mirror of https://github.com/arendst/Tasmota.git
Fixed typos in comments
This commit is contained in:
parent
e79b1dd248
commit
de0e2026a7
|
@ -379,7 +379,7 @@ float sqrt1(const float x)
|
|||
//
|
||||
// PRE-CONDITIONS (if not satisfied, you may 'halt and catch fire')
|
||||
// from_min < from_max (not checked)
|
||||
// from_min <= num <= from-max (chacked)
|
||||
// from_min <= num <= from_max (checked)
|
||||
// POST-CONDITIONS
|
||||
// to_min <= result <= to_max
|
||||
//
|
||||
|
@ -387,11 +387,7 @@ uint16_t changeUIntScale(uint16_t inum, uint16_t ifrom_min, uint16_t ifrom_max,
|
|||
uint16_t ito_min, uint16_t ito_max) {
|
||||
// guard-rails
|
||||
if (ifrom_min >= ifrom_max) {
|
||||
if (ito_min > ito_max) {
|
||||
return ito_max;
|
||||
} else {
|
||||
return ito_min; // invalid input, return arbitrary value
|
||||
}
|
||||
return (ito_min > ito_max ? ito_max : ito_min); // invalid input, return arbitrary value
|
||||
}
|
||||
// convert to uint31, it's more verbose but code is more compact
|
||||
uint32_t num = inum;
|
||||
|
|
|
@ -93,8 +93,8 @@
|
|||
* 1 channel - 0:Brightness
|
||||
* 2 channels - 0:Coldwhite 1:Warmwhite
|
||||
* 3 channels - 0:Red 1:Green 2:Blue
|
||||
* 4 chennels - 0:Red 1:Green 2:Blue 3:White
|
||||
* 5 chennels - 0:Red 1:Green 2:Blue 3:ColdWhite 4:Warmwhite
|
||||
* 4 channels - 0:Red 1:Green 2:Blue 3:White
|
||||
* 5 channels - 0:Red 1:Green 2:Blue 3:ColdWhite 4:Warmwhite
|
||||
*
|
||||
* 3. In LightAnimate(), final PWM values are computed at next tick.
|
||||
* .a If color did not change since last tick - ignore.
|
||||
|
@ -357,7 +357,7 @@ static uint32_t min3(uint32_t a, uint32_t b, uint32_t c) {
|
|||
//
|
||||
// Note: If you want the actual RGB, you need to multiply with Bri, or use getActualRGBCW()
|
||||
// Note: all values are stored as unsigned integer, no floats.
|
||||
// Note: you can query vaules from this singleton. But to change values,
|
||||
// Note: you can query values from this singleton. But to change values,
|
||||
// use the LightController - changing this object will have no effect on actual light.
|
||||
//
|
||||
class LightStateClass {
|
||||
|
@ -1180,7 +1180,7 @@ LightControllerClass light_controller = LightControllerClass(light_state);
|
|||
/*********************************************************************************************\
|
||||
* Change scales from 8 bits to 10 bits and vice versa
|
||||
\*********************************************************************************************/
|
||||
// 8 to 10 to 8 is garanteed to give the same result
|
||||
// 8 to 10 to 8 is guaranteed to give the same result
|
||||
uint16_t change8to10(uint8_t v) {
|
||||
return changeUIntScale(v, 0, 255, 0, 1023);
|
||||
}
|
||||
|
@ -1858,9 +1858,9 @@ void LightAnimate(void)
|
|||
// or set a maximum of PWM_MAX_SLEEP if light is on or Fade is running
|
||||
if (Light.power || Light.fade_running) {
|
||||
if (Settings.sleep > PWM_MAX_SLEEP) {
|
||||
TasmotaGlobal.sleep = PWM_MAX_SLEEP; // set a maxumum value of 10 milliseconds to ensure that animations are smooth
|
||||
TasmotaGlobal.sleep = PWM_MAX_SLEEP; // set a maximum value (in milliseconds) to sleep to ensure that animations are smooth
|
||||
} else {
|
||||
TasmotaGlobal.sleep = Settings.sleep; // or keep the current sleep if it's lower than 50
|
||||
TasmotaGlobal.sleep = Settings.sleep; // or keep the current sleep if it's low enough
|
||||
}
|
||||
} else {
|
||||
TasmotaGlobal.sleep = Settings.sleep;
|
||||
|
|
Loading…
Reference in New Issue