Merge pull request #15079 from s-hadinger/lvgl_ex_1

Add LVGL examples
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s-hadinger 2022-03-09 08:50:19 +01:00 committed by GitHub
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def anim_x_cb(obj, v)
obj.set_x(v)
end
def anim_size_cb(obj, v)
obj.set_size(v, v)
end
#
# Create a playback animation
#
obj = lv.obj(lv.scr_act())
obj.set_style_bg_color(lv.palette_main(lv.PALETTE_RED), 0)
obj.set_style_radius(lv.RADIUS_CIRCLE, 0)
obj.align(lv.ALIGN_LEFT_MID, 10, 0)
a1 = lv.anim()
a1.init()
a1.set_var(obj)
a1.set_values(10, 50)
a1.set_time(1000)
a1.set_playback_delay(100)
a1.set_playback_time(300)
a1.set_repeat_delay(500)
a1.set_repeat_count(lv.ANIM_REPEAT_INFINITE)
a1.set_path_cb(lv.anim_path_ease_in_out)
a1.set_custom_exec_cb(cb.gen_cb(/ a1,val -> anim_size_cb(obj,val)))
a1.start()
a2 = lv.anim()
a2.init()
a2.set_var(obj)
a2.set_values(10, 240)
a2.set_time(1000)
a2.set_playback_delay(100)
a2.set_playback_time(300)
a2.set_repeat_delay(500)
a2.set_repeat_count(lv.ANIM_REPEAT_INFINITE)
a2.set_path_cb(lv.anim_path_ease_in_out)
a2.set_custom_exec_cb(cb.gen_cb(/ a1,val -> anim_x_cb(obj,val)))
a2.start()

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# Create an Arc
arc = lv.arc(lv.scr_act())
arc.set_end_angle(200)
arc.set_size(150, 150)
arc.center()

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#
# An `lv_timer` to call periodically to set the angles of the arc
#
class ArcLoader
var a
def init()
self.a = 270
end
def arc_loader_cb(tim,arc)
# print(tim,arc)
self.a += 5
arc.set_end_angle(self.a)
if self.a >= 270 + 360
tim.del()
end
end
end
#
# Create an arc which acts as a loader.
#
# Create an Arc
arc = lv.arc(lv.scr_act())
arc.set_bg_angles(0, 360)
arc.set_angles(270, 270)
arc.center()
# create the loader
arc_loader = ArcLoader()
# Create an `lv_timer` to update the arc.
timer = lv.timer_create_basic()
timer.set_period(20)
timer.set_cb(/ src -> arc_loader.arc_loader_cb(timer,arc))

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bar1 = lv.bar(lv.scr_act())
bar1.set_size(200, 20)
bar1.center()
bar1.set_value(70, lv.ANIM_OFF)

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#
# Example of styling the bar
#
style_bg = lv.style()
style_indic = lv.style()
style_bg.init()
style_bg.set_border_color(lv.palette_main(lv.PALETTE_BLUE))
style_bg.set_border_width(2)
style_bg.set_pad_all(6) # To make the indicator smaller
style_bg.set_radius(6)
style_bg.set_anim_time(1000)
style_indic.init()
style_indic.set_bg_opa(lv.OPA_COVER)
style_indic.set_bg_color(lv.palette_main(lv.PALETTE_BLUE))
style_indic.set_radius(3)
bar = lv.bar(lv.scr_act())
bar.remove_style_all() # To have a clean start
bar.add_style(style_bg, 0)
bar.add_style(style_indic, lv.PART_INDICATOR)
bar.set_size(200, 20)
bar.center()
bar.set_value(100, lv.ANIM_ON)

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def set_temp(bar, temp)
bar.set_value(temp, lv.ANIM_ON)
end
#
# A temperature meter example
#
style_indic = lv.style()
style_indic.init()
style_indic.set_bg_opa(lv.OPA_COVER)
style_indic.set_bg_color(lv.palette_main(lv.PALETTE_RED))
style_indic.set_bg_grad_color(lv.palette_main(lv.PALETTE_BLUE))
style_indic.set_bg_grad_dir(lv.GRAD_DIR_VER)
bar = lv.bar(lv.scr_act())
bar.add_style(style_indic, lv.PART_INDICATOR)
bar.set_size(20, 200)
bar.center()
bar.set_range(-20, 40)
a = lv.anim()
a.init()
a.set_time(3000)
a.set_playback_time(3000)
a.set_var(bar)
a.set_values(-20, 40)
a.set_repeat_count(lv.ANIM_REPEAT_INFINITE)
a.set_custom_exec_cb(cb.gen_cb(/ a, val -> set_temp(bar,val)))
a.start()

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def event_handler(obj, evt)
var code = evt.code
if code == lv.EVENT_CLICKED
print("Clicked event seen")
elif code == lv.EVENT_VALUE_CHANGED
print("Value changed seen")
end
end
# create a simple button
btn1 = lv.btn(lv.scr_act())
# attach the callback
btn1.add_event_cb(event_handler,lv.EVENT_ALL, nil)
btn1.align(lv.ALIGN_CENTER,0,-40)
label=lv.label(btn1)
label.set_text("Button")
# create a toggle button
btn2 = lv.btn(lv.scr_act())
# attach the callback
#btn2.add_event_cb(event_handler,lv.EVENT.VALUE_CHANGED,None)
btn2.add_event_cb(event_handler,lv.EVENT_ALL, nil)
btn2.align(lv.ALIGN_CENTER,0,40)
btn2.add_flag(lv.OBJ_FLAG_CHECKABLE)
btn2.set_height(lv.SIZE_CONTENT)
label=lv.label(btn2)
label.set_text("Toggle")
label.center()

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#
# Style a button from scratch
#
# Init the style for the default state
style = lv.style()
style.init()
style.set_radius(3)
style.set_bg_opa(lv.OPA_COVER)
style.set_bg_color(lv.palette_main(lv.PALETTE_BLUE))
style.set_bg_grad_color(lv.palette_darken(lv.PALETTE_BLUE, 2))
style.set_bg_grad_dir(lv.GRAD_DIR_VER)
style.set_border_opa(lv.OPA_40)
style.set_border_width(2)
style.set_border_color(lv.palette_main(lv.PALETTE_GREY))
style.set_shadow_width(8)
style.set_shadow_color(lv.palette_main(lv.PALETTE_GREY))
style.set_shadow_ofs_y(8)
style.set_outline_opa(lv.OPA_COVER)
style.set_outline_color(lv.palette_main(lv.PALETTE_BLUE))
style.set_text_color(lv.color_white())
style.set_pad_all(10)
# Init the pressed style
style_pr = lv.style()
style_pr.init()
# Add a large outline when pressed
style_pr.set_outline_width(30)
style_pr.set_outline_opa(lv.OPA_TRANSP)
style_pr.set_translate_y(5)
style_pr.set_shadow_ofs_y(3)
style_pr.set_bg_color(lv.palette_darken(lv.PALETTE_BLUE, 2))
style_pr.set_bg_grad_color(lv.palette_darken(lv.PALETTE_BLUE, 4))
# Add a transition to the outline
trans = lv.style_transition_dsc()
props = lv.style_prop_arr([lv.STYLE_OUTLINE_WIDTH, lv.STYLE_OUTLINE_OPA, 0])
trans.init(props, lv.anim_path_linear, 300, 0, nil)
style_pr.set_transition(trans)
btn1 = lv.btn(lv.scr_act())
btn1.remove_style_all() # Remove the style coming from the theme
btn1.add_style(style, 0)
btn1.add_style(style_pr, lv.STATE_PRESSED)
btn1.set_size(lv.SIZE_CONTENT, lv.SIZE_CONTENT)
btn1.center()
label = lv.label(btn1)
label.set_text("Button")
label.center()

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#
# Create a style transition on a button to act like a gum when clicked
#
# Properties to transition
props = lv.style_prop_arr([lv.STYLE_TRANSFORM_WIDTH, lv.STYLE_TRANSFORM_HEIGHT, lv.STYLE_TEXT_LETTER_SPACE, 0])
# Transition descriptor when going back to the default state.
# Add some delay to be sure the press transition is visible even if the press was very short*/
transition_dsc_def = lv.style_transition_dsc()
transition_dsc_def.init(props, lv.anim_path_overshoot, 250, 100, nil)
# Transition descriptor when going to pressed state.
# No delay, go to pressed state immediately
transition_dsc_pr = lv.style_transition_dsc()
transition_dsc_pr.init(props, lv.anim_path_ease_in_out, 250, 0, nil)
# Add only the new transition to the default state
style_def = lv.style()
style_def.init()
style_def.set_transition(transition_dsc_def)
# Add the transition and some transformation to the presses state.
style_pr = lv.style()
style_pr.init()
style_pr.set_transform_width(10)
style_pr.set_transform_height(-10)
style_pr.set_text_letter_space(10)
style_pr.set_transition(transition_dsc_pr)
btn1 = lv.btn(lv.scr_act())
btn1.align(lv.ALIGN_CENTER, 0, -80)
btn1.add_style(style_pr, lv.STATE_PRESSED)
btn1.add_style(style_def, 0)
label = lv.label(btn1)
label.set_text("Gum")

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# Create a chart
chart = lv.chart(lv.scr_act())
chart.set_size(200, 150)
chart.center()
chart.set_type(lv.CHART_TYPE_LINE) # Show lines and points too
# Add two data series
ser1 = chart.add_series(lv.palette_main(lv.PALETTE_RED), lv.CHART_AXIS_PRIMARY_Y)
ser2 = chart.add_series(lv.palette_main(lv.PALETTE_GREEN), lv.CHART_AXIS_SECONDARY_Y)
# Set next points on ser1
chart.set_next_value(ser1,10)
chart.set_next_value(ser1,10)
chart.set_next_value(ser1,10)
chart.set_next_value(ser1,10)
chart.set_next_value(ser1,10)
chart.set_next_value(ser1,10)
chart.set_next_value(ser1,10)
chart.set_next_value(ser1,30)
chart.set_next_value(ser1,70)
chart.set_next_value(ser1,90)
# Directly set points on 'ser2'
y2 = lv.coord_arr(ser2.y_points, 10)
y2[0] = 90
y2[1] = 70
y2[2] = 65
y2[3] = 65
y2[4] = 65
y2[5] = 65
y2[6] = 65
y2[7] = 65
y2[8] = 65
y2[9] = 65
chart.refresh() # Required after direct set

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class CounterBtn
var cnt
var btn
var label
def init()
self.cnt = 0
#
# Create a button with a label and react on click event.
#
var btn = lv.btn(lv.scr_act()) # Add a button the current screen
btn.set_pos(10, 10) # Set its position
btn.set_size(120, 50) # Set its size
btn.align(lv.ALIGN_CENTER,0,0)
btn.add_event_cb(/ obj, evt -> self.btn_event_cb(evt), lv.EVENT_CLICKED, nil) # Assign a callback to the button
var label = lv.label(btn) # Add a label to the button
label.set_text("Button") # Set the labels text
label.center()
self.btn = btn
self.label = label
end
def btn_event_cb(evt)
var code = evt.code
if code == lv.EVENT_CLICKED
self.cnt += 1
end
# Get the first child of the button which is the label and change its text
self.label.set_text("Button: " + str(self.cnt))
end
end
counterBtn = CounterBtn()

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#
# Create styles from scratch for buttons.
#
style_btn = lv.style()
style_btn_red = lv.style()
style_btn_pressed = lv.style()
# Create a simple button style
style_btn.init()
style_btn.set_radius(10)
style_btn.set_bg_opa(lv.OPA_COVER)
style_btn.set_bg_color(lv.palette_lighten(lv.PALETTE_GREY, 3))
style_btn.set_bg_grad_color(lv.palette_main(lv.PALETTE_GREY))
style_btn.set_bg_grad_dir(lv.GRAD_DIR_VER)
# Add a border
style_btn.set_border_color(lv.color_white())
style_btn.set_border_opa(lv.OPA_70)
style_btn.set_border_width(2)
# Set the text style
style_btn.set_text_color(lv.color_white())
# Create a red style. Change only some colors.
style_btn_red.init()
style_btn_red.set_bg_color(lv.palette_main(lv.PALETTE_RED))
style_btn_red.set_bg_grad_color(lv.palette_lighten(lv.PALETTE_RED, 2))
# Create a style for the pressed state.
style_btn_pressed.init()
style_btn_pressed.set_bg_color(lv.palette_main(lv.PALETTE_BLUE))
style_btn_pressed.set_bg_grad_color(lv.palette_darken(lv.PALETTE_RED, 3))
# Create a button and use the new styles
btn = lv.btn(lv.scr_act()) # Add a button the current screen
# Remove the styles coming from the theme
# Note that size and position are also stored as style properties
# so lv_obj_remove_style_all will remove the set size and position too
btn.remove_style_all() # Remove the styles coming from the theme
btn.set_pos(10, 10) # Set its position
btn.set_size(120, 50) # Set its size
btn.add_style(style_btn, 0)
btn.add_style(style_btn_pressed, lv.STATE_PRESSED)
label = lv.label(btn) # Add a label to the button
label.set_text("Button") # Set the labels text
label.center()
# Create another button and use the red style too
btn2 = lv.btn(lv.scr_act())
btn2.remove_style_all() # Remove the styles coming from the theme
btn2.set_pos(10, 80) # Set its position
btn2.set_size(120, 50) # Set its size
btn2.add_style(style_btn, 0)
btn2.add_style(style_btn_red, 0)
btn2.add_style(style_btn_pressed, lv.STATE_PRESSED)
btn2.set_style_radius(lv.RADIUS_CIRCLE, 0) # Add a local style
label = lv.label(btn2) # Add a label to the button
label.set_text("Button 2") # Set the labels text
label.center()

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var label # Berry needs the global to be defined before the function
def slider_event_cb(obj,evt)
var slider = obj
# Refresh the text
label.set_text(str(slider.get_value()))
end
#
# Create a slider and write its value on a label.
#
# Create a slider in the center of the display
slider = lv.slider(lv.scr_act())
slider.set_width(200) # Set the width
slider.center() # Align to the center of the parent (screen)
slider.add_event_cb(slider_event_cb, lv.EVENT_VALUE_CHANGED, None) # Assign an event function
# Create a label below the slider
label = lv.label(lv.scr_act())
label.set_text("0")
label.align_to(slider, lv.ALIGN_OUT_TOP_MID, 0, -15) # Align below the slider