in milliseconds) to sleep to ensure that animations are smooth