mirror of https://github.com/arendst/Tasmota.git
commit
c86c98ac71
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@ -0,0 +1,43 @@
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def anim_x_cb(obj, v)
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obj.set_x(v)
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end
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def anim_size_cb(obj, v)
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obj.set_size(v, v)
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end
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#
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# Create a playback animation
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#
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obj = lv.obj(lv.scr_act())
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obj.set_style_bg_color(lv.palette_main(lv.PALETTE_RED), 0)
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obj.set_style_radius(lv.RADIUS_CIRCLE, 0)
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obj.align(lv.ALIGN_LEFT_MID, 10, 0)
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a1 = lv.anim()
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a1.init()
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a1.set_var(obj)
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a1.set_values(10, 50)
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a1.set_time(1000)
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a1.set_playback_delay(100)
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a1.set_playback_time(300)
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a1.set_repeat_delay(500)
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a1.set_repeat_count(lv.ANIM_REPEAT_INFINITE)
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a1.set_path_cb(lv.anim_path_ease_in_out)
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a1.set_custom_exec_cb(cb.gen_cb(/ a1,val -> anim_size_cb(obj,val)))
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a1.start()
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a2 = lv.anim()
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a2.init()
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a2.set_var(obj)
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a2.set_values(10, 240)
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a2.set_time(1000)
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a2.set_playback_delay(100)
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a2.set_playback_time(300)
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a2.set_repeat_delay(500)
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a2.set_repeat_count(lv.ANIM_REPEAT_INFINITE)
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a2.set_path_cb(lv.anim_path_ease_in_out)
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a2.set_custom_exec_cb(cb.gen_cb(/ a1,val -> anim_x_cb(obj,val)))
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a2.start()
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@ -0,0 +1,5 @@
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# Create an Arc
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arc = lv.arc(lv.scr_act())
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arc.set_end_angle(200)
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arc.set_size(150, 150)
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arc.center()
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@ -0,0 +1,40 @@
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#
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# An `lv_timer` to call periodically to set the angles of the arc
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#
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class ArcLoader
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var a
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def init()
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self.a = 270
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end
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def arc_loader_cb(tim,arc)
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# print(tim,arc)
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self.a += 5
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arc.set_end_angle(self.a)
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if self.a >= 270 + 360
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tim.del()
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end
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end
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end
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#
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# Create an arc which acts as a loader.
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#
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# Create an Arc
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arc = lv.arc(lv.scr_act())
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arc.set_bg_angles(0, 360)
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arc.set_angles(270, 270)
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arc.center()
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# create the loader
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arc_loader = ArcLoader()
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# Create an `lv_timer` to update the arc.
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timer = lv.timer_create_basic()
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timer.set_period(20)
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timer.set_cb(/ src -> arc_loader.arc_loader_cb(timer,arc))
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@ -0,0 +1,4 @@
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bar1 = lv.bar(lv.scr_act())
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bar1.set_size(200, 20)
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bar1.center()
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bar1.set_value(70, lv.ANIM_OFF)
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@ -0,0 +1,26 @@
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#
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# Example of styling the bar
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#
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style_bg = lv.style()
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style_indic = lv.style()
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style_bg.init()
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style_bg.set_border_color(lv.palette_main(lv.PALETTE_BLUE))
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style_bg.set_border_width(2)
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style_bg.set_pad_all(6) # To make the indicator smaller
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style_bg.set_radius(6)
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style_bg.set_anim_time(1000)
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style_indic.init()
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style_indic.set_bg_opa(lv.OPA_COVER)
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style_indic.set_bg_color(lv.palette_main(lv.PALETTE_BLUE))
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style_indic.set_radius(3)
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bar = lv.bar(lv.scr_act())
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bar.remove_style_all() # To have a clean start
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bar.add_style(style_bg, 0)
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bar.add_style(style_indic, lv.PART_INDICATOR)
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bar.set_size(200, 20)
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bar.center()
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bar.set_value(100, lv.ANIM_ON)
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@ -0,0 +1,32 @@
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def set_temp(bar, temp)
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bar.set_value(temp, lv.ANIM_ON)
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end
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#
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# A temperature meter example
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#
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style_indic = lv.style()
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style_indic.init()
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style_indic.set_bg_opa(lv.OPA_COVER)
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style_indic.set_bg_color(lv.palette_main(lv.PALETTE_RED))
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style_indic.set_bg_grad_color(lv.palette_main(lv.PALETTE_BLUE))
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style_indic.set_bg_grad_dir(lv.GRAD_DIR_VER)
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bar = lv.bar(lv.scr_act())
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bar.add_style(style_indic, lv.PART_INDICATOR)
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bar.set_size(20, 200)
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bar.center()
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bar.set_range(-20, 40)
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a = lv.anim()
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a.init()
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a.set_time(3000)
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a.set_playback_time(3000)
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a.set_var(bar)
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a.set_values(-20, 40)
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a.set_repeat_count(lv.ANIM_REPEAT_INFINITE)
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a.set_custom_exec_cb(cb.gen_cb(/ a, val -> set_temp(bar,val)))
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a.start()
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@ -0,0 +1,34 @@
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def event_handler(obj, evt)
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var code = evt.code
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if code == lv.EVENT_CLICKED
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print("Clicked event seen")
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elif code == lv.EVENT_VALUE_CHANGED
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print("Value changed seen")
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end
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end
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# create a simple button
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btn1 = lv.btn(lv.scr_act())
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# attach the callback
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btn1.add_event_cb(event_handler,lv.EVENT_ALL, nil)
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btn1.align(lv.ALIGN_CENTER,0,-40)
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label=lv.label(btn1)
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label.set_text("Button")
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# create a toggle button
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btn2 = lv.btn(lv.scr_act())
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# attach the callback
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#btn2.add_event_cb(event_handler,lv.EVENT.VALUE_CHANGED,None)
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btn2.add_event_cb(event_handler,lv.EVENT_ALL, nil)
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btn2.align(lv.ALIGN_CENTER,0,40)
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btn2.add_flag(lv.OBJ_FLAG_CHECKABLE)
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btn2.set_height(lv.SIZE_CONTENT)
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label=lv.label(btn2)
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label.set_text("Toggle")
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label.center()
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@ -0,0 +1,59 @@
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#
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# Style a button from scratch
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#
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# Init the style for the default state
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style = lv.style()
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style.init()
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style.set_radius(3)
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style.set_bg_opa(lv.OPA_COVER)
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style.set_bg_color(lv.palette_main(lv.PALETTE_BLUE))
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style.set_bg_grad_color(lv.palette_darken(lv.PALETTE_BLUE, 2))
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style.set_bg_grad_dir(lv.GRAD_DIR_VER)
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style.set_border_opa(lv.OPA_40)
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style.set_border_width(2)
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style.set_border_color(lv.palette_main(lv.PALETTE_GREY))
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style.set_shadow_width(8)
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style.set_shadow_color(lv.palette_main(lv.PALETTE_GREY))
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style.set_shadow_ofs_y(8)
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style.set_outline_opa(lv.OPA_COVER)
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style.set_outline_color(lv.palette_main(lv.PALETTE_BLUE))
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style.set_text_color(lv.color_white())
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style.set_pad_all(10)
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# Init the pressed style
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style_pr = lv.style()
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style_pr.init()
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# Add a large outline when pressed
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style_pr.set_outline_width(30)
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style_pr.set_outline_opa(lv.OPA_TRANSP)
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style_pr.set_translate_y(5)
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style_pr.set_shadow_ofs_y(3)
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style_pr.set_bg_color(lv.palette_darken(lv.PALETTE_BLUE, 2))
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style_pr.set_bg_grad_color(lv.palette_darken(lv.PALETTE_BLUE, 4))
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# Add a transition to the outline
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trans = lv.style_transition_dsc()
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props = lv.style_prop_arr([lv.STYLE_OUTLINE_WIDTH, lv.STYLE_OUTLINE_OPA, 0])
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trans.init(props, lv.anim_path_linear, 300, 0, nil)
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style_pr.set_transition(trans)
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btn1 = lv.btn(lv.scr_act())
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btn1.remove_style_all() # Remove the style coming from the theme
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btn1.add_style(style, 0)
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btn1.add_style(style_pr, lv.STATE_PRESSED)
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btn1.set_size(lv.SIZE_CONTENT, lv.SIZE_CONTENT)
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btn1.center()
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label = lv.label(btn1)
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label.set_text("Button")
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label.center()
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@ -0,0 +1,38 @@
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#
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# Create a style transition on a button to act like a gum when clicked
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#
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# Properties to transition
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props = lv.style_prop_arr([lv.STYLE_TRANSFORM_WIDTH, lv.STYLE_TRANSFORM_HEIGHT, lv.STYLE_TEXT_LETTER_SPACE, 0])
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# Transition descriptor when going back to the default state.
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# Add some delay to be sure the press transition is visible even if the press was very short*/
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transition_dsc_def = lv.style_transition_dsc()
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transition_dsc_def.init(props, lv.anim_path_overshoot, 250, 100, nil)
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# Transition descriptor when going to pressed state.
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# No delay, go to pressed state immediately
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transition_dsc_pr = lv.style_transition_dsc()
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transition_dsc_pr.init(props, lv.anim_path_ease_in_out, 250, 0, nil)
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# Add only the new transition to the default state
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style_def = lv.style()
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style_def.init()
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style_def.set_transition(transition_dsc_def)
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# Add the transition and some transformation to the presses state.
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style_pr = lv.style()
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style_pr.init()
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style_pr.set_transform_width(10)
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style_pr.set_transform_height(-10)
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style_pr.set_text_letter_space(10)
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style_pr.set_transition(transition_dsc_pr)
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btn1 = lv.btn(lv.scr_act())
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btn1.align(lv.ALIGN_CENTER, 0, -80)
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btn1.add_style(style_pr, lv.STATE_PRESSED)
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btn1.add_style(style_def, 0)
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label = lv.label(btn1)
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label.set_text("Gum")
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# Create a chart
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chart = lv.chart(lv.scr_act())
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chart.set_size(200, 150)
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chart.center()
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chart.set_type(lv.CHART_TYPE_LINE) # Show lines and points too
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# Add two data series
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ser1 = chart.add_series(lv.palette_main(lv.PALETTE_RED), lv.CHART_AXIS_PRIMARY_Y)
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ser2 = chart.add_series(lv.palette_main(lv.PALETTE_GREEN), lv.CHART_AXIS_SECONDARY_Y)
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# Set next points on ser1
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chart.set_next_value(ser1,10)
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chart.set_next_value(ser1,10)
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chart.set_next_value(ser1,10)
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chart.set_next_value(ser1,10)
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chart.set_next_value(ser1,10)
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chart.set_next_value(ser1,10)
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chart.set_next_value(ser1,10)
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chart.set_next_value(ser1,30)
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chart.set_next_value(ser1,70)
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chart.set_next_value(ser1,90)
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# Directly set points on 'ser2'
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y2 = lv.coord_arr(ser2.y_points, 10)
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y2[0] = 90
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y2[1] = 70
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y2[2] = 65
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y2[3] = 65
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y2[4] = 65
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y2[5] = 65
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y2[6] = 65
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y2[7] = 65
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y2[8] = 65
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y2[9] = 65
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chart.refresh() # Required after direct set
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@ -0,0 +1,35 @@
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class CounterBtn
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var cnt
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var btn
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var label
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def init()
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self.cnt = 0
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#
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# Create a button with a label and react on click event.
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#
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var btn = lv.btn(lv.scr_act()) # Add a button the current screen
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btn.set_pos(10, 10) # Set its position
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btn.set_size(120, 50) # Set its size
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btn.align(lv.ALIGN_CENTER,0,0)
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btn.add_event_cb(/ obj, evt -> self.btn_event_cb(evt), lv.EVENT_CLICKED, nil) # Assign a callback to the button
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var label = lv.label(btn) # Add a label to the button
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label.set_text("Button") # Set the labels text
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label.center()
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self.btn = btn
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self.label = label
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end
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def btn_event_cb(evt)
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var code = evt.code
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if code == lv.EVENT_CLICKED
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self.cnt += 1
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end
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# Get the first child of the button which is the label and change its text
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self.label.set_text("Button: " + str(self.cnt))
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end
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end
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counterBtn = CounterBtn()
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@ -0,0 +1,61 @@
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#
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# Create styles from scratch for buttons.
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#
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style_btn = lv.style()
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style_btn_red = lv.style()
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style_btn_pressed = lv.style()
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# Create a simple button style
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style_btn.init()
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style_btn.set_radius(10)
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style_btn.set_bg_opa(lv.OPA_COVER)
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style_btn.set_bg_color(lv.palette_lighten(lv.PALETTE_GREY, 3))
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style_btn.set_bg_grad_color(lv.palette_main(lv.PALETTE_GREY))
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style_btn.set_bg_grad_dir(lv.GRAD_DIR_VER)
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# Add a border
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style_btn.set_border_color(lv.color_white())
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style_btn.set_border_opa(lv.OPA_70)
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style_btn.set_border_width(2)
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# Set the text style
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style_btn.set_text_color(lv.color_white())
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# Create a red style. Change only some colors.
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style_btn_red.init()
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style_btn_red.set_bg_color(lv.palette_main(lv.PALETTE_RED))
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style_btn_red.set_bg_grad_color(lv.palette_lighten(lv.PALETTE_RED, 2))
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# Create a style for the pressed state.
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style_btn_pressed.init()
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style_btn_pressed.set_bg_color(lv.palette_main(lv.PALETTE_BLUE))
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style_btn_pressed.set_bg_grad_color(lv.palette_darken(lv.PALETTE_RED, 3))
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# Create a button and use the new styles
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btn = lv.btn(lv.scr_act()) # Add a button the current screen
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# Remove the styles coming from the theme
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# Note that size and position are also stored as style properties
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# so lv_obj_remove_style_all will remove the set size and position too
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btn.remove_style_all() # Remove the styles coming from the theme
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btn.set_pos(10, 10) # Set its position
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btn.set_size(120, 50) # Set its size
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btn.add_style(style_btn, 0)
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btn.add_style(style_btn_pressed, lv.STATE_PRESSED)
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label = lv.label(btn) # Add a label to the button
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label.set_text("Button") # Set the labels text
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label.center()
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# Create another button and use the red style too
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btn2 = lv.btn(lv.scr_act())
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btn2.remove_style_all() # Remove the styles coming from the theme
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btn2.set_pos(10, 80) # Set its position
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btn2.set_size(120, 50) # Set its size
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btn2.add_style(style_btn, 0)
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btn2.add_style(style_btn_red, 0)
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btn2.add_style(style_btn_pressed, lv.STATE_PRESSED)
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btn2.set_style_radius(lv.RADIUS_CIRCLE, 0) # Add a local style
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label = lv.label(btn2) # Add a label to the button
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label.set_text("Button 2") # Set the labels text
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label.center()
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@ -0,0 +1,23 @@
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var label # Berry needs the global to be defined before the function
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def slider_event_cb(obj,evt)
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var slider = obj
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# Refresh the text
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label.set_text(str(slider.get_value()))
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end
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#
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# Create a slider and write its value on a label.
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#
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# Create a slider in the center of the display
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slider = lv.slider(lv.scr_act())
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slider.set_width(200) # Set the width
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slider.center() # Align to the center of the parent (screen)
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slider.add_event_cb(slider_event_cb, lv.EVENT_VALUE_CHANGED, None) # Assign an event function
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# Create a label below the slider
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label = lv.label(lv.scr_act())
|
||||
label.set_text("0")
|
||||
label.align_to(slider, lv.ALIGN_OUT_TOP_MID, 0, -15) # Align below the slider
|
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Reference in New Issue